Just wanna get this out of the way I know all explosions here look like a chain reaction, but all explosions that destroy the environment look like this in the Build Engine, not just in this game but in Duke Nukem 3D and Shadow Warrior too, I assume the reason for this is that they couldn't render explosions above a certain size.
E1M1 Explosion[]
In the first level, Cradle to Grave, you can blow up the Cabal building's front by shooting a barrel. Provided you find some armor to mitigate the damage you can survive that barrel's blast quite easily (You don't even need the armor on lower difficulties).
Luckily the cultists were nice enough to stick a guy to the wall, so pixel scaling is easy. Aren't they nice? :)
Average height in the 1920s was 171.4 cm.
171.4 / 116 * 206 = 304.38 cm. 304.38 / 166 = 1.83 cm per px.
- 145 px = 265.35 cm
- 136 px = 248.88 cm
- 12.5 px = 22.88 cm (This one's the wall's thickness)
- 117 = 214.11
- 112 = 204.96
- 92 = 168.36
- 154 = 281.82
- 137 = 250.71
- 96 = 175.68
((265.35 + 214.11) : 2) x 248.88 = 59664.0024 cm^2. ((204.96 + 281.82) : 2) x 168.36 = 40977.1404 cm^2. ((204.96 + 175.68) : 2) x 250.71 = 47715.1272 cm^2
47715.1272 + 40977.1404 + 59664.0024 = 148356.27 cm^2 x 22.88 cm = 3394391.46 cm^3.
Gonna go with concrete, and I think low end Vfrag is fine here but I'll do Frag too to be sure.
EDIT: You can actually see the fragmentation effects in the video associated with the last calculation, so check those out if you're evaluating this.
Low End: 3394391.45 x 6 = 20366348.7 Joules/0.004868 Tons of TNT, Wall level+ (Barely below Small Building level, which is 20920000 Joules)
High End: 3394391.45 x 17 = 57704654.65 Joules/0.01379 Tons of TNT, Small Building level
E3M3 Explosion[]
In Raw Sewage, there's a fairly large explosion, done by your own weapons too. Now the pixel scaling on this one's a bit rough but it's lowballed in the way I obtained the diameter so hopefully it evens out. Here's all the scans to try and give a better idea of the pics. While it's not evident from the video, the area blown apart is composed of two cylinder-like areas.
By the way I used the bullet holes' height while hugging the walls to get an idea of scale. Caleb tends to hold his weaponry at chest/hip height so I'll go with 105 cm, based off this chart.
First one: 105 / 191 * 737 = 405.15 cm (height). As for the diameter, well fun story, perspective fucks this one over so I'll have to just use the parts that are closer to the wall I used for measuring, which lowers the result but oh well. Note that I only realized this halfway through the calc so the pics' former diameter pixel scaling is scribbled out. 105 / 191 * 543 = 298.50 cm.
Other cylinder. 105 / 217 * 647 = 313.06 cm (height). Diameter = 105 / 217 * 604 = 292.26 cm.
Volume = (149.25^2 x 405.15 x π) + (146.13^2 x 313.06 x π) = 49354483.90 cm^3.
There's no visible fragments but at the same time the Build Engine is so jank I'm iffy on considering it Pulv so I'll go with Frag and Vfrag of Rock, I think if there are fragmentation sprites they're the same as the previous feat and just obscured by the explosion so which end is picked for that one should be fine for this one too.
EDIT: You can actually see the fragmentation effects in the video associated with the last calculation, so check those out if you're evaluating this.
Low End: 49354483.90 x 8 = 394835871.2 Joules/0,0944 Tons of TNT, Small Building level
High End: 49354483.90 x 69 = 3405459389.1 Joules/0.8139 Tons of TNT, Building level
Stalactites Fragmentation[]
Or are they stalagmites...? Anyway, we're taking a break from the explosions here to calculate a feat for the lower-end guns to scale to, those like the tommy gun and the flare gun, latter is particularly important since it can't hurt most enemies with direct damage at all, it kills them with flames, so their durability would scale to it. And since enemy infighting is a thing and they can kill each other, it scales to their AP too.
By the way, this screenshot was taken in the Cryptic Passage expansion pack, not sure which level but it was one of the early ones, either way these stalactites are fairly common. Anyway, on to the calc.
- 105 / 259 * 301 = 122.03 cm
- 105 / 259 * 47 = 19.05 cm
- 105 / 259 * 181 = 73.38 cm
- 105 / 259 * 27 = 10.95 cm
(1 / 3) x (π x 19.05^2) x 122.03 = 46375.14 cm^3 + (1 / 3) x (π x 10.95^2) x 73.38 = 9213.71.
9213.71 + 46375.14 = 55588.85 x 8 (Frag of Rock) = 444710.8 Joules, Wall level
Caleb Tears Open Gabriel's Chest[]
Feat here. Considering how easily he pulls out that huge heart and the amount of blood that flows out, implying a large wound, Caleb likely at least ripped open the sternum, vertically. You could say he might have broken the ribs instead but that's unlikely considering the wound is in the center of the body. Besides with how large that wound is, the damage caused is likely far greater, this is a lowball IMO. The sternum is roughly 17 cm tall and roughly 1.8 cm wide.
