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Titles[]

Tormentor of Souls, King of Demons, The Dark Elder God, Master of Souls, Keeper of the Dead (Shinnok)

The Walking First Aid Kit, Being of Ten Thousand Traitors, Error Macro, Spirit Vessel (Ermac)

God of Serpents (Kotal)

The Metal Armed Man (Jax)

Sightless One, Sword Saint (Kenshi)

Doomed One (Scorpion)

Destroyer of Ten Thousand Souls, Chuckles, Hairless Rat, Lord Deceiver, Egg Man, Humpty Dumpty (Quan)

Tanya the Mighty Rebel (Tanya)

Bobo, Bojangles, The Outworld Souse (Bo)

Ugly American (Cage)

Shadow Lizard (Reptile)

Speed Demon (Kabal)

Blood Witch (Skarlet)

Death's Master (Geras)

Spawn[]

Tier: 7-B, possibly Low 6-B

Key: Base | Revenant | Amped with Souls

Name: Albert "Al" Francis Simmons, also known as Spawn

Origin: Mortal Kombat 11

Gender: Male

Age: 31 (at his death)

Classification: Human turned undead hellspawn

Powers and Abilities: Superhuman Physical Characteristics (Spawn possesses superhuman strength allowing him to rip out spines and pummel opponents to pieces), Martial Arts (Well trained in hand to hand combat), Weapon Mastery (Wields guns, swords, clubs, axes), Acrobatics (Exercises enhanced condition, Can jump and safely land from tall heights and leap high distances), Flight (True flight), Immortality (Types 1 and 7), Cloth Manipulation (Can freely manipulate his cape), Chain Manipulation (Like his cape, he has nigh-unlimited control over his suit's chains), Unholy Manipulation (Wields hellish power gifted to him by the denizens of Hell), Hellfire Manipulation (Can incinerate opponents and summon hellfire from below), Weapon Creation (Can summon weapons from his cape and from the ground), Body Control (Can cover his entire body with defensive spikes Telekinesis (Can levitate his opponents), Biological Manipulation (Can cover his opponent in Necroplasm using his cape, causing them to be flayed), Summoning (Can summon demonic clones of the opponent and his own throne), Energy Projection (Able to shoot blasts of Necroplasm), Earth Manipulation (His Hell chains can cause fissures), Invisibility (Can turn completely invisible), Explosion Manipulation (Can cause explosions of hellfire or Necroplasm), Dimensional Storage (His cape contains an entire armory of guns stolen from the Special Forces Illusion Creation (Can cause the opponent to experience harmful illusions that causes mental damage. He can also summon demonic clones of his opponents), Teleportation (Can teleport in bursts of flame. Can banish his opponents to the Netherrealm), Resistance to Soul Manipulation & Mind Manipulation (Possesses thousands of souls inside him)

Attack Potency: City level (Superior to the likes of Raiden), possibly Large Country level (In his ending, he was able to defeat Kronika and likely Malebolgia before "making a new Hell" for them to be trapped and burned for eternity)

Speed: Hypersonic with Massively Hypersonic+ combat speed and reactions

Lifting Strength: Class K (Can tear out spinal cords with the skull intact)

Striking Strength: City level, possibly Large Country level

Durability: City level, possibly Large Country level

Stamina: High

Range: Standard melee range with hand-to-hand combat and melee weapons, tens of meters with projectiles

Standard Equipment: K7-Leetha suit which can produce every weapon in his arsenal

  • Optional Equipment: None notable
  • Can Create/Summon: An entire armory of weapons including firearms and melee weapons. Can summon the limbs of Malebolgia.

Intelligence: Gifted

Weaknesses: If he loses too much energy, he will be sent back to Hell by his master, Malebolgia.

Notable Attacks/Techniques:

  • Necro Blast: Spawn fires a powerful blast of Necroplasm.
  • Unholy Veil: Spawn blocks projectiles with his cape and charges towards the opponent.
    • Spawn will hold up his cape glowing with energy as a shield and rush at the opponent to grab them, before flying up and crashing them down to the ground.
  • Fatal Phantasm: Spawn attacks the opponent with a lethal illusion.
    • Spawn waves his hand, causing the opponent to appear that their flesh is flayed off which deals mental damage.
    • Can be amplified, causing Spawn to burn the opponent as they are carried away.
  • Soul Shattering War Club: Spawn deals armor breaking damage with your War Club.
    • Spawn does a downward swing followed by a rising swing of his war club.
    • Can be amplified, causing Spawn to replace the second attack with a burst of hellfire from below.
  • Gun Blazing: Spawn fires a series of bullets upward.
    • Can be amplified, causing Spawn to walk towards the opponent as he fires multiple rounds.
  • Blaze of Glory: Spawn fires a series of shots at the opponent while being able to parry low attacks.
    • Can be amplified, causing Spawn to walk towards the opponent as he fires multiple rounds.
  • Plasm Pool: Spawn creates a pool of Necroplasm that increases the rate his meter gauge regenerates.
  • Hell Chain: One of Spawn's Hell Chains grabs the opponent.
    • Spawn's chain will wrap itself around the opponent's neck and hang them before throwing them away.
    • Can be amplified, causing the chain to break their neck. Spawn can also turn invisible during the process.
  • (Air) Leetha Glide: Spawn can use his cape to glide while in the air.
  • Charging Hellspawn: Spawn quickly charges towards the opponent.
    • Spawn spreads his cape as he grows spikes around his body and charges towards the opponent.
    • Can be amplified, adding a follow-up attack that summons Spawn's weapons from below to slash the opponent.
  • Raising Hell: Spawn pulls a Hell Chain from the fightline causing the ground to rupture.
    • Can be amplified, which adds a burst of hellfire at the end of the chain.
  • Invoking the Legion: A buff that allows Spawn to use his Fatal Blow above 30% health, or increases his damage if he's below 30% health.
  • Soul Forfeit: A buff that destroys one bar of Spawn's Offensive Gauges, but allows him to perform easy Krushing Blows for the rest of the round. Krushing Blows deal slightly less damage.
  • (Air) Fallen Angel: Spawn can perform a special attack while in the air.
  • Lethal Leetha Stance: Spawn goes into a chain stance he gains access to various special attacks.
    • Up Hell Chains: Spawn does a rising attack with his chains.
    • Low Hell Chains: Spawn sends out a chain that stabs their foot and another chain that throws them to the other side.
      • This move can be amplified, with the first chain going through their chest before sending a blast of Necroplasm through it, knocking them away.
  • Throw: Spawn grabs the opponent and lodges his axe into their shoulder, impales them with his sword and swings his war club which knocks them away OR Spawn grabs the opponent and punches them in the gut with a flaming fist, before teleporting through them and pulling out a spiked chain in their body. The chain releases an explosion that sends them flying.

  • Fatal Blow (THE EIGHTH CIRCLE OF HELL): Spawn throws grenades which stuns the opponent caught in the blast. He flies up with guns akimbo and spreads his cape, revealing an array of fully automatic firearms and proceeds to rain bullets on the dazed opponent. He summons two, massive demonic arms from their sides that pin them to floor before commanding them to tear their chest open. Lastly, he impales them on a chain from below, causing them to rise as Spawn crashes down on them with an earth shattering punch from the fist of Hell.

  • Sindel (with new powers)[]

    Sindel was the queen of Edenia that ruled alongside her husband Jerrod, but after the tenth loss of her realm against Outworld, her realm was invaded, her people enslaved and forced to marry Shao Kahn. After what happened, her life of serving the tyrant was too much for her to handle and committed suicide, however she is later resurrected and brainwashed by Shao Kahn (Quan Chi in the current timeline), who was able to step through the borders separating the realms. While in the original timeline her daughter Kitana was able to free and turn her against the emperor, in the current one that proved to unsuccessful as she is responsible of the death of many Earthrealm warriors.

    The former Queen of Edenia will stop at nothing to keep her place. When threatened with the loss of her throne when Shao Kahn conquered her realm, Sindel betrayed her husband, and her people, to keep her privileged position. Now Shao Kahn’s wife and Queen of Outworld, she enjoys power and wealth beyond most people’s imagination. Good luck to anyone who tries to take it from her.

    Tier: High 8-C | High 8-C | High 8-C, likely higher

    Name: Sindel, has several titles including First Lady of Outworld, Sly Schemer, Queen of Queens, Devious Charmer, Exquisite Edenian, Crafty Manipulator, Jerrod's Betrayer, Shrewd Monarch, Haughty Matron, Wellborn Queen, Outworld's Mistress, Last Hairbender, Edenian Medusa, Kingmaker

    Origin: Mortal Kombat 3

    Gender: Female

    Age: Over 10,000 years old

    Classification: Queen of Edenia | Undead (After being revived as a Revenant)

    Powers and Abilities:

    Superhuman Physical Characteristics (Edenians have superhuman strength descended from the gods which is what allows her to kick heads off & crush skulls with her behind etc), Martial Arts (Zha Chuan, Fu Jow Pai) Weapon Mastery (Wields a Kwan Dao), Acrobatics (Via enhanced condition and hypermobility. Can do an aerial flip kick, backflips, etc), Longevity (As an Edenian, she can live for many millennia), Magic (Skilled in magic), Flight (Can levitate using magic or sound waves), Hair Manipulation (Her hair is elastic & prehensile attributes which allows her to use it in combat), Sound Manipulation (Able to emit powerful & loud sound wave using her screams), Energy Projection (Can fire magic projectiles from her mouth or hands and summon orbs that shoot homing shots), Explosion Manipulation (Can emit magic blasts and fire exploding orbs), Summoning (Able summon a banshee to assist her. Can teleport to her banshee), Soul Manipulation (Attempted to steal Kitana's soul and even Nightwolf's soul), Spatial Manipulation (Her death created a ward that prevented Shao Kahn from entering Earthrealm via portals)

    All previous abilities, Immortality (Types 1 and 7), Self-Sustenance (Type 2), Immunity to Soul Manipulation (Lacks a soul)

    All previous abilities from her Base key, Resistance to Soul Manipulation and Mind Manipulation (Due to the many souls bestowed upon her from Shang Tsung's death)

