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Premise[]

Re-do of these calcs. They were taken in abysmal conditions with poor lighting.

AC Chronicles India (Musket Edition)[]

Re-do of this calc. Main issue was Arbaaz wasn't standing straight up and was bent in a combat pose.

Feat happens here here (At 5 seconds. You can use WatchFrameByFrame or you can use the < and > keys on YouTube directly if you have a PC).

Heights[]

OK so let's start with heights.

Got the height wrong in the previous calc, turns out, Arbaaz Mir scales to Ethan Frye (As seen here), who in turn also scales to his twin kids Jacob Frye and Evie Frye, to whom Arbaaz's son Jayadeep Mir scales to, with Jacob, Evie and Jayadeep being more or less the same height as Charles Darwin, with Darwin being 6ft or 1.83 meters IRL (archive.is link here to bypass paywall, will put in Internet Archive link when it comes back online) (In the game Darwin doesn't walk with a stoop and can almost always be found standing up straight).

Distance from gun[]







Arbaaz (Green) is 190px (599-789px). His distance from the gun (Red) is 10px (972-982px).

1.83/(190/10)= 0.09631578947 meters

Distance Arbaaz dodged[]







The red box, which is also 190px (599-789px) as it's more or less in the same frame, represents Arbaaz's original height.

The distance dodged (Green) is 36px (599-635px).

1.83/(190/36)= 0.3467368421 meters moved.

Calc[]






Gun is a Brown Bess as stated in the database, which has a muzzle velocity of 400-550 m/s. I'll just use the average of 475 m/s since speeds above this threshold was quite common even back in the 18th and 19th century.

Arbaaz starts to move immediately once the sound initiates and right as the muzzle flash appears and is seen as a big bright blinding light (By which point the bullet's already out of the barrel), just like Orelov.

Formula= (Muzzle velocity * Distance covered by character) / (Distance covered by projectile)

(475*0.3467368421)/0.09631578947= 1710 m/s or Mach 4.985423 (Supersonic+)

Scaling[]

Consistent with the feats we have so far. Fits in nicely with Syndicate's gun-dodging calc (Syndicate's feat is basically copy-pasted into the Chronicles series). Should scale nicely to the Syndicate cast, but Arbaaz already scales to them so this is a nice, supporting feat.

AC Chronicles Russia (Mosin-Nagant Edition)[]

Re-do of this calc. Previous calc was terrible and had terrible lighting conditions.

Feat happens here in the first second.

Heights[]

Nikolai Orelov is somewhat comparable to Tsar Alexander III in height as seen here, who was 1.9 meters in real life.

Distance from gun[]







In the first picture, Nikolai (Green) is 143px (586-729px) (The line behind him lines up with a bench behind, this'll be important in the second picture).

The distance from the gun (Red) is 14px, and this is sort of a low-ball because I assumed the line to reach his chest, which is a bit behind his arm but Nikolai doesn't let the bullet even come close to it.

1.9/(143/14)= 0.18601398601 meters from the gun.

Distance Nikolai dodged[]







The green box lined up with the bench behind and to Nikolai's feet is also 143px in height (585-728px). The distance Nikolai moved (Red) is 30px (585-615px).

1.9/(143/30)= 0.3986013986 meters dodged by Orelov

Calc[]







The gun is a Mosin-Nagant carbine rifle as stated by the game's database, so it packs a muzzle velocity of 800 m/s. It fires multiple shots at once before needing to reload, and it fits since it was essentially the standard rifle of the Russian Army during the game's times period, which takes place between 1917-1918 after the October Revolution.

Nikolai starts to duck only once the muzzle flash becomes visible (By which point the bullet's already out) and ducks that distance quite instantly. Also these Red Army Rifle Veterans are more prevalent in the later memories of the game and some of them will not move from their spot unless you physically attack them, and they're a pain in the ass to boot, since the game is clunky AF and it's easy to time the dodge wrong and insta-fail plagues the entire mission structure to the n-th degree, plus these nasty little f*ckers wear gas masks so no point in using smoke bombs against them, so you'll find yourself dodging a lot from time to time at point-blank range. I'd know, I lost countless hours trying to get this feat right.

Formula= (Muzzle velocity of gun * Distance crossed while dodging)/Distance the bullet covered

(800*0.3986013986)/0.18601398601= 1714.28571432 m/s or Mach 4.9979175 (Supersonic+)

Ouch. Top dog of Supersonic+.

Scaling[]

Yup. Consistent with the series' feats of dodging bullets at point-blank, as seen in Unity and in Syndicate (The feat itself is pretty much copy-pasted from Syndicate). Scales to Nikolai, Precursor Box users (Shao Jun and Princess Anastasia respectively, with Shao Jun having a similarly fast feat) and Staff of Eden users (Tsar Alexander III and Rodrigo Borgia). And of course, this scales to everyone who has had a run-in with a Piece of Eden wielder. And yeah, it's another supporting feat, Shao Jun and Arbaaz Mir can perform this same exact feat in the Chronicles game series so it scales to them too, but then again Arbaaz Mir scales to Syndicate characters in the first place so eh.

Too bad the Isu no longer scale to this, because they have a much higher feat than this now. KEK.

Tallies[]

Arbaaz Mir dodges Brown Bess musket balls: 1710 m/s or Mach 4.985423 (Supersonic+)

Nikolai Orelov dodges Mosin-Nagant rounds: 1714.28571432 m/s or Mach 4.9979175 (Supersonic+)

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