Articles about Warhammer |
Warhammer 40,000 • Warhammer Fantasy |
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Summary
“ | It is the 41st millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the Gods, and master of a million worlds by the might of His inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man, for whom a thousand souls are sacrificed every day, so that He may never truly die. |
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Warhammer 40,000 is a tabletop miniature wargame designed and produced by Games Workshop. Originally released in 1987 as Warhammer 40,000: Rogue Trader, it has been re-released in various editions in the years since then and developed further and further past its original premise as a science-fantasy supplement to Warhammer Fantasy.
Beset on all sides by the alien and by the heretic, the Imperium of Man is crumbling. It is but a shadow of what it once was, a glorious, shining bastion of humanity, standing strong, but it has degraded. The Imperium's God-Emperor sits as a rotting shell on the Golden Throne, kept alive only by the constant sacrifices of thousands. Barely alive, he is forced to watch as the Imperium is beset on all sides by countless xenos, and worst of all, the traitorous legions that were once his sons. The Imperium's borders are protected by the Imperial Guard, and the Emperor's greatest soldiers, the superhuman mutants known as the Adeptus Astartes, or the Space Marines. Humanity barely pulls through, day after day, and even as the Emperor rots on his throne, his consciousness keeps back the Chaos Gods in the Warp, preventing them from bleeding over into realspace and consuming all of reality.
Power of the Verse
Warhammer 40,000 is an incredibly impressive series, standing as a one of the most powerful science-fantasy universes out there. The Imperium of Man showcases technology far above that of modern times, with even baseline weaponry such as lasguns and bolters being capable of vaporizing chunks of stone, or turning humans to bloody mist with single shots. Among more advanced weaponry are the plasma weapons, which fire blasts of concentrated plasma carrying the heat of the sun's core, as well as melta weapons and conversion beamers, both of which destroy their target on a sub-atomic level. And even these weapons are outclassed by the firepower employed by macrocannons, super-heavy tanks, and walkers such as the Imperial Knights and Titans. Even more impressive are the Imperium's warships, which can crack and burn whole continents, and atomize oceans with single shots, with the strongest ships being well within the planet-busting potency.
It is worth nothing that within the wider universe of Warhammer 40,000, the Imperium of Man is considered to be a degraded, withered shell of its former self, boasting outdated technology that is inferior to that wielded by xenos species such as the Aeldari, the T'au, and especially the Necrons, who possess technology that can manipulate the very fundamental forces of the universe, destroy planets and stars, and reality-warp entire systems and beyond.
The Imperium of Man's vast dominion is defended by its unfathomably huge military prowess, chief of which is the Astra Militarum, also known as the Imperial Guard, a galactic-wide army of trillions that often defeat their enemies through sheer numbers. Numerous other forces stand alongside them, but doubtlessly the Imperium's greatest military asset are the genetically-engineered super soldiers of the Adeptus Astartes.
The series also possesses multiple fantasy elements, and is not strictly science-fiction. There are numerous beings with magical and psionic powers in 40K, known as psykers. Those with psychic powers can distort and manipulate reality around them in a variety of ways, such as through telekinetic and telepathic abilities, firing psychic fire and lightning, manipulating matter on a atomic level, controlling the minds and souls of their enemies, or even distorting the very fabric of space-time, among numerous other abilities. Sufficiently powerful Ppykers can lay waste to mountain ranges, and the strongest psykers - those of Alpha and Alpha Plus class - can easily destroy whole worlds or even warp entire solar systems with their powers. The most powerful psyker in the series, the Emperor of Mankind, could unleash blasts of psychic power more destructive than supernovas while dismembered and in a near-death state.
There are a great number of antagonistic forces in the Warhammer 40,000 universe, but the most important and powerful of them is, without a doubt, Chaos. Existing within the Warp, an infinite-dimensional realm of concepts and thoughts which is anathema to space, time, matter, laws, and everything that composes our universe, the four Gods of Chaos embody the prime principles of reality and unreality itself, and seek to consume all existence. They are heralded by their endless legions of daemons, eldritch horrors created from the thoughts, emotions and beliefs of mortal beings. The most powerful of these daemons showcase truly nightmarish power, such as cracking continents just by being summoned, setting planets on fire and splitting them in half, merging with planets and surviving their violent destruction, consuming and shattering suns, or even reality-warping structures on the scale of whole solar systems.
Feats, explanations and calculations
- Blackstone Fortress Supernova potency
- Sub-atomization of a Space Marine potency
- Atomization of continents and boiling of oceans potency
- Creation of a solar system-sized fortress potency
- Potency of Greater Daemons in the Eye of Terror
- Vaporization of a planet-sized chunk of wall potency
- Durability of a Greater Daemon that survives a planetary explosion
- Reaction speed of a being possessing of a fraction of the power of a Primarch who perceives lasers as frozen
- Reaction speed of Primarchs who perceive bullets as frozen
- Potency of a Veltinar draining the energy of a red star
- Attack speed of a Chaos Space Marine's tentacle
- Durability and potency of young Primarchs
- Durability of the Fortress-Monastery Phalanx
- Potency of a Plasma Pistol
- Potency of the Shining Blade
- Running speed of an average Marine
- Potency of Plasma Guns
- Potency of Doom Scythe's Death Ray
- Potency of Necron Ships
- Strength of a Terminator
- Potency of a Multi-Melta
- Durability of Baneblade Armor
- Potency of Melta-Rifles
- Potency of Meltas
- Sabtah slaps a bolt round
- Custodes block bullets
- Konrad Curze slices bolt rounds
- Astorath intercepts a bolt round
- An Astartes blocks a splinter weapon
Knowledgeable Members
- Matthew Schroeder
- Wokistan
- Crabwhale
- EliminatorVenom
- DaReaperMan (Space Marine games and Shootas, Blood, and Teef only)
Supporters/Opponents of the verse
Supporters
- Iapitus The Impaler
- Matthew Schroeder
- Kaltias
- Wokistan
- PsychoWarper
- Crabwhale
- The Foolish Omniscient Guy
- Mr. Bambu
- Roachman40
- DA MEMEY BOI
- AbaddonTheDisappointment
- EmperorRorepmeTwo
- Qawsedf234
- Tllmbrg
- Thesofaspud
- Spikespiegelfan25
Opponents
Neutral
Characters
The Imperium of Man
Founders
Primarchs
Firstborn/Primaris Space Marines
Grey Knights
Legion of the Damned
Adeptus Custodes
Imperial Guard
Adeptus Mechanicus
Sisters of Battle
Imperial Agents
Chaos
The Ruinous Powers
Warmasters of Chaos
Traitor Primarchs
Chaos Space Marines
Notable Daemons
Neverborn Hordes
Orks
Gods
Greenskins
Aeldari
Gods
Craftworld Eldar
Dark Eldar
Ynnari
Necrons
C'tan
Szarekhan Dynasty
Sautekh Dynasty
Nihilakh Dynasty
Suhbekhar Dynasty
Tyranids
T'au Empire
Others
Weapons
Vehicles
Ships
Walkers
T'au Battlesuits
Powers and Abilities
Discussions
Discussion threads involving Warhammer 40,000 |
General Discussion
General discussion thread for this verse |