Werewolf Minion, as the name suggests, is the minion class for werewolves.
Powers and Stats
Name: Werewolf Minion
Classification: Minion, hybrid
Powers and Abilities: Superhuman Physical Characteristics, Non-Physical Interaction (Can harm ghosts, elemental beings, and imaginary entities), Enhanced Senses (Sight, smell, and hearing), Natural Weaponry (via teeth and claws), Stealth Mastery (via Stealth. Requires Jigsaw to be alive)
Attack Potency: Wall level (Can one-shot victims who vary from human to at least athletic human level. Can one-shot other minions. Scales above normal wolves. Werewolf Minion is roughly comparable to weaker monsters)
Speed: At least Subsonic (Comparable to slower Vampires)
Lifting Strength: Unknown
Striking Strength: Wall Class
Stamina: High (Comparable to other zombies, as well as robots)
Range: Standard melee range
Standard Equipment: None
Weaknesses: If Jigsaw is killed while empowering Werewolf Minion, the minion will also parish.
- Standard Powers
- Non-Physical Interaction: Can harm and even "kill" non-existent entities, elemental beings, and ghosts.
- Empowered Powers
- Stealth: Allows the Werewolf Minion to hide from opponents, even those with enhanced senses.