    Attack Potency: Large Building level (In her MK11 tower ending, she defeated Kitana in combat. Fought Jax and Cassie Cage as a Revenant) | Large Building level, likely higher (Absorbed the souls of Shang Tsung and his victims which allowed her to defeat Johnny, Sonya, Kitana, Jade, Kabal, Jax, Stryker, Nightwolf, Smoke and Cyber Sub-Zero)

    Speed: Superhuman with Supersonic reactions and combat speed | Subsonic with Supersonic reactions and combat speed (Kept up with Cyber Sub-Zero and Kabal)

    Lifting Strength: Class 5 | At least Class K

    Striking Strength: Large Building level | Large Building level, likely higher

    Durability: Large Building level | Large Building level, likely higher (Required Nightwolf to sacrifice himself with a powerful attack in order to kill her)

    Stamina: High | High | Very high

    Range: Standard melee range. Extended melee range with her Kwan Dao. Tens of meters with her abilities

    Standard Equipment: Her Kwan Dao

    Intelligence: Gifted (Queen ruler of the realm of Edenia, shouldn't be hard to figure out what this covers, especially when you consider her age)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Scream: Sindel unleashes a deadly wave of sound at the opponent.
    • Mane Squeeze: Sindel pulls the opponent in with her hair and kicks them away.
      • Amplifying it causes her to throw the opponent in front or behind her.
    • Regal Presence: Sindel gains the ability to levitate.
      • Enhanced Regal Presence: Allows Regal Presence to be followed up with several attacks.
        • Queen's Dominion:
        • Scream:
        • Star Screamer:
    • Hair Kut: Sindel slices the opponent with her hair.
      • Sindel spins upward and uses her hair to slash the opponent.
      • Can be amplified, causing her to do it twice.
    • (Air) Deadly Echo: Sindel screams and launches herself forward.
    • (Air) Banshee Dash: Sindel's inner banshee rushes forward, dealing damage to the opponent.
    • Low Star Screamer: Sindel launches a projectile close to the ground.
    • Whip & Flip: Sindel leaps forward and grabs the opponent before slamming them down.
    • Maleficent March: Sindel marches toward her opponent before releasing a deadly scream.
    • (Air) Bellowing Banshee: Sindel screams and launches herself backwards.
    • (Air) Royal Trap: Sindel leaves a lingering trap in the air that damages nearby opponents.
    • (Air) Banshee Barrage: Sindel flies forward dropping magical explosives as she goes.

    Note: Her Revenant form has the same stats as her Base form.

    The Joker (with new powers)[]

    Its da joker baybee

    Bats would say that I'm a bad boy.
    To kill without a reason.
    But bodies stacked high never gets old...
    BLOOD'S ALWAYS IN SEASON!

    ~ The Joker while performing his 'Pop Goes The Mortal' Fatality

    Unpredictable, violent and incredibly dangerous, The Joker is chaos personified. He’s killed a Robin, crippled Batgirl and tortured and murdered countless people throughout the DC universe. And now, he’s the latest Kombatant to join in Mortal Kombat.

    Tier: High 8-C

    Key: Base/Revenant | White Revenant

    Name: The Joker, has several titles including Soldier of Misfortune, Peddler of Anguish, Grandmaster of Torment, Maladapted Mischief-Maker, Thrill Killer, Corrupt Comedian, Hysterical Hoodlum, Maleficient Entertainer, Funhouse Killer, Jester of Jeopardy, Father of Farce, Master of Mayhem, Hilarious Rex, Clown Prince of Crime, Czar of Carnage, Gotham Anarchist, Homicidal Merry-Andrew, Havik's New Bestie, Jester of Genocide, Titan of Tomfoolery, Baron of Bonkers, Mephistopheles of Mirth

    Origin: Mortal Kombat 11

    Gender: Male

    Age: Unknown

    Classification: Supervillain, Leader of the League of Misunderstood Maniacs

    Powers and Abilities: Superhuman Physical Characteristics (Possesses superhuman strength allowing him to knock heads off, swing human bodies, etc), Weapon Mastery (Wields unorthodox weapons alongside his common weapons), Limited Fire Manipulation (Can ignite his opponents with gasoline. His "Kard Trick" move involves him throwing a burst of flaming cash), Limited Explosion Manipulation (Uses a plethora of explosives, including hostages, cakes, and toys that are rigged to explode), Social Influencing (Implied to have convinced Hsu Hao and Mileena to join his clan)

    Attack Potency: Large Building level (Able to easily dismember other combatants with his Tommy Gun. Able to harm combatants such as Scorpion and implied to have tortured Takeda Takahashi. Can also bludgeon combatants with a Batman plushie)

    Speed: Superhuman with Supersonic+ reactions and combat speed (Can dash up to opponents with his BOING move)

    Lifting Strength: Class 5

    Striking Strength: Large Building level

    Durability: Large Building level

    Stamina: High

    Range: Standard melee range with hand-to-hand combat and melee weapons. Extended melee range with extendable boxing gloves. Tens of meters with firearms.

    Standard Equipment: Knives, his custom cane, jack in the box, extendable gloves, jerrycan filled with gasoline, customized submachine gun, revolver, Batsy-Poo (a Batman plush toy with a hidden gun), matches, explosive cake, playing cards, money, detonator

    Intelligence: Gifted (An expert at surprise attacks and very manipulative, considered to be extremely dangerous by many combatants)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Batsy-Poo: The Joker fires a shot from Batsy-Poo.
      • Can be amplified, causing Joker to fire explosive ammunition.
    • Birdboy Beatdown:
    • C C D D E G E C:
    • KAPOW: The Joker pulls out boxing gloves and performs a multi hitting attack.
      • He whips out both gloves which hits the opponent before delivering three jabs that knock them down.
    • Batsy Pew Pew: The Joker places Batsy-Poo on the ground and Batsy-Poo fires a series of bullets at the opponent.
    • Puppet Parry: Parry an incoming attack.
      • The Joker parries an attack and slaps the opponent twice with his toy before shooting them in the face.
    • Getting Lit: The Joker creates a trail of gasoline and sets it on fire.
      • Amplifying it allows him to quickly drop the canister, causing it to explode.
    • Corpse Trot: The Joker dances with a dead body before heaving it at his opponent.
      • The corpse is rigged with explosives and will blow up.
    • Jack In The Box: The Joker kicks a lethal jack in the box towards the opponent.
      • Amplifying it causes the jester in the box to explode after its release.
    • Hostage Hop: The Joker releases a hostage that hops towards the opponent.
      • The hostage is rigged with remote explosives and will explode upon detonation.
    • Jumping Jester: An upward jumping jester in the box attacks airborne opponents.
    • BOING: Allows The Joker to leap into the air.
      • He does this by propelling himself upwards with extendable boxing gloves.

  • The Klassic: Joker performs an uppercut, decapitating the opponent with a rising uppercut with their spine still attached. This Brutality is shared will every character.
    • Must not block an attack for the entirety of the final round.
    • A button must be held.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • Playful Puppet: Joker uses his Puppet Parry and starts to continuously beat the opponent's head with a puppet until their head explodes.
    • A button must be held.
  • Batter Up: Joker performs an amplified Birdboy Beatdown, knocking the opponent’s head towards the screen with a homerun swing.
    • A button must be pressed repeatedly.
    • Shang Tsung, Nightwolf, The Terminator are the only three characters doesn't has any words during this brutality.
  • Together Forever: Joker performs his Getting Lit, leaving the opponent on fire while he "pours" confetti on himself from the same canister. When only a charred body remains of the opponent, Joker runs up and hugs the opponent.
    • A button must be held.
  • Magic Bullet: Joker performs his Batsy-Poo, shooting a hole in the opponent's head.
    • Must not be close to the opponent.
    • A button must be held.
  • Send in The Clowns: Joker uses Hostage Hop, as he triggers a button, the opponent is blown to bits along with the hostage.
    • A button must be held.
  • Blam Blam Blam Blam: Joker performs his Backward Throw, continuously shooting at the opponent's face with his Batman Plushie until their face is completely destroyed.
    • A buttons must be pressed repeatedly.
  • Rocket Power: Joker performs an amplified Batsy-Poo and fires a bottle rocket at the opponent's mouth, causing their head to explode.

  • Fatal Blow (SMILE): The Joker will begin winding up a jack-in-the-box that releases its toy jester. If the opponent is hit, he will approach them and pull out a knife to stab their back four times. He pulls out the knife and releases a second hidden knife which forces them to spin around and falls to their knees. The opponent is menacingly approached by Joker from behind as he plunges the knives into their mouth as he inflicts a Glasgow smile with a streak of blood resembling a smile. Lastly, Joker brutally pummels the opponent with his cane, referencing the death of Jason Todd.

  • Onaga (with new powers)[]

    Name: Onaga, Onaga Kahn, has several titles including Onaga the Deceiver

    Origin: Mortal Kombat Deception

    Gender: Male

    Age: At least over 10,000 years since he ruled Outworld before Shao Kahn

    Classification: Dragon

    Powers and Abilities:

    Superhuman Physical Characteristics (His draconic strength is capable of making shockwaves and powerful gusts of wind with his mere movement), Flight (True flight), Immortality (Types 1, 3 and 6. Does not die of old age, has a potent healing factor and can possess a body while reduced to his spirit), Regeneration (High-Low. Red Dragon lore states that he can regrow his hands, likely Low-Godly since he can reform from his soul.), Magic (Skilled in dark sorcery), Fire Manipulation (Can breathe out dragon fire), Power Bestowal (Can give new powers), Resurrection (Able to revive fallen beings), Necromancy (Can control undead corpses with his power), Soul Manipulation (Can absorb souls to increase his power and enslave them to his will), Avatar Creation (Able to create an avatar of his consciousness), Corruption, Preparation,

    All previous abilities, Invulnerability

    Weaknesses: The people that he has enslaved with his soul magic will share his thoughts and if they manage to break free from his control, they will retain his thoughts & memories which contains information that can be used against him | Destroying the Kamidogu will weaken his protection

    Scorpion (with new powers)[]

    Name: Scorpion, Hanzo Hasashi (real name), has several titles including The Firefly, Creature of Fire, Spawn of Quan Chi, Fire Demon, The Vengeful Shade, Deathstalker, Harbinger of Revenge, Ghost of Battle, Fiery Grandmaster, Fudoshin Warrior, Furious Akuma, Furious Revenant Avenger, Miho Demon, Sting, Spearman,

