For further information go to the Official WoW Wiki.
Summary
Warcraft is a franchise of video games, novels, and other media originally created by Blizzard Entertainment. The series is made up of five core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, and Hearthstone: Heroes of Warcraft. The first three of these core games are in the real-time strategy genre, where opposing players command virtual armies in battle against each other or a computer-controlled enemy. The fourth and best-selling title of the franchise is a massively multiplayer online role-playing game (MMORPG), where players control their own characters and interact with each other in a virtual world. The most recent title is Hearthstone, a digital collectible card game.
All games in the series have been set in and around the world of Azeroth, a high-fantasy setting. Initially, the start of the series focused on the human nations which make up the Eastern Kingdoms, and the Orcish Horde which arrived in Azeroth via a dark portal, beginning the great wars. The Orcs arrived from another world, referred to as Draenor or Outland, a world which will be shattered into pieces by demonic magics during the events of Warcraft II. Later on in the series the world of Azeroth was expanded, revealing the new continents of Kalimdor, Northrend and Pandaria, allowing the introduction of the Night Elves, Tauren, and other major races into the universe. The world of Azeroth also contains the traditional fantasy setting races of elves, dwarves, gnomes, orcs, and trolls.
Power of the Verse
In terms of mortal strength, the universe is at a high-medieval stage; the races of Azeroth can produce in abundance well-crafted plate armor and weapons of steel or even stronger materials. They also possess a form of steampunk technology, being able to craft working steam-powered tanks and aircraft, and even robots powered by traditional fuels. They have steamships and both steam-powered and balloon-type airships. Some technology, such as that used in gnomish army knives and other gnome and goblin technology, seems to defy logic.
Magic is very much a part of Warcraft. Wizards, druids, warlocks, and other magic-users are commonplace, and many weapons and armor often are enchanted. Fantasy creatures are also common, and the likes of gryphons, hippogryphs, and large variations of serpents, spiders, scorpions, crabs, birds, and other "giant" creatures are often tamed. Elementals, treants, dragons, undead, demons, dinosaurs, and giants of multiple types may also be found walking Azeroth's soil, among other creatures.
The universe contains an infinite number of demons, which reside within a plane of existence called the Twisting Nether. This means that unless they are limited, it would take a being with high-level reality warping capabilities to defeat the Warcraft universe. In addition, there are multiple cosmic entities such as the Titans and the Old Gods, who created the Dragon Aspects who oversee concepts such as Life, Dreams, Magic, and Time. However, the physical capabilities of the inhabitants remain more or less realistic and mostly not superhuman relative to size. Other than this, Warcraft's greatest powers lie in the strength of its named heroes and villains. Unfortunately, many of the most powerful beings are rather vague and lack feats.
Calculations/Scaling
- Doan destroys towers: 30.83 kg of TNT (Small Building level)
- Glubtok Turns an Ogre Mound to ash: 6.55815 tons of TNT (Large Building level+)
- Animus destroys Thousand Needles: 259.80 Megatons of TNT (Mountain level)
- Neptulon makes a tidal wave: 198.26 Teratons of TNT (Large Country level)
- Ra Splits the heavens: 96.42 Teratons of TNT (Country level+)
- Malygos destroys Leylines: 2.54 Petatons of TNT (Continent level+)
- Starting Dwarves lift a massive barrel: 83.91 Metric Tons (Class 100)
- Sylvanas lifts a pillar: 5413100 kg (Class K)
General
World of Warcraft is a complicated verse to scale, with feats that contradict eachother, many retcons happening, so on and so forth, one will need a rather in-depth analysis to do any but the most basic of characters. Before attempting character creation, please ask on the General Discussion Thread for the verse where feats scale.
Small Building level: Strong fodder such as Abominations and whatnot scale to such a level, however, higher feats will take precedence over this rating, and it should be used only as a last resort.
Large Building level: The level of the majority of early-World of Warcraft bosses, scaling to a statement from Glubtok in the Deadmines.
Mountain level: the vast majority of characters fall within this level due to there being numerous feats around Tier 7 being present, as the Animus in of itself is only on the level of an elemental lieutenant the majority of forces can damage in some way, providing massive upscaling.
Planet level: This is the tier of anyone with scaling to Dragon Aspects or the strongest members of the burning legion, with five separate feats to the tier. Anyone scaling here is 10x Baseline.
Terms to note
Circular Scaling: This term is the death of many high scalings for particular characters, to be avoided at all costs, Circular scaling comes around when a character has scaling to a character who is above them. For example: Thrall<<<Mannoroth<<<Grommash=Thrall. This comes out due to Mannoroth one-shotting Thrall but Thrall being capable of harming Grommash, one side must give, and thus what will give is the character causing the circular scaling in the first place, so the actual scaling would be: Thrall<<<Mannoroth<<<Grommash.
Outlier: In scaling World of Warcraft, you need to be careful of outliers, while the term should not be used to disregard any feat too high for your liking, it should be used when there are contradictions in scaling, such as Mannoroth being one-shot by Grommash who required an army to take on Cenarius, despite taking on Cenarius himself. The conclusion would be that the more reinforced feat would take precedence, thus Mannoroth does not scale to Cenarius. When faced with contradictions in scaling with both ends having little to no backing, use the end that has the more feats supporting it, or if it cannot be done due to equal amounts of feats, utilize "Likely" or "Possibly".
Retcons: As with many Blizzard verses, retcons are when sections of lore are contradicted outright. Thus, one must remember that using contradicted lore, such as Maiev Shadowsong nearly killing Malfurion Stormrage during the events of Wolfheart, will not be tolerated, and will be removed from any profiles or scaling chains that have it.Knowledgeable Members
- DaReaperMan (Borderline encyclopedic knowledge on scaling)
- ArchimondetheLord (Borderline encyclopedic knowledge on lore)
Supporters/Opponents/Neutral
Supporters
Opponents
Neutral
Characters
The Alliance
The Horde
The Illidari
Knights of the Silver Hand
The Iron Horde
Kirin Tor
The Void
The Titans
Titan-forged
Burning Legion
Old Gods' Forces
Elemental Lords
Wild Gods
Dragons
Forces of Death
Gnolls
Weapons
Discussions
Discussion threads involving World of Warcraft |