Team Fortress 2: Cow Mangler Inverse Square Law Recalculation
Recalc of this calc I plagiarized.
Once again going to be heavily referencing this.
Will also be using this calculator to calculate the Body Surface Area.
- 1 Robot Surface Area(s)
- 1.1 Robot Scout
- 1.2 Robot Soldier
- 1.3 Robot Heavy
- 1.4 Steel Gauntlet Robot Heavy
- 2 Robot Vaporization
- 2.1 Explosion Curved Surface Area
- 2.2 Vaporization Values
- 2.2.1 Robot Scout
- 2.2.2 Robot Soldier
- 2.2.3 Robot Heavy
- 2.2.4 Steel Gauntlet Robot Heavy
- 3 Results
Scout Height: 1.816 m
Scout Mass: 62 kg (Assuming mass of average person)
Body Surface Area: 1.803 m^2
Curved Area: 1.803 * 0.45 = 0.81135 m^2
Soldier Height: 1.8383 m
Soldier Mass: 78.108606 kg (Assuming mass of average man from 1970's)
Body Surface Area: 2.0066 m^2
Curved Area: 2.0066 * 0.45 = 0.90297 m^2
Heavy Height: 1.9592 m
Heavy Mass: 90.7185 kg (As…
Team Fortress 2: Scout Moves Ayers Rock Recalculation
Recalculating this, since Ayers Rock in TF2 appears to be much smaller than the one in real life (But, that could also be explained as the writers wanting it to fit into the comic's panels). Also, the original calculation assumed it's an elliptic cylinder, when it's more of a half-ellipsoid. And also, the original calculation used the density of polystyrene instead of Styrofoam, and the latter is much less dense than the former, despite being made of the same material.
So, for this calculation, I'll do two versions: One that uses my own measurements of Ayers rock, and one which uses the IRL size of Ayers rock.
- 1 Using Pixel Scaling
- 2 Moving Ayers Rock (LS)
- 2.1 Pixel Scaling
- 2.2 Volume
- 2.3 Mass
- 2.4 Lifting Strength
- 3 Kinetic Energy (AP)
- 4 Using IRL Size
- 5 Mov…
Team Fortress 2: Jungle Inferno Explosion
Feat.
- 1 Calculating The Volume Destroyed
- 1.1 Pixel Scaling
- 2 Calculating Energy
- 3 Using Inverse Square Law
- 3.1 Using Area of a Hemisphere
Unfortunately, the motion blur makes it a little hard to see, but if you slow the video down, you can see that the roof of the room was blown up, and the hole is roughly circular-ish. To make things easier, I'll just take the diameter of the explosion, and assume that's the area blown up.
Image (Soldier Torso Height).
Soldier is 6', or 182.88 cm tall.
Soldier Height: 700 px.
182.88 / 700 = 0.26125714285 cm/px
Soldier Torso Height: 341 px.
341 * 0.26125714285 = 89.0886857119 cm
Image (Explosion Radius + Celling Volume).
Soldier Torso Height: 53 px.
89.0886857119 / 53 = 1.68091859834 cm/px
Explosion Diameter: 682 px.
682 * 1.680918…
Fire Emblem: Quintessence
This blog is about Quintessence
Quintessence is a life force, which all living things are born withThere are also other examples characters that have been shown defying their death through the sheer power of their bonds.
In Fire Emblem Awakening, Robin was able to survive killing Grima, which Naga confirms is only possible through the power of their bonds.
In Fire Emblem Warriors: Three Hopes, some random soldier is able to defy their own death by remembering their partner's face.
In Fire Emblem Fates, Corrin is able to come back from the brink of death thanks to the encouragement of their allies.
In Fire Emblem: Three Houses, Rhea normally dies from her injuries in Verdant Wind, and Silver Snow. However, if she has an A support with Byleth, sh…
Fire Emblem: Dodging Thunder
Feat.
- 1 Timeframe
- 2 Pixel Scaling / Distance
- 2.1 Pixel Size
- 2.2 Distance Covered
- 3 Speed
The lightning strikes in 3 frames, and the "Miss" (aka, the dodge) also happens in 3 frames. The video is 30 FPS, so:
Timeframe: 30/3 = 0.1 Second
Pixel Scaling Image 1.
No idea how tall Colm is, so I'll just use the height of an average man globally, which is 5"6, or 167.64 cm.
Colm Height: 58 px
167.64 / 58 = 2.89034482759 cm/px
Pixel Scaling Image 1.
Colm Distance Covered (Left Foot): 52 px
2.89034482759 * 52 = 150.297931035 cm, or 1.50297931035 m
Pixel Scaling Image 2.
Lightning Distance Covered: 177 px
2.89034482759 * 177 = 511.591034483 cm, or 5.11591034483 m
Formula for Dodging:
- (Distance the character moved in meters) x (Speed of projectile in meters/s) / (Distance the pr…