    Origin: Mortal Kombat

    Gender: Male

    Age: 49 years old (as of MK11)

    Classification: Spectre/Hellspawn, Shirai Ryu ninja (former), Kronika's Recruit (former) | Champion of the Elder Gods | Grandmaster of the Shirai Ryu

    Powers and Abilities:

    Superhuman Physical Characteristics (Possesses superhuman strength allowing him to crush skulls and stone, tear off spines from cyborgs, rip away heads, twist necks at 360 degrees, etc), Martial Arts (Ninjutsu, Kenjutsu, Iaijutsu, Hapkido, Moi Fah, Pi Gua), Weapon Mastery (Wields swords, daggers, whips and hatchets), Acrobatics (Exercises enhanced condition and surface running. Can do flip jumps, rotate while he's in the air perform multiple attacks while he is airborne, do vaults using his swords, etc), Self-Sustenance (Type 2) Immortality (Types 1, 2, 4 and 7. As a tortured spectre, he can survive lethal torture in the Netherrealm and also resurrect himself upon death) Flight (Pseudo-flight), Teleportation (Can teleport himself and others. Can send opponents to the fifth plane of the Netherrealm, where they'll have their strength, powers and fighting prowess, drained as he grows stronger with every passing moment), Hellfire Manipulation (Can generate and control the Nether Flame, allowing him to breathe fire, cover himself in his flames, summon portals, make explosions, heat objects, etc), Enhanced Senses (Can sense presences that are far from him), Extrasensory Perception (Able to detect Netherrealm taint in the soul), Unholy Manipulation (Wields the Netherrealm's dark power, like conjuring hellish monoliths and giant skeletal hands), Dimensional Storage (Can store a hundred feet long chain inside his gauntlets. Pulls his kunai from thin air)

    Resistance to Hellfire Manipulation (He can't be burned by hellfire), Corruption and Transmutation (Can survive being in the Netherealm's fifth plane, which can twist any being into a vicious monster by affecting their souls. For instance, after an intense battle in the Netherrealm, Sareena lost control of her human form and reverted to her true demon form due to the Netherrealm's dark energies), Soul Manipulation (He was cast into a massive Soulnado, but did not lose his soul to it), Memory Manipulation (Can endure being in the Chaosrealm, whose chaos warps and confuses the mind causing memory loss as it's explained here)

    Intelligence: Gifted (One of the more skilled and talented warriors of the Shirai Ryu, being competent enough to train hundreds of foreigners into a clan of assassins twice)

    Weaknesses: His rage can often cloud his judgement and make him harder to reason with | Same as before | Cannot use his powers as a human. He needs to give in to Scorpion, a demonic entity made from his soul, to use them. Hanzo risks destroying himself if he uses these powers for too long. Retains the same rage related weaknesses as Scorpion | None notable

    Amulet of Shinnok (with new powers)[]

    Tier: 7-B | Low 6-B

    Key: Restricted | Unrestricted Shinnok

    Name: Amulet of Shinnok, Shinnok's Amulet or simply the Amulet

    Origin: Mortal Kombat

    Age: Unknown

    Classification: Amulet, talisman

    Wielders: Dark Raiden (current owner), Shinnok (former owner), Mileena (former owner), Havik (former owner), Onaga (former owner), Quan Chi (former owner)

    Powers and Abilities: Invulnerability (The amulet is impervious to damage, even from The Elder Gods), Energy Projection (Can fire purple and orange beams of magic that disintegrate on contact), Sealing (Can imprison multiple targets into itself), Forcefield Creation (Can create full frontal shields), Portal Creation (Can create interrealm portals), Soul Manipulation (Can absorb souls to fuel its power), Corruption (Type 3. Can corrupt the Jinsei, the life force of Earthrealm and reverse its effects of healing. Can corrupt beings from a distance), Mind Manipulation (Can fire a bluish and green blast of power that hypnotizes the opponent), Status Effect Inducement (Can fire a green blast of power that freezes opponents), Power Bestowal (Can give new powers), Necromancy (Can reanimate corpses), Spatial Manipulation (Havik states that it is capable of blasting through Earthrealm's cosmic barriers), Explosion Manipulation (Can create fiery explosions), Unholy Manipulation (Wields Shinnok's power)

    Attack Potency: City level (Easily oneshotted Raiden, Scorpion and Fujin) | Small Country level (Stronger than before)

    Speed: Massively Hypersonic+

    Durability: Small Country level (Unscathed by Raiden's self-destructRaiden states that the amulet cannot be destroyed, the Elder Gods stated this as well)

    Range: Tens of kilometers (Destroyed a Shokan vessel sitting on the horizon. Li Mei states that)

    Weaknesses: Slowly kills wielders weaker than Shinnok, depending on how long it is used

    Notable Attacks/Techniques:

    • Amulet Fireball: Shinnok sends a fireball from his amulet.
    • Shield: Shinnok uses his amulet to create a protector shield that will cover his entire front.
    • Amulet Strike: Shinnok pulls out his amulet and blasts magic. It can neutralize enemy projectiles.

    D'Vorah (with new powers)[]

    Name: D'Vorah, has several titles including

    Origin: Mortal Kombat X

    Gender: Female

    Age: Unknown, likely thousands of years old (Claims to have outlived Outworld's first two Kahns)

    Classification: Kytinnian, Shao Kahn/Kotal Kahn/Kronika's Enforcer, Acolyte of the Brotherhood of Shadow

    Powers and Abilities: 

    Superhuman Physical Characteristics (Possesses superhuman strength allowing her to smash skulls, shatter chains, rip out heads, etc), Flight (True flight), Stealth Mastery (Able to sneak inside Mileena's rebel camp), Body Control (Can utilize her stingers and ovipositors as weapons in battle. Uses her entire body as shelter for her young), Acrobatics (Exercises enhanced condition, hypermobility and surface running. Can do back flips and crawl like a spider), Immortality (Type 3), Regeneration (High-Mid. Reformed from swarms of insects after being vertically bisected), Healing (Can make bugs capable of healing wounds), Poison Manipulation (Her ovipositors are covered in venom. Kytinn blood is strong and highly toxic), Breath Attack (Can spit out a sticky substance and insects), Acid Manipulation (Can spray out burning acid), Insect Manipulation (Can spawn different kinds of insects, like wasps, larva, caterpillar, etc), Resistance to Poison (She states in an intro dialogue that Kytinn are immune to poison)

    All previous abilities greatly enhanced, Intangibility (Can turn into an insect swarm and can use it to teleport), Thread Manipulation (Can make organic webbing), Immortality (Types 3, 4 and 6. When she is killed, she can reincarnate in a new body from her brood), Life Manipulation (Can cause her wasps to steal health), Disease Manipulation (Able to spit out maggots. Can do this), Resistance to Hellfire Manipulation (Took a point blank explosion of hellfire from Hanzo. Said flames are capable of vaporizing metal)

    • Mother Bug: Resurrect in final round as the Mother Bug.
      • Buzz:
      • Bug Butt:
      • Buzz Buzz Buzz:
      • Blah:

    Raiden (with new powers)[]

    But I learned quickly that the logical choice is often not the just choice. Unless tempered by compassion and heart, logic leads to decisions no better than those based on anger or fear.
    ~ Raiden's epiphany on balancing logic and emotion in making decisions

    Name: Lord Raiden, has several titles including Haokah (as Nightwolf sometimes calls him), Raijin, Deceiver of Mortals, Earthrealm's Protector, Emissary of the Elder Gods, Master of the Sky Temple, White Lotus Founder, Netherrealm's Nemesis, Kronika's Enemy, Outworld's Foe, Shepherd of Mortals, Patron of the Shaolin, Cloud Warden, Electric Seraph, Paladin of Light, Shinnok's Vanquisher, The Big Cheese, Raidude

    Origin: Mortal Kombat

    Gender: Male

    Age: Millions of years old (Witnessed Shinnok's invasion of Earthrealm while he was a young god)

    Classification: God of Thunder, Protector of Earthrealm, Mortal (as of MK11) | Non-corporeal being, Elder God (former)

    Powers and Abilities:

    Superhuman Physical Characteristics (Has immense superhuman strength allowing him to throw others over far distances, break stone, send people flying, etc), Martial Arts (Jujutsu, Nan Chuan & Bōjutsu), Weapon Mastery (Wields staves, spears, blades & hammers), Stealth Mastery (Infiltrated the Kove holding the abducted Shaolin masters), Acrobatics (Exercises enhanced condition and surface running. Can jump very high and far and perform front flips), Self-Sustenance (Types 1 and 2), Immortality (Types 1, 2, and 4. His MK9 bio states that he's ageless. WoG states that he can survive headshots, as shown here Can resurrect by "reforming his energies"), Regeneration (Low), Flight (True flight), Teleportation (Can teleport himself and others. Able to create interrealm portals for transportation), Electricity Manipulation (As the true god of thunder, he is able to manipulate and generate lightning for various kombat purposes, like paralyzing others, covering himself with it, healing wounds, nullifying powers & projectiles, reducing incoming damage, making force shields, controlling e body movements and technology, turn into lightning and moving objects), Weather Manipulation (Able to make thunder storms), Air Manipulation (Able to harness the invisible powers of wind), Weapon Creation (Can use his powers to summon his staff and create electric blades), Enhanced Senses (Can sense presences over an entire realm), Extrasensory Perception (Can sense souls and energies), Cosmic Awareness (Can observe the entirety of the realms, which is larger than a solar system), Light Manipulation (Can emit blinding light out of his eyes), Absorption (Can absorb energies), Precognition (Can see visions of the future, isn't combat applicable) Clairvoyance (Unlocked memories of fights between him and Liu Kang in many different timelines Intro dialogues suggests that he dreamt about his unexplored visit to the Injustice universe), Power Bestowal (Can fuse with others, sacrificing his powers to them), Self-Destruction (Can release his godly essence as an explosion, killing himself and others. His essence is stated to be ethereal), Spatial Manipulation (Destroyed a dimensional gate connecting Earthrealm to Outworld), Creation (Created the Temple of Elements), Telepathy, (Here), Purification (Type 2. Purged corrupted magics from his blood), Resistance to Fire Manipulation (Can survive Liu Kang's fires), Electricity Manipulation (Can touch water without him being electrocuted by it), Death Manipulation (Safely consumed the corrupted Jinsei which is supposed to induce death instead of heal), Corruption (Broke free from the influence of Shinnok's Amulet which made him evil), Soul Manipulation (Able to resist Shao Kahn's soul steal and gave this protections to his champions), Time Manipulation (Can resist the Hourglass' power and gave this protection to Liu Kang), Laws of time (As an immortal, he "exists outside" the normal laws of time. What this means in the practice is unexplored), As a spirit, he can fight on in this state & can also interact with other spirits

