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VS Battles Wiki
VS Battles Wiki
I'd rather take them down one by one- sort of like knocking down dominoes, you know. It's much less stressful that way.

Summary

Vanessa Z. Shneider is a freelance mercenary tasked to destroy a defective, murderous Computerized Armament Management System, an artificial intelligence granted control over the army's anti-planetary invasion weaponry.

Powers and Stats

Tier: 9-C, 8-C with Energy Projection

Name: Vanessa Z. Schneider, Project Number 03

Origin: P.N.03

Gender: Female

Age: Unknown

Classification: Mercenary

Powers and Abilities: Superhuman Physical Characteristics, Marksmanship and possibly Information Analysis (Vanessa is an extremely accurate shot, being capable of shooting or lobbing projectiles at several enemies at once with pinpoint accuracy even across extreme distances, possibly aided by a targeting system that also shows enemy health, if the UI is any indication), Energy Projection (Vanessa's Aegis Suit can discharge destructive energy to attack[1], with the most basic application of this being her rapid-fire Palm Shot, complemented by a wide variety of more powerful and elaborate Energy Drives), Energy Manipulation (Energy Drives can confer various bizarre properties to energy attacks, such as Gullwing splitting into smaller orbs and Harrier bouncing all over the room), Acrobatics (Vanessa is an extremely acrobatic fighter, always moving in sync with a beat and being capable of weaving around[2] enemy fire, rolling from a crouched position and leaping over obstacles and foes), minor Cyborgization (Vanessa's Aegis Suit is connected to her spinal chord, allowing for faster response times[1]), Forcefield Creation (Aegis Suits have a Barrier statistic that protects Vanessa from being damaged. The Pavillon, the only suit without a Barrier statistic, causes Vanessa to die in one hit from any source of damage), Homing Attack (Swan shoots several homing projectiles at foes, and various other Energy Drives have milder homing capabilities as well), Attack Reflection and Statistics Amplification (Tengu temporarily renders Vanessa invincible, causing all attacks to bounce away from her, and increases her Palm Shot's power), minor Intangibility (Harrier and Griffin pierce through enemies and barriers)

Attack Potency: Street level (While Vanessa doesn't fight physically, she is still capable of performing superhuman leaps), Building level with Energy Projection (Can destroy several large robots at once, as well as metal barriers. Can unleash large blasts of energy. Can face and destroy massive robots such as Orchidee[3], Lowenzahn[4] and the strongest of all, Alraune[5], as well as enhanced versions of the first two, Vanessa's gear improves greatly throughout the game, with her equipment going from being unable to destroy Sonnenblume in the first mission[1] to being capable of doing so in the span of three chapters out of the game's eleven[6])

Speed: Supersonic (Can dodge rockets with ease, and move at speeds comparable to energy projectiles, which move much faster than missiles[2])

Lifting Strength: Class 5 (Capable of performing superhuman leaps)

Striking Strength: Wall level

Durability: Building level (Can tank energy blasts from high-end military equipment, which should be comparable to her own, and reliably survive enemies' self destruction which is capable of destroying them), Street level in Papillon (The Papillon Aegis Suit offers no protection whatsoever and causes Vanessa to die from any damage in gameplay, though she is still capable of performing superhuman leaps without any damage to herself)

Stamina: Peak Human. Can fight through long levels and swarms of enemies, as well as multi-phase boss fights (Note that the Aegis Suits absorb damage with their barriers)

Range: Hundreds of meters with energy projection (Can reliably hit enemies from long distances away)

Standard Equipment: One of several Aegis Suits. Each suit's maximum statistics are listed. Barrier represents the suit's capacity to absorb damage, Palm Shot represents the basic energy attack's power, Automatic represents the suit's capacity for automatic fire (with None signifying no automatic fire capacity, 1 signifying its presence and Full representing a much higher automatic fire rate), Energy its capacity to store energy for Energy Drives (note that even a low value is capable of performing several and numbers are meant to illustrate relative capacity) and Energy Drives lists the suit's available Energy Drives, detailed in the Attacks & Techniques section.

