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VS Battles Wiki
VS Battles Wiki

Introduction[]


During the boss fight against Loremaster's mech, it slams its fists into the ground, causing spikes to pop out. I'm simply going to get the KE of it slamming its fist down to get AP and speed. You can view the frames of the video here.

Calculation[]


For KE to work, I need mass. Luckily, I've already calculated the volume of the arms here. Looks like the rejected calc is coming in handy after all. I'll assume a density for steel and rock. Steel because it's a robot, rock because the arms are a different color from the rest of the body and is potentially made of rock based on color. Keep in mind they're not a different color because they're a weakspot, in fact, you can't even attack the arms. It's just random.

  • 7.47441*7850 = 58674.1185 kg
  • 7.47441*2750 = 20554.6275 kg

Now we need velocity. Like in every other calc, I'm going to assume a height of 175.3 cm.

  • 175.3/42 = 4.173 cm/px
  • 4.173*260 = 1085 (10.85 meters)

It's done in one frame. As with the previous videos, it plays at 30fps. Meaning 1 frame is 0.03333333333.

  • 10.85/0.03333333333 = 325.5 m/s (Transonic)

KE = 1/2*Mass*Velocity^2

  • Assuming rock: 1/2*20554.6275*325.5^2 = 0.26 Tonnes (8-C)
  • Assuming steel: 1/2*58674.1185*325.5^2 = 0.74 Tonnes (8-C)

Conclusion[]


Loremaster's mech slams fist into ground:

  • 325.5 m/s (Transonic)
  • Assuming Rock: 0.26 Tonnes; Building level (8-C)
  • Assuming Steel: 0.74 Tonnes; Building level (8-C) (Accepted)

This scales to Loremaster's mech's AP, Speed, and Durability. Durability being because of Newton's third law. This means Subject 67 scales to the mech's dura in both AP and dura themself. The only others who should also scale is Judgement, and maybe Beelzebub and Justice due to being far stronger than Demons of the norm in Hell. Amoungst the most powerful to be specific, with Subject 67 simply being a successful attempt at creating a human demon hybrid. Though I don't know if they should scale in speed. Subject 67 definitely doesn't since all the moves finish in like on frame, and thus are impossible to dodge after being initiated.