    All previous abilities, Now has the Amulet of Shinnok which can give: Deconstruction (Can shoot disintegrating beams and imbue his blades with the same effects), Sealing (Can capture opponents inside the amulet), Magic (Said beams are magical in nature), Energy Projection (The amulet fires orange, pinkish beams of energy resembling his electricity), Necromancy (Revived and controlled the corpse of Liu Kang with a bolt of lightning), likely many other abilities

    All previous abilities greatly enhanced, Non-Corporeal (Raiden exists as a being of pure energy in his true form) Transformation (Can turn into a human being), Self-Sustenance (Types 1, 2 and 3)

    Intelligence: Gifted (His MK9 biography states that he is wise beyond measure and he has the feats to prove it. Mastered 750 documented varieties of Jujutsu. He is also multi-lingual as he is able to speak English, Tarkatan, Japanese, Chinese and many more tongues. Raiden acts as the mentor of Earthrealm's champions, constantly assessing their skills, training them in kombat and giving counsel to their life issues when he's outside of fights. In each timeline that Kronika has reset, Raiden has realized that she has been manipulating him and the events of the timeline and saw through her hidden pattern and finally broke her cycle of fate)

  • Sparkport: Gain the ability to teleport.
  • Lightning Bolt: Fire a bolt of lightning.
  • Electric Fly: Fly towards the opponent to push them.
    • Air Electric Fly: While in the air, fly towards the opponent.
      • Can be amplified, causing Raiden to do an airborne flip that smashes them down OR He tosses them backwards and teleports to them with a punch.
  • Electrocute: Grab the opponent and electrocute them.
  • Vicinity Blast: Release electricity, hitting airborne opponents.
  • Electric Slide: Slide towards the opponent, electrocuting them.
  • Rising Thunder: Knock the opponent upwards with a shocking uppercut.
  • Static Trap: Gain the ability to place Static Traps to create electrocuting fields.
  • Lightning Strike: Call down lightning bolts from above.
  • Summon Lightning: Summon a blast that shoots opponents towards you.
    • If the opponent lands towards Raiden, he will grab them by the face before electrocuting them.
  • Jo Push: Push staff towards opponent.
    • Can be amplified, causing Raiden to teleport towards the staff and use it to do a rising strike.
  • Storm Cell: Summon an electric current damaging the opponent if they are close.
    • Can be amplified to stun the opponent.
  • Electric Burst: Create an outward electric blast.
  • Quick Charge: Reduce damage taken while blocking. Can Discharge to deal damage.
    • Discharge: Release a burst of power after taking enough damage.
      • Can be amplified, causing Raiden to summon multiple lightning bolts around him.
  • Rolling Thunder: Create a storm cloud that travels across the fightline.
  • Super Bolt: Leap towards the opponent with a lightning charged attack.
  • Lightning Storm: Hover above fightline and gains access to 4 additional attacks.
    • Raiden fires lightning down to the ground.
    • Raiden fires a straight bolt of lightning.
    • Raiden crashes down with a flip kick.
    • Can be amplified, causing Raiden to emit lightning bolts.
  • Electric Current: Strike the ground with staff causing an electrical current to travel down the fightline.
  • Lightning Rod: Teleport staff to the fightline. Allows conducting Lightning Strike towards the opponent.
  • Throw: Raiden grabs the opponent and shocks them with both hands on their front side and back side before delivering a roundhouse kick that launches them away OR Raiden spins the opponent to his opposite direction and shocks them from behind, forcing their body to walk away from him before getting struck by another bolt.

  • Super Shocker: Raiden grabs the opponent and lifts them up to the air. He electrocutes them until their head explodes and blasts their headless corpse away with a burst of electricity.
  • Dark Force: Raiden chops the opponent's neck, elbows their face and grabs their neck to slam them down. He fires a surge of electricity that slides them across the floor, separating their limbs and torso in the process.
  • Overload: Raiden chops the opponent's neck, elbows their face and fires a blast of electricity that sends them flying to the other side. He teleports and electrocutes them again, twisting them in half.
  • Inside You: Raiden flies towards the opponent and throws them to the opposite direction. They stop in place as Raiden disappears, covering them in electricity before he teleports in their place, destroying them into bits of gore.
  • Power Outage: Raiden places two electric orbs in front and behind the opponent. The orbs electrocute them, separating their limbs as they remain suspended for a while before falling down.
  • The Klassic: Raiden delivers a rising palm strike, but it decapitates them with their spine intact.
  • Zap Zap: Raiden grabs the opponent and shocks them with both hands on their front side and back side. He continues to do this until they explode into pieces, save for the head.
  • Elder Storm Strike: Raiden places the opponent to his opposite direction and shocks them from behind, forcing their body to walk away from him before he zaps their shins off with a bolt.
  • Brutal Bolt: Raiden fires a bolt of lightning at the opponent's head, causing the upper skull to explode by overloading it with electricity.
  • Karma: Raiden summons a lightning bolt on the opponent. The lightning bolt continues to electrocute the opponent, blowing up their midsection vertically and charring their bones.
  • Planted: Raiden flies towards his opponent and grabs them. He flips them upwards and brutally slams them down, crushing their upper torso in the process.
  • Pushing Through: Raiden summons his staff and uses electricity to push it towards the opponent. The staff vertically slices the opponent in half as their corpse falls to the floor.
  • God's Wrath: Raiden leaps upward and lunges at his opponent with a lightning punch. He grabs the airborne opponent by the neck and electrocutes their head, reducing it to a skull and blowing it up.

  • Kung Lao (with new powers)[]

    Tier: High 8-C | At least 7-B

    Key: First Tournament | Second Tournament | Revenant | White Revenant

    Name: Kung Lao, has several titles including Liu Kang's Shadow, Liu Kang's Faithful Servant, Fallen Warrior, The Lesser Shaolin Monk, Number Two Shaolin, Shaolin Funk, The Shaolin Spin Doctor, Kung Pao, Dung Lao

    Origin: Mortal Kombat 2

    Gender: Male

    Age: 24 (starting from MK2), likely in his 50s in MKX

    Classification: Human, Member of the White Lotus Society, Shaolin Monk, Reincarnation of the Great Kung Lao | Undead, Servant of Kronika

    Powers and Abilities:

    Superhuman Physical Characteristics (Possesses superhuman strength allowing him to knock heads out, lift and throw others, break bones, etc), Superhuman Speed (Can spin so fast he can make afterimages and high speed cyclones. Can throw multiple punches in a second), Martial Arts (Mantis, Shaolin Fist, Wing Chun Weapon Mastery (Wields razor hats and swords), Flight (Restricted flight), Stealth Mastery (Disguised as one of Shang Tsung's masked guards. Sneaked into the Tarkatan War Kamp while wearing an Osh-Tekk costume), Acrobatics (Exercises enhanced condition, all-terrain mobility, self-momentum & surface running. Can do a front flip, jump between thin beams, control his movements while airborne, etc), Limited Telekinesis (Can move his hat while it's airborne Can guide his razor hat to an enemy) Teleportation (Using his portals. Able to teleport his hat back to himself), Summoning (Able to summon the spirit of his ancestor, the Great Kung Lao), Chi Manipulation (Can execute a Neijin, a chi control method, to increase his damage), Limited Resistance to Poison Manipulation (Can survive a dosage of poison gas without receiving treatment afterwards, but can be killed if he's exposed to it for too long), Can interact with his past self but will share with it irreparable death and damage (As shown throughout MK11)

    All previous abilities, Self-Sustenance (Type 2), Immortality (Types 1 and 7), Resistance to Fire Manipulation (Took a hit from God Liu's flames, which is capable of burning metal), Immunity to Soul Manipulation (Lacks a soul)

    Attack Potency: Large Building level (Defeated Goro, Kintaro and both Quan Chi and Shang Tsung in a 2 on 1 fight. Slightly weaker as a revenant) | At least City level (Can fight with and defeat Fire God Liu Kang)

    Speed: Superhuman with Supersonic+ reactions and combat speed | Massively Hypersonic+

    Lifting Strength: At least Class K | At least Class K

    Striking Strength: Large Building level | At least City level

    Durability: Large Building level | At least City level

    Stamina: High, higher as a Revenant.

    Range: Standard melee range. Tens of meters with projectiles.

    Standard Equipment: His razor rimmed hat

    • Optional Equipment: Broadsword
    • Can Create/Summon: Portals, flower petals, whirlwinds, duplicates of his hat, spirit of the Great Kung Lao

    Intelligence: Gifted; has high regards in combat by Raiden and Bo' Rai Cho. He was trained by the same teacher of the Mortal Kombat champion and should be comparable to him.

    Weaknesses: Arrogant and overconfident, especially when he thinks that he has already won.

