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I am strong. Stronger than anyone but you. That is why I must take your life this day. A hundred times, or even a thousand. That is why I must bring you healing. No matter how many times it takes. Until you are restored...to your true self. Until finally, you can surpass me, and move on to far greater heights...Come.
~ Unohana thinking about Zaraki

Summary

Retsu Unohana (卯ノ花 烈, Unohana Retsu), formerly known as Yachiru Unohana (卯ノ花 八千流, Unohana Yachiru), was the captain of the Fourth Division in the Gotei 13. She was one of the oldest and most experienced captains, and was the Soul Society's best healer, as well as the first person to wield the name Kenpachi. Her lieutenant was Isane Kotetsu. She also formerly served as the Captain of the 11th Division.

Powers and Stats

Tier: High 6-B

Name: Unohana Retsu/Yachiru

Origin: Bleach

Gender: Female

Age: At least 2000+ years (older than Kyoraku, Ukitake, and Sasakibe)

Classification: Shinigami, Former Captain of the 4th and 11th Divisions, The First Kenpachi

Powers and Abilities: Superhuman Physical Characteristics, Soul Physiology and Shinigami Physiology (Soul: High-Tier/Shinigami: High-Tier), Master Hand to Hand Combatant (Unohana is skilled in interweaving martial arts into her swordplay), Master Swordswoman (As the first Kenpachi, and one of the oldest and most experienced swordswomen in the Gotei 13, Unohana is a master of the sword. Unohana has fought for several centuries and has mastered several forms of sword fighting. She was so skilled in fighting that she had no equal amongst the hundreds of Rukongai criminals. Her skill and knowledge of sword styles and combat is so extensive, she titled herself “Yachiru,” which translates to “8000 styles” as a symbol of how many sword styles she mastered. Unohana is capable of out fighting the likes of Kenpachi Zaraki and “killing” him several times in their sword fight), Summoning, True Flight, Limited Animal Manipulation, Acid Manipulation, and Healing (Unohana’s Shikai creates a large sting ray like creature that she can control and use to fly. The stomach acids of this creature can heal the injuries of several people at once), Durability Negation, Blood Manipulation and Corrosion Inducement (Unohana’s Bankai creates a fountain of blood from its Blade. This blood has shown the ability to “melt” away the skin, muscles and tendons of someone, leaving only bones and eyeballs behind), Enhanced Healing and Energy Projection (After being trained by Tenjiro Kirinji, Unohana became a master in Kaido. This technique can heal fatal wounds and restore lost Reiryoku at the cost of user’s own reserves. Unohana can even use Kaido to heal her own body in the midst of a battle)

Attack Potency: Large Country level+ (One of the most powerful Captains of the Gotei 13. Is the First Kenpachi (A title given to the strongest Shinigami), fought against and "killed" Zaraki over and over again)

Speed: Massively Hypersonic (Kept up with Kenpachi Zaraki during their training) 

Lifting Strength: Class G (Clashed with Kenpachi throughout their training)

Striking Strength: Large Country Class+

Durability: Large Country level+ (Took attacks from Zaraki)

Stamina: Very high. Much weaker characters can fight with injuries that would be fatal to even the hardiest of normal humans, comparable characters can fight with injuries such as large holes clean through the torso.

Range: Several dozen meters

Standard Equipment: Her Zanpakutō, Minazuki in addition to several hidden daggers

Intelligence: Along with her general skill of healing, she is able to detect the smallest details in her patients. This aids her in her healing. She can detect anomalies and problems lesser healers would not. She can tell by a simple look what type of medical attention, if any, is needed. Her powers of perception were great to deduce that Aizen's elaborate illusion of a corpse doll wasn't real and that Aizen was perpetuating a much larger scheme.

Weaknesses: None notable

Notable Attacks/Techniques:

Shunpo: A Shinigami movement technique which allows the user to move faster than the eye can follow. As speed is the main factor of the technique, the method is best characterized by how fast one can get from point A to point B in the least amount of steps.

Shikai: The initial release to a Shinigami's Zanpakutō. It is activated by a command while declaring the name of the Zanpakutō Spirit. It changes the shape of the Zanpakutō and/or granting special abilities.

Bankai: The ultimate and final release to a Zanpakutō. The difference in power between Shikai and Bankai is generally around 5-10 times more powerful. Even though Bankai is the final stage of a Zanpakutō, it does not mean the Shinigami's growth ends there. A Bankai, especially one recently obtained, can evolve even further as its Shinigami gets stronger.

Minazuki : Minazuki can create limbs to land on, and heal anyone it has consumed via the numerous ointments it stores in its belly.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Arcker123/Sandbox
Throwing away victory for the sake of manners is a rookie mistake. Captains don't have the time to waste on that kind of thing. Don't waste your time trying to play the good guy. No matter what debts you may owe, from the instant you find yourself on the battleground, both sides are evil.
~ Shunsui to Love Aikawa

Summary

Shunsui Sōzōsuke Jirō Kyōraku (京楽 次郎 総蔵佐 春水, Kyōraku no Jirō Sōzōsuke Shunsui) is the captain of the 1st Division and Captain-Commander of the Gotei 13. His lieutenants are Nanao Ise and Genshirō Okikiba. He is the former captain of the 8th Division.

Powers and Stats

Tier: 6-B | High 6-A | High 6-A

Name: Shunsui Sōzōsuke Jirō Kyōraku

Origin: Bleach

Gender: Male

Age: At least over 2000 years (same age bracket as Chōjirō Sasakibe)

Classification: Shinigami, Former Captain of the 8th Division, Captain of the 1st Division, Captain-Commander of the Gotei 13

Powers and Abilities: Soul Physiology and Shinigami Physiology (Soul: High-Tier/Shinigami: High-Tier), Master Swordsman and Hand-to-Hand Combatant (As a captain of the Gotei 13 who has maintained his position for centuries, Shunsui is a highly skilled swordsman and martial artist who is a master of Zanjutsu and Hakuda. Shunsui was a student of the Captain Commander Shigekuni Yamamoto himself along with Jūshirō Ukitake. Shunsui is skilled enough to use Hakuda techniques such as Tsukiyubi with ease), Energy Projection (Zangerin is a Kidō spell that grants Shunsui the ability to fire a powerful energy slash at will), Law Manipulation (Shunsui’s Shikai, Katen Kyōkotsu forces anyone that is within the range of her Reiatsu to obey the rules of whatever children's game is active including Shunsui himself), Perception Manipulation, Afterimage Creation, Shadow Manipulation and Duplication (With Kageokuri, Shunsui can create an afterimage in a different location by getting at his opponent to stare at his shadow. If someone with an extreme amount of Reikaku is staring at the shadow, an extremely life like image is created. When in the midst of a fight, the senses one uses to feel Reiatsu take an enormous amount of concentration, such that a person begins to subconsciously stop utilizing their eyes. This allows Shunsui to trick his opponents senses by consolidating his Reiatsu, making his opponent mistake his Reiatsu for him. If his opponent catches a glimpse of his shadow, anything that they see may or may not be a silhouette of Shunsui. With this ability, Shunsui can create several clones to attack his opponent), Damage Boost and Damage Reduction (Irooni is a game that allows Shunsui or his opponent to amplify the damage of his attacks on a specific color if they call it out. The amount of damage dealt is dependent on how much of that color the person is wearing at the time, and the amount of that color on Shunsui), Enhanced Shadow Manipulation, Limited Teleportation, and Pocket Dimension Creation (Kageoni is a game based around not stepping on shadows. It allows Shunsui and his opponent to strike each other through shadows. Shunsui is also capable of hiding within these shadows, and can create a pocket dimension in the shadows that Shunsui can stay in for an extended amount of time, Shunsui is capable of teleporting himself or others to alternate shadows), Wind Manipulation (Bushōgoma is a game that allows Shunsui to create a massive gust of wind to distract and push back his opponent), Paralysis Inducement and Pain Manipulation (Yubikiri Genman is a game based around lies. On the first lie, your fingers are paralyzed. On the second lie, you feel as if your whole body is being crushed. On the third lie, you feel as if your entire body is being stabbed from the inside. This technique was created for the purposes of extracting information from dishonest opponents), Illusion Creation and Speed Amplification (Daruma san ga Koronda is akin to a game of red light green light. His opponent becomes “it” when playing this game. Shunsui is able to see the Reiatsu released from his opponents attack, then in order to touch his opponent, Shunsui can travel on the trajectory towards his opponents Reiatsu and travel the shortest possible distance to his opponent. During Shunsui’s travel, his opponent sees an illusion of him standing still. This ability allows Shunsui to blitz and surprise his opponent from large distances, even when they were equal to him in speed), Summoning, Reality Warping, Durability Negation, and Enhanced Non-Physical Interaction (Shunsui’s Bankai, Katen Kyōkotsu: Karamatsu Shinjū summons his Zanpakuto spirits into the real world to interact with the his surroundings and help him. The main ability of Shunsui’s bankai is to create a “play” based around the tragic story of the twin suicide of two lovers. This ability works around the concept of “stages” or “Dan’s” with each stage having a unique effect, and each Dan is went through in order. These abilities could even affect Lille Barro in his intangible light form, and many of the Dan’s can negate durability with their effects), Passive Sense Manipulation, Enhanced Perception Manipulation and Enhanced Illusion Creation (The Reiatsu Shunsui exudes in his Bankai creates a dark and gloomy atmosphere and causes all those who experience it to feel a sensation similar to the chills. The activation of his Bankai also seemingly turns the sky into night), Damage Transferal and Limited Immortality (Type 2; The first Dan of Shunsui’s Bankai, Ichidanme: Tameraikizu no Wakachiai makes Shunsui and his opponent share all wounds they inflict upon each other. They are incapable of dying whilst this Dan is in play, no matter how grievous the wound being shared is), Disease Manipulation (The second Dan of Shunsui’s Bankai, Nidanme: Zanki no Shitone infects the opponent with an incurable disease that causes large spots to sprout on their body, causing them to bleed profusely), Energy Absorption, Spatial Manipulation, Empathic Manipulation, Temperature Manipulation, and Water Manipulation (The third Dan of Shunsui’s Bankai, Sandanme: Dangyo no Fuchi creates a large body of water and submerges both Shunsui and his opponent within it, forcefully draining both of them of their Reiatsu until it runs out. This water is completely inescapable, and the surface will only get farther away if you try to escape, forcing both of them to drown. The water is not only cold enough to freeze one’s body, but is also capable of freezing their resolve as well), Thread Manipulation and Explosion Manipulation (The final Dan of Shunsui’s Bankai, Shime no Dan: Itokiribasami Chizome no Nodobue, creates a large thread that Shunsui uses to decapitate his opponent, then that thread is used to cause their head to explode)

Attack Potency: Country level (One of the most powerful Shinigami Captains in history according to Yamamoto and only just below the likes of base Aizen. Fought against a Resurrección Starrk) | Multi-Continent level (Fought against Lille and forced him to go into Vollständig Second Form) | Multi-Continent level

Speed: At least Massively Hypersonic (Kept up with Starrk, dodged his barrage of Ceros) | Sub-Relativistic (Kept up with Lille) | Sub-Relativistic (Can accompany Tokinada

Lifting Strength: Class M (Clashed with Starrk) | At least Class M (Stronger than before) | At least Class M

Striking Strength: Country Class (Cracked a Bakudo barrier erected by Aizen with a sword strike) | Multi-Continent Class | Multi-Continent Class

Durability: Country level (Tanked multiple slashes from Starrk) | Multi-Continent level (Took multiple shots from Robert Accutrone, also tanked and survived Lille's attacks although they ignore durability | Multi-Continent level

Stamina: Very High. Much weaker characters can fight with injuries that would be fatal to a normal physically fit human and can go on for several days if not weeks. Kyoraku himself has proven capable of continuing to fight despite large holes shot through his torso.

