XCOM EU Soldiers

XCOM 2 Soldiers

MEC Troopers

Psi Operative


The XCOM soldiers are the brave men and women who are handpicked from military organisations as they are the best of the best. In the first game they are heroes who helped combat and stop the alien invasion. In the second game, where humanity lost during the first few months of the invasion, they are called "renegade terrorists" as the aliens have taken control of Earth's governments.

Powers and Stats

Tier: 9-C with ballistic weapons, at least 9-B to possibly 9-A with laser weapons, At least 9-A to 8-B with plasma based weapons. Psionic abilities vary from 9-C to at least 8-B, Physical strikes are 9-B. Low 7-C with heavy weaponry.

Name: XCOM soldier (Names are randomised in-game and can also be fully customised)

Origin: X.C.O.M

Gender: Male/Female

Age: Varies

Classification: Soldiers, Resistance Fighters, Super Soldiers

Powers and Abilities: Mind Manipulation, Mind Control, Explosion Manipulation, Fire Manipulation, Poison Manipulation, Enhanced Senses, Healing, Air Manipulation, Electricity Manipulation, Energy Manipulation, Ice Manipulation, Illusion Creation, Telekinesis, Forcefield creation, Flight, Invisibility, Body Control, Invulnerability (Using psionics), Regeneration (Mid-Low), Hacking, Resistance (Resistance to Mind, Fire, Poison, Acid attacks)

Attack Potency: Street level with ballistic weapons. At least Wall to possibly Small Building level with laser weapons. At least Small Building level to City Block level with plasma based weapons. Psionic abilities vary from Street level to at least City Block level (A psionic rift can easily kill a Sectopod because of it being a machine). Possibly Small Building level with melee weapons. Physical strikes are Wall level. Small City level with the Blaster Launcher (Uses the same technology on aircraft that can down Battleships

Speed: Peak Human travel speed with Hypersonic reactions (Can dodge Railgun fire)

Lifting Strength: At least Superhuman

Striking Strength: Street Class to City Block Class (Cyborgs are capable of doing serious damage to Sectopods)

Durability: Wall level without armour, varies from Wall level to Small City level with armour (Depending on what armour is used, the soldier can tank fire power from Blaster Launchers and Sectopods

Stamina: Superhuman

Range: Melee range with swords. Dozens of metres to hundreds of metres with guns.

Standard Equipment:



Intelligence: Gifted combat intelligence

Weaknesses: Aiming can somewhat be inconsistent

Notable Attacks/Techniques:



NOTE: This is a hypothetical profile if a soldier could carry all equipment, have all skills from every class, have all enhancements, and has all upgrades.


Notable Victories:

Guts (Berserk) Guts' Profile (Note: Speed was equalised and 8-B versions were being used)

Notable Losses:

Inconclusive Matches:

Start a Discussion Discussions about XCOM Soldier (Composite)

  • Eternal Champion vs XCOM Solider (Composite)

    20 messages
    • The durability is scaled to the '''Low 7-C''' feat.
    • Then their profile is indeed outdated. Good thing is the EC can ignore durability so he has a way around that, but honestly this match seems l...
  • Defiant (Worm) vs. XCOM Soldier (X.C.O.M.)

    14 messages
    • Khepri did actually have mind stuff withthe admin shard but that's a special case and nobody but Glastig Uaine and scion resist that anyways 
    • "I used my ability to read the physical states of the creatures I controlled, reading my swarm much as I’d check a spider’s level...
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