The XCOM soldiers are the brave men and women who are handpicked from military organisations as they are the best of the best. In the first game they are heroes who helped combat and stop the alien invasion. In the second game, where humanity lost during the first few months of the invasion, they are called "renegade terrorists" as the aliens have taken control of Earth's governments.
Powers and Stats
Tier: 9-C with ballistic weapons, at least 9-B to possibly 9-A with laser weapons, At least 9-A to 8-B with plasma based weapons. Psionic abilities vary from 9-C to at least 8-B, Physical strikes are 9-B. Low 7-C with heavy weaponry.
Name: XCOM soldier (Names are randomised in-game and can also be fully customised)
Classification: Soldiers, Resistance Fighters, Super Soldiers
Powers and Abilities: Mind Manipulation, Mind Control, Explosion Manipulation, Fire Manipulation, Poison Manipulation, Enhanced Senses, Healing, Air Manipulation, Electricity Manipulation, Energy Manipulation, Ice Manipulation, Illusion Creation, Telekinesis, Forcefield creation, Flight, Invisibility, Body Control, Invulnerability (Using psionics), Regeneration (Mid-Low), Hacking, Resistance (Resistance to Mind, Fire, Poison, Acid attacks)
Attack Potency: Street level with ballistic weapons. At least Wall to possibly Small Building level with laser weapons. At least Small Building level to City Block level with plasma based weapons. Psionic abilities vary from Street level to at least City Block level (A psionic rift can easily kill a Sectopod because of it being a machine). Possibly Small Building level with melee weapons. Physical strikes are Wall level. Small City level with the Blaster Launcher (Uses the same technology on aircraft that can down Battleships
Speed: Peak Human travel speed with Hypersonic reactions (Can dodge Railgun fire)
Lifting Strength: At least Superhuman
Striking Strength: Street Class to City Block Class (Cyborgs are capable of doing serious damage to Sectopods)
Range: Melee range with swords. Dozens of metres to hundreds of metres with guns.
Intelligence: Gifted combat intelligence
Weaknesses: Aiming can somewhat be inconsistent
- Assault Skills
- Heavy Skills
- Sniper Skills
- Support Skills
- MEC Trooper Skills
- Psionic Enhancements
- Gene Mods
- Covert Operative Skills
NOTE: This is a hypothetical profile if a soldier could carry all equipment, have all skills from every class, have all enhancements, and has all upgrades.