    Notable Attacks/Techniques

    • Teleport: Dive into the ground and teleport.
      • Can be followed up with several attacks.
        • Hat Swipe: Kung Lao slits the opponent's throat with his razor hat.
        • Heel Flip: Kung Lao does a front flip, slamming the opponent down with his heel.
        • Shaolin Slam: Kung Lao grabs the opponent by the neck and spins with them in the air before throwing them down.
        • Wutang: Kung Lao flies towards the opponent with both fists extended.
    • (Air) Teleport: Gain the ability to teleport in mid-air.
    • Spin: Spin in place, sucking in nearby opponents.
    • Hat Toss: Throw hat at the opponent.
    • Low Grinder: Throw and roll hat across the ground.
    • Whirlwind Kick: Perform multiple rotating kicks.
    • (Air) Shaolin Drop:  While in the air, perform a fast divekick.
      • Can be amplified, causing Kung Lao to tackle the opponent. He then throws eight fast punches and finishes them off with a crushing elbow.
    • Guided Hat: Gain the ability to guide hat in flight.
    • Possessed Hat: Hat weaves up and down in flight.
    • Z Hat: Hat darts back and forth through the opponent.
    • Buzz Saw: Throw hat and cause it to zip in one of four directions.
    • Vortex: Spin rapidly, damaging the opponent.
    • Spiritual Guidance: Summon the Great Kung Lao to release a burst of power.
      • The Great Kung Lao unleashes three invisible strikes that launch the opponent upwards.
      • The Great Kung Lao invisibly strikes the opponent three times away from him.
      • The Great Kung Lao does three quick low attacks that knocks the opponent off their feet.
      • The Great Kung Lao fires a blast that attacks airborne opponents.
    • Orbiting Hat: Cause hat to orbit around you.
    • Hat Possession: Hat orbits around the opponent.
    • Throw: Kung Lao grabs the opponent and places his spinning hat behind them. He shoves them towards it and delivers a flurry of punches to the face and chest as the hat slices their back before he kicks them away OR Kung Lao throws the opponent to the opposite side and places the sitting opponent's head on his lap. He rapidly punches their face then proceeds to launch them with a back breaking knee strike.

  • Open Wide: Kung Lao places the opponent on his lap and rapidly punches their face. He delivers three last punches with the third one decapitating them in a way that the head still hangs from the neck.
  • Klassic Toss: Kung Lao throws his hat which cuts his opponent's head off. If aimed lower, the hat will either bifurcate the opponent or slice off their shins.
  • Spin Cycle: Kung Lao rapidly spins himself around with his wind powers while close to the opponent. The opponent gets caught in the winds and gets their limbs twisted off.
  • Grind Away: Kung Lao throws his hat upwards, which stays in place for a while. The hat will then charge into the opponent, slowly cutting them in half until the waist.
  • Z Hat: Kung Lao sets his hat behind the opponent and recalls it back to him, which then slices his opponent in a Z fashion, cutting the shins and head off.
  • The Klassic: Kung Lao does a rising slash with his razor hat, but it decapitates the opponent with their spine intact.
  • Bad Buzz: Kung Lao places his spinning hat behind the opponent. He pushes their back to it and rapidly punches their face as the hat slices their back. Lastly, he flips over them and pulls them down, vertically bisecting them.
  • Not Holding Back: Kung Lao throws the opponent over his head and places the sitting opponent on his knee to punch them. He kills the opponent by punching them four times, reducing their face to a skull.
  • Vengeful Spirit: Kung Lao summons the spirit of his great ancestor and releases energy blasts at the opponent. The opponent is dazed as they glow blue before their torso explodes, revealing the spirit of the Great Kung Lao.
  • Klassic Kut: Kung Lao tosses his hat at the opponent's neck, decapitating them.
  • Stuck: Kung Lao throws his hat behind the opponent and teleports towards it. He reappears to grab the opponent and slams them down, crushing their upper torso.
  • brutality: Kung Lao shoves the opponent with a knife hand strike before throwing his hat to the distance. He punches them in the gut and face before lifting them by the waist, with the hat coming back to chop their head off.

  • Fist of Shaolin: Kung Lao performs a massive Spin. Upon connecting, he will grab his foe & deliver a hard chop to the neck, near the windpipe. As they are stunned, trying to recover, he then hits the back of their neck with a second chop, shattering their vertebrae.
  • Head Trauma: Kung Lao performs a triple Whirlwind Kick to his opponent to stun them and then throws his hat vertically at their forehead, slicing it and the top of their skull. He then grabs his hat from his opponent's head, jumps over them, throws them over his shoulders and slams them against the ground, breaking their spine, and finally performs a Wind Teleport to pop up right below the enemy and slam his knee against their rib cage, completely breaking it.
  • Fatal Blow: Kung Lao stuns the opponent with a straight flying kick. He rapidly punches them in the chest eight times before slashing their throat with his hat. Kung Lao throws the spinning hat behind them and kicks them towards it and they get sliced in the back by his hat. He retrieves the hat by grabbing it then tossing it in front of them and pushes them to it, slicing them in the face.

  • Takeda Takahashi[]

    Name: Takeda Takahashi, has several titles including Little Kenshi, 

    Origin: Mortal Kombat X

    Gender: Male

    Age: In his early 20s

    Classification: Human, Shirai Ryu chujin, Part-time Special Forces member

    Powers and Abilities:

    Superhuman Physical Characteristics (Possesses superhuman strength allowing him to crush skulls, tear out limbs, carry and throw people, etc), Martial Arts (Ninjutsu, Kenjutsu), Stealth Mastery (Stole Hanzo's sword without him being aware of it), Weapon Mastery (Wields whips, daggers, spears and his katanas), Acrobatics (Exercises enhanced condition. Can leap then curl into a ball before crashing down, do cartwheel jumps & drop kicks, etc), Immortality (Type 4), Resurrection (Implied to be capable of reviving himself by fighting and escaping out of the Netherrealm. It is unknown if he can use it during battle), Telekinesis (Can use telekinesis to recall his weapon. Should have this power on par with his father Kenshi), Teleportation (As shown here), Telepathy (Can read minds & communicate with them), Extrasensory Perception (Sensed Reptile while he's invisible), Limited Explosion Manipulation (Via explosive kunai), Plasma Manipulation (Can fire plasma from his swords. Can charge his attacks using plasma), Attack Reflection (Can redirect projectiles), Sense Manipulation (Only works in close range)

    All previous greatly enhanced, Blessed (Received enhanced power and strength from the Jinsei and wields weapons blessed by them)

    Notable Attacks/Techniques:

    • Kunai: Throw an explosive kunai.
      • Tri Kunai: Takeda throws three kunai that explode in a rising arc.
    • Tornado Strike: Leap above the opponent and stomp them.
    • Fist Flurry: Throw a flurry of punches.
    • Quick Phase: Gain the ability to do a teleport punch.
      • Shirai Ryu Phase: Adds a second teleport with Takeda trip kicking his opponent into the air.
    • Air Teleport: While in the air, do a teleport punch.
      • Air Shirai Ryu Port: Takeda follows up with a downward kick after knocking his opponent out of the air.
    • Spear Ryu: Reel in the opponent via spear and punch them.
      • Double Spear Ryu: Takeda impales his opponent with both spears before whipping them over his head and across the arena.
    • Air Spear: While in the air, reel in the opponent and do a divekick.
      • Air Spike: Takeda drops down with a reversed flip kick, knocking his opponent into the air.
    • Whip Strike: Swing down your blade whips.
    • Whip Assault: Throw a flurry of blade whip attacks.
    • Whip Trip: Knock the opponent to the ground.
    • Blade Drop: Throw a blade trap and follow up with several attacks.
      • Blade Kall: Takeda calls the spinning plasma blade back to him while knocking his enemy into the air.
      • Quick Kall: Where Takeda calls the hilt back without activating the sword.
    • Piercing Spark: Launch a bolt of plasma.
      • Piercing Beam: Turns the projectile into a long beam.
    • Shirai Ryu Reflect: Reflect projectiles.
    • Shirai Ryu Kan: Knock the opponent into the air with your plasma blades.
    • Throw: Takeda clinches the opponent and kicks them in the gut with his knee. He holds on to their arm as he flips over them, causing them to crouch. He then breaks their arm and kicks them away.

  • Force Slice: Takeda calls his boobytrapped plasma blade, which slices the opponent in half.
  • Whip it Out: Takeda punches a hole in the opponent's abdomen, then quickly phases behind them and destroys their shins.

  • Air Whiplash: Descending down from the air and stunning his enemy with a whip strike, Takeda launches one of his whips through his opponent's mouth, the tip breaking through the back of their skull, then reels himself over by retracting his whip, dashes behind them while wrapping his whip around their neck before kneeing their spine, shattering it and their rib cage, dropping them onto their back. He then delivers an axe kick to their face, caving in the majority of their skull.

  • Kotal Kahn (with new powers)[]

    Name: Kotal Kahn, Ko'atal, has several titles including Buluc Chabtan, The God of Serpents, Montezuma, Nostradamus, The Face of Outworld, Huitzilopochtli, Cutter of Men, Kotalicious, Kotal the Barbarian

    Origin: Mortal Kombat X

    Gender: Male

    Age: Thousands of years old (Has existed since the era of the Maya civilization)

    Classification: Osh-Tekk, General of Shao Kahn's army (former), Kahn of Outworld (former), War God (Referred to as one by Mayans)

    Powers and Abilities:

    Superhuman Physical Characteristics (Has immense physical strength allowing him to crush skulls, tear off arms, and blow people up, etc), Martial Arts (Skilled hand-to-hand combatant), Weapon Mastery (Wields a Macuahuitl, Tecpatl and dual sickles), Longevity (Lived for over 4,000 years), Regeneration (Mid-Low via Blood, Magik), Magic (Osh-Tekk use blood magicks), Light Manipulation (Can wield the sun's power, which allows him to gain strength in daytime, heal himself under sunbeams, make shields and charge his strikes with energy Fire Manipulation (Can infuse weapons with fire, coat himself with it and teleport in a burst of fire and smoke) Weapon Creation (Can summon a weapon and three totems that boost damage, reduce incoming damage & absorb spilt blood for later use), Telekinesis (Here), Attack Reflection (Can send projectiles back to its source), Portal Creation (Can make portals with the Portal Stone), Blood Manipulation (Can practice Blood Magik, allowing him to gain strength and health by consuming blood. Grows stronger from every injury that he gains Limited Extrasensory Perception (Can sense the proximity of Outworld's Kamidogu), Resistance to Disease, (Safely drinks contaminated blood) and Deconstruction (Took hits from the Amulet of Shinnok)

