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Yumaaaaaa
Everyone dies someday. Kyouko, Mami, will you really die today?

Summary

Yuma is one of the three magical girls introduced in Madoka Magica's first spin-off, Puella Magi Oriko Magica. In that timeline, which is often placed after timeline four and the main timeline of the anime, has Yuma Chitose ultimately escaping her abusive mother and living with Kyoko Sakura. Other timelines have her living with her grandparents after Oriko Mikuni saves her. In Magia Record, she lives with Kyoko Sakura in Kazamino City.

Powers and Stats

Tier: 7-B

Key: Puella Magi Oriko Magica | Magia Record

Name: Yuma Chitose

Origin: Puella Magi Oriko Magica

Gender: Female

Age: 11

Classification: Magical girl | Doppel Witch

Powers and Abilities: Puella Magi Physiology, Healing (At least Mid-level, restored Kyoko Sakura from having her limbs pulled apart from a witch and healed her alongside Mami Tomoe again in their fight with Latria), Vibration Manipulation (Her primary method of attack is through the shockwaves created from her cat-head hammer), psuedo-Attack Reflection (Controlled the trajectory of several dozens of bullets through her shockwaves), Resistance to Statistics Reduction (Through Lynx Impact). | All previous abilities, Doppel Witch Physiology (Yuma was tricked into entering Kamihama City by Oriko Mikuni. Otherwise, she lives with Kyoko Sakura). Through Memoria: Statistics Reduction (Attack Potency) and Damage Boost

Attack Potency: City level (Managed to deflect an attack from Latria to protect both Mami Tomoe and Kyoko Sakura in Oriko Magica. In Magia Record, she also manages to fight off a Kamihama witch long enough for Kyoko Sakura to arrive and save her)

Speed: Massively Hypersonic (Kept up and actively redirected Mami Tomoe's bullets)

Lifting Strength: At least Class 5

Striking Strength: City level

Durability: Unknown (Was knocked out of her magical girl state by a slight slap from Kyoko Sakura, but it was implied to be because she was a rookie magical girl. Otherwise, magical girl Yuma hasn't been shown injured during Oriko Magica or any of its spin-offs)

Stamina: Superhuman (Despite not being allowed to fight witches by Kyoko Sakura and having a breakdown in Oriko Magica, her soul gem barely becomes tainted. Even when exposed to the truth about the nature of magical girls, she is capable of fighting without any issue, although that could just be her own perspective on the matter)

Range: Extended Melee physically. At least several meters with Shockwave Creation; Interdimensional and Several Kilometers with Healing and general magical abilities (When Yuma initially healed Kyoko, the latter was within the barrier of Cecil which housed a copy of Mikitara City)

Standard Equipment: A cat-head hammer.

Intelligence: Normally Below Average (Highly inexperienced as a magical girl, would have been hit by a direct attack from Latria had it not been for an annoyed Homura Akemi picking her up to dodge a blast), likely High in combat (Was possibly trained by Kyoko Sakura, which would explain how she was able to quickly think of an unconventional way to assist Mami Tomoe)

Weaknesses: Inexperienced and has mother issues.

Notable Attacks and Techniques:

  • Healing: Yuma's primary magic. It's been shown regenerate entire limbs such as Kyoko's arms and legs from outside a Barrier, even when Yuma didn't know where Kyoko was. Later on, its implied that her healing is passive, as Mami Tomoe and Kyoko Sakura are healed while Yuma was deflecting a blow from Latria.
  • Connect: A Puella Magi's ability to bestow other magical girls abilities in the midst of combat.
  • Memoria: Some abilities created through the crystallized memories of magical girls, it is unknown when exactly these came to be. List of her Memoria can be found here.
  • Lynx Impact: Using her hammer, Yuma can attack an opponent through a massive shockwave and aesthetically cat-like explosions. Using this attack heals everyone on Yuma's team and increases their resistance to Statistics Reduction.

  • Weapon Creation: Most Puella Magi are capable of creating weapons out of thin air using their magic. While most select specific weapons, some with a heightened mastery of their abilities can create different weapons with their own minor capabilities.
    • Telekinesis: On top of creating weapons, they can also control their weapons in the air and with no limit to how much at a time. The same applies to many weapons that they have enhanced.
  • Puella Magi Physiology: Because their bodies no longer harbor a soul, they effectively act like flesh puppets that have no real impact on the 'essence' of a magical girl. According to several interviews and in-series showings, a magical girl can have all their blood drained from their body and still fight with little impairment, or have their head torn off or shot through and still walk just fine.
    • Fusionism: When two opposing magical abilities (Like Fire Manipulation and Ice Manipulation) or opposing main abilities (Like a magical girl who wished for Creation and another who wished for Existence Erasure) combine their attacks, the result is an attack the multiplies in power. In addition, if two soul gems were to harbor the same body, the result can be them swapping control or fusing into one magical girl, albeit temporarily.
    • Extrasensory Perception: Magical Girls were shown to be capable of detecting despair and magic from within their cities as well as being able to telepathically communicate with one another. As of Magia Record, it is shown that their abilities extend well into other cities and is not limited to emotions or magic.
    • Doppel Witch Transformation: In the light of a new miracle, magical girls have now gained the ability to become a half-witch whenever their soul gem reaches maximum corruption, resulting in a Doppel Witch. Unlike normal witches, both the witch and the magical girl are in control of their respective bodies and in a short time will revert back into a magical girl. However, older magical girls have been stated to keep traits of their Doppel form even after reverting, and the same for magical girls who use the transformation for too long.
  • Barrier: The standard ability for most witches, the barrier is a small pocket universe that can greatly vary in terms of size made to protect the witch from the outside world, only accessible by magical girls or when witches allow access. They are based around the witch's former life's mental condition.
  • Familiar Summoning: Another standard ability, a witch can summon several familiars (or create alongside the barrier) to fight on her behalf. If they absorb enough life energy, they can become duplicates of the witch itself.
  • Witch's Kiss: Witches can manipulate the mind on innocent bystanders by thought (not an actual kiss), often causing them to commit suicide or create suicidal cults.
  • Absorption: A witch can passively absorb the life energy of those who enter their barriers. However, this is a rather lengthy process.
  • Reality Warping: A witch can manipulate reality to cause issues for their enemies. This has been shown from manipulating the outsides of the barrier to attack the enemy, preventing them from even entering, or manipulate unresistant enemies themselves.

  • Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

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