Intera Aegis Suits are superior to Prima ones, with Ultra ones being even more powerful and Blackbird and Papillon being the absolute most powerful.

  • Prima Fusion: Barrier: 2, Palm Shot: 2, Automatic: None, Energy: 3, Energy Drives: Swan, Gullwing. Vanessa's starting suit, balanced.
  • Prima Blazer: Barrier: 1, Palm Shot: 3, Automatic: None, Energy: 2, Energy Drives: Harrier, Falcon
  • Prima Guardian: Barrier: 3, Palm Shot: 1, Automatic: 1, Energy: 3, Energy Drives: Griffin, Pegasus
  • Intera Fusion: Barrier: 3, Palm Shot: 3, Automatic: None, Energy: 4, Energy Drives: Tengu, Swan Pro
  • Intera Blazer: Barrier: 2, Palm Shot: 4, Automatic: None, Energy: 4, Energy Drives: Swan, Pegasus Pro
  • Intera Guardian: Barrier: 3, Palm Shot: 2, Automatic: Full, Energy: 3, Energy Drives: Thunderbird, Griffin Pro
  • Ultra Fusion: Barrier: 3, Palm Shot: 4, Automatic: Full, Energy: 4, Energy Drives: Swan Pro, Tengu, Gullwing Pro
  • Ultra Blazer: Barrier: 3, Palm Shot: 5, Automatic: None, Energy: 6, Energy Drives: Harrier Pro, Falcon Pro, Tengu Pro
  • Ultra Guardian: Barrier: 5, Palm Shot: 3, Automatic: Full, Energy: 3, Energy Drives: Griffin Pro, Thunderbird Pro, Pegasus Pro
  • Blackbird: Barrier: 5, Palm Shot: 5, Automatic: Full, Energy: 6, Energy Drives: Swan Pro, Pegasus Pro, Tengu Pro
  • Papillon: Barrier: NONE, Palm Shot: 5, Automatic: Full, Energy: 6, Energy Drives: The Papillon Suit is capable of performing all Energy Drives. However, due to its revealing design, it offers no protection whatsoever, causing Vanessa to die in one hit from any attack.

Intelligence: Above Average. A skilled mercenary gifted in combat enough to reclaim a planetary defense base gone haywire on her own.

Weaknesses: Energy Drives rely on a limited pool of energy, and each suits minus the Papillon only has access to a few of them.

Notable Attacks/Techniques:

  • Energy Drive: A variety of special moves that any Aegis Suit can execute at least a couple of. They consume an amount of limited energy in the suit. "Pro" versions of Energy Drives exist, with an enhanced versions of their effects (Unless otherwise stated, a Pro version of an attack is simply more powerful). A list of the various Energy Drives' in-game descriptions can be seen here and a video showcasing all of them in gameplay can be viewed here.
    • Swan: Fires 4 (6 in Pro) homing energy lasers.
    • Gullwing: Fires an energy ball that splits into smaller ones.
    • Harrier: Fires three bouncing energy balls that penetrate enemies and pierce through barriers.
    • Falcon: Vanessa twirls around while releasing several lasers that sweep across all of her surroundings.
    • Griffin: Damages nearby enemies by releasing an energy wave that penetrates through any kind of obstruction.
    • Pegasus: Vanessa fires powerful continuous beams out of both of her hands.
    • Thunderbird: Fires sparking energy balls that bounce between targets.
    • Tengu: Enables Vanessa to be invincible (presumably through a forcefield) and increases her Palm Shot's power for five seconds (ten for the Pro version).

References

All unreferenced material comes from P.N.03 (2003) gameplay

  1. 1.0 1.1 1.2 P.N.03 (2003) - Stage 1
  2. 2.0 2.1 P.N.03 (2003) - Intro Cutscene
  3. P.N.03 (2003) - Stage 6
  4. P.N.03 (2003) - Stage 8
  5. P.N.03 (2003) - Stage 11
  6. P.N.03 (2003) - Stage 3

Notable Matchups

Victories:

Losses:

Inconclusive:

Discussions

Discussion threads involving Vanessa Z. Schneider