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Wereboarrender

Summary

Wereboars are among the most common forms of lycanthropes in the lands of Faerun and beyond and, much like other lycanthropes, are afflicted with a curse that causes them to transform into animals and go on rampages of uncontrollable rage.

Powers and Stats

Tier: At least 9-B, likely 9-A

Name: Wereboar

Origin: Dungeons and Dragons

Gender: Varies

Age: Varies

Classification: Boar Lycanthrope

Powers and Abilities: Superhuman Physical Characteristics, Shapeshifting (They can transform into a boar or a boar human hybrid[1]), Statistics Amplification (Their hybrid form is stronger and has more endurance), Immortality (Type 2; Via Relentless[1]), Damage Reduction (Shown here[1]), Enhanced Senses (They have low light vision[2] and the hybrid and boar forms have an enhanced sense of smell[2]), Weapon Mastery (They are quite adept at using mauls[1], axes and javelins[2]), Bodily Weaponry (Their shapeshifting can give them tusks[1]), Curse Manipulation (They can pass wereboar lycanthropy[1] which is a curse[3]), Regeneration (Low-Mid; Shown here[4]), Animal Manipulation (Via Boar Empathy[5]), Supernatural Willpower (Via Iron Will[2]), Social Influencing (They are skilled in intimating[4] people)

Attack Potency: At least Wall level, likely Small Building level (As a CR 4[2] monster in 3.5e they're superior to animals like the Rothé)

Speed: Subsonic (Capable of dodging point-blank arrows)

Lifting Strength: Varies from Class 1 (As a two legged humanoid with a strength score of 13[2] they can at max push 680.3886 kg), to Class 5 (The hybrid form has a strength score of 17[2] which means it can at max push 1.17934 ton) up to Class 5 (The boar form also has a strength score of 17[2] and is a quadruped which means it can at max push 3.53802 ton)

Striking Strength: At least Wall level, likely Small Building level

Durability: At least Wall level, likely Small Building level

Stamina: Superhuman (Their human form is comparable to adventurers who can keep fighting after losing their limbs while their hybrid and boar form can fight at fully capacity even while they are actively dying[5])

Range: Standard Melee Range, Extended Melee Range via weapons and tens of meters via throwing javelins

Standard Equipment: Mauls, javelins, axes and hide armor[4]

Intelligence: Average

Weaknesses: Silver can overcome their damage reduction

Notable Attacks/Techniques:

  • Shapechange: The Wereboar can on command alternate between three forms with those being their human, boar and a hybrid form.
  • Gore/Tusks: While in its hybrid or boar form a Wereboar can charge at its enemy in order to pierce them with its tusks, and if it hits and the target is not dead they can afflicted with the wereboar curse.
  • Boar Empathy: The Wereboar's boar half grants a natural affinity when it comes to persuading boars to do what it wants.
  • Relentless: While near death the Wereboar can endure one fatal hit as long as its damage doesn't pass a threshold.
  • Multiattack: The Wereboar is a skilled fighter which can deliver multiple strikes with its maul in the same time span a regular person can muster one.

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Monster Manual 5e Page 209
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Monster Manual 3.5e Page 172
  3. Monster Manual 5e Page 206
  4. 4.0 4.1 4.2 Monster Manual 2 4e Page 158
  5. 5.0 5.1 Monster Manual 3.5e Page 171

Other

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Wereboar
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