“ | You don't have to 8e alive to make yourself relevant. And you don't have to 8e a good person to 8e a hero. You just have to know who you are and stay true to that. So I'm going to keep fighting for people the only way I ever knew how. | „ |
~ Vriska |
Summary
Vriska Serket, also known by her Trollian handle, arachnidsGrip, is one of the trolls who played the game Sgrub and are thus responsible for the creation of the human's Genesis Frog, her associated Zodiac sign is Scorpio. Out of the trolls, Vriska is the one most loathed by her peers due to her penchant for mind games, unnecessary torment, manipulation, and selfishness.
Powers and Stats
Tier: At least 9-A | 8-B, likely 8-A | 2-A
Key: Base | God Tier | Ancestral Awakening
Name: Vriska Serket, "arachnidsGrip" (Screen Name)
Origin: Homestuck
Age: 6 - 7 solar sweeps (13 - 16 years old) during homestuck
Gender: Female
Classification: Troll, Sgrub Player, Thief of Light, God Tier
Powers and Abilities: Superhuman Physical Characteristics, limited Cosmic and Fourth Wall Awareness, Enhanced Senses (Her enhanced vision renders the opaque permeable to light, allowing her to see into Scratch's Magic Cue Ball. As a troll she also naturally possess a night vision), Accelerated Development (Levelling, Physical Statistics, Can ascend in her Echeladder just by doing random actions or slaying enemies, making her stronger and more durable with each rungs), Non-Physical Interaction (Sburb players can interact with ghosts, which aren't corporeal), Limited Fire Manipulation, Mind Manipulation (Can mind control other trolls), Sleep Manipulation (Can make others fall asleep with her psychic powers), Flight (with Rocket Boots), Acausality (Type 1, She's a Paradox Clone, meaning she was created by being copied from a different point in time), Dimensional Storage (With her Sylladex, which acts like a inventory), Probability Manipulation (Can steal all the luck from someone into herself with a beam of light, also Brought all of her deadliest Fraymotifs, which are attacks that utilize her aspect, with Light giving control over Fortune), Extrasensory Perception, Dream Manipulation (Entered WV's dream), Preparation (Created nearly complete doomsday devices before), Mind Reading (It has been implied multiple times she can read minds), Regeneration (Low), Longevity (All trolls with green blood or above in the Hemospectrum live more than 100 years. Her ancestor lived for hundreds of years), potentially several more (there are 16,777,216 possible results to her dice rolls, all of which have a unique effect, with the higher results being stronger and devastating to powerful opponents, said results can range from summoning items, influencing the dice’s rolls, debuffing the enemy and even increasing the caster’s powers.), Resistance to Mind Manipulation (All mid and highbloods can resist Gl'bgolyb's voice as long as it is not raised to the level of scream), Poison Manipulation, Heat Manipulation (Comparable to Dave, who is unaffected by the immense temperatures of the Land of Heat and Clockwork, a land covered by a lava ocean, and all kids were fine riding on flaming meteors as babies. Comparable to Karkat who said that Dave's sun is pathetic and not hot enough to burn, despite it knocking MSPAReader out during a conversation) and Acid Manipulation, as well as as well as Limited Resistance to Plot Manipulation, Conceptual Manipulation (Type 1, Can resist Andrew Hussie's influence)
All previous powers to a greater extent, Enhanced Accelerated Development (Levelling, Physical Statistics and Abilities, God Tiers still level up through the Echeladder, but also gain small powers known as "achivement badges" over time, usually allowing to bypass one of Homestuck's rules), Flight, Supernatural Luck and Probability Manipulation (Doesn't need to hit targets with laser beams anymore, she also keeps all the luck she stole with herself indefinitely), Enhanced Mind Manipulation (Mind controlled several trolls at once, including those high in the blood caste) Immortality (Types 1, 4, and 8. God Tiers can live eternally), Resurrection (Due to her Conditional Immortality, Vriska will always resurrect if her death isn't considered as Heroic or Just, healing any wounds, recovering her entire body and even soul from destruction)
All previous abilities to a far greater extent, Aura (Displayed an aura during her battle with Bec Noir), Creation (She gets a sword when she transforms, and new clothes),
Attack Potency: At least Small Building level (Should be comparable to other players on her level) | City Block level, likely Multi-City Block level (As a God Tier, she is above most other players and was considered a threat on the level of Eridan and Gamzee, destroyed a massive temple when she ascended) | Multiverse level+ (In this state, she'd be able to fight evenly against Bec Noir, and Doc Scratch implied that she could may very well win)
Speed: Supersonic+ (Scales to the other characters) | Supersonic+, possibly FTL+ (Blitzed Gamzee) | Immeasurable (Can keep up with Bec Noir)
Lifting Strength: Unknown | At least Class 5 (Threw a car skyward)| At least Class 5 (Far stronger than before)
Striking Strength: Small Building level | City Block level, likely Multi-City Block level | Multiverse level+ (Trade blows with Bec Noir)
Durability: At least Small Building level, possibly higher (Took a beating from Aradiabot, but was mortally injured and eventually perished from her wounds) | City Block level, likely Multi-City Block level (Wasn't knocked out by Rainbow Drinker Kanaya's punch) | Multiverse level+ (Can take attacks from Bec Noir)
Stamina: High (Took a brutal beating from Aradiabot and survived for some time, also survived having her eye and arm exploded off)
Range: Standard Melee Range, Varies with Fluorite Octet (Able to summon different items like a guillotine, and in her Ancestral Awakening she gains access to a spectral blue sword). Multiversal+ with Telepathy (Her mind powers can reach and affect the humans in the kid's session, even from the Veil in the trolls' session)
Standard Equipment: The Fluorite Octet, and her Rocket Boots.
