This blog aims to (finally) set in stone what resistances are and are not held by the typical Dungeons and Dragons character. As we all know, it has been considered for a long time that these characters resist practically any ability via the Saves system. So let's talk about making this official, eh? 

What Are Saves?

Saves are, in essence, a set of statistics held by every single character in Dungeons and Dragons, ranging from the typical housecat and even simple insects, to powerful demons, angels, and the titular dragons, to even stranger beings such as the Aboleth Sovereignity or the strange beholder species. 

The Save system is based around three statistics (as set by 3rd Edition D&D). Fortitude (listed as Fort in short hand), Reflex, and Will.

Fortitude saves are those that allow you to resist certain effects by right of sheer strength of body- common examples include sickness and poison, even magical examples of this. On a more extreme example, this allows you fully resist instant-death spells. 

Will saves are those that allow you to resist certain effects by right of sheer force of will. This includes more metaphysical attacks of the verse, such as attempts to mind control, force subjects into a temporal stasis, or even alter their fates. 

Reflex saves are not considered resistances in this context- as it is merely an act of dodging, it doesn't offer any actual resistances. It can be used for speed feats (and in fact is currently the basis of the speed feats of the verse, through dodging explosions and lightning) but not really much else. 

It is common knowledge that much of D&D's gameplay revolves around the rolling of dice, specifically in this case the d20 (a twenty-sided dice). So, how would you quantify this without the roll of said dice? Well, as referenced in this System Reference Document (official licensed content from WotC, completely canon before anyone asks), you have the option to simply Take 10 on rolls such as these. This is a completely average roll in regards to a d20, and allows us to concretely quantify the resistances of such characters.

For an example. A character with a +11 Will save would have a default save value of 21 (10 + 11 = 21). An opposing Will-based attack would, have, say, a DC (Difficulty Check) of 23. This would mean the character would fail to resist and have whatever effects take place. If the DC was 21 or lower, the effects would be resisted entirely and the attack would fail. Make sense? Good stuff. 


I'd like to state that this list is ever-growing and should be considered indefinitely incomplete. It'll be added to basically whenever we dig up another thing they'd be fully capable of canonically resisting. This is only being posted to account for the fact that no such blog is publicly available (though the prototype for this has been in my sandbox for ages).

Resistances from Saves

Let's begin talking about the actual VSBW-usable resistances gained from the Saves system. There's uh... there's a lot. 

Resistances from Fortitude Saves

Resistances from Will Saves

More to come.

Resistance from Misc. Sources

  • Social Influencing: [ Can resist this dumb ability, which is literally the power to make a target believe the outrageous]
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