Alright, so, here's my first calculation I’m posting (as well as the my first blog post) and it’s more of an expansion of a previous calculation. So currently, the Living Failures are ranked at Building level for being able to summon meteors. Now, I have no problem with the calculation itself, it's perfectly fine. The problem is that it's a calculation for the Blacksky Eye, not the Living Failures' meteor attack, which is important considering that they summon much larger meteors.
Good Hunter = 1.92 meters
Meteor Length = 3.175 metres
Meteor Diameter = 2.171 metres
Meteor Volume = 7.8451 m^3
Meteor Density = 3,000 kg/m^3
LF Meteor Mass = 7.8451 * 3,000 = 23,535.3 kilograms
For speed, I'll use ChaosTheory123's values. These will be 11 km/s, 25 km/s and 73 km/s. Now for their Kinetic Energy.
KE (Low End) = 0.5 * 23,535.3 * 11,000^2 = 1,423,867,500,000 joules (340.31 Tons of TNT or Multi-City Block level)
KE (Mid End) = 0.5 * 23,535.3 * 25,000^2 = 7,354,687,500,000 joules (1,757.81 Tons of TNT or Small Town level)
KE (High End) = 0.5 * 23,535.3 * 73,000^2 = 62,709,007,500,000 joules (14,987.81 Tons of TNT or Town level)
And, of course, Chaos recommended that the mid-end is used as the other two are derived from two different extremes that the mid-end doesn't need to account for. To quote him (because I'm lazy):
"Namely the fact the low end is a speed generally derived from meteors needing to play catch up with a planet's own orbital velocity and the high end being when the orbital velocity of the planet compounds the orbital velocity of the meteor due to being in a head on collision.
The middle end?
The eye is a stationary dimension, with the velocity the meteor holds already being attained within the eye and whatever it's orbiting. The eye, with a relative velocity to the planet being 0 m/s, only has the velocity of the meteor in the eye to work with. It neither needs to worry about playing catch up with the planet or a head on collision."
And the Living Failure's do the same, opening up an entry point from which the meteors can come through.
You might think that's the end of it, but keep in mind, when summoning these meteors, they don't just summon one at a time. They summon a barrage. While it's hard to tell for me, from what I can guess from looking at it happening and counting the number of impact sounds that are made, I believe each volley summons 8 meteors. So, let's multiply the values by eight.
1,423,867,500,000 * 8 = 11,390,940,000,000 joules (2,722.5 Tons of TNT or Small Town level)
7,354,687,500,000 * 8 = 58,837,500,000,000 joules (14,062.5 Tons of TNT or Town level) [Accepted]
62,709,007,500,000 * 8 = 501,672,060,000,000 joules (119,902.5 Tons of TNT or Large Town level)
Also, may as well calculate the amount of force these meteors are hitting with since you can block them with the Loch Shield. This will be done with the standard F = ma method. I'll just use their velocity as oppose to their deceleration upon impact as they're pretty much stopped immediately and using the timeframe for them to stop would probably generate inflated values.
23,535.3 * 11,000 = 258,888,300 Newtons (26,399.26 Metric Tons of Force or Class M)
23,535.3 * 25,000 = 588,382,500 Newtons (59,998.32 Metric Tons of Force or Class M)
23,535.3 * 73,000 = 1,718,076,900 Newtons (175,195.09 Metric Tons of Force or Class M)
This seems consistent considering that the Hunter can stagger building-sized monsters with their attacks and can even throw them back to some extent with visceral attacks.
Here is a list of characters that, as far as I can consider, this would scale to:
- The Hunter (Mid-Game Key Needed)
- Valtr, Master of the League
- Yamamura, the Wanderer
- Ludwig, the Accursed/Holy Blade
- Laurence, the First Vicar
- Martyr Logarius
- Brador, the Church Assassin
- Possibly Simon, Seeker of Secrets
I also think there needs to be some revisions in terms of scaling in general, though that can come when I have someone who can help me with that.
So, yeah. Let me know what you think.