- The Fluorite Octet: Vriska's weapons of choice, a set of eight eight-sided die that she discovered aboard a ghost ship. When Vriska rolls them, they enact a different result depending on the roll, and even the order that the dice fall in is important to the result. There are 16,777,216 permutations of possible values, and the effect of the dice is more powerful the higher the roll. It is implied that for every possible roll, there is a unique effect - though, instead of leaving it up to chance, Vriska can use her powers as a Hero of Light to pick out certain results, twice rolling an "impossibly lucky roll" of eight eights.
- Guillotine de la Marquise: Resulting from a roll of 1-2-3-4-5-6-7-8, this roll summons a massive, spectral blue guillotine above Vriska's target that swings down quickly to decapitate them.
- Reroll x2: Presumably allows Vriska to reroll the Octet two more times and use the results given by both rolls.
- Ancestral Awakening: Vriska's most powerful technique, resulting from an extremely lucky roll of eight eights, which acts as an extremely powerful transformation that allows her to take on the traits of her ancestor, Marquise Spinneret Mindfang, gaining a spectral blue sword and an exponential boost in power that allows her to match even a First Guardian.
- CANONS DE 8 GRIBEAUVAL: Vriska summons a battery of naval canons behind her to blast her target, the dice result for it is unknown
Intelligence: Vriska is incredibly intelligent and capable of forming complex long-term plans to reach her goals, supposedly even masterminding the creation of Bec Noir in the kids' session, though she was in truth partly manipulated by Doc Scratch. She can even create highly complex doomsday devices, though many of them don't work all that well.
Weaknesses: Vriska is extremely arrogant and overly focused on glory. The strength of the Fluorite Octet depends on her roll, which is up to chance, though she can manipulate these results due to her status as a Thief of Light. Vriska's mind control doesn't work on humans, she can only wake them up or put them to sleep. Anyone with Teal or Higher on the Blood Ranking is immune to Vriska's Mind Control. Light players are easier to track with supernatural tracking abilities.
Notable Attacks/Techniques:
God Tier: As a player of Sburb, Vriska can ascend and become a deity if she dies on his Quest Bed. Out of the fourteen possible Classes and twelve possible Aspects, Vriska was given the position of the "Thief of Light".
- Light: As the Thief of Light, Vriska can steal her aspect for her own benefit. Light is connected to Fortune, Enlightenment and Relevancy, granting vriska the ability to steal other’s luck for herself. She already had said ability prior to god tiering in the form of a light beam from her right eye, but once she ascended, her ability doesn’t seem to require hitting a target with a beam anymore, and she seems to be able to directly manipulate her luck in order to achieve desired results of her dices. By stealing the target’s luck, they are immediately affected by negative outcomes, such as the floor breaking out of nowhere under them or something they summoned falling right on them.
- Conditional Immortality: As a God Tier, Vriska has the power to always resurrect from death as long as it is not considered Heroic (Meaning she died in a heroic manner, such as sacrificing herself for someone else) or Just (Meaning her death was well-deserved due to horrible actions), as such she can't have a pointless death. This extends to complete destruction of the body, as shown by Dave and Rose emerging from the green sun's expansion, and also soul destruction, as her ghost, which is her soul, remains immortal with the judgement and would come back from Lord English's attacks if he didn't bypass the judgement.
Gallery
Others
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions
Discussion threads involving Vriska Serket |