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Introduction

Balloon Fighter (Balloon Fight) (NES Game) configuration

Calculation

Your average 20-24 years old Japanese adult man stands at 1.7188 m and weighs 65.69 kg.

Picture
Balloonfighterspeed
Courtesy from here by nenriki86 @Youtube

Body height = 24 px = 1.7188 m

Travel height in 3 s = 340 px = 24.34966667 m

Travel speed = 24.34966667 m / 3 s = 8.116555556 m/s

Kinetic energy stalled in ramming against enemy as bird-man = 0.5 * 8.116555556^2 * 65.69 kg = 2163.778481 J

Potential energy stalled = 9.81 * 65.69 kg * 24.34966667 m = 15691.38541 J

Tally

Low end - stalled KE = 2163.778481 J (Street Level)

High end - stalled KE + stalled PE = 2163.778481 + 15691.38541 = 17855.16389 J (Wall Level)

Lifting strength - At least Above average human (Can lift his own body up in the air)

Travel speed = 8.116555556 m/s (Athletic Human)

Reaction/Perception speed =
Low end: 150000 m/s or Mach 437.3177843 (Massively Hypersonic) for reacting to a cloud-to-ground lightning leader strike
"High" end - 440000 m/s or Mach 1282.798834 or Mach 1294 depending on how you choose the "mach"

Personally I am most comfortable with Balloon Fighter at ~2164 J AP with ~8.12 m/s travel/combat speed and ~150000 m/s reactions. DMUA says 440000 m/s reactions and I am fine.

Tally possibly by Saikou

Same as my calc except now the reaction speed is used in the kinetic energy in ramming people

KE as such = 0.5 * 440000^2 * 65.69 kg = 6,358,792,000,000 J = 1,519.7877629063 tons of TNT (Small Town level)

... I am not comfortable with this honestly.

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