As many of you probably either know or could guess, I'm a fan of the Cthulhu Mythos. I've also been staunchly against using the "Expanded Mythos" and things written after Lovecraft's lifetime to scale and affect things within canon. In this blog, I'll show you why through a rather amusing example.
Below is a profile for "EU Cthulhu". I will not use literally everything that has ever had Cthulhu or Mythos influence, but instead only things that actually take place within the Mythos itself (more recent stories, video games, the Call of Cthulhu RPG, etc.). This is all just stuff I have immediate access to, and is very far from complete. If you have any other notable feats, feel free to post them in the comments. This is all just for fun.
Without further ado, I give you... Great Cthulhu.
Powers and Stats
Tier: 1-A, higher via summoning
Name: Great Cthulhu, among countless other names and titles
Origin: Cthulhu Mythos
Gender: Genderless, referred to as male
Age: At least vigintillions of years old, likely far older
Classification: Great Old One, Master of R'lyeh, Alien Deity, Transdimensional Being, High Priest of the Outer Gods, Lord of Dreams, Creator of Nightmares
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1, 3, 4, 5, 6, 8, 9, and 10), Regeneration (At least Low-Godly normally, possibly up to True Godly via Cthylla), True Flight, Dream Manipulation, Magic (Knows hundreds of spells, though does not know those specifically tied to the Elder Gods and their servants), Reality Warping, Higher Dimensional Manipulation (Capable of creating and affecting non-Euclidian and higher-dimensional structures, such as the city of R'lyeh), Shapeshifting, Plasma Manipulation, Mind Manipulation and Mind Control, Memory Manipulation (Able to make targets forget and unable to consciously remember certain events or things), Large Size (At least Type 3 for his physical form), Size Manipulation, Summoning (Capable of summoning numerous other Mythos entities, including Azathoth and Yog-Sothoth), Non-Corporeal, Weather Manipulation, Precognition, BFR (Able to banish other beings back to their native world or plane of reality), Invisibility, Power Nullification (Able to bind enemies, rendering them completely unable to harm Cthulhu), Soul Manipulation (Can rip another being's soul from its body, or ensnare it when it is disconnected), Resurrection (Able to resurrect the dead and turn them into zombies), Holy Manipulation, Durability Negation (Capable of creating weapons that can wound beings immune to conventional harm regardless of defenses), Plant Manipulation (Can bless or kill plants as he pleases), Water Manipulation, Cross-Universal Travel, Air Manipulation, Biological Manipulation, Disease Manipulation, Fire Manipulation, Perception Manipulation (Able to both cause and cure blindness. Can appear completely normal to those viewing him. Can make others see and hear only what he wants them to.), Pain Manipulation, Animal Manipulation, Can create barriers that increase both his physical and magical defenses, Curse Manipulation, Portal Creation, Time Manipulation (Able to create gates which allow him to freely step into the past or future), Illusion Creation, Light Manipulation, Darkness Manipulation, Death Manipulation (Able to cause other beings to spontaneously die), Statistics Amplification, Statistics Reduction (Able to reduce an opponent's power via the secret Name of Azathoth), Status Effect Inducement (Can cause foes to suffer a number of debilitating conditions), Absorption (Able to absorb power from others and store it as magical power for his own use, Can absorb the life force of victims.), Can link another being's life force to an inanimate doll, Can create weapons which will never miss their target, Probability Manipulation (Able to cause others to suffer from bad luck), Can immobilize foes with crushing pressure from an unknown source, Healing, Poison Manipulation, Fear Manipulation, Resistance to spells, unnatural powers, and reality warping of any sort, among other abilities, Can prevent other beings from switching their mind/essence to other bodies, Able to trade minds with other beings, Extrasensory Perception, Sealing, Can dispel magical/unnatural disguises, Possible Existence Erasure
Attack Potency: Outerverse level (Rival and potential brother of the Elder God Kthanid, and is also implied to have had a part in "killing" Kthanid's family. Able to interact with and harm beings unbound by the infinite dimensions of reality. Cthulhu Wars mentions that Cthulhu is able to utilize his control of non-Euclidian geometry to such an extent that even beings capable of achieving a dimensionless state of existence are unable to reach him.), higher via summoning (Capable of summoning numerous beings who are drastically superior to himself, including many variations of Nyarlathotep, Yog-Sothoth, and Azathoth)
Speed: At least Massively FTL+ in lower levels of reality (Able to travel to different planes of existence and across the universe in a relatively short timeframe), likely Irrelevant at his best
Lifting Strength: Unknown. At least Class T through his sheer size
Striking Strength: Unknown. Likely Outerversal
Durability: Outerverse level (Capable of doing battle with the Elder Gods. Can achieve a level of existence that even dimensionless beings cannot reach). Regeneration, immortality, and control over impossible geometries makes him extremely difficult to actually harm.
Range: Outerversal via numerous spells and abilities
Standard Equipment: Varies
Weaknesses: Supposedly unable to remain awake when the stars aren't right. However, due to his true nature, it is unknown how true this actually is.
- Spells: Great Cthulhu is a master of all things arcane, and in his impossibly long lifespan has learned hundreds upon hundreds of spells, as varied as they are dangerous.
- Avatars: Alongside his most commonly known form, smaller aspects of Cthulhu's self are often able to manifest as their own beings. Below are some of those known to exist.
B'Moth - This entity appears as a luminescent fog of blue, green, or yellow. B'Moth is worshiped by primitive and superstitious tribes, who believe the being will destroy civilization and return the world to the way it once was. While the entity itself has no tangible form and cannot affect the physical world directly, it has extremely powerful mental abilities which it manifests through dreams and telepathy. While B'Moth may appear anywhere, areas near large bodies of water are more susceptible. Upon manifesting, the entity may both read and control the minds of those around it. Those under the influence of B'Moth may not even realize it, experiencing blackouts during times when the entity is in control or remembering such times as vague dreams.
Chorazin - The Chorazin is not its own entity, but instead the id-like will of dreaming Cthulhu. When seen, it appears as a distorted, dreamy image of Cthulhu shot through with flickering lines, static snow, and sparks of bright green light. It most often appears in dreams, looking exactly like Cthulhu, and rarely within the waking world. However, the Chorazin may manifest through computers or televisions, or in areas of especially high concentrations of psychic or electrical energy. While the being has no cult or worshippers, anyone who dreams of Cthulhu has made contact with the Chorazin. If manifested in the waking world, it will immediately begin feeding on the minds of everything nearby. Anyone within its range of influence may suffer severe headaches, fly into senseless fits of rage, develop crippling phobias, and have their very will power consumed. If the Chorazin feeds enough, it can create a physical avatar of Cthulhu.
Father-of-All-Sharks - This massive entity is believed to be the Leviathan of Biblical legends, as well as another one of Cthulhu's many forms. Unlike Cthulhu's other manifestations, the Father-of-All-Sharks has few supernatural properties, and is a being of pure muscle and rage. The entity has been known to cause massive tidal waves, destroying coastal cities and appearing when communities of deep ones are threatened.