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She was strong and vulnerable all at once. She was my last master, and my greatest. She had a way of pouring everything of herself into what she did. When she fought, she was the blade. When she loved, she was the kiss. In that regard, she was far more . . . human than any I have known.
~ TenSoon

Summary

Vin is a half-skaa Mistborn from the Final Empire on Scadrial. She later becomes known as Heir to the Survivor, the Ascendant Warrior and the Lady Mistborn, as well as taking on the alias Valette Renoux. She was born to Tevidian Tekiel's skaa mistress in year 1005 FE in Luthadel, and was raised by her half brother Reen after he discovered that their sister had been murdered by their mother. The two lived on the streets and worked in the underground, until eventually coming to work in Camon's crew.

Vin trains in and works with Kelsier's crew after he prevents Camon from beating her to death, and infiltrates the nobility under the guise of Valette Renoux, eventually helping to save the survivors of the skaa rebellion's army and killing Shan Elariel before fighting the Lord Ruler and killing him. After the Collapse, she marries Elend Venture and sets herself and Elend up as the empress and emperor of the New Empire, respectively, during the Siege of Luthadel, wherein she kills Zane and Straff Venture, saves the city from rampaging koloss and forces Lord Cett to swear his allegiance to them. In the aftermath of the siege, she inadvertently frees Ruin from its prison at the Well of Ascension.

Following Ruin's release, Vin helps to secure her and Elend's empire; locating the Lord Ruler's storage caverns, participating in the Siege of Fadrex City, and takes up the Shard Preservation shortly prior to the Battle of Hathsin, wherein she gives her life to kill Ruin. In the years following the Final Ascension, she becomes a mythical figure to the descendants of the survivors, known as the Ascendant Warrior. In the Words of Founding, it is said that she became the guardian of the mists and now watches over people in the night.

Powers and Stats

Tier: At least 9-B, likely higher | At least High 8-C, likely 7-B | 5-B

Key: Base | Drawing on the Mists | Preservation

Name: Vin, Vin Venture, Heir to the Survivor, Empress of the New Empire, Ascendant Warrior, Lady Mistborn, Mother, Preservation, Valette Renoux

Origin: Mistborn

Gender: Female

Age: 20 at her death

Classification: Half-Skaa, Mistborn, Preservation

Powers and Abilities:

Through Allomancy, Superhuman Physical Characteristics, Statistics Amplification (Pewter/Tin. Can increase her physical capabilities by burning Pewter and her senses by burning Tin), Metal Manipulation and Metal-Sensing (Steel/Iron), Pseudo-Flight (Through Pulling or Pushing on coins and other metal objects), Time Manipulation (Bendalloy/Cadmium. Although she doesn't have access to the metals), Power Nullification (Chromium/Aluminum. Can drain/wipe/erase the Investiture out of those he touches by burning Chromium and self by burning Aluminum. Although she doesn't have access to chromium), Precognition and retrocognition (Atium/Electrum/Gold), Can enhance the Allomantic burn of herself and others (Duralumin/Nicrosil), Clairvoyance and Resistance to it (Copper/Bronze. Copperclouds also interfere with other cognitive allomantic attacks), Resistance Negation (She can pierce copperclouds and use mental Allomantic abilities through them due to her Hemalurgic spike), Can Sooth or Riot the emotions of others (Zinc/Brass)

All previous abilities enhanced to a tremendous degree, Regeneration. The Mists can potentially enhance the abilities of other Allomancers and Feruchemists.

All previous abilities enhanced to an even larger degree, Is equal to Ruin's weakened form (when he doesn't have his body). Lacks the experience of Preservation's original user. Reality Warping, Biological Manipulation, Elemental Manipulation, Immortality (Type 1 and 8), Self-Sustenance (Types 1, 2, and 3), Telepathy, Creation, Incorporeality, Clairvoyance and Precognition, Limited Cosmic Awareness