Range: Dozens of meters with Shikai abilities and Kidō spells, Hundreds of kilometers with Bankai (Shunsui’s Bankai and spiritual pressure could affect the entirety of the Wandenreich)

Standard Equipment: His Zanpakutō, Katen Kyototsu, a pair consisting of a tachi and a wakizashi.

Intelligence: Very High, Despite his laid-back attitude, Shunsui has repeatedly shown himself to be a perceptive and insightful man. According to Yamamoto, even when he was younger, Shunsui has always had an eye for seeing the true character of anyone he meets. He was also one of the few people to suspect that Aizen was hiding something. In battle, Shunsui has proven to be very adept at noticing and understanding details in an opponent's skills or attack patterns. During his battle against Chad, he quickly determined the basics behind Chad's Reiryoku blasts, warning him about those kinds of techniques, and even explaining that his energy blasts would eventually use up his life energy. Shunsui has also proven himself very persuasive. Shortly after becoming Captain-Commander, he was able to convince Central 46 to agree to all his new requests.

Weaknesses: Shunsui can be very lazy. Shunsui is also forced to obey the rules of his Shikai or he himself will die. The wide range of his Bankai means he has to wait until his allies get of range before he can use it, lest he accidentally hurts them as well.

Notable Attacks/Techniques:

Hakuda

  • Tsukiyubi: A technique where the user simply extends the index and middle fingers of one hand in unison while they are in contact with an opponent. This gesture possesses enough physical force to effortlessly send someone of even Chad's stature flying several meters away.

Kidō

  • Hado #78 Zangerin: Shunsui generates a large amount of energy from his Zanpakutō before blasting it outward with enough power to level a building.

Katen Kyōkotsu in its Shikai

Katen Kyōkotsu

Shikai Special Ability: Katen Kyokotsu has the power to make children's games a reality, she forces all within it's area of influence to abide by the rules of the game of choice including Shunsui himself or die.

  • Busho Goma: A game based around a spinning top, Shunsui unleashes a whirling blast of wind strong enough to buffet even Starrk and distract him long enough to set up Taka Oni.
  • Taka Oni: A game where whoever is highest, 'wins'. Shunsui leaps high in the air to initiate this game but its effects are never seen due to being interrupted by Stark.
  • Kageoni: In this game, the rules are simple, Whoever get's their shadows stepped on “loses”. The game allows the contestants to manipulate shadows. Shunsui has showcased various techniques in this game such as completely hiding his presence within the shadows, attacks the shadows an opponent is standing on therefore transferring the game to said opponent. In addition to this Shunsui is capable of creating multiple “shadow clones” to aid him in combat.
  • Irooni: In this color based game, you must call out the name of the color you wish to attack. Attacking anything else that isn't the color shouted cause the attacks to be ineffective. If the color that is called doesn't exist on the target the damage is reduced. By calling out a color that you yourself is wearing, the damage you deal becomes proportional to the amount of color on you so it's wise to call out the color you have on the most.
  • Duruma-san ga Koronda: This is one of most complex games Katen Kyokotsu has shown, it is based around the idea that whenever one's back is turned or they aren't focusing on their opponents. Said opponent has free rein to blitz along the nearest reiatsu path to their opponent and attack them from behind. It is similar to red-light green-light with one person's back being turned and intermittently attempting to catch the players moving. It allows Shunsui to blitz opponents standing right in front of him if they drop their focus for the briefest moment due to Kageokuri's illusory duplication ability, and seemingly will always put him in position behind his opponent for a sneak attack.
  • Kageokuri: A game whereby staring hard enough at an opponents shadow, Shunsui or his opponent can project illusory afterimages in a different location completely indiscernible from his real self if the opponent were to take his eye off of him for a single moment. Shunsui is skilled enough in this game he can create several duplicates of himself the moment the enemy were to take their eyes off of him.
  • Yubikiri Genman: A game which punishes you for lying. If you lie to each other, your fingers get paralyzed on the first lie; your whole body feels like it is getting crushed by a fist on the second lie and finally, on the third lie, you feel unimaginable pain as if your viscera were being stabbed from the inside. It was a technique meant to extract information from the kind of opponent who lies during battle, but it worked on people 'other than one's own self'. This game had one single disadvantage. As long as the game is activated, the wielder is not allowed to lie.

Katen Kyōkotsu: Karamatsu Shinjū

Katen Kyōkotsu: Karamatsu Shinjū

Bankai Special Ability: Upon release, an aura covers a large area around Shunsui. This aura changes others' perception of the surrounding environment, making them perceive it as darkened, bleak and gloomy, and causes others to feel varying levels of melancholy and despair.

  • First Dan: Hesitating Sharing of the Wound - Shunsui activates this ability and immediately all his wounds appear on his opponent's body, bypassing even intangibility, with any and all wounds being shared and further, being unable to outright kill from the mutual wound sharing.
  • Second Dan: Bed of Shame - Shunsui activates this ability after his First Dan, opening numerous bloody sores upon his opponent's body that weep blood profusely and without end.
  • Third Dan: Dangyo's Abyss - Shunsui summons an immense watery prison that encapsulates himself and his opponent and slowly drains reiatsu whilst freezing them both in the water until one runs out of reiatsu and dies. This watery hell is literally inescapable and seemingly reverts direction upon attempting to be fled somehow, as well as forcibly begins to freeze one's resolve as well as their body.
  • Final Dan: Thread-Cutting Shears, Bloodstained Windpipe - Shunsui summons a thread of reiatsu that he wraps about his opponent's neck, then pulls it taut to slice open their neck, causing their neck to forcibly explode and decapitates them outright.

Key: Pre-Timeskip | Thousand Year Blood War Arc | CFYOW Novel

Justice without a great cause begets nothing more than slaughter. However, that same slaughter in the name of a great cause is justice.

Summary

Kaname Tōsen was the former captain of the 9th Division until he betrayed the Soul Society alongside Sosuke Aizen and Gin Ichimaru.

Powers and Stats

Tier: 7-A, likely 6-C | 6-B, High 6-B with Hollowfication | High 6-B

Name: Kaname Tōsen

Origin: Bleach

Age: Hundreds of years old

Gender: Male

Classification: Hollow | Shinigami | Arrancar

Powers and Abilities:

Soul Physiology and Shinigami Physiology (Soul: High-Tier/Shinigami: High-Tier), Master Swordsman and Martial Arts (As a former captain of the Gotei 13, Kaname is a highly skilled swordsman and martial artist. Kaname formally trained in the Shinigami acadamemy, and learned sword styles such as Zanjutsu, and martial arts forms such as Hakuda. Kaname can use Hakuda and Zanjutsu to out skill fighters like Sajin Komamura, who are larger and more imposing than he is), Fire Manipulation and Existence Erasure (Haien is a Kidō spell that allows Kaname to shoot a slash of fire from his sword to eradicate the very existence of the target), Telepathy (Tenteikūra is a Bakudō which gives Kaname the ability to broadcast his or others voice into the minds of many people across a large distance), Cloth Manipulation and Teleportation (Sentan Hakuja is a Kidō that creates a a large white rope that wraps around Kaname and the people he selects to teleport them to a separate location), Enhanced Stealth Mastery and Enhanced Camouflage (With the Reiatsu Concealing Cloak, Kaname can completely negate the emission of his Reiatsu, causing him to become unsensible to even Shinigami, he can also intertwine Kido into this cloak which causes him to blend into the environment and conceals his physical appearance), Sound Manipulation and Sleep Manipulation (Suzumushi’s Shikai releases a sound that is so high that it peacefully renders the target unconscious. The sound the Shikai releases can even free the blade from chains), Weapon Control, Creation, and Danmaku (Suzumushi: Nishiki Benihiko creates a swarm of hundreds of blades to attack the opponent), Construction, Limited Duplication, Limited Weapon Control, Sense Manipulation, and Extrasensory Perception Negation (Suzumushi Tsuishiki: Enma Kōrogi manipulates the ring on the hilt of Suzumushi. The ring duplicates and the duplicate rings expand and spread over a large area. This creates a large black dome around Kaname and his opponents, which is the catalyst for the ability. This dome acts as an arena for the fight onwards. Within the dome, all senses, including Reiatsu sensing are removed from everyone within the dome. The only sense that remains is touch)

Attack Potency: Mountain level+, likely Island level (Injured Kenpachi) | Country level (Damaged Shinji, and casually cut off Grimmjow's arm), Large Country level with Hollowfication (Tōsen's Hollow Mask multiplies his stats by 5, clashed with Komamura's Bankai) | Large Country level (Stronger than before, oneshot Komamura's Bankai)

Speed: High Hypersonic (As a Captain he should be superior to Vice Captains such as Renji Abarai and Rangiku Matsumoto) | Massively Hypersonic (Cut off Grimmjow's arm before he could react and intercepted Shinji), higher with Hollowfication (Tōsen's Hollow Mask increases his stats) | Massively Hypersonic (At least as fast as before)

Lifting Strength: Class 5 (Stronger than Yachiru, clashed with Kenpachi) | Class M (Far stronger than Abirama, higher with Hollowfication (Effortlessly stopped Komamura's Shikai) | At least Class M (Stronger than before, able to stop Komamura's Bankai attack with one hand)

Striking Strength: Mountain Class+, likely Island Class | Country Class (Cut off Grimmjow's arm), Large Country Class with Hollowfication | Large Country Class

Durability: Mountain level+, likely Island level (Took attacks from Kenpachi) | Country level, Large Country level with Hollowfication (Withstood being backhanded by Komamura's Bankai, which only broke his arm) | Large Country level (Easily blocked a swing from Komamura's Bankai)

Stamina: Very high. Lesser characters can fight for days, and Tōsen can continue fighting even through severe injuries.

Range: Extended melee range, tens to hundreds of meters with projectiles

Standard Equipment: His Zanpakutō, Suzumushi.

Intelligence: Tōsen is a cunning and skilled opponent with many years of experience, and he uses his abilities with competent tactical knowledge.

Weaknesses: Tōsen is blind, though he compensates with this with his heightened senses and ability to sense Reiatsu. Suzumushi's Shikai ability does not work on the deaf, and his opponents can regain their senses during his Bankai by touching Suzumushi's hilt. He loses access to his Zanpakutō in his Resurrección, and, though he regains his sight in this form, he becomes incredibly arrogant because of this and pays much less attention to his other senses, leaving him actually more vulnerable.

Notable Attacks/Techniques:

Descorrer: A technique used by Arrancar to travel between Hueco Mundo and other worlds, creating a spiritual pathway called a Garganta with a gesture, walking through this portal to arrive at their destination in an instant.

Kidō: A branch of Shinigami magic that can be used to cast spells used in combat and support situations drawing upon the user's Reiryoku, and one of the primary branches of Shinigami combat. Tōsen is an expert practitioner of the art and knows a number of spells, which he can use without incantation.

