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Utsuho 1

Summary

Utsuho is a supporting character from Izuna: Legend of the Unemployed Ninja and its sequel. He's the cool God of Air (as in Void/Emptiness) and Life. He's a bit narcissistic and generally gives the cold shoulder to everyone, but is thoughtful, kind and wise deep down.

Powers and Stats

Tier: At least 7-C, Higher with weapons and some offensive talismans. Some weapons and talismans ignore durability

Name: Utsuho, God of Air, God of Life, God of Emptiness/Void, Frog Man

Origin: Izuna: Legend of the Unemployed Ninja

Gender: Male

Age: Several hundred of years; 20s appearance-wise

Classification: God

Powers and Abilities:

Damage Boost (on water-attribute enemies, ghosts, spirits, demons, dragons and based on his physical state (whether he's damaged/tired or not)), Very resistant to (status effects, Corruption and sword attacks) from various weapons, Probability Manipulation, Statistics Amplification, Statistics Reduction, Fire Manipulation, Durability Negation, Sleep Manipulation, Status Effect Inducement (sleep), Flight, Power Nullification (againt projectiles of any sort), Resurrection, Life Drain, His stamina can't be depleted, Can steal items, Shapeshifting, Curse Manipulation, Power Mimicry (via Doppelganger on Utsuho himself)

Attack Potency: At least Town level (Scales to Izuna and Abyss), Higher with weapons and some offensive talismans. Some weapons and talismans ignore durability

Speed: Likely Superhuman running speed, Subsonic+ combat/reaction speed (He can dodge arrows shot from right in front of him by jumping a few meters aside), up to Supersonic with some talismans and weapons (which increase him combat speed by x2 and x3), Faster casting speed/attack speed

Lifting Strength: Peak Human

Striking Strength: At least Town Class, Higher with weapons and some offensive talismans. Some weapons and talismans ignore durability

Durability: At least Town level, Higher with weapons and defensive talismans (Scales to Izuna)

Stamina: Vastly Superhuman, likely higher than Izuna due to being a God (He can keep fighting even after getting severely beat up, or having his stamina drained.)

Range: Extended Melee range with claws, boots and dolls; Tens of meters with ranged weapons, plants and energy manipulation; Hundreds of meters with bows and some talismans

Standard Equipment: Talismans, several weapons (claws, boots, ranged weaponry, dolls, bows & arrows, shuriken, kunai, caltrops, bombs), staves, healing items and pills

Intelligence: Utsuho has great instincts and is capable in combat. He's also very wise and has good intuition, capable of sensing ulterior motives.

Weaknesses: None notable, outside of game mechanics. Talismans cost Spirit Points to use (SP) that Utsuho has a limit of. Everytime he gets hit, he loses 1 SP. The lower his SP gauge is, the weaker his attacks will be (Those aspects are likely exaggerated for gameplay balance purposes).

Notable Attacks/Techniques:

Weapons

Claws


Ranged Weapons

  • Razor Yo-yo: A modified child’s toy with sharp razors that can strike multiple enemies in a single attack by attacking in a straight line
  • Boomerang: A regular but sharp boomerang that always returns to the user
  • Wheel of Steal: A ranged weapon with special hooks that make the user capable of stealing items
  • Chakram: A sharp and powerful ranged weapon
  • Crimson Lotus: A sharp ranged weapon that deals fire damage


Boots


Bows


Arrows


Dolls

Talismans

Rekka: Unleashes a wave of fire in a small area around the user. If stuck on a weapon, increases attack.

Gouka: Unleashes a devastating blast of fire in a wide area around the user. If stuck on a weapon, attacks may obtain the fire property bonus.

Mikagami: Confuses all enemies in the user’s line of sight for some time, making them move and attack randomly. If stuck on a weapon, increases defense.

Jinrai: Paralyses all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may paralyse the enemy.

Reppu: Unleashes fierce winds that damage all enemies around the user and push them back several meters or until they hit an object. If stuck on a weapon, attacks may push the enemy back.

Mikiri: Severely decreases all enemies' vision in the user’s line of sight for some time. If stuck on a weapon, increases evasion rate.

Ashikase: Anchors and binds all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may anchor the enemy.

Suimin: Puts to sleep all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may put the enemy to sleep.

Kaishin: Grants a guaranteed critical hit on the next hit. If stuck on a weapon, increases the critical hit rate and proficiency with it.

Yami-Uchi: Kills an enemy instantly by sending him to the void. If stuck on a weapon, attacks may instantly kill the enemy.

Metsubou: Instantly annihilates all enemies in the user’s line of sight.

Ten’i: Teleports the user. If stuck on a weapon, attacks may cause the user and enemy to switch places.

Fukugen: Repairs a damaged or broken weapon

Fukusei: Duplicates a chosen talisman

Fuuma: The user throws the talisman at an enemy to seal and trap him in it

Kou’un: The user throws the talisman at an enemy to turn him into a random item

Suitai: The user throws the talisman at an enemy. If the talisman hits the enemy, his overall stats decrease. If it hits a weapon, its stats will decrease.

Seikan: Revives the user once upon death or KO. The talisman must be activated beforehand.

Seijyaku: The user becomes invisible for a short time

Kikan: Teleports the user away to a specific predetermined location. When thrown at an enemy, he is forcefully teleported away.

Zoufuku: Increases the SP capacity of a weapon

Shippu/Hayate: The user spins to strike all adjacent enemies twice consecutively. If several of these are stuck on a weapon, each attack will have two strikes.

Yuukon: The user is completely healed and is cured of all status effects

Tsukumo: Releases a weapon’s spirit that can be sticked onto another weapon. The second weapon will inherit all the first weapons abilities and properties. This technique can be used indefinitely, so much that a single weapon can end up having the abilities of every weapon in the game.

Talismans can be stuck on Staves to obtain the same effect as normal, but with more uses.

Others

Healing Items

  • Light of Healing: An orb that restores 500 HP
  • Light of Blessing: An orb that restores 2000 HP
  • Light of Grace: An orb that restores 5000 HP
  • Light of Divinity: An orb that restores all HP
  • Panacea: An orb that cures any and all status effects
  • Likeness of Pochi: A photograph of a god. Whoever looks at it is restored with 100 SP, before it vanishes
  • Likeness of [game character]: A photograph of one of the characters. Whoever looks at it is restored with 50 SP, before it vanishes
  • Likeness of Mother: A photograph that restores all SP to whoever looks at it
  • Picture of Hell: Increases the maximum stamina of whoever looks at the picture, but also causes fear.


Pills: While the primary use of pills is consumption, if they are thrown at an opponent, he will get affected by whatever effect the pill gives.

Key: Base | With weapons | With talismans | With Orbs & Pills

Note: It is possible for a single weapon to have every talisman and weapon ability in the game through repeated use of the Tsukumo talisman.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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