Attack Potency: At least Wall level, likely higher (Casually snapped a man's neck with a punch. Can physically grapple with[1] and shatter the bones of Koloss[2], which are strong enough to shatter stone with their strikes. Used a city's gate as a flail[3], and crushed a metal door with the force of her pulls and pushes[4]) | At least Large Building level (A simple Steelpush from her demolished an entire building[5] with Ironpulls being able to toss around a metal spire the size of a building[6]. A full-force Push from her flattened Kredik Shaw[7]), likely City level (Ripped out The Lord Ruler's metalminds from his arms with an Ironpull[8]) | Planet level (Possesses the power of Preservation, a fraction of which was enough to change Scadrial's orbit and restructure its surface. Erased all the ash in the atmosphere and plugged up the Ashmounts "in a matter of instants." Rotated the Earth halfway in less than a second - according to Elend's perception of time. Mutually annihilated herself and the Vessel of Ruin, leaving the Shards to Harmony)

Speed: Athletic Human, Superhuman movement speed (Can keep up with a Horse's running speed[9] and even exceed it by two times over[10]) with Subsonic combat speed through Allomancy (Regularly moves faster than the eye can see, and can dodge arrows and coinshot projectiles at a close range through Pewter-enhanced speed[11][12]) | Unknown, at least higher than before | FTL, likely far higher (Should be vastly superior to the Lord Ruler w/ the Well, who can move and terraform the planet at FTL speeds, and felt minutes pass like hours.. The Well is a tiny piece of Preservation, whereas Vin wields Preservation's full power. Time means nothing to Vin,)

Lifting Strength: Superhuman (Can swing swords as tall as herself in height, and swing around a city's gates as if it were a flail)

Striking Strength: Wall level, likely higher (One-shot a Koloss over 13 feet tall, cracking its skull. Her physical strikes can snap necks and nearly decapitate a man)

Durability: Wall level, likely higher (Can take hits from Koloss, Pewter-enhanced Mistings[13] and Mistborn, and Steel Inquisitors. Pewter increases her durability in proportionally to her strength) | Large Building level, likely City level (Withstood the recoil of her Pushes and Pulls as she flung around building-sized pieces of metal and crushed Kredik Shaw. Her Pewter-burning is enhanced to a similar degree to her Steel/Iron-burning. Likely as, if not more powerful than Waxillium Ladrian with the Bands of Mourning, who claimed he could tank a city-busting explosion) | Planet level

Stamina: Low normally, drastically increased through allomancy. Ran for sixteen hours straight without rest. Although her enhanced stamina is limited by her access to allomantic metals | Effectively limitless, due to her having access to allomancy through the mists as opposed to metals she ingests | Limitless

Range: Extended melee range with weaponry, dozens of meters with projectiles | Several kilometers | Planetary

Standard Equipment: A pouch or flask containing allomantic metals (Steel, Iron, Pewter, Tin, Electrum, Gold, Zinc, Brass, Bronze, Copper, Duralumin, and occasionally Atium), Various coins and small metal pieces, an obsidian dagger. Does not carry flakes of aluminum. Notably doesn't have access to Nicrosil, Chromium, Cadmium and Bendalloy despite being capable of burning them

Intelligence: An expert survivalist, swordsman, combat strategist, and leader. Has a balanced combination of combat and diplomatic experience due to her participation in various conflicts such as the Skaa rebellion. Can take on groups of mistings and Steel Inquisitors with effort, and can demolish entire armies of Koloss

Weaknesses: Limited to how much metal she has available, each of which burns at different rates. For example, small amounts of Tin can last for hours, while the same amount of Pewter can only be used for short bursts of strength. Susceptible to subtle influencing from Ruin due to her hemalurgic spike prior to removing it | None notable

Notable Attacks/Techniques:

