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Two-Face
Post-Crisis
Two Face DC PoC TR
Who do you think I am-- the Riddler? This is no game I play! This is obsession! I do what I do because of what fate has made me-- not because I enjoy "matching wits" with the Batman! Nor do I particularly care to make his life hell-- as the Joker does! Fate has cursed me with duality-- and I decided long ago that it is my ugly, evil side which dominates! Similarly, Batman's fate-given destiny is to oppose evil and ugliness. I act and he reacts! Let him come! I never run!!

Summary

Harvey Dent was abused in childhood by his father Harry, who would decide whether or not to beat him at the flip of a coin, resulting in him developing mental illnesses at a young age. Despite this, he grew up to become the district attorney of Gotham City, until during the trial of Salvatore "Sal" Maroni, the crime boss threw acid in Harvey's face.

With the left side of his face scarred, Harvey's long-repressed mental problems resurfaced, and he became obsessed with dualism, culminating in him becoming the gangster supervillain Two-Face.

Powers and Stats

Tier: 9-A

Name: Harvey Dent, Two-Face

Origins: DC Comics

Gender: Male

Age: Unknown

Classification: Human, Criminal, Formerly a District Attorney

Powers and Abilities: Superhuman Physical Characteristics, Multiple Personalities, Weapon Mastery, Martial Arts, Stealth Mastery, Resistance to Poison Manipulation, Mind Manipulation and Status Effect Inducement (Can resist the effects of Poison Ivy's toxins)

Attack Potency: Small Building level+ (Has fought with Batman)

Speed: Massively Hypersonic

Lifting Strength: Unknown

Striking Strength: Small Building Class+

Durability: Small Building level+

Stamina: Above average

Range: Standard melee range, tens of meters with firearms

Standard Equipment: A two-headed silver dollar with one side scratched, which he flips to decide whether or not he will commit an act of evil. His weapons consist of dual machine pistols (sometimes loaded with acid bullets), Tommyguns, shotguns, rocket launchers, grenade launchers, and knives.

Intelligence: Criminal mastermind with highly extensive knowledge in law who is a master of planning brilliant heists. He was trained in marksmanship by Deathstroke, along with being trained by Batman in hand-to-hand combat, detective skills, and stealth.

Weaknesses: Relies on flipping his coin for virtually all of his major decisions, panicking if it is taken from him or he cannot see the flip result.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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