    • Blood Offering: Cut yourself, gaining bonus damage.
    • Coatl Parry: Parry attacks, gaining bonus damage.
      • Unlike most parries, Kotal does not retaliate with an attack of his own. The opponent will not be affected in any way.
    • Yeyecame Disk: Throw a burning discus at the opponent.
      • Grand Discus: Gains Amplify that delays the toss.
      • Directed Rays: Gains Amplify that launches a beam of light.
    • Tonatiuh Beam: Summon a beam of light at your location.
      • Kotal can cause the sunlight to track the opponent's location and constantly seek them out.
    • Air Takedown: Grab airborne opponents, slamming them down.
      • Anti-Air Throw: It has the opponent bounce after Kotal throws them.
    • Sun God Choke: Grab the opponent and slam them.
      • Each use of the attack extends the ability up to two additional attacks.
        • Kotal grabs the opponent's face and pumps them with yellow energy, causing them to kneel in pain. He throws them to the opposite direction and does a double fist slam.
        • Kotal grabs the opponent's face and pumps them with yellow energy, causing them to kneel in pain. He throws them to the opposite direction and does a double fist slam. Finally, he will pick them up over his head and scorch them with a powerful beam of sunlight and toss them to the opposite direction.
    • Saw Blade: Hook in the opponent with your sword.
    • Overhead Sword Strike: Slam down sword, creating a shockwave.
    • Sword Shake: Spin and slam down sword, creating a shockwave.
    • Sword Sweep: Knock the opponent to the ground.
    • Sword Toss: Throw your sword at the opponent.
    • Mehtizquia Cut: Slice the opponent viciously.
      • Kotal violently swings his sword to the opponent's waist, lifting them up. He puts them down and saws their waist twice.
    • Xolal Quake: Create unblockable fissure attack.
    • Tonatiu Burst: Attacks with a burst of light.
    • Amocualli Totem: Summon a totem that increases the damage he deals.
    • Teoyohtica Totem: Summon a totem that reduces the damage he takes.
    • Chicahtoc Totem: Summon a totem that increases strength and gauge regeneration.
    • Eztli Totem: Summon a totem that absorbs the opponent's blood and heals him.
    • Huehhueyi: Grabs and slices the opponent.
      • Kotal will grab the opponent and eviscerate them with a sickle. He proceeds to lift them over his head, drinking up the pouring blood from their wound. After drinking the blood, he throws them away. This move increases his damage.
        • Can be amplifed, causing him to slam them down headfirst twice before throwing them.
    • God Ray: Summon a damaging and healing beam of sunlight at a distance.
    • Tecuani Maul: Become a jaguar and leap at the opponent.
    • (Air) Tecuani Pounce: Dive while morphing into a jaguar.
    • Kahn-Cut: Rush forward and knock the opponent into the air.
    • Throw: Kotal grabs the opponent and lifts by the neck. He raises his arm, summoning a beam of sunlight that scorches them before knocking them away with a headbutt OR Kotal grabs the opponent and slams them on the floor behind him. He plunges his sword into their chest and rips it away, sending them flying in the process.

  • Kotally Awesome: Kotal summons a beam of scorching sunlight that chars the opponent and causes their head to fall off their shoulders.
  • Stick Around: Kotal throws his burning discus or Macana sword at the opponent, lodging it into their chest.
  • Totem This: Kotal summons a crystal totem and delivers a double fist uppercut that utterly destroys their upper torso and launches their head up.
  • Sawed Off: Kotal slams his Macana sword into the opponent's shoulder and brutally saws their upper torso in a diagonal manner.
  • Dry Rub: Kotal grabs the opponent's face and pumps them full of yellow energy, forcing them to their knees. He throws them over his head and slams their chest before lifting them up to strike them with beam of sunlight that scorches and tears them in half.
  • The Klassic: Kotal does an uppercut, but it decapitates them with their spine intact.
  • Burnt: Kotal grabs the opponent by the neck and lifts them up. He raises his arm to summon a beam of sunlight behind them and burns them under it, charring their skinless corpse.
  • Back Stabber: Kotal throws the opponent to the ground behind him and stabs them in the chest with his sword. He cuts off their limbs and beheads them, planting his sword where their head used to be.
  • Bad Kitty: Kotal transforms into jaguar and runs towards the opponent to tackle them down. He bites off their throat and feasts on their face before swiping it with his claw.
  • Down The Middle: Kotal stabs his sword on the ground to stagger the opponent and slices them in half with one fell swoop of his sword.
  • Not A Violent Kahn: Kotal slashes the opponent's abdomen with his sickle, causing them to bleed profusely. He carries them over his head to drink their blood and slams them down headfirst, crushing their head and upper torso.
  • Taste Of Blood: Kotal slashes the opponent's abdomen with his sickle, causing them to bleed profusely. He carries them over his head to drink their blood until they die of exsanguination.
  • Sawed: Kotal swings his sword towards the opponent, lifting them up. He puts them down to saw their waist and cuts them in half before lifting their upper torso on his sword then drops it.

  • Sunburn: Kotal calls down a beam of sunlight to strike his opponent and leave them stunned before charging them with his burning knife, stabbing them through the throat and bringing them to their knees. He then twists the knife by both ends to snap their neck, and delivers the coup de grace with a knee to their nose, breaking it.
  • Fatal Blow (PINNED DOWN): Kotal slams his sickles on his opponent's shoulders to start the move. He slashes them two times before slamming a sickle blade into their head. He leaves it there and impales them with his sword and uses it to lift the impaled opponent up in the air before slamming them down. Kotal finishes the move by creating a massive totem that hammers the sword deeper into their chest.

  • Jade (with new powers)[]

    Tier: High 8-C | At least 7-B

    Name: Jade, has several titles including Emerald Assassin, Emerald Defender,

    Origin: Mortal Kombat 2

    Gender: Female

    Age: Roughly around 10,000 years old

    Classification: Edenian, Wife of Kotal, General of the Edenian Army (former) | Revenant, Servant of Kronika

    Powers and Abilities:

    Superhuman Physical Characteristics (Edenians have superhuman strength descended from the gods which is what allows her to knock heads off, break necks and send people flying), Martial Arts (Fan Zi, Kuo Shou, Tessenjutsu, Bōjutsu), Weapon Mastery (Wields a staff as well as fans and daggers), Acrobatics (Has enhanced condition and mid-air jumps. Can climb thin beams and do pole vaults), Longevity (Edenians have a very long lifespans), Stealth Mastery (She's a trained spy and assassin), Magic (Can use Edenian magics for various purposes, like making magic bursts, reflecting projectiles and becoming phased), Energy Manipulation (Able to create green energy for different combat purposes, like boosting speed & damage, making energy afterimages, and teleportation), Homing Attack (Has homing Razor-Rangs)

    All previous abilities, Self-Sustenance (Type 2), Immortality (Types 1 and 7), Necromancy (Controlled the dead bodies of Shaolin monks), Immunity to Soul Manipulation (Lacks a soul)

    Attack Potency: Large Building level (Fought Smoke and helped Sindel into freeing Kitana. Comparable to Kitana) | At least City level (Fought and defeated Fire God Liu Kang)

    Speed: Superhuman with Supersonic+ reactions and combat speed | Hypersonic+ with Massively Hypersonic+ reactions and combat speed

    Lifting Strength: Class 5 | At least Class K (Restrained Fire God Liu alongside Kitana)

    Striking Strength: Large Building level | At least City level

    Durability: Large Building level | At least City level

    Stamina: High, higher as a Revenant.

    Range: Standard melee range. Extended melee range with a bo staff. Tens of meters with projectiles.

    Standard Equipment: Telescopic bo staff, razor-rang and steel fans

    Intelligence: Above Average (Competent tactician considering she's the general of the Edenian army)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Razor-Rang: Throw a glaive straight at the opponent.
    • Blazing Nitro Kick: Dash forward with an energized kick.
      • Amplify Blazing Nitro Kick: Change the direction Blazing Nitro Kick strikes from.
    • Dodging Shadows: Phase through projectiles.
    • Staff Overhead: Leap up and smash the opponent with the Bo Staff.
    • Staff Grab: Stab the opponent with the Bo Staff and throw them.
    • Temptation: Parry incoming attacks.
      • When activated, Jade will taunt the opponent with a come hither motion. If she is hit while doing this, she will retaliate by striking them with her staff. Can be amplified, adding an additional attack with a teleport kick that forces them to their knees before she twists their neck.
    • Deadly Butterfly: Perform a flurry of staff spins.
    • (Air) Razor-Rang: Throw a glaive downward while in the air.
    • Upward Razor-Rang: Throw glaive upward in an arc.
    • Delia's Dance: Strike multiple times with the Bo Staff.
    • Divine Forces: Reflect projectiles.
    • Pole Vault: Run forward and perform a flip kick.
      • Can be amplified, causing Jade to pole vault over the opponent to land on their shoulder. She proceeds to stab their scalp thrice.
      • Pole Vault Cancel: Gain the ability to cancel Pole Vault run.
    • Edenian Spark: Send a spark across the ground.
    • Vanishing Winds: Slam staff into the ground.
    • Deadly Assassin: Gain the ability to extend 3 of her Kombo Attacks and gain a new sweep attack.

  • Staff Infection: Coming soon...

  • Staff Buster: Jade rushes behind her opponent, grabs her staff and slams it in the groin. She then pulls it out and smashes them in the back with it, damaging their spine and nearby bones.
  • Fatal Blow: Jade does a Staff Overhead to stun the opponent. She teleports behind the opponent and stabs them in the back before slicing their back downwards before teleporting in front of them to slash their throat. She tosses her razor-rang up and catches it in mid-air before slamming it down to the side of their skull before kicking them away.