Mb table v13-1-
  • Allomancy: An Allomancer can use ("burn") ingested metals to gain special powers. The amount of resultant power depends on allomantic power and purity of the metal used. As a mistborn, Vin has access to all of the Allomantic arts.
    • Steel (Coinshot): By ingesting and burning the metal Steel, Vin can sense sources of metal around herself (Except Aluminum and its alloys), and 'push' on them. In pushing, Vin puts her own weight against the piece of metal in question; if the metal is lighter than her, it is repelled from herat great speeds, or in the case of projectiles, misdirected or outright deflected. If the metal is heavier than her, instead Vin is propelled away, or has large amounts of force exerted on her body. In tandem with Pewter this allows her to resist the crushing force of strong Pushes and Pulls she'd otherwise be unable to make.
    • Iron (Lurcher): By ingesting and burning the metal Iron, Vin can also sense sources of metal around her, except Aluminum and its alloys. However, as opposed to Steelpushing, burning Iron allows one to pull metals towards them. Combined with Stellpushes, this can give experienced Mistborns, such as Vin, the ability to have complete control over the movement and velocities of metals they pull/push, able to create swirling masses of metal around them. Like Steelpushing, pulling is based on weight; if the metal is lighter than the mistborn, it is rapidly brought towards them. If it's heavier, the Mistborn is pulled towards it.
    • Pewter (Pewterarm/Thug): Burning Pewter increases the physical capabilities of a person, making them both superhumanly strong and durable. They're usually able to fodderize regular humans with this ability, and it allows a Mistborn to be able to combat the Koloss soldiers of The Lord Ruler, who can regularly smash through stone and break through walls.
    • Tin (Tineye): By burning Tin, one can increase their five senses. They're able to hear from hundreds of meters away, have enhanced vision that can pierce through the night, and see through the obscuring mists of Scadriel. However, excessive use or flaring of the ability can cause nausea and farsightedness, and leave a weakness for loud noises.
    • Bendalloy (Slider): Vin is able to burn Bendalloy, which when ingested allows her to temporarily speed up time in a bubble around her, making the world around look immobile, although the movement of fast objects such as bullets and explosions can be observed. However, Vin has never owned or burned the metal, although he's technically capable of doing it.
    • Cadmium (Pulser): Vin is able to burn Cadmium, which when ingested allows her to temporarily slow down time in a bubble around herself, making everything in her immediate surrounding seemingly freeze in place, while the world outside rapidly speeds by. Skilled users such as Marasi can stretch several minutes into hours.
    • Electrum (Oracle): Unlike Atium, which shows the immediate and certain future, Electrum shows the possible future, showing one who burns it possible results from choices that they can make. Often referred to as the 'poor man's Atium', the metal can actually be used to counteract the future-sight of the metal, causing their future image to split, and make predictions impossible to decipher.
    • Gold (Auger): Instead of showing the future, Gold shows one's past to one who burns it, allowing them to mediate on choices they made and also go over details that may have missed in distant memories. They can also see how different choices in their past would have affected the present.
    • Zinc (Rioter): Vin can burn Zinc, which allows her to 'riot' the emotions of others. This enhances strong emotions such as anger, making victims reckless, brash, and acting without thought. This can be resisted by wearing aluminum, which blocks out the effects of allomantic abilities.
    • Brass (Soother): Vin can burn Brass, which allows her to 'sooth' the emotions of others. This places victims in a state where they can't feel or react strongly about their surroundings, and while some can notice this and act on it, others are left listless or nearly entirely dissociated from their surroundings.
    • Bronze (Seeker): Allows one to sense the use of investiture around them as sounds. These sounds are differentiated by metals, and this acts as a sort of 'sixth sense'.
    • Copper (Coppercloud): A direct counter to Bronze, this allows the user to create a 'cloud' around them that blocks a Seeker's ability to sense Allomancy. Copperclouds also interfere with emotional allomancy, and other forms of Investiture that deal with mind-based effects.
    • Duralumin (Duralumin Gnat): While in isolation burning Duralumin produces absolutely no effect, it is one of a mistborn's most potent allies, as it allows them to immediately consume every metal at their disposal and release a massive burst of power related to whatever metals they were burning at the time.
    • Aluminum (Aluminum Gnat): Considered to be a useless ability, even among Mistborns. Those who burn Alluminum burn out every other metal at their disposal without producing any effect.
    • Nicrosil (Nicroburst): Allows a Mistborn to burn another Allomancer's reserves in a massive burst of power similar to that of a Duralumin user.
    • Chromium (Leecher): Another potent metal, which, while burning it, allows one of burn any metal being used by another allomancer, effectively de-powering them.
    • Atium: One of the few "God Metals". Considered to be the most powerful out of any allomantic or feurochemic metal, the pure physical form of investiture. Burning it allows a mistborn to see several seconds in the future and act accordingly, making it nearly impossible to land blows or properly attack one without the use of Electrum.

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

Discussions

Discussion threads involving Vin Venture
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