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Warhammer
Warhammer 40,000Warhammer Fantasy
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Summary

It is the 41st millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the Gods, and master of a million worlds by the might of His inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man, for whom a thousand souls are sacrificed every day, so that He may never truly die.

Yet even in his deathless state, the Emperor continues His eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor’s Will. Vast armies give battle in His name on uncounted worlds. Greatest amongst His soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Astra Militarum and countless Planetary Defense Forces, the ever-vigilant Inquisition and the Tech-Priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and far, far worse.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim darkness of the far future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of Thirsting Gods.


Warhammer 40,000 is a tabletop miniature wargame designed and produced by Games Workshop. Originally released in 1987 as Warhammer 40,000: Rogue Trader, it has been re-released in various editions in the years since then and developed further and further past its original premise as a science-fantasy supplement to Warhammer Fantasy.


Beset on all sides by the alien and by the heretic, the Imperium of Man is crumbling. It is but a shadow of what it once was, a glorious, shining bastion of humanity, standing strong, but it has degraded. The Imperium's God-Emperor sits as a rotting shell on the Golden Throne, kept alive only by the constant sacrifices of thousands. Barely alive, he is forced to watch as the Imperium is beset on all sides by countless xenos, and worst of all, the traitorous legions that were once his sons. The Imperium's borders are protected by the Imperial Guard, and the Emperor's greatest soldiers, the superhuman mutants known as the Adeptus Astartes, or the Space Marines. Humanity barely pulls through, day after day, and even as the Emperor rots on his throne, his consciousness keeps back the Chaos Gods in the Warp, preventing them from bleeding over into realspace and consuming all of reality.

Power of this verse

Warhammer 40,000 is an incredibly impressive series, standing as a one of the most powerful science-fantasy universes out there. The Imperium of Man showcases technology far above that of modern times, with even baseline weaponry such as lasguns and bolters being capable of vaporizing chunks of stone, or turning humans to bloody mist with single shots. Among more advanced weaponry are the plasma weapons, which fire blasts of concentrated plasma carrying the heat of the sun's core, as well as melta weapons and conversion beamers, both of which destroy their target on a sub-atomic level. And even these weapons are outclassed by the firepower employed by macrocannons, super-heavy tanks, and walkers such as the Imperial Knights and Titans. Even more impressive are the Imperium's warships, which can crack and burn whole continents, and atomize oceans with single shots, with the strongest ships being well within the planet-busting potency.

It is worth nothing that within the wider universe of Warhammer 40,000, the Imperium of Man is considered to be a degraded, withered shell of its former self, boasting outdated technology that is inferior to that wielded by xenos species such as the Aeldari, the T'au, and especially the Necrons, who possess technology that can manipulate the very fundamental forces of the universe, destroy planets and stars, and reality-warp entire systems and beyond.

The Imperium of Man's vast dominion is defended by its unfathomably huge military prowess, chief of which is the Astra Militarum, also known as the Imperial Guard, a galactic-wide army of trillions that often defeat their enemies through sheer numbers. Numerous other forces stand alongside them, but doubtlessly the Imperium's greatest military asset are the genetically-engineered super soldiers of the Adeptus Astartes.

The series also possesses multiple fantasy elements, and is not strictly science-fiction. There are numerous beings with magical and psionic powers in 40K, known as psykers. Those with psychic powers can distort and manipulate reality around them in a variety of ways, such as through telekinetic and telepathic abilities, firing psychic fire and lightning, manipulating matter on a atomic level, controlling the minds and souls of their enemies, or even distorting the very fabric of space-time, among numerous other abilities. Sufficiently powerful Ppykers can lay waste to mountain ranges, and the strongest psykers - those of Alpha and Alpha Plus class - can easily destroy whole worlds or even warp entire solar systems with their powers. The most powerful psyker in the series, the Emperor of Mankind, could unleash blasts of psychic power more destructive than supernovas while dismembered and in a near-death state.

There are a great number of antagonistic forces in the Warhammer 40,000 universe, but the most important and powerful of them is, without a doubt, Chaos. Existing within the Warp, an infinite-dimensional realm of concepts and thoughts which is anathema to space, time, matter, laws, and everything that composes our universe, the four Gods of Chaos embody the prime principles of reality and unreality itself, and seek to consume all existence. They are heralded by their endless legions of daemons, eldritch horrors created from the thoughts, emotions and beliefs of mortal beings. The most powerful of these daemons showcase truly nightmarish power, such as cracking continents just by being summoned, setting planets on fire and splitting them in half, merging with planets and surviving their violent destruction, consuming and shattering suns, or even reality-warping structures on the scale of whole solar systems.

Feats, explanations and calculations

Supporters/Opponents of the verse

Supporters

Opponents

Neutral

Characters

The Imperium of Man

Founders

Primarchs

Firstborn/Primaris Space Marines

Grey Knights

Legion of the Damned

Adeptus Custodes

Imperial Guard

Adeptus Mechanicus

Officio Assassinorun

Sisters of Battle

Chaos

The Ruinous Powers

Warmasters of Chaos

Traitor Primarchs

Chaos Space Marines

Notable Daemons

Neverborn Hordes

Orks

Gods

Greenskins

Aeldari

Gods

Craftworld Eldar

Dark Eldar

Ynnari

Necrons

C'tan

Szarekhan Dynasty

Sautekh Dynasty

Nihilakh Dynasty

Suhbekhar Dynasty

Tyranids

T'au Empire

Others

Weapons

Vehicles

Ships

Walkers

Powers and Abilities

Discussions

Discussion threads involving Warhammer 40,000

General Discussion

General discussion thread for this verse
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