  • Liu Kang (with new powers)[]

    Name: Liu Kang, Lord Liu Kang (after becoming a god), has several titles including Chosen One, Champion of Earthrealm, Outworld's Bane, Little Dragon, Lord of Death, Reigning Champion, Fallen Hero, Dragon Lord, Wu Shi Legend, Shaolin's Finest, King of Fighters, Best of the Best, Blessed of the White Lotus, Hero of the East, Kung Lao's Mentor, Invincible Shaolin, Lord Raiden's Disciple, Kitana's Intended, Professor Eyesight, Mister LiuLiu, Chosen Dude, Mild Mannered Monk, Kicky Longstockings,

    Origin: Mortal Kombat

    Gender: Male

    Age: Apparently in his 20s (at the time of his death in MK9), though possibly 30s by Deadly Alliance (in which he died), likely in his 50s in MKX

    Classification: Human, Shaolin Monk, Champion of the Mortal Kombat tournament | Zombie, Raiden's Enforcer | Revenant, Emperor of the Netherrealm | God of Thunder and Fire, Keeper of Time

    Powers and Abilities:

    Superhuman Physical Characteristics (Possesses superhuman strength allowing him to break walls of stone, send people flying, throw people over far distances and knock heads off), Martial Arts (Karate, Jeet Kune Do, Pao Chui, Dragon Kung Fu, Shaolin Kung Fu. Gains Raiden's fighting styles as the God of Flame), Weapon Mastery (Uses nunchakus, whips and swords), Acrobatics (Exercises enhanced condition, self-momentum and mid-air jumps. Casually does far distance jumps, can jump twice while airborne, halt his descent by rolling, decelerate after moving quick and easily do back flips), Immortality (Types 1. Liu Kang, as the winner of the Mortal Kombat tournament, is granted stunted aging until the next one), Pressure Points (Able to perform a One Inch Death Strike), Fire Manipulation (Can generate dragon fire for various kombat purpose, like infusing fires to his attacks, turning to living fire, teleportation and surrounding himself in it), Stealth Mastery ( Infiltrated the Kove alongside Raiden and Kung Lao. While disguised, infiltrated a Tarkatan reservation), Flight (Restricted flight), Transformation & Summoning (Can become a dragon that spits fire or summon a flaming dragon), Likely Chi Manipulation (Appears to be stealing chi here), Attack Reflection (Can reflect projectiles as a fire ball), Light Manipulation (Can fire light bursts), Healing (Can heal injuries by focusing light energy to himself), Darkness Manipulation (Can fire bursts of darkness based on the element of Yin), Explosion Manipulation (Can make explosive orbs of darkness), Limited Resistance to Poison Manipulation (Can survive a dosage of poison gas even without receiving treatment afterwards, but can be killed if he is exposed to gas long enough), Can interact with his past self, but will share with it irreparable damage and death (As shown throughout MK11). As a spirit, he can possess others allowing him to control their body movements

    All previous abilities, Immortality (Types 1, 2, 3 and 7. Liu Kang is a reanimated corpse capable of regeneration and insane resilience to lethal injuries), Regeneration (Low-Mid, healed his snapped neck), Age Manipulation (His Houan chains can age others to death), Self-Sustenance (Type 2), Immunity to Soul Manipulation (Lacks his own soul)

    All previous abilities from the Human key, Magic (Has mastered Shinnok's dark sorcery), Immortality (Types 1 and 7), Soul Manipulation (Able to consume souls, which amplifies his powers and allows him to convert soul's life force into tangible, flaming skulls), Self-Sustenance (Type 2), Immunity to Soul Manipulation (Lacks his own soul)

    All previous abilities enhanced, possesses Raiden's powers such as Electricity Manipulation (Can manipulate a true lightning, such as arc lightning, lightning bolts, infuse attacks with lightning), Weather Manipulation ( Created a fiery thunderstorm), Flight (True flight), Transmutation (Turned Kronika into glass with his flames), Spaceflight (Can fly even in outer space), When using the Hourglass he uses: Limited Sand Manipulation and Energy Manipulation (Can create the Sands of Time which uses raw temporal energy), Likely Regeneration with the Jinsei (Low-Mid. Earthrealm's Jinsei flows inside of him and it was able to recover Fujin from a lethal wound), Self-Sustenance (Type 1 and 2), Resistance to Ice Manipulation (Can endure the frigid temperatures of outer space, which is -454.81°F) Time Manipulation ("Raiden's Gift" protects him from the Hourglass' temporal powers)

    Intelligence: Gifted (One of Earthrealm's greatest warriors and was able to beat many powerful and skilled foes in combat. Orphaned as a child, and was raised to learn martial arts by the White Lotus Society. His aptitude for martial arts gained the attention of the thunder god Raiden and the god took him to Bo' Rai Cho to further boost his skill, becoming his greatest pupil)

    Weaknesses: to be added

    Noob Saibot (with new powers)[]

    Name: Bi-Han (real name), Sub-Zero (former title), Noob Saibot, has several titles including Death, Shinnok's Wrath, He Who Shall Not Be Named, Prince of Darkness, Death's Hand, Death's Shadow, Angel of Death, Dead One, Shadow of the Netherrealm, Shadow of Arctika, Stygian Kombatant, Thing of Nightmares, Harbinger of Doom, Master of Fright, Ebony Assassin, Quan Chi's Masterpiece, Ghost from Mortal Kombat Past, Mister Emo, Moby Ghost, Grim Shady

    Origin: Mortal Kombat

    Gender: Male

    Age: 32 at his death

    Classification: Human-Cryomancer hybrid, Lin Kuei assassin | Wraith, Legion, Acolyte of the Brotherhood of Shadow

    Powers and Abilities:

    Superhuman Physical Characteristics (Has immense superhuman strength allowing him to throw others over his head, tear others in half, knock heads off, etc), Martial Arts (Ninjutsu, Hapkido, Pi Gua, and Monkey), Weapon Mastery (Wields sickles, scythes, hammers, shurikens, swords), Stealth Mastery (As a former Lin Kuei assassin, he possesses experience in Ninjutsu techniques. Successfully ambushed Goro, Jacqui, Jax & Hanzo using stealth), Acrobatics (Still retains his agility, but can now do mid-air jumps), Immortality (Types 1, 2, 3, & 7; Pierces his sickle through his own chest without any harm. Noob states in an intro dialogue that "the dead cannot die". He even says that Quan Chi's creations do not die easily, which should include Noob himself) Magic (Created a magical field), Regeneration (Low-Mid. Quickly regenerates from tearing out a sickle out of his chest), Darkness Manipulation (Can manipulate and create darkness for various purpose, such as raising the dead and turning others into demons using his "shadows", making shadow weapons, vanishing from sight summoning shadows and even turn into a dark substance and phase through objects), Duplication (Can clone his shadows and weapons), Teleportation (Can teleport by himself, to his shadows and to his sickle) Portal Creation (Can summon dark portals that can break down and erases victims who pass through them), Flight (True flight), Soul Manipulation (His Netherrealm power also includes the power to consume souls. Was able to consume the souls of a Soulnado which made him stronger and legion referring to how Noob holds many souls in him, those having been enslaved and consumed by him), BFR (Can banish his enemies using portals), Density Manipulation (Can make his clone intangible, liquid or solid enough to be bulletproof) Sound Manipulation (Mimicked Sektor's grunt. Can change his clone's voice), Power Nullification (Able to prevent the use of powers with Ghostball), Power Bestowal (Gave Smoke his corruptive powers), Dimensional Storage (Can store his items in portals), Status Effect Inducement (Can create tendrils that prevent movement), Size Manipulation (Can shrink opponents with Ghostball), Resistance to Soul Manipulation (Was pushed into a Soulnado that blew up & survived the encounter), Memory Manipulation (Can endure being in the Chaosrealm, whose chaos warps and confuses the mind causing memory loss)

    Intelligence: Gifted (While he was still alive and as Sub-Zero, he is a master thief and assassin. This caused him to gain some reputation which was recognized by the dark sorcerers Shang Tsung and Quan Chi, with the latter knowing that he has the skill to defeat the immortal guardians of the Temple of Elements and steal the Amulet of Shinnok. He was able to solve the cryptic puzzles of a Shaolin Temple, Temple of Elements and the Netherrealm with his good sense of direction. As Noob Saibot, he was able to quickly and casually reactivate the nanotech of Cyber Smoke, showcasing his prowess with technology)

    • Shadows & Darkness: The complete absence of light. After his death via Scorpion's fiery breath, Quan Chi resurrected and bestowed upon him a power as dark as his soul. This is his most versatile ability in his arsenal, as he can use it in a myriad of ways.
      • Invisibility: Noob can use darkness to cloak himself in it, effectively hiding him from sight. While invisible, he can freely attack his enemy without revealing himself.
      • Creation: His darkness can also be used to manifest solid and lethal weapons such as a set of shurikens and sickles. Besides weapons, he can create a solid shadow clone from darkness capable of turning into a black liquid substance.
      • Necromancy & Corruption: Noob's shadows have corruptive properties that can turn those who come into contact with it into darker versions of themselves. He can also revive the dead using the same ability.
    • Portal Creation: Noob can create dark portals that can be used in many ways thanks to his creativity. He can use portals to teleport himself & others with him, bind opponents to his portals (without them falling through it), and even use portals as weapons by slicing them when his opponents are through the portal. If necessary, he can make these portals lethal by making them flay and vanish those who pass through the portals.
    • Teleportation: While Noob can use his portals to teleport, he can teleport without using them and has other methods of teleportation. Noob can teleport to his possessions such as his weapons and shadow clones and use his intangibility to dissipate and reform somewhere else. He can recall his weapons in this manner as well.
    • Duplication: There's only one thing more dangerous than facing Noob. Facing MORE Noobs! He is also capable of duplicating his weapons, portals and clones for up to ten copies at his disposal.