  • Haien: With a swing of his arm, Tōsen fires a blast of energy at his target, with the energy erupting into roaring flames that rapidly incinerate them.
  • Sentan Hakuja: Tōsen manifests a long coil of white cloth, which rapidly winds around the target, wrapping them in its coils before teleporting them to another location with a white flash.
  • Tenteikūra: By drawing symbols over his arms with whatever substance is available, such as dirt or blood, Tōsen can manifest a rectangular box, and by inserting his hand into this, he can transmit his voice to many people at once.

Shunpo: An application of Hohō used by Shinigami, allowing for high-speed movement, much faster than the eye can follow, to be used in combat and travel, typically in short bursts. The skill can be summarized as taking the least amount of steps to reach point B from point A.

Suzumushi: Tōsen's Zanpakutō, a simple katana with a ring hanging from its teardrop-shaped tsuba.

  • Shikai: With its release command of Cry, Tōsen releases a high-pitched tone over a wide area, overloading the hearing of anyone who hears it and painlessly knocking them unconscious.
    • Suzumushi Nishiki: Benihikō: Suzumushi vibrates, and then Tōsen moves it in a semi-circle, leaving a trail that turns into a hail of hundreds of blades that rain down on his opponents.
  • Bankai - Suzumushi Tsuishiki: Enma Kōrogi: Using the ring on Suzumushi's tsuba, Tōsen creates a circle of spiritual energy that splits into other, smaller circles, covering a large area with a darkness that comes to form a dome. This dome cuts off all senses but touch with an effect that Tōsen calls Mumyō, nullifying sight, sound, scent, and spiritual awareness. Its greatest weakness is that anyone who touches its hilt will regain their senses, and if Tōsen is badly injured, the Bankai will dissipate.
  • Resurrección: Suzumushi Hyakushiki: Grillar Grillo: This release command encloses Tōsen in darkness, transforming into a massive, bestial Hollow covered in black fur, with a large Hollow hole in his torso. He grows another pair of arms, four insectoid wings, a pair of horns, and his head grows to resemble that of a cricket's. In this form, Tōsen loses his blindness.
    • La Mirada: Tōsen charges a lime-green Cero in front of each of his eyes, firing them both separately before they fuse together on their way to his target.
    • Los Nueve Aspectos: Tōsen draws a series of circles in the air with his claws, creating an immense burst of concussive sonic energy, which reverberates through the air to crush everything in its range.

Hollowification: Tōsen has become part-Hollow of his own volition, and can manifest a smooth white Hollow Mask that completely covers his face and a basic chestplate. The mask is split down the middle by a line, and can open up to reveal a mouth. In this state, Tōsen's power is greatly boosted.

  • High-Speed Regeneration: An ability possessed by most Hollows, which allows them to rapidly recover from wounds. Abandoned by most Hollow and Arrancar in favor of more power, Tōsen possesses the ability in this form, allowing him to quickly regenerate his mangled, broken arm.

Kidō: Spells casted by Shinigami with strong enough Reiryoku and Reiryoku control. Kidō is divided into mainly three categories: Hadō for attacks, Bakudō for battle support, and Kaidō for healing. The spells are ranking from 1-99 with 1 being the weaker and easier spells to cast and 99 being the most powerful and difficult to cast. Skilled users can cast Kidō without the need of an incantation; however, casting without incantation does reduce the Kidō's effectiveness less than a third of its full potential.

  • Hadō #54: Haien: A flame attack which eradicates the very existence of its target.

Key: Soul Society Arc | Arrancar Arc | Resurrección

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Arcker123/Sandbox
If you wield your blade without regard for your own life, you will find yourself unable to protect anything.
~ Byakuya

Summary

Byakuya Kuchiki is the 28th head of the Kuchiki Clan, one of the four great noble clans in Soul Society. He is also the captain of the 6th Division in the Gotei 13. Cold and aloof, he is initially completely dedicated to the laws of Soul Society, but becomes more compassionate after his adopted sister, Rukia Kuchiki, is saved from execution by Ichigo Kurosaki.

Powers and Stats

Tier: 7-A, likely 6-C, higher with Senkei and Shūkei: Hakuteiken | High 6-B, higher with Senkei and Shūkei: Hakuteiken | High 6-B, higher with Senkei and Shūkei: Hakuteiken | High 6-A, higher with Senkei and Shukei: Hakuteiken

Name: Kuchiki Byakuya

Origin: Bleach

Gender: Male

Age: At least 150 years old

Classification: Shinigami, Captain of the 6th Division, 28th Head of the Kuchiki Family

Powers and Abilities: Soul Physiology and Shinigami Physiology (Soul: High-Tier/Shinigami: High-Tier), Master Swordsmanship and Martial Arts (Byakuya is an exceptionally skilled and talented Shinigami due to his noble blood. He has trained under Yoruichi Shihoin and attended the Shinigami academy, where he learned and mastered Zanjutsu and Hakuda. He can even fight against Shūhei Hisagi with just his martial arts), Afterimage Creation (With Utsusemi, Byakuya can create a duplicate of himself that looks exactly like him and bleeds when cut from an article of clothing from his body), Lightning Manipulation (Byakurai allows Byakuya to fire a beam of lightning from his fingers), Energy Projection (Byakuya can fire a bullet of spiritual energy with Shō), Fire Manipulation (Byakuya is able to fire a powerful wave of blue fire from his hand with Sokatsui), Light Manipulation, Paralysis Inducement and Sealing (With Bakudō 61, Byakuya can point at someone and completely paralyze and restrain them with rods of light. Byakuya is particularly skilled in the use of this spell), Forcefield Creation (Dankū allows Byakuya to create a barrier to completely stop all Hadō up to Hadō 89 and non Kidō attacks that are similar in nature to Kidō. Byakuya can additionally create cube barriers to protect other people), Limited Power Nullification (Senka is an advanced Shunpo technique where Byakuya flashes behind an opponent and strikes at their Saketsu chain, and Hakusui soul sleep in one strike, effectively removing their powers and ability to use their Reiryoku and thus takes their powers), Supernatural Willpower (In his first battle with As Nodt, Byakuya was capable of fighting with a hole in his chest, having his rib cage torn open and exposed, losing a hand, and being bombarded by his own Bankai before being defeated. He was also capable of resisting the death inducement of As Nödt’s Fear through will alone), Weapon Control and Weapon Creation (Senbonzakura splits Byakuya’s sword into 1000 petals that catch light in such a way as to appear like the petals of cherry blossoms. Byakuya can manipulate these “petals” for a variety of defensive and offensive measures. Byakuya eventually becomes skilled enough to create entire constructs out of the petals to fight with), Weapon Creation, Limited Barrier Creation, Enhanced Weapon Control and Speed Amplification (Byakuya’s Bankai is activated by dropping his entire sword into the ground, then creating multiple rows of blades that split apart into small “petals” of blades like the Shikai. Senbonzakura Kageyoshi increases the number of blades to 100 million. Byakuya’s Bankai is essentially an enhanced version of his Shikai, which means he can use the same offensive and defensive maneuvers from Shikai, but on a more powerful level. This includes swarming an opponent with several blades at once. Byakuya can choose to control the blades telekinetically or through the use of his hands, which doubles their speed. Byakuya can gather groups of blades together in order to block attacks), Sword Creation, Summoning, Statistics Amplification, Construction and Danmaku (Senkei is the true form of Senbonzakura Kageyoshi. It is a technique that consolidates the millions of petals into a “funeral column” of 1000 swords that acts as a battle field for Byakuya and his opponents. Senkei greatly amplifies the power and lethality of the petals. Byakuya is capable of summoning any sword from the column to his hand at any time to catch an opponent by surprise. Byakuya can use several of these swords to pin his opponent to the ground. The main ability of Senkei, Ikka Senjika fires all of the blades at an opponent at once), Enhanced Danmaku (Gōkei creates a sphere of the petals around the opponent and shreds them from all directions), Enhanced Statistics Amplification and Limited Transformation (Shūkei Hakuteiken consolidates all of the petals from Senbonzakura Kageyoshi into a white blade that Byakuya uses for a final attack), Resistance to Mind Manipulation, Fear Manipulation, and Empathic Manipulation, (Resisted the effect of Book of the End, he also resisted both The Fear and The Love), High Temperatures and Corrosion Inducement (Byakuya was capable of enduring Tenjirō’s waters, which are hot enough to erode and rupture people without protection), and Absolute Zero (Able to withstand Absolute Zero temperatures and touch Rukia in her Bankai Form)

Attack Potency: Mountain level+, likely Island level (According to Ganju, base Byakuya's reiatsu is comparable to or even slightly greater than that of Kenpachi with eyepatch), higher with Senkei and Shūkei: Hakuteiken (Damaged a Post-Bankai Training Bankai Ichigo) | Large Country level+ (Comparable to Kenpachi, damaged Resurrección Yammy and killed a Rage Form Yammy), higher with Senkei and Shūkei: Hakuteiken | Large Country level+ (Should be stronger than before after training in the 17 month timeskip), higher with Senkei and Shūkei: Hakuteiken | Multi-Continent level (Capable of severely injuring Gerard Valkyrie Post-Auswählen, easily stopped an attack from him), higher with Senkei (Ikka Senjinka could destroy Gerard's Völlstandig form, albeit he was frozen by Tōshirō at the time) and Shukei: Hakuteiken

Speed: High Hypersonic (Can react against and block an attack from Post-Bankai Training Bankai Ichigo even though he can’t keep up with him. Is one of the most proficient practitioners of Shunpo in the Gotei 13 and should therefore be at least this fast), High Hypersonic+ attack speed when controlling his Bankai (Doubles his Bankai attack speed. Was fast enough to almost catch Post-Bankai Training Bankai Ichigo) | At least Massively Hypersonic (Kept up with Zommari who was stated to be the fastest Espada [was also reiterated in a Databook]), Massively Hypersonic+ attack speed when controlling his Bankai (When used with the palm of your hand, Senbonzakura doubles in speed) | At least Massively Hypersonic (Comparable to his Pre-Timeskip self), Massively Hypersonic+ attack speed when controlling his Bankai (When use the palm of your hand, Senbonzakura doubles your speed) | At least Massively Hypersonic (Fought on par with resurrected Gerard), Massively Hypersonic+ attack speed when controlling his Bankai

Lifting Strength: Class M (Clashed with Ichigo multiple times) | Class M (Stronger than before), Class G with Senbonzakura (Stronger than Rage form Yammy) | At least Class M (Even stronger than before), Class G with Senbonzakura | At least Class M (Far stronger than before), Class T with Senbonzakura (Stopped Gerard's attack)

Striking Strength: Mountain Class+, likely Island Class, higher with Senkei and Shūkei: Hakuteiken | Large Country Class+, higher with Senkei and Shūkei: Hakuteiken | Large Country Class+, higher with Senkei and Shukei: Hakuteiken | Multi-Continent Class, higher with Shukei: Hakuteiken

Durability: Island level (Withstood a number of attacks, including a Black Getsuga Tenshō, from a partially Hollowfied Ichigo as well as the final clash with Bankai Ichigo), higher when using Bankai as a shield (Blocked a number of Getsuga Tenshō and attacks from Ichigo) | Large Country level+ (Took attacks from Resurrección Yammy), higher when using Bankai as a shield | Large Country level+ (Took attacks from Shūkurō Tsukishima), higher when using Bankai as a shield | Multi-Continent level (Has taken attacks from Gerard), higher when using Bankai as a shield (Can defend against attacks from Gerard)

Stamina: Very High. Able to battle competitively for an extended period of time and keep going while sustaining heavy wounds. Vastly weaker characters can fight for days without rest and with wounds that would be fatal to even the hardiest of normal humans. Capable of fighting at his near peak for extended periods of time even with all the muscles and tendons in both left limbs being destroyed. Able to casually withstand Absolute Zero temperatures. Remained very calm after his fight with As Nodt, having his stomach ripped out and being viciously attacked by his Bankai.

