
“ | ... | „ |
~ Wes |
Summary
Wes is another survivor from The Constant. A silent mime with exceptionally low physical prowess, Wes arrived when he pushed another person from being grabbed into The Constant. As a result, for displeasing Maxwell, he was locked in an invisible cage. One day he was freed from his cage and roams the unforgiving world, somehow surviving despite all his flaws. Now Wes survives with his fellow survivors and hopefully, he isn't leeching off their hard work
Powers and Stats
Tier: At least 9-B physically and with weaker items, 9-A with stronger equipment | At least 9-B physically and with weaker items, At least 9-A, possibly 8-B with stronger equipment
Keys: Singleplayer | Don't Starve Together
Name: Wes
Origin: Don't Starve
Gender: Male
Age: Unknown, possibly late twenties (Wes was able to perform complex pantomime moves, some of which require higher education, making him at least as old as a college graduate)
Classification: Human
Powers and Abilities:
Superhuman Physical Characteristics, Weapon Mastery, Preparation, Construction (The stations are constructs capable of teaching survivors how to create various items and structures. The knowledge of the first station, The Science Machine, is automatically ingrained into a survivor's head and they are able to continue making advance stations afterwards), Non-Physical Interaction, Extrasensory Perception (Even when completely sane, all survivors can see and attack ghosts. When insane, they are able to hit creatures they normally can't see or hit), Immortality (Type 4. When a survivor dies, they are teleported to another dimension where they are then sent back to different world), Dimensional Storage (Can bring large amounts of rocks, boats, axes, and large objects even without a backpack), Restricted Flight (Can ride a panthomime bicycle for a few seconds without his feet touching the ground), Limited Air Manipulation, Self-Sustenance (Type 1. Can blow large amounts of balloons without tiring or suffering from oxygen deprivation. Somehow these balloons float, possibly meaning that he exhales helium and doesn't breath normally), and Resistance to Ice Manipulation
Statistics Amplification, Damage Reduction, Preparation, Healing, Regeneration (Low), Resurrection, Forcefield Creation, Stealth Mastery, Summoning, Enhanced Senses, Teleportation, Intangibility, Energy Manipulation, Ice Manipulation, Fire Manipulation, Light Manipulation, Air Manipulation, Darkness Manipulation, Weather Manipulation, Poison Manipulation, Earth Manipulation, Explosion Manipulation, Empathic Manipulation, Sleep Manipulation, Minor Pocket Reality Manipulation, Resistance to Fear Manipulation, Madness Manipulation, Electricity Manipulation, Fire Manipulation, Temperature Manipulation, Fragrance Manipulation, Poison Manipulation, Minor Resistance to Water Manipulation, Air Manipulation, and Biological Manipulation
Superhuman Physical Characteristics, Weapon Mastery, Preparation, Construction (The stations are constructs capable of teaching survivors how to create various items and structures. The knowledge of the first station, The Science Machine, is automatically ingrained into a survivor's head and they are able to continue making advance stations afterwards), Non-Physical Interaction, Extrasensory Perception (Even when completely sane, all survivors can see and attack ghosts. When insane, they are able to hit creatures they normally can't see or hit), Immortality (Type 4. When a survivor dies, they are teleported to another dimension where they are then sent back to different world), Dimensional Storage (Can bring large amounts of rocks, boats, axes, and large objects even without a backpack), Statistics Amplification, Restricted Flight (Can ride a panthomime bicycle for a few seconds without his feet touching the ground), Empathic Manipulation (Monsters would always choose to attack him first), Limited Air Manipulation, Self-Sustenance (Type 1. Can blow large amounts of balloons without tiring or suffering from oxygen deprivation. Somehow these balloons float, possibly meaning that he exhales helium and doesn't breath normally), Resistance to Madness Manipulation, Electricity Manipulation, Resistance to Ice Manipulation, and Minor Resistance to Water Manipulation
Statistics Amplification, Damage Reduction, Preparation, Healing, Regeneration (Low), Resurrection, Forcefield Creation, Stealth Mastery, Enhanced Senses, Teleportation, Ice Manipulation, Fire Manipulation, Light Manipulation, Air Manipulation, Darkness Manipulation, Electricity Manipulation,Explosion Manipulation, Empathic Manipulation, Fear Manipulation, Sleep Manipulation, Limited Water Manipulation, Pocket Reality Manipulation, and Precognition, Resistance to Fear Manipulation, Madness Manipulation, Electricity Manipulation, Fire Manipulation, Temperature Manipulation, Minor Resistance to Water Manipulation and Biological Manipulation, Immunity to Fear Manipulation and Madness Manipulation (With certain equipment)
Attack Potency: Wall level (Able to break this boulder with 6 hits. Is amongst one of the weakest survivors), Small Building Level with better equipment (Able to tank a considerable amount of hits from bosses capable of easily knocking down trees | Wall level (Able to perform the same feats as he did in the singleplayer version), Small Building Level, possibly City Block Level (Can fight off Toadstool which can cause minor cave ins by walking, comparable to a magnitude 4 earthquake) with better equipment
Speed: Athletic Human normally (Is in surprisingly good physical condition. Can typically outrun most bosses and creatures), higher with certain speed boosting items and foods, Subsonic attack speeds with long ranged weapons (Most of them have the same speed as blow darts and cannot be dodged by most enemies)| Same as the singleplayer
Lifting Strength: Average Human | Class 5 (Somehow able to carry marble statues the size of his body though is considerably slowed down in the process)
Striking Strength: Wall level normally, Small Building level with stronger weapons | At least Wall level normally, Small Building level, possibly City Block level with stronger weapons
Durability: Wall level normally (Able to take hits from comparable creatures. Is one of the more frail survivors), Small Building level with better armor (Able to shrug off attacks from bosses) | At least Wall level normally, Small Building Level, possibly City Block Level with better armor
Stamina: Athletic, possibly Peak Human (Is never shown to tire from physical activity. Still requires food and is benefitted by sleeping though the latter is not specifically needed)
Range: Standard Melee Range (With melee weapons), Several Meters (With staffs and projectiles) | Same as singleplayer
- Pile of Balloons (With it he can make these following items which take only a few seconds a small bit of his sanity to make)
- Balloons (Pops when hit and damages anything around it though it is negligible)
- Speedy Balloon (Grants a speed boost as long as it's held)
- Party Balloon (When popped, grants a sanity bonus to anyone nearby)
- Inflatable Vest (Prevents drowning)
- Balloon Hat (Prevents wetness and lightning strikes)
Optional Equipment:
All items that can be crafted in the stations
- Tentacle Spike (One of the stronger weapons though its supply is quite limited)
- Bone Helm (Together only. Applies the same effects as a Nightmare Amulet though with the added bonus that it renders Shadow Creatures passive)
- Bee Queen Crown (Together only. Reverses insanity auras, causing them to give sanity instead)
Intelligence: Average, possibly Above Average (As explained above, is able to perform complex pantomime moves, some of which are impossible to perform by regular humans) | Same as singleplayer
Weaknesses:
- Is considered frail compared to other survivors
- Is weaker than most of the characters when it comes to attacking
- Overheats and freezes easily (Together only)
- Gets hungry faster (Singleplayer only)
Notable Matchups
Victories:
Losses:
Inconclusive:
Discussions
Discussion threads involving Wes (Don't Starve) |