Keep in mind that the person this is being done to, Gabriel, is the largest and physically strongest of the Chosen, whom Caleb himself is a part of, so odds are he's a bit bigger than this. Either way, I'm gonna copy Migue's method here.
17 x 1.8 = 30.6 cm^2 = 0.00306 m^2 * 6.39e6 N/m^2 = 19553.4 Newtons/1993.8919 Kgf/1.994 tons, Class 5
This can be used as a standard feat, funnily enough I'm linking to this as a feat from a page from a different verse, and the feat is being performed on a different character named Gabriel, lmao.
E3M6 Explosion[]
E3M6, Monster Bait (heh heh heh heh), sees you blowing up a large hole in a dam by shooting some barrels. You cannot survive the explosion of all the barrels if you position yourself above them. But you CAN survive one or two barrels' worth of explosion point-blank, and more importantly you can easily survive the actual explosion that blows up through the dams, and considering the distance between the barrels and the hole would mean that the AP of the part of the explosion causing the destruction of the dam is lower than the full thing, I think it's fine to scale Caleb to the dam's destruction.
Since the dam is underwater I can't use the E3M3 method so I'll scale it to the pitchfork impact sprite... which is probably a better method, but I ain't doing those calculations again, that's a pain in the ass. Speaking of pain in the ass you start to drown underwater after a few seconds so taking these screenshots was very annoying.
I've divided the wall into four sections to calculate the volume better, I will be halving the depth (calculated in the Pic 3) for section 1, 2 and 3 since the wall isn't completely blown through. I couldn't really calculate their depth but it looks like it's roughly half of section 4's.
- Pic 1: 105 / 310 * 107 = 36.24 cm
- Pic 3: 36.24 / 44 * 738 = 607.84 cm
- Pic 2: 36.24 / 30 = 1.208 cm/px
- Section 1
- 352 px = 425.216 cm
- 446 = 538.768
- 224 = 270.592
- ((425.216 + 538.768) : 2) x 270.592 x 303.92 = 39638212.64 cm^3
- Section 2
- 635 = 767.08
- 564 = 681.312
- 108 = 130.464
- ((767.08 + 681.312) : 2) x 130.464 x 303.92 = 28714819.59 cm^3
- Section 3
- 360 = 434.88
- 512 = 618.496
- 295 = 356.36
- ((434.88 + 618.496) : 2) x 356.36 x 303.92 = 57042907.60 cm^3
- Section 4
- 299 = 361.192
- 621 = 750.168
- 750.168 x 361.192 x 607.84 = 164697092.847 cm^3
- Section 1
- Result: 164697092.847 + 57042907.60 + 28714819.59 + 39638212.64 = 290093032.677 cm^3
Same story as the previous calculations for Frag/Low end V.Frag. Dams are made of concrete btw.
Low End: 290093032.677 x 6 = 1740558196.06 Joules/0.4160 Tons of TNT, Building level
High End: 290093032.677 x 17 = 4931581555.51 Joules/1.1787 Tons of TNT, Building level+
Recalculation LMAO[]
Ok, so, as usual, I am stupid. I have realized Blood has a chasecam mode, which means, a third person mode. It's pretty hidden, so I'm not exactly beating myself up over it but it's there and it gives better results. I'll recalculate the length of a segment I got the length of in the dam feat (Redoing this one only since it's the main feat) and see the ratio between the old and new length, using Caleb's hat brim as comparison.
- 175 (I used 170 cm for previous heights but Caleb is a little bit taller and much bulkier than normal civilians in this game) / 117 * 28 = 41.88 cm
- 41.88 / 120 * 496 = 173.10 cm
- 173.10 / 130.464 = 1.3268x
- 1.3268^3 * 1740558196.06 = 4065415486.13 Joules, Building level
- Neato!
E1M2 Zombie Feat[]
In Wrong Side of the Tracks, some zombies break through a wooden (?) wall to ambush the player. Well, the wall just opens, but there's cracking noises and it looks like it was broken apart so I think it's meant to be them breaking it, the Build Engine's pretty limited.
- 170 / 405 = 0.4197 cm/px
- 440 px = 184.668 cm
- 311 = 130.5267
- 506 = 212.3682
- 212.3682 / 349 * 22 = 13.3871
- 325 = 136.4025
- 162 = 67.9914
- 161 = 67.5717
((184.668 + 212.3682) : 2 x 130.5267) + ((136.4025 + 67.9914) : 2 x 67.5717) = 32817.5341 cm^2 x 13.3871 = 439331.61075 cm^3.
I'll use frag of black cherry, which is about average for frag of wood. Also divide the feat by 2 since there's two zombies.
4.7574 x 439331.61075 = 2090076.2050 Joules / 2 = 1045038.1025 Joules, Wall level
Accepted Results[]
- E1M1 Explosion - 20366348.7 Joules/0.004868 Tons of TNT, 9-B+
- E3M3 Explosion - 394835871.2 Joules/0,0944 Tons of TNT, 9-A
- E3M6 Explosion - 4065415486.13 Joules/0.971657 Tons of TNT, 8-C
- Stalactite Fragmentation - 444710.8 Joules/0.0001063 Tons of TNT, 9-B
- Zombie Wall Bust - 1045038.1025 Joules/0.0002498 Tons of TNT, 9-B
- Caleb tears open Gabriel's sternum - 1.994 tons, Class 5