Range: Extended melee range normally, several hundred meters with Senbonzakura and Kido spells

Standard Equipment: His Zanpakutō, Senbonzakura, Oken Clothing

Intelligence: Byakuya has had decades of experience as a captain of the Gotei 13, being renowned as one of the most skilled swordsmen, shunpo practitioners, and kido users in all of Soul Society. He was able to pick apart the mechanics and limitations of Zommari's abilities after a short time and came up with countermeasures to defeat him while protecting a mind-controlled Rukia. However, his skill can make him somewhat arrogant, such as underestimating Ichigo's growth and being caught off guard during his fight with the Wandenreich. Byakuya is adept in all aspects of Shinigami combat, having fully mastered both his Shikai and Bankai as well. Despite the tendons and muscles cut from his arm and leg, he was still easily able to perform Shunpo. Very observant and analytical, as he comes up with counter measures in mid battle. Despite Tsukishima having prep time to his advantage, Byakuya became better and better as the fight went on, using his Senbonzakura in ways that caught Tsukishima by surprise. Gained so much skill with his Shikai that As Nodt believed he was using Bankai, despite the latter having stolen it from him. Depending on the opponent, he can force them to reveal all their abilities and use it to his advantage.

Weaknesses: He usually keeps an 85 cm diameter surrounding him where the blades of his Shikai and Bankai won’t travel, so as to protect himself from being injured by them (This isn’t a necessity, though, as he can bring them into that area if he wants), Can be somewhat arrogant at times.

Notable Attacks/Techniques:

Shunpo: A Shinigami movement technique which allows the user to move faster than the eye can follow. As speed is the main factor of the technique, the method is best characterized by how fast one can get from point A to point B in the least amount of steps, thus giving off a similarity to teleportation.

  • Senka: A Shunpo technique described as a Shunpo with a physical twist. Byakuya uses Shunpo to approach his opponent's back and attacks their Saketsu and Hakusui. Thus sealing off the opponent's Spiritual Powers.
  • Utsusemi: Way of Onmitsu, 3rd of the Shihō: Just before he's struck by an attack, Byakuya quickly leaves his haori behind as a decoy while moving quickly enough to create an afterimage. This tricks the target into believing that they struck him, leaving them open to attack.

Hakuda: The shinigami art of hand-to-hand combat. Byakuya is quite proficient in Hakuda as he is capable of holding off an opponent like the Lieutenant Hisagi using Shikai and Byakuya's Zanpakutō with just Hakuda.

Shikai: The initial release to a Shinigami's Zanpakutō. It is activated by a command while declaring the name of the Zanpakutō Spirit. It changes the shape of the Zanpakutō and/or granting special abilities.

  • Senbonzakura: Byakuya's Zanpakutō. It normally takes the form of an ornate katana, but once he triggers it's activation with the command "Scatter", it splits into a thousand tiny blades. These blades are too small to be seen normally, but reflect light in such a way that they appear to be shaped like cherry blossoms. He can direct them by swinging the hilt of his sword. These blades cannot enter within 85cm of Byakuya unless he himself allows the blades to enter the area, creating a "woundless area" that can be entered to take him by surprise. Byakuya later trained with the Royal Guard to gain a greater understanding of Senbonzakura, giving him even greater control and the ability to produce constructs on a large scale to a point that a previous wielder of Senbonzakura mistook the Shikai for the Bankai.

Bankai: The ultimate and final release to a Zanpakutō. The difference in power between Shikai and Bankai is generally around 5-10 times more powerful. Even though Bankai is the final stage of a Zanpakutō, it does not mean the Shinigami's growth ends there. A Bankai, especially one recently obtained, can evolve even further as its Shinigami gets stronger.

  • Senbonzakura Kageyoshi: Byakuya's Bankai is a much grander version of his Shikai. Upon activation, he drops Senbonzakura into the ground, passing into it like water until a thousand giant blades rise from it that split into a hundred million blades. Byakuya controls these blades mentally, but can double their efficiency and speed by using his hands. He can use these blades to attack his opponent as well as form makeshift barriers for defense. The sheer quantity lets him do both simultaneously, making it difficult to reach him.
  • Senkei: Byakuya compresses Senbonzakura into four rows of thousands of glowing swords that encircle himself and his opponent to limit their freedom of movement. It is Senbonzakura's true form and it has abandoned defense for the sake of pure offense to kill the enemy. A thousand blades are formed by the petals of Senbonzakura and the blades have their strength explosively increased through the petals hardening into the shape of a sword. The increases is double of it's previous state and Byakuya is not limited to one sword at a time either. Byakuya is reluctant to use this ability and will only do so for those he has sworn to kill himself.
  • Ikka Senjinka: Byakuya attacks a single target with all of his Senkei swords at once.
  • Gōkei: All the petals surrounding the enemy in a sphere, thus preventing escape, and converge onto the target. An attack from every direction at once.
  • Shūkei: Hakuteiken: The final ability of Senbonzakura Kageyoshi. All the petals of Senbonzakura Kageyoshi concentrate into one blade to maximize it's power into one point.

Kidō: Spells casted by Shinigami with strong enough Reiryoku and Reiryoku control. Kidō is divided into mainly three categories: Hadō for attacks, Bakudō for battle support and Kaidō for healing. The spells are ranking from 1-99 with 1 being the weaker and easier spells to cast and 99 being the most powerful and difficult to cast. Skilled users can cast Kidō without the need of an incantation; however, casting without incantation does reduce the Kidō's effectiveness less than a third of it's full potential. Byakuya is an exceptional user in the art.

  • Unnamed Barrier: Byakuya covers his target in a barrier to protect them from attacks.
  • Hadō #1: Shō: From the point of the finger, the caster fires a spiritual bullet towards the target to cause a motion of impact, damage is explicitly not done to the target.
  • Hadō #4: Byakurai: High density Reiryoku is gathered on the caster's finger tip and lightning is fired towards the pointed target. The higher the Reiryoku of the caster the greater the puncturing capabilities.
  • Hadō #33: Sōkatsui: An explosive blue flame is fired from the caster's hand. A simple Hadō; however, the power of the caster is reflected in the explosion.
  • Bakudō #61: Rikujōkōrō: Upon pointing at their target, the caster generates 6 prongs of Reiatsu that close in on the target to immobilize them in place. It restricts all movements, even untouched parts of the target.
  • Bakudō #81: Dankū: Upon activation, the caster generates a barrier that is capable of the complete nullification of any Hadō of the level 89 or lower. However, this barrier is not solely limited to Hadō as it can nullify the effects of abilities that are similar to Hadō.

Key: Soul Society Arc | Hueco Mundo Arc | Post-Timeskip | Post-Royal Guard Training

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Arcker123/Sandbox

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That's right. Captain Aizen isn't scary because he uses Kyōka Suigetsu. Kyōka Suigetsu is a terrifying power but there are lots of guys who'd rather die than obey him if that was all he had. Those crazy Espadas all had their individual motives but were brought together by one thing. His strength. Captain Aizen's powers are without equal. Beware of Kyōka Suigetsu? No. That's reckless. Beware of everything else? No. That's reckless too. The sky falling, the Earth cracking open... you can all put your wits together to prepare for all kinds of calamities, but Captain Aizen's powers are far beyond any precautions.
~ Gin describing Aizen's powers

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No one stands on the top of the world. Not you, not me, not even gods. But the unbearable vacancy of the throne in the sky is over. From now on...I will be sitting on it.
~ Aizen to Ukitake

Chrysalsis Aizen.png
What's wrong? I know that wasn't your last resort. I'll give you some time to come up with a new plan. I'll just keep crushing them until you're exhausted.
~ Aizen to Urahara, Yoruichi and Isshin

Post-Chrysalis-Aizen.png
Yes. It seems the Chrysalis stage is over. What a relief. Now I can witness the end of the Soul Society with my own eyes.
~ Aizen

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Fear is necessary to achieve evolution. The fear that, in one's current state, one could quite possibly be destroyed at any time. I thank you, Gin. It is thanks to your presence that I have finally succeeded in surpassing both Shinigami and Hollows.
~ Aizen to Gin

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This is not about benefit. My only purpose has always been to crush all who seek to control me.
~ Aizen to Yhwach

Summary

Sōsuke Aizen (藍染 惣右介, Aizen Sōsuke) is the former captain of the 5th Division in the Gotei 13. He later leaves Soul Society with his followers, Gin Ichimaru and Kaname Tōsen. His lieutenant was Momo Hinamori. He formerly served as the lieutenant of the 5th Division under Shinji Hirako. After waging war against Soul Society with an army of Arrancar, Aizen was defeated by Ichigo Kurosaki and sealed away by Kisuke Urahara, and then imprisoned for his crimes.

Powers and Stats

Tier: High 6-A | At least High 6-A | At least High 6-A | High 4-C | At least High 4-C, higher with Ultrafragor | 4-B

Name: Aizen Sōsuke

Origin: Bleach

Gender: Male

Age: Unknown (At least one hundred and ten years old, most probably several hundred years old)

Classification: Shinigami, Former Captain of the 5th Division

Powers and Abilities:

Soul Physiology and Shinigami Physiology (Soul: High-Tier/Shinigami: High-Tier), Master Swordsmanship and Master Hand-to-Hand Combatant (Aizen as a former captain of the Gotei 13 is a master swordsman and martial artist. Aizen has been trained in Zanjutsu and Hakuda for decades as necessary to graduate the Shinigami Academy. Zanjustu is the swordsmanship style of the Shinigami, and Hakuda is their martial arts style. Aizen is skilled enough to fight with swordsmanship and martial arts masters such as Yoruichi, Kisuke, and Isshin all at once. Aizen can also intertwine martial arts into his swordplay as well. Aizen can additionally effortlessly outskill several highly trained captains of the Gotei 13 at once. Aizen is precise enough to slice every piece of Zabimaru apart), Enhanced Aura (Explosive; Aizen after his imprisonment gains the ability to use his Reiatsu's aura as a weapon to attack without moving. He could use his Reiatsu to physically attack and destroy several of Yhwach's monsters at once and can extend his aura over the radius Seretei itself to attack if left unchecked. Aizen states that he can even use his Reiatsu to bring down the Soul Palace itself), Genius Intelligence and Preparation (Aizen is a genius fighter and strategist. Aizen can create modified arrancar in preperation for a specific opponent, and using them to specifically counter his opponent's abilites), Social Influencing (Aizen is a master manipulator. For decades, he deceived the entire Soul Society as to who he was and his true nature and intentions, and continuously deceived and manipulated them for his own desires. Aizen can use a person's own admiration towards him to make them his puppet and fully manipulate them. He manipulated Shinji Hirako, The Vizards, and the rest of the Soul Society in elaborate ways to achieve his own ends. His charm allows him to place a target in a "psychic cage' to ensure their cooperation. In battle, he can cause his opponent to despair through just his words. He does this through forcing his opponent to question everything about themselves, whether that be their motivation for fighting him, or very history and past achievements), Enhanced Stealth Mastery and Enhanced Camouflage (With the Reiatsu Concealing Cloak, Aizen can completely negate the emission of his Reiatsu, causing him to become unsensible to even Shinigami. He can also intertwine Kido into this cloak which causes him to blend into the environment and conceals his physical appearance), Cosmic Awareness (Aizen can sense and tell what is going on in different dimensions), Multiple Selves (Types 1 and 2; Merged with his Zanpakuto and consequently, his Zanpakuto Spirit), Electricity Manipulation (Aizen can create a massive lightning based attack from his palm with Raikōhō), Sealing, Gravity Manipulation, Weapon Creation, Deconstruction and Space-Time Manipulation (Atomic; Kurohitsugi is a high level Kido that seals the target within a massive black coffin. The coffin then grows spikes to pierce those sealed within it. Aizen’s Hadō 90 is stated to Atomize anyone within it and causes Gravity to distort Space and Time), Light Manipulation and Enhanced Invisibility (By bending light, a user of Kyokkō can make themselves or anything they desire invisible and can hide their Reiatsu, Reiryoku, or Kido, even from Shinigami), Energy Manipulation and Energy Absorption (Aizen is capable of creating five dragons composed of energy that are capable of absorbing the Reiatsu in their surroundings and even from the attack of an opponent to enhance themselves with Goryūtenmetsu), Forcefield Creation (Aizen can create a barrier guarding the back of his neck with El Escudo and has this barrier active at all times. Million Escudo allows Aizen to extend his barrier to other parts of his body Aizen can additionally use a chantless Danku to form a large wall to shield himself from attacks. His Reiatsu can also act as a barrier to repel incoming attacks), Illusion Creation and Perception Manipulation (Aizen’s Shikai, Kyoka Suigetsu allows Aizen to manipulate all of his targets 5 senses, including their sense of time and spiritual sight and sensing. The manipulation of the senses allows Aizen to hide things from his targets sight, and could even make a fly seem like a dragon and a swamp a flower garden. Kyoka Suigetsu’s ability takes affect when the target sees the release of Kyoka Suigetsu. This ability is called Kanzen Saimin, and it allows Aizen to create flawless illusions for his target. Aizen can use this ability to create entire false battles through illusions. Aizen additionally can use his illusions to mask entire buildings and mantain the appearance that an entire board of dead people were alive. Being aware of being under the illusion does not help resist it. After his imprisonment, Aizen can place people under his illusions just by them looking at him. Even the immense precognitive powers of The Almighty could not counter Kyoka Suigetsu’s illusions), Summoning (Aizen is capable of drawing his Zanpakuto seemingly from nowhere), Fusionism (Aizen physically fused with the Hogyoku), Reality Warping and Mind Reading (The true power of the Hogyoku is to make the owners desires come true. the Hogyoku. The Hogyoku is an orb with a mind of it's own and is capable of reading the hearts of those around it. It is capable of granting Aizen whatever he desires, so long as it is within his abilities), Power Bestowal and Power Modification (The Hogyoku can bestow powers onto others and modify beings and their powers such as bestowing Sealing onto Wonderwiess or bestowing Hollowfication onto Tosen. By hearing the desires of those close to it, the Hogyoku can force people to realize their latent abilities), Probability Manipulation (The Hogyoku made certain events occur due to reading the hearts of people around it and materialzing them. For example, the Hogyoku controlled the boundary between Shinigami and Hollow as that was Kisuke's wish, or Rukia losing all of her powers by giving them to Ichigo as she tortured herself over the death of Kaien Shiba), Soul Absorption and Statistics Amplification (Aizen is able to feed Souls to The Hogyoku to boost its power), Transformation and Reactive Evolution (The Hogyoku made Aizen undergo several evolutions during battle, increasing his strength, changing his apperance, and granting him new abilities on the spot), Regeneration (Mid-Godly with the Hogyoku; Aizen can quickly regenerate from attacks such as Mugetsu or any attack within The Soul Society), Immortality (Types 1, 3 and 8; Aizen gained a form of immortality with the Hogyoku. Aizen's immortality allows him to live past his immense 20,000 year prison sentence. Aizen's immortality and regeneration is entirely reliant upon the Hogyoku embedded in his chest, which will keep Aizen alive even if it were to be stolen from his body), Teleportation (Aizen gained the ability to teleport in his Transcendent form), True Flight (In his monster form, Aizen gained wings he can use to fly freely with), Enhanced Information Analysis and Limited Power Nullification (Aizen can understand an attack and thus cause it to not harm him), Biological Manipulation, Transmutation, Statistics Amplification and Statistics Reduction (With the Hogyoku Aizen can introduce Hollowfication onto Souls, depending on their level of Strength they either disintegrated or transformed into a Hollow, This causes them to gain the inherent characteristics of Hollows such as gaining a large amount of strength at the cost of massively decreasing their intelligence), Air Manipulation (Aizen can create massive Shock waves of air pressure from his sword-strikes), Danmaku and Explosion Manipulation (Aizen is capable of creating multiple Fragors at the same time so he should be able to throw them at the same time, These fragors explode on contact), Passive Telekinesis (Aizen’s Aura is able to suspend rocks in the air), Passive Existence Erasure (Aizen's Reiatsu is so potent that things that get near his body are erased)

Attack Potency: Multi-Continent level (Far superior to all of the Espada) | At least Multi-Continent level (Stronger than before as he fused with the Hōgyoku which grants him more power) | At least Multi-Continent level (Gained reiryoku and reiatsu far superior to standard spiritual beings) | Large Star level (Far stronger than before, stated to have transcended all Shinigami and Hollow, including the likes of Yamamoto, Unmasked states he reached the level of the Soul King) | At least Large Star level (Far stronger than before. Able to hurt a casual Post-Dangai Ichigo and even surpassed the Soul King), higher with Ultrafragor (Fuses six Fragor into a single attack) | Solar System level (Capable of cutting through Soul King Yhwach's darkness and putting up a decent fight, and is one of three people alive capable of defeating Hikone's full power, making him among the strongest in the entire verse)

Speed: Sub-Relativistic (Superior to all of the Espada. Overwhelmed Post-Resurrection Ichigo Hollow Mask) | Sub-Relativistic (Faster than before) | At least Sub-Relativistic (Even faster than before) | At least Sub-Relativistic, likely higher (Could cut down Gin before he could react) | At least Sub-Relativistic (Far faster than before.), likely Relativistic (Could hit Post-Dangai Ichigo and grab him) | FTL+ (Kept up with Yhwach in their fight)

Lifting Strength: Class G (Effortlessly stopped Renji's, Ichigo's and Komamura's Zanpakutō with his bare hand, far superior to all Espada) | At least Glass G (Stronger than before) | At least Class G (Even stronger than before) | At least Class Z (Even further stronger than before. His Kurohitsugi produces gravity which is this strong) | At least Class Z (Far stronger than before. Can restrain Ichigo) | Class Z (Stronger than before. Comparable to Ichigo and Yhwach)

Striking Strength: Multi-Continent Class | At least Multi-Continent Class | At least Multi-Continent Class (Defeated Isshin, Yoruichi and Urahara simultaneously) | Large Star Class | At least Large Star Class | Solar System Class (Comparable to his Attack Power)

Durability: Multi-Continent level | At least Multi-Continent level (Survived a forbidden Kidō from Yamamoto, took a Getsuga Tenshō from Post-Resurrection Bankai Hollow Mask Ichigo) | At least Multi-Continent level (Tanked multiple attacks from Isshin, Yoruichi and Urahara) | Large Star level (Was able to survive a slash from Dangai Ichigo who was able to destroy a small mountain by the pressure of the slash alone), immortality and regeneration also make him hard to kill | At least Large Star level (More durable than before. Survived Ichigo's Mugetsu due to the Hogyoku) | Solar System level (Comparable to his Attack Power, withstood Soul King Yhwach's attack that destroyed his chair)

Stamina: Extremely high | Nigh-unlimited with the Hogyoku

Range: Extended melee range with physical strikes, tens to hundreds of meters with various Kidō spells (some of his Kidō blasts have been shown as dwarfing entire city blocks), hundreds of kilometers with Fragor and Ultra Fragor, thousands of kilometers with Hadō #90: Kurohitsugi and Reiatsu during the Thousand Year Blood War Arc.

Standard Equipment:

Hogyoku: A powerful object originally created by Kisuke Urahara. Once equipped, Aizen is granted the ability of high-speed regeneration, and constant evolution in the form of more powerful transformations. However, should he be pushed beyond his limits, the Hogyoku would backfire on him and no longer consider him to be the true wielder of the Hogyoku.

Caja Negacion: These cubes are capable of sealing away an enemy from the battlefield for a very long time, even foes that are far stronger, however the time limit for the stronger foes is much shorter than those on the same level as him.

Reiatsu Concealing Cloak: A cloak created by Urahara which hides the wearer's Reiatsu. Aizen used this cloak to sneak up and attack Isshin Shiba. Aizen states it allows the wearer to blend in with the air around them by incorporating Kidō into the cloak, almost completely concealing them from sight.

Intelligence: Extraordinary Genius. Arguably, the most fearsome trait of Aizen is his tremendous intellect. He is well-versed in the history, strategy, and tactics of Soul Society, and is privy to knowledge unknown to many, such as the existence of the Ōken, as well as the obscure method in which to create one. He has created several Hollows and Arrancar while avoiding arousing any suspicion from the majority of his fellow Shinigami. For over 110 years, he had been engaging in experiments which involved unique and highly dangerous manipulations of Reiryoku and Reishi, including experiments involving the Hollowfication of Shinigami, something which had never been done before. He has an innate knowledge of the Hōgyoku, rivaling that of its creator, Kisuke Urahara; he even knows how to destroy it. He figured out the true nature of Shinji Hirako's Shikai and deduced it produces an optical illusion, allowing him to counter its effect. He effectively deduces the true nature of the Hōgyoku via trial and error of the situations which revolve around it. He was also aware of several events, which happened in separate dimensions, as he knew about Ichigo fighting and winning against Grimmjow and Ulquiorra, while simultaneously awakening a "new power", despite being in the Real World with the Espada at that time.

Weaknesses: His Zanpakutō's special ability can be overcome by touching its blade before it is released, and he is somewhat overconfident.

Notable Attacks/Techniques:

Shunpo: A Shinigami movement technique which allows the user to move faster than the eye can follow. As speed is the main factor of the technique, the method is best characterized by how fast one can get from point A to point B in the least amount of steps.

Kyōka Suigetsu

Shikai: The initial release to a Shinigami's Zanpakutō. It is activated by a command while declaring the name of the Zanpakutō Spirit. It changes the shape of the Zanpakutō and/or granting special abilities. Aizen's Shikai is Kyouka Suigetsu, released on the command "Shatter".

  • Perfect Hypnosis: Aizen can control the 5 senses of his opponents with the Shikai of his Zanpakutō, who'll be completely succumbed to the Hypnosis once activated.

Bankai: The ultimate and final release to a Zanpakutō. The difference in power between Shikai and Bankai is generally around 5-10 times more powerful. Even though Bankai is the final stage of a Zanpakutō, it does not mean the Shinigami's growth ends there. A Bankai, especially one recently obtained, can evolve even further as its Shinigami gets stronger. Aizen's Bankai is unknown.

Fragor: Aizen concentrates a large amount of Reishi into one of his wings and fires it upon his foe for a massive AOE strike.

  • Ultra Fragor: Aizen grabs his foe and surrounds them with his six wings, each part of said wings charges up their own Fragor to imprison the foe with the power of 6 Fragor.

