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MalacathPrime

God of curses, hear my prayer!

Lord of the betrayed, give me strength!

Keeper of the grudge, harden my heart!

Holder of the broken promises, ignite my anguish!

Master of the sworn oath, grant me the ferocity to overcome my enemies!

Malacath, hear my prayer!

~ Prayer to the Furious One

Summary

Malacath, the God of Curses, Daedric Prince of the Bloody Oath, Lord of Ash and Bone, Lord of Monsters, Oathbreaker, Creator of Curses, He Who Speaks Sideways, the Furious One, the Keeper of the Bloody Curse, and the Defender of the Betrayed, also known as Mauloch (or Malauch) to the Orcs, Orkey in Nordic tradition, Orkha to the Khajiit, Malooc to the Redguards, Malak to the Dunmer, and Muluk the Blue God of the Goblins, is a Daedric Prince whose sphere is "the patronage of the spurned and ostracized, the keeper of the Sworn Oath, and the Bloody Curse", as well as conflict, battle, broken promises, and anguish. Malacath has been described as a "weak but vengeful" Daedra by some, and he fittingly (given his sphere) is allegedly not recognized as a Daedra Lord by his peers; however, Azura considers him among the most powerful princes, as he was one of the eight to sign the Coldharbour Compact. The Prince rules over a realm of Oblivion known as the Ashpit, and he counts the oversized but dull-witted Ogrim as his servants.

Malacath was created when Boethiah ate the Altmeri ancestor spirit, Trinimac, although Malacath himself says that this tale is far too "literal minded". Additionally, Trinimac's most devout Elven followers were transformed into the Orsimer ("Pariah Folk" in Aldmeris), or Orcs. However, some Orcs cling to the belief that Trinimac still exists and Malacath is a separate entity. Goblinkind worships the "Blue God", whom they venerate with sacred idols of Malacath, painted blue.

Malacath is considered one of the Four Corners of the House of Troubles in Morrowind, though other sources say he is an ally of Mephala, and an enemy of Ebonarm. His summoning day is the 8th of Frost Fall.

Powers and Stats

Tier: High 1-B

Name: Malacath. Known by many titles, such as God of Curses, Lord of Ash and Bone, Lord of Monsters, Oathbreaker, Creator of Curses, He Who Speaks Sideways, the Furious One, the Keeper of the Bloody Curse, and the Defender of the Betrayed, also known as Mauloch (or Malauch) to the Orcs, Orkey in Nordic tradition, Orkha to the Khajiit, Malooc to the Redguards, Malak to the Dunmer, and Muluk the Blue God of the Goblins,...

Origin: The Elder Scrolls

Gender: Inapplicable

Age: Inapplicable

Classification: Daedric Prince of Oaths, Vengeance, Retribution, Anguish, Curses. A God

Powers and Abilities: Superhuman Physical Characteristics, Higher-Dimensional Existence (Daedra are described as living conglomerations of hyper-angles, and as being entities of higher-dimensional morphology beyond what mortals can perceive), Immortality (Types 1, 2, 3, 5, 8 and 9), Abstract Existence (Type 1), Large Size (Type 10), Acausality (Type 5. Gods and Daedra are eternal and immutable entities who only seem to be linear and bound by cause and consequence because they choose to appear as so), Regeneration (High-Godly. Comparable to other Daedric Princes such as Azura, who reformed after being completely destroyed and erased by Vivec after he had tapped into CHIM), Magic, Reality Warping, Time Manipulation, Causality Manipulation, Conceptual Manipulation (Type 2. Immensely above the Ideal Masters, who exist as, and control their own Platonic Ideal beyond the limitations of Nirn. Embodies and predates the creation of the concept of Madness), Higher-Dimensional Manipulation (The Daedric Princes, and even Demiprinces such as Fa-Nuit-Hen, can freely shape the structure of their realms on a whim, even altering their number of Spatial and Temporal Dimensions at will, either making them friendly and appealing for mortals or manipulating them into incomprehensible landscapes), Physics Manipulation (The physical properties of any plane of Oblivion are entirely dependent on their Prince's whims), Law Manipulation (Similarly, the laws of The Ashpit are entirely dependent on Malacath's will), Mind Manipulation, Empathic Manipulation, Madness Manipulation, Life Manipulation & Death Manipulation, Water Manipulation, Memory Manipulation, Absorption, Telepathy, Telekinesis, Teleportation, Summoning, Curse Manipulation, Disease Manipulation, Spatial Manipulation, Time Manipulation, BFR, Precognition, Transmutation, Incorporeality, Soul Manipulation, Matter Manipulation / Sound Manipulation / Information Manipulation (Can manipulate the underlying tones of existence and change reality accordingly), Cosmic Awareness, Resistance to Law Manipulation, Soul Manipulation, Curse Manipulation, Dimension Absorption, Spatial Manipulation, Physics Manipulation, BFR, Transmutation, Madness Manipulation, Mind Manipulation, Magic, Reality Warping, Time Manipulation, and Conceptual Manipulation

Attack Potency: High Hyperverse level (As a Daedric Prince, Malacath is one of the primary Ada that fundamentally maintain and comprise the infinitely-dimensioned Void of Oblivion, holding absolute domain over and personifying one of the sixteen partitions that make up the entirety of the realm and represent the empty spaces behind the spokes of the Wheel of the Mundus. Azura considered him as one of the most powerful Daedric Princes in Oblivion.)

Speed: Immeasurable, Omnipresent within The Ashpit

Lifting Strength: Immeasurable

Striking Strength: High Hyperversal

Durability: High Hyperverse level

Stamina: Infinite

Range: High Hyperversal (Can freely traverse through Oblivion, an infinite-dimensional void which encompasses all possibility and contains an endless number of individual daedric realms)

Standard Equipment: Brutal Bands, that imbue the wearers with all the bitterness of Orckind and all the strength of Malacath. Helm of Oreyn Bearclaw, that improve the wearer's agility and endurance. Scourge, that can banish any Daedra into the Void and conjure any Daedra under the artifact's control. Volendrung, that can demolish even the walls of enemy keeps with ease, paralyze foes to an extent that is comparable to that of a Medusa's gaze, drain those it strikes of their strength, conferring it to the wielder.

Intelligence: Nigh-Omniscient

Weaknesses: None Notable

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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