  • Ghostball: Unblockable projectile that disables the use of powers.
    • Spirit Ball: A faster moving projectile.
  • Tele-Slam: Fly upwards and reappear behind opponent, slamming them down.
    • Amplifying it sends Noob and the opponent flying through a portal loop instead of slamming them.
    • Air Tele-Slam: Gain the ability to activate Tele-Slam in the air.
    • Shadow Portals: Amplified Tele-Slam sends the only the opponent through the portal.
  • Shadow Tackle: Sends clone running towards the opponent to tackle them.
    • Can be amplified, causing the clone to stab the opponent with a sickle.
  • Confusing Teleport: Teleport behind the opponent and punch them.
  • Shadow Throw: Send shadow clone that throws opponent upwards.
  • Air Fireball: Shoot a ball of fire down to the opponent.
  • We Live: Summon Smoke to charge and punch the opponent together.
  • Death From Above: Summon Smoke to kick the opponent from the air.
  • Dark Shadows: Summon Smoke to punch the opponent from behind.
  • Dark Assassin: Unleash a barrage of throwing stars.
  • Darkness: Disappear and reappear in darkness, turning invisible.
  • Black Hole: Summon a falling portal.
    • The portal can fall on the opponent as well in front or behind them.
  • Rising Shadow Kick: Summon clone to do a dive kick upwards.
  • Sickle Snag: Grab the opponent with sickle and slam them down.
  • (Air) Sickle Port: Throw sickle at a downward angle, teleporting to where it hits the ground.
    • Can be amplified, causing Noob to teleport towards the sickle and use it to do a rising strike.
  • Sickle Toss: Throw sickle into the air, where clone grabs it and slams down.
    • Can be amplified, causing the clone to follow up with a rising slash attack.
  • Shadow Slide: Send shadow clone sliding forward.
  • Shadow Strike: Clone jumps out and attacks the opponent.
    • Noob's clone will leap out and perform a low kick that trips the opponent.
  • (Air) Shadow Dive: Clone dives down towards the opponent.
  • Throw: Noob uppercuts the opponent to a portal where they reappear from a portal on the ground and repeats this twice before Noob kicks them away OR Noob grabs the opponent to throw them over his head where they fall into a portal and the opponent emerges from above as they are suspended. He punches their head twice before slamming them down head first.

  • The Klassic: Noob does a rising sickle strike, but it decapitates them with the spine intact.
  • Decapper: Noob throws the opponent to a portal behind where they emerge from another one, dangling from it. He rips out his sickle and slices their head off.
  • Skinned: Noob grabs the opponent and launches them to a portal loop. The first loop strips off their skin down to the muscle, then Noob launches them to a portal above them. The second loop reduces them to their skeleton which is kicked to a portal behind them that erases their remains.
  • Wow Out: Noob teleports behind the opponent and hooks them with his sickle. He throws them down to a portal that makes them fall between them in an infinite loop.
  • Hooked: Noob throws his sickle upward and his clone catches it mid-air. The clone crashes down with a downward slash that slices the opponent in half.
  • More Portals More Problems: Noob hooks an airborne opponent with his sickle. His clone leaps out and pulls their legs into a portal before it closes, slicing them by the torso.
  • brutality: Noob summons his clone to do a low palm strike to the groin, stunning them. The clone hooks them in and the opponent pauses for a while to hold their belly. They let go of their arm, spilling out their intestines.

  • Weaknesses: 

    Shao Kahn (with new powers)[]

    Name: Shao Kahn, has several titles including Konqueror of Worlds, Your Hideousness, Bane of Earthrealm, Commander of the Tarkatan Horde, Fist of the One Being, Realm Stealer, Shao the Merciless, Outworld's Butcher, The Elder Gods' Sworn Adversary, Scourge of Lord Raiden, Keeper of Soul Magic, Onaga's Successor, Killer of the Kytinn, Centaurian Krusher, Smiter of Saurians, Vanquisher of Vaeternus, Oppressor of the Osh-Tekk

    Origin: Mortal Kombat 2

    Gender: Male

    Age: Over tens of thousands of years old. Has a naturally long lifespan but can sustain himself with souls.

    Classification: Kahn of Outworld (former), Onaga's Adviser (former), Outworlder | Champion of Armageddon | Non-corporeal being, God

    Superhuman Physical Characteristics (Has immense physical strength allowing him to rip people in half, bury people with his strikes, break and twist necks, shatter stone, throw people over a long distance, lift his Wrath Hammer which is too heavy to be carried by two soldiers, etc), Martial Arts (Wrestling, Tai Tzu and Lui He), Weapon Mastery (Wields hammers, spears, swords and claws), Acrobatics (Via enhanced conditions. Able to execute forward rolls despite his large physique, jump far heights and distances etc), Immortality (Types 1 and 4. Has lived for thousands of years. As a being much like Raiden, he does not truly die and can resurrect from death. Recovered (over time) from a hole in his chest), Resurrection (Scaling to Raiden and various gods. Can revive others, as shown when he did this to Mileena after her death to Kitana in MK2), Magic (Can use dark sorcery), Energy Manipulation (Can generate green energy for various kombat purposes, like boosting his speeds and damage, fire energy orbs/beams, making energy afterimages, forming reflective energy barriers coating himself in it and telekinesis), Flight (Pseudo-flight), Soul Manipulation (Can consume souls, which will multiply his power, allow him to absorb their thoughts and memories, fuse souls to make lifeforms, transfer the powers of others etc), Weapon Creation (Can summon his hammer or spear), Statistics Reduction (His taunt lowers the opponent's damage), Summoning (Can summon a Dark Priest that assists him in combat or enchants his weapon for increased damage), Empowerment (Gains strength from kombat), Life Manipulation (Made Outworld into a barren land by "sapping its energies"), Likely Blood Manipulation (Intros imply that he uses Blood Magik), Homing Attack (Can cause his hammer to follow enemies), Healing (Mid-Low. Revived Goro from near death with his remaining powers), Mind Manipulation (Bent the Edenian warrior souls known as Ermac to his own will), Existence Erasure (Taking souls causes their bodies to vanish rather than making it wither. Tore Shang's older body from its very existence), Portal Creation (Able to create greenish portals. Can summon the bones of his slain enemies through them), Biological Manipulation (Created a weak and grotesque body), Preparation (Skilled tactician and schemer. Created a clone with a magical item to escape and regain strength and fool would-be assassin while he was weakened. Poisoned Onaga so that he could never be revived. Using the help of the Shadow Priests and Shang Tsung, he was able to bypass the dimensional gates between Outworld and Earthrealm by resurrecting a corrupted Sindel inside of the realm Social Influencing (Lured the Z'ankarian high council to a fake meeting for peace. Made Reptile fall to his influence),

    All previous abilities enhanced, Fire Manipulation (Covered himself in an aura of flames), Self-Sustenance (Types 2 and 3)

    All previous abilities, Regeneration (Low-Godly), Immortality (Types 1 and 3), Non-Corporeal, Non-Physical Interaction, Self-Sustenance (Types 1, 2 and 3)

    Attack Potency: City level (Fought the likes of Liu Kang, Raiden, Onaga and Kotal Kahn) | Small Country level (Multiplied his power after consuming many souls, allowing him to overpower Raiden. Fought against Raiden who was possessed by the Elder Gods, and their battle shook the Earth to the core, which requires this amount of energy) | Small Country level (Has a similar rank to the Protector of Earthrealm who is at this level of power)

    Speed: Massively Hypersonic+ (Kept up with Onaga) | Massively Hypersonic+ (Comparable to Raiden) | Massively Hypersonic+

    Lifting Strength: At least Class K (Can increase his strength by consuming souls) | At least Class K, likely higher (He absorbed 60 billion souls over 10,000 years) | At least Class K, likely higher

    Striking Strength: City level | Small Country Class Small Country level

    Durability: City level (Took hits from an enraged Liu Kang) | Small Country level (Laughed off an attack from full-powered Raiden) | Small Country level (Immortality and regeneration make him difficult to kill)

    Stamina: Very high | Limitless | Limitless

    Range: Standard melee range with hand-to-hand combat. Extended melee range with spear and hammer. Tens of meters with projectiles. Interstellar travel with portals. Planetary with life drain (Turned Outworld before Shao started merging realms into a waste land) and soul manipulation (Took every soul in Earthrealm through a portal) | Same as before | Same as before

    Intelligence: Gifted (Deceptively intelligent and cunning despite his looks which suits that of a brute. Before his rise to power, he was one of Onaga's advisers to his rule. He concocted a plan to poison and overthrow him to take his throne, and began conquering realms with his commanding skills before recruiting competent generals to lead his army for him. Besides combat, he's also a master magician on par or even superior to Shang Tsung and Quan Chi, mastering spells like soul magic, life creation, summoning spells, blood magic, resurrection, etc. He was responsible for teaching Skarlet her blood magic, and she is no doubt a master of her magic thanks to his instruction)

    • Soul Manipulation: Shao Kahn is a master of soul magic, being superior to the likes of Shang Tsung and Quan Chi. He can consume souls to replenish his life force and increase his power, killing the affected in the process and causing their body to vanish. This ability is extremely potent as he was able to use it to drain the souls of an entire realm.
      • Fusionism: By fusing souls, he can create life forms that wield immense power over telekinesis due to the large amount of soul essence bound together.
      • Energy Manipulation: He can use green energy to increase the power behind his attacks, amplify his speed, propel himself and his weapons should it be required and create energy constructs in battle. He can also fire searing energy beams and orbs from his hands and eyes.
        • Weapon Creation: Shao Kahn can create energy spears for him to hurl at opponents and use shields out of energy that can block and reflect attacks back to its source.
    • Empowerment: First revealed in Mortal Kombat Armageddon, Shao Kahn gains strength through kombat itself. Those who fight against him only make him stronger and more powerful.
    • Telekinesis: With a gesture or motion of his hand, Shao Kahn can freely move his opponents with the power of telekinesis. He can push opponents away from him with a telekinetic blast and treat them like rag dolls before slamming them away using his psychic power.
    • Regeneration: While it isn't reliable in combat due to its long duration, it's still worth mentioning. Shao Kahn was able to heal a hole through his chest, but the process is extremely slow and requires outside help from a sorcerer proficient in healing magic.
    • Summoning: Shao Kahn can summon a plethora of items and beings that are very useful to him.
      • Shadow Priest: A Shadow Priest is an Outworld sorcerer clad in black robes and they're capable of magic such as resurrection, clairvoyance and weapon enchantment.
      • Wrath Hammer: The signature weapon of Outworld's mighty emperor. It is a large warhammer with a handle that is half the height of its wielder connected to a heavy metal head with a face adorned with rows of pyramid-shaped tenderizers that makes the flesh that it hits softer for gorier results. It is far larger than any maul known to man, and its mass makes it too heavy for two superhuman soldiers to lift it. Only Shao Kahn can wield this weapon like a broken twig.
      • Lance of the Great Kahn: His secondary weapon. This six foot long spear can be summoned like his primary weapon anytime he wants. He can throw this spear with enough strength to pin down opponents and break the sound barrier with it.
      • Portals: Normally used to enter realms after winning the right to invade it. He can create small, green personal portals to teleport between the realms without needing to go there manually.

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