Kidō: Spells cast by Shinigami with strong enough Reiryoku and Reiryoku control. Kidō is divided into mainly three categories: Hadō for attacks, Bakudō for battle support and Kaidō for healing. The spells are ranking from 1-99 with 1 being the weaker and easier spells to cast and 99 being the most powerful and difficult to cast. Skilled users can cast Kidō without the need of an incantation; however, casting without incantation does reduce the Kidō's effectiveness less than a third of its full potential.

  • El Escudo: A light green Reiatsu barrier that Aizen can summon around his person to block an incoming attack.
  • Millón Escudo: An advanced form of El Escudo, Millón Escudo is simply a million El Escudo that Aizen can form around any part of his body for even greater protection.
  • Bakudō #26: Kyokkō: A spell that bends light in order to hide the caster, their Reiryoku, Reiatsu or their Kidō.
  • Hadō #63: Raikōhō: Lightning Reiryoku is gathered into the caster's arm and released towards the target like a shock-wave.
  • Bakudō #81: Dankū: Upon activation, the caster generates a barrier that is capable of the complete nullification of any Hadō of the level 89 or lower. However, this barrier is not solely limited to Hadō as it can nullify the effects of abilities that are similar to Hadō.
  • Hadō #90: Kurohitsugi: The target is sealed inside a large black coffin and are seemingly cut while inside. A large torrent of gravity is located inside that distorts space and time while restricting any chance for escape.
  • Hadō #99: Goryūtenmetsu: Five large pillars of light are generated around the caster composed of Reiatsu that resemble large dragons. A forbidden Kidō as it not only destroys the surroundings, it absorbs nearby Reiatsu to enhance itself.

Key: Soul Society Arc | Fake Karakura Town Arc | Chrysalis Aizen | Transcendent Aizen | God Aizen | Thousand Year Blood War Arc

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Askin Nakk Le Vaar (Bleach) Askin's Profile (Both were in base form)

The Millennium Earl (D.Gray-Man) The Millennium Earl's Profile (Both were 5-B, God Aizen and Third Exorcist Arc, SBA and Speed Equalized)

Discussions

Discussion threads involving Arcker123/Sandbox

YhwachBase3.png
The sealed King of the Quincy. Over 900 years, he shall recover his heartbeat. Over 90 years, he shall recover his intellect. Over nine years, he shall recover his power. And over nine days, he shall recover the world. Let us go forth. Uryū. Haschwalth. These nine days will be the end of this world!
~ Yhwach reciting the Kaiser Gesang to Uryū

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My name is Yhwach, the one who shall take everything from you.
~ Yhwach before defeating Ichibē Hyōsube

Yhwach Soul King Absorbed.png
The path has now closed. Ichigo. The path to a world without fear. The Human World, Soul Society, Hueco Mundo. They belong together as one. They should have been brought together, that life and death may mingle as one. But now that path exists no longer. All thanks to you, Ichigo. How disappointing. Because of you, life and death will not lose their form. All living things will continue to live their lives in fear of death...for all eternity.
~ Yhwach to Ichigo

Summary

Yhwach is the Father of the Quincy, the monarch of the Wandenreich, and the son of the Soul King, known by the designation "A" - The Almighty.

As a baby, Yhwach was incapable of sight, speech, or even the slightest movement, but never feared or despaired, as he knew he would survive. All those who touched him gained something they lacked and were healed of all their ailments, and thus he was treated with reverence, growing to be seen as a god. As those he gifted died thanks to their reduced lifespans, he slowly gained his bodily functions and became the king of the people who would become the Quincy.

Powers and Stats

Tier: High 6-A | High 4-C | 4-B, 3-A, possibly Low 2-C via Environmental Destruction

Name: Yhwach

Origin: Bleach

Age: Over 1,200 years old

Gender: Male

Classification: Quincy

Powers and Abilities:

Soul Physiology and Quincy Physiology (Soul: High-Tier/Quincy: Sternritter-Tier), Master Swordsman, Master Marksman, Master Hand-to-Hand Combatant and Weapon Mastery (Yhwach is a highly experienced warlord, conqueror and swordsman. He has been conquering nations and fighting for decades, and is skilled in the use of a variety of bows and swords. Yhwach is skilled enough to go toe to toe with Ichibē Hyōsube in a straight fight. Ichibē is a more wise and knowledgeable fighter than anyone in the Soul Society), Enhanced Matter Manipulation (Yhwach can reconstuct his chair into footstools for his use), Limited Blood Manipulation and Statistics Amplification (Using Blut, Yhwach can flood his blood vessels with energy to reinforce his defenses, enhance his attacks, and consume living beings to fuel Blut Vene Anhaben), Forcefield Creation, Corrosion Inducement and Body Puppetry (Yhwach can extend his Blut outwards to create a protective barrier with Blut Vene Anhaben. Anything that comes into contact with his body is corroded. He can extend his Blut even further when someone touches him, allowing him to take their body), Self-Sustenance (Type 1 and 2; Yhwach can survive without moving or using his throat), Enhanced Light Manipulation and Deconstruction (Should scale to Royd Lloyd who can use Kirchenlied: Sankt Zwinger, a Quincy spell that creates a formation of light that tears apart anything that steps in it. It is the ultimate offensive and defensive Quincy spell), Danmaku and Enhanced Explosion Manipulation (Yhwach can shoot several Heilig Pfeil from his hand at once with his Sankt Bogen to attack his opponent with a barrage of explosions to completely obliterate their body), Enhanced Summoning (Yhwach can use Shadow to summon members of the Sternritter to his side at any time, either to have them block attacks for him or fight on his behalf), Barrier Creation and Sealing (Yhwach can create a barrier with a seal to contain threats such as Gremmy Thoumeaux), Fire Manipulation, Heat Manipulation, Self-Sealing, Existence Erasure, Durability Negation and Necromancy (Yhwach stole and stated he could control and use Yamamoto's Bankai. Zanka no Tachi possess multiple unique abilities which are dependent on what "cardinal direction" Yhwach "chooses," with East condensing all of the flames of Zanka no Tachi into the tip of the blade, doing so causes anything that's hit by it to be "blown away without a trace", with West, Yhwach dawns a fiery cape of flames which passively exert heats that are equal to the core of the sun, with South, Yhwach can summon the dead of those he has slayed, these number proportally reach into the trillions and finally with North, Yhwach condenses all of the flames of Zanka no Tachi into the blade of his sword and delivers a devastating strike), Life Manipulation, Death Manipulation, Resurrection, Energy Projection, Power Bestowal, Power Absorption, Type 3 and 8 Immortality and Regeneration Negation (Up to Low-Godly; The Auswälen is an ability that redistributes the lives and powers of Quincy Yhwach deems useless to himself or other Quincy who need it, enhancing their powers. Yhwach creates several beams of energy from his hands and shoots the, towards the targeted Quincy, stripping them of their life force. Those who lose their life force and powers at the hands of this ability instantly die. Yhwach can even use this power to bring dead Quincy back to life. The Auswälen could even kill Quincy such as Gerard Valkyrie), Telekinesis (Yhwach can destroy a persons limbs or body without moving a finger. Yhwach is additionally capable of pushing people away with Telekinesis or simply blowing them up internally), Enhanced Power Absorption (Sankt Altar creates a Quincy Zeichen above the target to rob them of their powers), Regeneration and Immortality (Type 3 and Low-Mid; Can regenerate from having his neck and mouth destroyed and shooting a hole through his own chest), Soul and Power Absorption, Limited Death Manipulation, Limited Life Manipulation, Healing, Power Bestowal, Information Manipulation, Empathic Manipulation, Statistics Amplification and Self-Soul Manipulation (Yhwach can split his own soul between others to heal all their wounds, grant them courage, and grant them powers. Those who recived his gifts did not live for long, and some even died after a few days. Upon death, if Yhwach granted you his soul, it returns to him, along with your knowledge, abilities, and talents. Yhwach uses the souls he absorbs to get stronger, even in the middle of combat. Anyone who comes in contact with a piece of Yhwach's soul will be granted that piece, and have their souls absorbed by him upon death. No matter who dies, Yhwach becomes stronger. Yhwach uses the souls he absorbs to extend and amplify his own life, and prevent reverting into the black baby he was prior), Conceptual Manipulation (Type 2; Yhwach was able to restore his own name and powers after Ichibē had cut it with Ichimonji), Resistance to Power Nullification and Statistics Reduction (Yhwach regained his ability to speak after it was negated and even half of his power after all of his powers were halved by Ichibē. After he regains The Almighty, Yhwach completely nullified the effect of Ichimonji that stripped him of his name and power and reduced his physical capability to a black ant), Paralysis Inducement (Ransotengai allows Quincy to freely manipulate their bodies using spirit energy if their bodies would be inflicted with great physical harm or paralysis), Absolute Zero via Blut Vene (Due to being more powerful than As Nodt he should be able to replicate the same level of resistance As showed to Rukia Kuchiki’s), and Heat Manipulation via Blut Vene (Should be comparable to Royd Lloyd, who’s Blut Vene could resist Yamamoto’s flames that are as hot as the sun)

All previous abilities including: Precognition and Fate Manipulation (The Almighty allows Yhwach to see everything clearly from the present into the distant future. Yhwach can see events in the near future, such as seeing the resurrection of Ichibē Hyōsube. The Almighty was also used by the to foresee events several centuries into the future, such as perceiving the death of the Soul King. Yhwach can see all possible futures like grains of sand on a beach. The true power of The Almighty is to “transform the future itself.” Yhwach is capable of changing and influencing all of the fate that he sees. The Almighty allows Yhwach to cut down any fate his opponent may make for themselves. With The Almighty, Yhwach can set traps and attack his opponent instantly through rewriting and attacking through the future. Yhwach’s attacks through the future cannot be sensed as well. If his attacks were to be blocked, he can rewrite the future to make his attack successful. Yhwach can defend himself from attacks by destroying the attack through the future), Immortality (Type 4; Yhwach can rewrite the future, even in which he has died to instantly bring himself back to life), Teleportation (Yhwach can manipulate the future so he can instantly appear behind his opponent), Information Analysis, Power Nullification and/or Reactive Evolution (When a power enters Yhwach’s vision, he can “know” this power. All powers Yhwach “knows” take his side and are rendered powerless before him, incapable of being used against him or harming him. He is capable of making all of Ichibē Hyōsube’s abilities useless against him), Causality Manipulation Negation (Yhwach can rewrite the future so that everything he destroys will remain broken in the future, even with Orihime's ability to reject past events and causality she was unable to repair Tensa Zangetsu after it was broken by Yhwach), Enhanced Power Absorption, Body Puppetry and Power Bestowal (With The Almighty, Yhwach can "steal all power" and bestow his Reiatsu on to others, which he can use to forcefully control their bodies), Enhanced Absorption (Biological, Energy and Power; Yhwach can now absorb peoples bodies into himself and absorb their powers as well), Probability Manipulation, Damage Transferal, Limited Causality Manipulation and Durability Negation with The Balance (At night, Yhwach and Jugram Haschwalth switch schrifts, granting Yhwach The Balance and Jugram The Almighty due to the fact they are both one side of a balanced scale. The Balance is Haschwalth's Schrift that allows him to manipulate the fortune and misfortune that occurs within his sphere of influence, all good fortune experienced by the opponent in causing injury to him will be directed back to them as misfortune of the same magnitude. This ability can be used to kill people the user could not even harm before. This ability can normally only be used by Yhwach at night, however after Jugrams’s death, Yhwach can possibly use this ability normally) and Limited Resistance to Conceptual Manipulation and Power Modification (Type 2. Ichibē couldn't take the Almighty from him even after he has stripped Yhwach of his name and power and change his name and power into black ant)

