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Concealing itself in lightning clouds, it flies throughout the Unova region. It creates electricity in its tail.
~ Pokédex Pokémon Black
This Pokémon appears in legends. In its tail, it has a giant generator that creates electricity.
~ Pokédex Pokémon White
This legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world.
~ Pokédex Pokémon Black/White 2
When the interior part of its tail spins like a motor, Zekrom can generate many bolts of lightning to blast its surroundings.
~ Pokédex Pokémon Sword
Mythology tells us that if people lose the righteousness in their hearts, their kingdoms will be razed by Zekrom's lightning.
~ Pokédex Pokémon Shield

Summary

Zekrom (Japanese: ゼクロム Zekrom) is a dual-type Dragon/Electric Legendary Pokémon. Along with Reshiram and Kyurem, it is a member of the Tao trio, which exists in the legends of the Unova Region.

Powers and Stats

Tier: At least 3-C, possibly High 3-A

Name: Zekrom

Origin: Pokémon (Pokémon Black and White)

Gender: Genderless

Age: Thousands of years old

Classification: Pokémon, Legendary Pokémon, Deep Black Pokémon

Powers and Abilities: Superhuman Physical Characteristics, True Flight, Telepathy, Weather Manipulation, Limited Telekinesis, Lightning Manipulation, Rock Manipulation, Darkness Manipulation, Rage Power and Berserk Mode (Via Outrage), Sound Manipulation, Durability Negation, Longevity, Negation and Resistance Negation (Teravolt negates abilities and effects that would reduce the damage taken, reflect status effects, grant resistances and prevent Zekrom's attacks from causing damage), Immunity to Paralysis, Energy Manipulation, Minor Power Nullification (Of shared abilities via Imprison. It also made Pikachu lose access to his electric attacks), Possibility for Statistics Amplification and Paralysis Inducement, Resistance to Steel, Fire, Water, and Grass Type moves, Even greater resistance to Electric and Flying Type moves, Statistics Reduction, Biological Absorption (Anyone close enough to Zekrom when it becomes the Dark Stone is absorbed into it), Breath Attack

Attack Potency: At least Galaxy level, possibly High Universe level (Superior to base Kyurem and is said to have world destroying powers. Should be superior to Shiny Genesect and the upgrades made to it from the Team Plasma due of it being used as the main weapon from their domination plans), can ignore durability to some extent with Dragon Rage

Speed: At least Massively FTL+, possibly Infinite (Superior to Genesect)

Lifting Strength: At least Class Z, likely far higher (Pushed and carried a giant castle along with Reshiram. Superior to Mega Mewtwo X/Y)

Striking Strength: At least Galaxy level, possibly High Universe level

Durability: At least Galaxy level, possibly High Universe level (Took a beating from Reshiram, who is equal to it)

Stamina: Superhuman (Superior to the average Pokemon in terms of stamina)

Range: Extended Melee Range. Planetary with certain moves of various types.

Standard Equipment: Dragon Gem (Boosts the power of Zekrom's first Dragon-type move by 30%)

Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Gifted in battle (Should be far superior to 3rd stage Pokémon who are able to consistently fight the likes of Machamp which have mastered all martial arts, as well as Alakazam)

Weaknesses: Zekrom is weak Ground, Dragon, Ice and Fairy-type moves. Outrage leaves Zekrom confused although it will eventually snap out of it. The Dragon Gem is single-use.

Notable Attacks/Techniques:

  • Teravolt: Moves can be used on the target regardless of its Abilities.
  • Fusion Bolt: One of Zekrom's signature moves. Zekrom surrounds itself in a giant sphere of light blue electricity and slams into the opponent. This move’s power is increased when influenced by Fusion Flare or Blue Flare.
  • Bolt Strike: One of Zekrom's signature moves. Zekrom surrounds itself with a great amount of yellow electricity and charges its target. This may also leave the target with paralysis.
  • Thunder: Zekrom fires off a massive bolt of electricity from its body. It may also cause paralysis. Its accuracy is increased under rain but decreased under sunny conditions.
  • Charge Beam: Zekrom fires off a beam of electricity. It may raise its special attack.
  • Dragon Breath: Zekrom fires off a hazy stream of purple energy from its mouth. It may also cause paralysis.
  • Zen Headbutt: Zekrom focuses some psychic power into an orb just above its head and headbutts the opponent. It may also cause them to flinch.
  • Thunder Fang: Zekrom coats its fang with electricity and bites the opponent. It may cause paralysis and also cause the opponent to flinch.
  • Dragon Claw: Zekrom coats its claws with energy and then slashes at the opponent with them.
  • Imprison: Using a psychic power, Zekrom creates a seal on itself that prevents the opponent from using any moves they share with it.
  • Hyper Voice: Zekrom lets off an extremely loud roar that damages the opponent. It also bypasses moves like Substitute.
  • Crunch: Zekrom coats its fangs in a dark energy and crunches the opponent with them. It may also lower their defense.
  • Thunderbolt: Zekrom fires off a bolt of electricity that may paralyze the opponent.
  • Dragon Rage: Zekrom fires off a blue flame of energy that deals consistent damage.
  • Slash: Zekrom slashes at the opponent with its claws. It has a high chance of dealing critical damage.
  • Outrage: Zekrom attacks and rampages for a while. If there are multiple opponents each series of attacks will directed to one at random. It leaves Zekrom confused afterwards.
  • Ancient Power: Zekrom manipulates nearby rocks with an ancient power and hurls them at the opponent. This may also raise all of its stats.
  • Noble Roar: Zekrom lets out a noble roar which intimidates the opponent causing their offenses to drop.
  • Giga Impact: Zekrom surrounds itself with energy and tackles the foe with extreme force. Given that the likes of Kyogre and Groudon lack the need to recharge after Hyper Beam, Zekrom may very well be capable of the same with this attack.
  • Light Screen: Zekrom sets up a psychic screen around itself and its allies which halves the damage of incoming non-physically based attacks.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Zekrom
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