All previous abilities including:

The Compulsory - Durability Negation, Biological Manipulation, Immortality, Regeneration (High-Mid), Duplication, Earth Manipulation, Absorption (Biological and Informational), Information Analysis, Reactive Evolution and Power Mimicry (Type 3; Yhwach's nerves can invade the bodies of others to control their movements and forcibly compressing their bodies into compact balls or badly warp their bodies. If his nerves manages to completely invade his opponent's body, Yhwach can near instantly tear them to ribbons. Yhwach can also control inorganic objects such as the ground or buildings and evolve by absorbing information through his nerves and mimicking his target powers and abilities. Yhwach can be blown into pieces and those pieces turn into clones of himself, whist his main body heals. Can create hands from the ground to attack)

The Death-Dealing - Regeneration (Mid-Low), Healing, Enhanced Poison Manipulation, Death Manipulation, Reactive Evolution, Sealing, Power Modification, Power Nullification, Resistance Negation, Invulnerability, Matter Manipulation (Atomic), Size Manipulation, Durability Negation and Limited Immortality (Type 2; Yhwach can control over any and all 'Lethal Doses' within his range. Even air, blood, and Reishi can be affected by The Death-Dealing. He alters the dosage of any substance he ingests or tanks, manipulating the 'poison' and either granting himself complete immunity within a single minute or lowering an opponent's resistance to kill or incapacitate them. The immunity Yhwach gains to the attack makes the attack unable to even harm him. Askin can modify the lethal dose of his opponents attack to make it inefective. Yhwach can heal wounds dealt by an attack due to his gained immunity. Furthermore with Askin's Vollständig, Hasshein. Yhwach will automatically adapt to changes in "poison;" as long as the base of the poison remains the same, any surface layer changes will cause Yhwach's immunity to adjust in turn, rendering the poison ineffective. Yhwach can consolidate The Death-Dealing's powers on a specific part of his opponents body to instantly kill parts of their body with this Schrift, even down to killing their organs one by one. Yhwach can create a "Gift Ball" that traps characters in an inescapable ball which can trap characters with Dimensional Travel. Yhwach can even infuse oxygen and hydrogen into the Gift Ball. Yhwach can also use this ability to survive his heart being ripped out temporarily)

The Explode - Explosion Manipulation, Durability Negation, Danmaku and Transmutation (Yhwach's Reishi turns anything it comes in contact with into a bomb. Yhwach can use The Explode to send out several bits of Reishi from all directions at once)

The Fear - Enhanced Fear Manipulation, Durability Negation, Limited Death Manipulation, Biological Manipulation, Fusionism, Danmaku, Weapon Control and Weapon Creation (Yhwach can instill fear in others through his Heilig Pfeil by creating spikes he can freely manipulate. Yhwach attacks with the very instinct of fear itself, not based on emotion. Even souls who can resist Fear Manipulation are hit with unbearable fear and thus die. Furthermore with Äs's Vollständig, Tatarforas, Yhwach only needs eye contact for his ability to work and he can create a dome with multiple eyes all around for a higher chance of success. In addition, one glance is enough to cause fear, closing one's eyes afterwards is no use, because fear has embedded within one's mind. Yhwach can additionally fuse with the walls of eyes he created to make himself larger)

The Heat - Enhanced Fire Manipulation, Explosion Manipulation and Magma Manipulation (The Heat at it's most simple description just creates flames that Yhwach can use offensively. Yhwach can create swords and explosions out of fire. Yhwach can additionally create Lava that can reduce people to skeletons with The Heat.

The Iron - Metal Manipulation, Transformation and Statistics Amplification (Yhwach can transform his skin into metal to enhance his durability)

The Jail - Sealing, Spatial Manipulation and Perception Manipulation (Yhwach can create 'Jails' to imprison and seal his opponent. Yhwach can also seal holes in space and portals with The Jail. Those who are sealed within Yhwach's Jail can’t be sensed by others)

The Love - Empathic Manipulation, Paralysis Inducement, Durability Negation and Mind Manipulation (Yhwach can launch a heart-shaped projectile and anyone hit by this heart will fall in love with him and they will obey every command he gives them. Yhwach can also immoblize those hit with his Heilig Pfeil's with The Love)

The Miracle - Regeneration (Low-Godly), Immortality (Type 3 and 8), Reactive Power Level, Probability Manipulation, Breath Attack, Air Manipulation Size Manipulation and Limited Reality Warping (Yhwach can manifest the fears of the masses like fear of not being able to destroy his body into reality. His power works by turning any and all damage, lethal included, into size and power. Yhwach can regenerate from his head being blown up, sliced vertically in half, and having his body crumpled apart. He can transform and become stronger through taking damage and healing. This transformation additionally allows Yhwach to change his size to become larger than buildings and shout powerful gusts of air. Yhwach can use The Miracle to make the impossible possible)

The Overkill - Reactive Power Level (Yhwach can gain might by killing someone, be it enemy, ally, or even beast)

The Question - Empathic Manipulation (With his voice, Yhwach can make anyone who hears him question their very existence and everything about themselves)

The Roar - Sound Manipulation, Breath Attack and Transformation (Yhwach can take the form of a beast and unleash a powerful roar that can rapture ear dreams and blow heads apart)

The Superstar - Air Generation, Statistics Amplification, Empowerment, Energy Projection, Rage Power, Duplication, Regeneration (High-Mid) and Immortality (Type 3 and 8; Yhwach can generate wind with his punches so he can attack his opponent from a mile away. Yhwach can gain might from the cheers of a crowd. The cheers can revitalize and amplify his already immense powers. Yhwach can shoot a star shaped beam at his opponent to burn them. Even after being chopped into pieces, Yhwach can regenerate and duplicate himself. This healing will continue as long as Mask lives. Yhwach also gets more powerful as he is angered)

The Underbelly - Paralysis Inducement, Sealing, Power Nullification, Durability Negation and Information Analysis (Yhwach can open the holes in his opponent's Reiatsu with a "Morphine Pattern." The affect of this ability paralyzes both the opponent and their ability to control their Reiatsu and can only be used through studying the oppoent)

The Visionary - Subjective Reality, Reality Warping, Elemental Manipulation, Sealing, Existence Erasure, Weapon Creation, Death Manipulation, Stealth Mastery, Adhesive Manipulation, Healing, Metal Manipulation, Explosion Manipulation, Self-Destruction, Danmaku, Duplication, Transmutation, Creation, Statistics Amplification, Power Bestowal, BFR, Pocket Reality Manipulation, Portal Creation and Information Analysis (Yhwach can turn his imagination into reality. With this ability, Yhwach is capable of a great number of things. Yhwach can use The Visionary to sneak behind two high ranked Shinigami with ease. Yhwach can imagine an opponent's death and cause that to happen in reality. He can turn his opponents bones into cookies by imagining it, causing them to crumble. Yhwach can manipulate the ground beneath him to construct a battlefield, create lava, imprison his opponents in a cube of water, to drown and suffocate them. Yhwach can erase objects and people from existence through his imagination. Yhwach can additionally create rifles and missiles to attack his opponents. Yhwach can heal his wounds by simply imagining them healed. Yhwach can make his body sticky to immobilize his opponent and creates a massive hand to attack them. Yhwach can further manipulate the earth by creating large pillars that can attack from all directions. Can create a metal dome to shield himself and form blades from this dome. The Visionary can be used to enhance Yhwach's durability and strength. Can create an exact duplicate of himself through his ability to create life with their own unique powers and this clone doubles his imagnative powers. Yhwach with this clone can create a meteor which even after Yhwach's death will still exist. With several clones, Yhwach can create outer space, open a portal to it and throw his opponent into it. Yhwach's clones can be detonated at will along with himself)

The Vanishing Point - Enhanced Invisibility, Nonexistent Physiology (Nature: Type 1 - Aspect: Type 1), Illusion Creation, Memory Manipulation and Statistics Amplification (The Vanishing Point is an ability that works in 3 stages. In stage one, Yhwach becomes invisible to even Shinigami and retains his ability to attack by making his form disappear. In stage two, Yhwach is capable of causing his very existence to disappear, leaving behind an illusory image of himself as the last remainder of his existence. Yhwach can switch between each stage instantly. The third stage of The Vanishing Point allows Yhwach to erase his very existence from the opponents memory. The Vanishing Slider focuses all of his spiritual pressure to move backwards faster than the reaction of his opponent)

The Viability - Regeneration (Low Godly), Immortality and Matter Absorption (Types 3 and 8; Yhwach can absorb Reishi from his surroundings to repair his body)

The Wind - Spatial Manipulation, Teleportation, Durability Negation with (Yhwach can physically bend away the space to avoid attacks from his opponents and swipe to warp them apart. The Wind can also be used to warp space to teleport others)

The X-Axis - Durability Negation, Spatial Manipulation, Enhanced Light Manipulation, Regeneration (Mid), Teleportation, Sound Manipulation, True Flight, Body Control, Inorganic Physiology (Type 1), Likely Logic Manipulation, Danmaku, Paralysis Inducement, Duplication, Enhanced Non-Physical Interaction and Intangibility (Yhwach can uniformly penetrate anything inbetween his gun and target without prejudice. There are no bullets to this gun, and it is impossible to dodge the gun. The true ability of the X-Axis is to become intangible. This ability is accessed by Yhwach "opening his eyes." Even Zanpakuto from Captain Class Shinigami can't touch Yhwach. In this state, Logic "no longer applies" to Yhwach. In his second form, Yhwach gains wings to fly and teleport. Yhwach can render his target immobile to allow him to land his shots. Can create a larger Trompete to fire several beams of light across The Wandenreich and create sound. Yhwach can additionally create massive beams of light to attack his opponents and becomes a being made of light. Yhwach can also regenerate his head being blown up with The X-Axis. The X-Axis can create weakened clones of it's user if they were to be damaged. The attacks of the X-Axis can also interact with intangibility on it's own level.

The Yourself - Power Mimicry and Shapeshifting (Yhwach can mimic not just the appearance of others but also their memories, knowledge, powers, and equipment)

Attack Potency: Multi-Continent level (Easily defeated Tier Harribel single-handedly after she used her Resurrección, with Quilge Opie stating that she was no match for him. Far stronger than Gremmy Thoumeaux as he granted him his powers and imprisoned him. Easily defeated Yamamoto by cutting him down after stealing his Bankai. He is the only Quincy capable of handling the power of Yamamoto's Bankai and should be comparable to it as Yhwach is most likely always making use of his maximum power as a Quincy due to never using a Quincy: Vollständig to accelerate the rate of his Reishi absorption, capable of fighting Ichibē Hyōsube who Yhwach considered the pinnacle of all Shinigami despite having fought Genryūsai Shigekuni Yamamoto two times, having killed him the second time and possessing his Bankai at the time of the statement about Ichibē) | Large Star level (Stabbed the Weakened Soul King, burnt True Shikai Ichigo's arm, and claimed to be far superior to the Weakened Soul King) | Solar System level (Significantly stronger than Senna's explosion, as he is able to remove the barrier between worlds which Senna's explosion was unable to do. Stated numerous times capable of destroying multiple realms and creating a new one, and without his power the world cannot stand. Grew more powerful after absorbing Ichigo's powers and the powers of his Sternritter), Universe level, possibly Universe level+ via Environmental Destruction (Causes Garganta to collapse by destroying Soul Society)

Speed: Sub-Relativistic (Significantly faster than Yamamoto), FTL+ with Auswahlen | FTL (Kept up with True Shikai Ichigo), FTL+ with Auswahlen | FTL+ (Far faster than his previous form. Kept up with True Shikai Ichigo's Merged Hollow form), FTL+ with Auswahlen

Lifting Strength: At least Class G (Royd as himself manhandled Kenpachi and he himself manhandled Fullbring Ichigo) | At least Class Z (Stronger than The Weakened Soul King who himself is above Senna who can pull 2 planets away from each other) | At least Class Z (Even stronger than before) | Class Z (Stronger than a Vollständig Gerard, Lifted the Wandenreich)

Striking Strength: Multi-Continent Class (Comparable to his Attack Power) | Large Star Class (Comparable to his Attack Power) | Solar System Class (Comparable to his Attack Power)

Durability: Multi-Continent level (Tanked Ichibē's Senri Tsūtenshō) | Large Star level (Comparable to his Attack Power, tanked a Getsuga Tenshou from True Shikai Ichigo) | Solar System level (Comparable to his Attack Power, passively keeps the worlds from collapsing as the new Soul King)

Stamina: Extremely high, should be comparable to much weaker characters who can fight and run for days on end and survive several fatal wounds. After absorbing The Weakened Soul King, Yhwach should be capable of performing feats such as sustaining the cosmology of Bleach with his Reiatsu for millions of years.

Range: Extended melee range, Thousands of kilometers with projectiles, and Interdimensional with Auswhalen (Yhwach can purge selected Quincy across dimensions) | Interdimensional with the Soul King absorbed (His influence can affect all three realms in the series)

Standard Equipment: Quincy Cross, Quincy Medallion, which he has used to steal the Bankai of Captain-Commander Genryūsai Shigekuni Yamamoto, his Spirit Weapons, which consist of a Reishi Sword, the Sankt Bogen, and an unnamed broadsword, referred to as a "Reishi Broadsword"

  • Zanka no Tachi: The Bankai of Shigekuni Yamamoto Genryusai, which Yhwach stole for himself using his medallion. Taking the form of a weathered and beaten katana, worn down by the fire, it burns with such heat that it can sears whatever it cuts out of existence, drying out Yhwach's surroundings, but no flames are visible on the blade.
  • Can Summon: Several Soldat Footsoldiers, along with any member of the Sternritter.

Intelligence: Gifted. Yhwach is a highly intelligent man highly skilled in strategy, having secretly gathered and lead the Wandenreich to victories in Hueco Mundo without alerting the Soul Society, and maneuvering his soldiers expertly to outperform and defeat the Shinigami again and again. The Almighty reinforces his already great intelligence with the ability to see through all futures that lie before him and act accordingly, but even then he is quite arrogant

Weaknesses: Blut Vene and Blut Arterie use two different reishi systems, so they cannot be used at the same time. When using a medallion, its user need to be sufficiently powerful to wield it and the power stolen by the medallion is weaker than the original unless the Quincy in question takes the time and effort to master it. Yhwach is quite arrogant, and the Almighty cannot dispel illusions that were placed on him before he activated the Almighty. If he is incapable of maintaining his absorption of souls, he will return to the immobile state he was born into. He will briefly lose his powers if exposed to the Still Silver created in the hearts of his Auswählen victims

Notable Attacks / Techniques:

Soul Distribution: As the son of the Soul King, Yhwach was born with the special ability to distribute portions of his soul to others on contact. Yhwach cultivates his already great power by bestowing these bits of his soul to others, allowing them to refine it, and then taking it back. Each piece of his soul that Yhwach regains will make him stronger and extend his lifespan, and he can deliberately absorb these pieces of soul to maintain his strength, which he must do during his sleep to prevent himself from returning to the immobile state he was born in.

Those who have gifted a portion of Yhwach's soul have their lifespans greatly reduced, but all their ailments, whether physical, spiritual, or mental, are healed and all their knowledge and skills are engraved onto their share of his soul. Once their lowered lifespans run out, the piece of Yhwach's soul returns to his possession, ultimately restoring his motor skills and senses after he lost them.

Yhwach ultimately refined the process of sharing his spirit with others, allowing him to bestow upon them great powers through a Schrift, engraving a letter corresponding to a certain one of his powers into their soul and then having them drink his blood. The Quincies that gained powers in this way are Yhwach's Sternritter, and upon their deaths, their power will return to Yhwach's hands once more.

Auswählen: The extension of Yhwach's abilities to distribute portions of his soul, which he utilized after being sealed for 990 years to regain the power that he had lost. After selecting whichever Quincies he deems appropriate for absorption, typically choosing the "impure", Yhwach can absorb their power and retake his soul, killing his victims in the process. This power can thus be redistributed to whichever Quincies Yhwach deems more useful, reviving those that have died.

Auswählen takes the form of a beam of light that consumes its targets, though some have been lucky enough to survive. Even those that dodge the light lose their powers, including the ability to use Vollständig. Reishi barriers cannot stop Auswählen at all, as the power it transfers is raw energy. The Quincies who are affected by the Auswählen have a clot of "Still Silver" formed in their heart that will briefly strip away Yhwach's powers if it comes into contact with him.

  • Absorption: Yhwach can consume other beings on contact, gaining their powers and abilities and drawing their own existence into his body to subjugate them. He can near instantly absorb those weaker than him, but those that are stronger take longer and longer amounts of time.
  • Sankt Altar: Yhwach summons five orbs of Reishi, which he transports to around his opponent, at which point they all fire a beam of energy at their target, forming the shape of a Quincy Zeichen. Those who are caught in the blast have all their power stripped away by Yhwach.
  • Self-Power Restoration: Even if Yhwach's physical or spiritual capabilities are hampered or somehow negated by his opponent, he can restore them. For example, when Ichibē's curse prevented him from speaking, Yhwach was able to regain the power of speech by digging his fingers into his throat and channeling Reishi inside, and after his power was cut in half by Ichibē's Zanpakutō, he was able to restore it by summoning and absorbing ribbons of Reishi inscribed with Roman letters.

Sleep Induced Power Swapping: Yhwach and Haschwalth are two sides of a balanced scale. When Yhwach falls asleep, Haschwalth will gain his powers and Yhwach will gain Haschwalth power. Though it is likely not combat applicable unless specified.

The Almighty: Yhwach's own power and the source of his designation as "A". Upon activation, Yhwach gains his full power and his irises and pupils are split in two. Had he opened his eyes once in the 999 years after his original defeat, during which it took 900 for merely his heart to start beating again and another 90 to regain self-awareness, he would've been unable to control his own power and accidentally stolen the lives of all his loyal Sternritter.

The power of the Almighty is to see all that lies in the future, observing all possible futures like grains of sand in the wind, the knowledge that Yhwach uses to predict his opponent's actions and act accordingly. However, this is only a portion of its true power, which is the ability to outright choose between the futures that lie before him, rewriting fate as he pleases to best suit his goals. Yhwach can use this power to set up traps in his opponent's future paths, easily circumvent any defensive measures his opponent takes, and shatter their weapons and forms, breaking Tensa Zangetsu and claiming to have destroyed all the Bankai in the future. He can even rewrite a future in which he has died, and it is said that any power that Yhwach sees in the future will become his ally and grow incapable of harming him at all.

Reishi Manipulation: As a Quincy, Yhwach can manipulate and shape Reishi by absorbing it from the atmosphere and combining it with his own stock of spiritual energy. It is easier to collect this energy in locations with higher concentrations of Reishi, such as the Soul Society and Hueco Mundo. Yhwach's control over Reishi is exceptional, allowing him to easily shape and solidify it as he pleases, creating an intricate throne and later a staircase.

Blut Vene Anhaben

  • Blut: An advanced Quincy technique that works by pumping Reishi into the user's blood vessels, reinforcing either their strength or durability to exceptional levels. There exists a defensive and offensive form of Blut, but only one can be used at a time.
    • Blut Arterie: Blut's offensive form, the technique that allows Quincies to physically match and injure Bankai users.
    • Blut Vene: Blut's defensive form, which makes its use clear in the form of a glowing trail that traces the user's blood vessels, which appears only when the enhanced area is struck. When consciously maintained at full power, Blut Vene can even negate the attacks of a Bankai user. It can also be used to stop the user's blood flow in the event that they are badly injured, preventing them from bleeding out.
      • Blut Vene Anhaben: Yhwach extends his Blut Vene out from his body to create a powerful forcefield that consumes those around it, breaking down living beings, to fuel and maintain itself.
  • Hirenkyaku: A high-speed Quincy movement technique that functions by riding on a flow of Reishi underneath their feet. A master of the technique, Yhwach is capable of easily catching the likes of Yamamoto off-guard, keep up with Ichibē, and overwhelm Ichigo.

Kirchenlied: Sankt Zwinger

  • Kirchenlied: Sankt Zwinger: An incredibly powerful Quincy spell, the greatest in both offensive and defensive power. After generating several constructs inscribed with Roman numerals, Yhwach can manifest several columns of Reishi shaped like the Quincy Cross around him, which burst from the ground, tearing apart any caught in the "light of God".
  • Ransōtengai: A highly advanced Quincy technique that lets the user control their own body with strings of Reiryoku connected to their brain. Thanks to this ability, even if the user is paralyzed or so badly injured that they cannot move normally, they can force their body to move by controlling it as if it were a marionette.

The Sankt Bogen

  • Sankt Bogen: Yhwach's Spirit Weapon, an immense bow that he can manifest in his hands or somewhere in his surroundings, using it to fire at his opponents with similarly large arrows.
    • Heilig Pfeil: The primary form of attack for Quincies, spiritual energy manifested as arrows and fired from the Sankt Bogen, or in Yhwach's case, even just from his fingertips. He can fire them as a rapid-fire barrage capable of completely obliterating a foe in short order.
    • Reishi Broadsword: Yhwach can fire an immense arrow around his own height from the Sankt Bogen to the ground at his feet, an arrow that will transform into a large, extremely powerful broadsword once he grabs it.
  • Sklaverei: A Quincy technique that allows the user to control Reishi in the most absolute of ways, enslaving it outright. This powerful ability allows them to completely tear apart and dissolve spiritual objects and beings, drawing upon this and even absorbing this Reishi to temporarily gain the abilities of beings destroyed in this way.

Shadow: A teleportation ability used by members of the Wandenreich, this technique can be used by manifesting the user's shadows in front of them, creating a portal that acts as a gate between the Schatten Bereich and other dimensions. The size of these portals can be extended to allow many others to pass through.

Medallion A device possessed by select members of the Wandenreich military, including all Sternritter which allows one to steal a Shinigami's Bankai or any power that is fundamentally similar to a Shinigami's Bankai.

Key: Base | Almighty Awakened | Soul King Absorbed

Note:

Others

Notable Victories:

Rumplestiltskin (Once Upon a Time) Rumplestiltskin's Profile (Rumple with the Author's powers and Post-Power Absorption Yhwach were used, and speed was equalized)

Notable Losses:

Inconclusive Matches:

Scion (Worm) Scion's Profile

Fusion Zamasu (Dragon Ball) Zamasu's Profile (Soul King Absorbed Yhwach and Infinite Zamasu were used, and speed was equalized)

Discussions

Discussion threads involving Arcker123/Sandbox
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