Summary
Tinker Knight is one of eight Knights of "The Order of No Quarter" who serves the Enchantress, as well as the boss of the Clockwork Tower. Unlike most of the Knights of the Order, he was led to believe that they were securing peace over the valley. He contributes to their army with a massive array of war machines, and pilots a gigantic tank in battle.[1]
Powers and Stats
Tier: 8-C | 8-C
Key: Base | With Tinker Tank
Name: Tinker Knight
Origin: Shovel Knight
Gender: Male
Age: Unknown
Classification: Knight of the Order of no Quarter
Powers and Abilities:
Superhuman Physical Characteristics, Flight (With the Mobile Gear), Genius Intelligence, Preparation (Creates and prepares the Tinker Tank before Shovel Knight, Plague Knight, Specter Knight, or King Knight fights him[1]), Damage Transferal (Via Chains, which allow Tinker Knight's attacks to transfer between nearby enemies of the same type next to each other), Limited Creation (Via Gem Meter, which causes more gems to be obtained from encounters)
Same as before, plus: Large Size (Type 1), Explosion Manipulation (Via missiles, platform rockets, and bouncing spheres[1])
Limited Probability Manipulation (With Bomb Seed Bag, which causes the wielder to find more bombs, Gem Chain, which causes the wielder to find more gems from chains, and Gold Leaf Clover, which increases the chances of finding rare items), Enhanced Senses (With Snoutin' Charm, which lets the user sense gems in blocks), Time Manipulation (With Chronos Glass, which freezes time at the beginning of a fight or when the board is nearly full), Life Absorption (With Desperation Talon, which lets the user's fatal blows absorb health when at low health), Statistics Amplification (With Diamond Dust, which increases item damage and their durability, as well as Meal Ticket and Premium Meal Ticket, both of which increase health), Explosion Manipulation (With Dynamallet, which gives the next Chain an explosive effect), Resurrection and Summoning (With Fenix Feather, which revives the one holding it upon death, though only once. As this happens, a phoenix also appears and destroys everything on screen), Healing (With Divine Liquid, which causes 10+ Chains to recover all health), Rage Power (With Fury Horns. After scoring a fatal blow with a Chain, the next attack will inflict more damage), Damage Boost (With Five String, which inflicts extra damage every fifth hit, Power Pail, which inflicts extra damage at max Gem Meter, Obsidian Drill, which deals extra damage to all blocks, Single Glove, which inflicts extra damage to single foes, Swift Dagger, which causes the first strike of a battle to inflict extra damage, and Third Amulet, which causes every 3rd hit on the same foe to inflict extra damage), Fire Manipulation (With Fizzle Wand, which leaves a damaging trail following the user's path), Holy Manipulation (With Divine Liquid, which inflicts extra damage to undead), Flight (With Nimbus Balloon, which allows one to hover just high enough to avoid floor hazards), Poison Manipulation (With Toad Totem, which causes attacks to poison foes), Limited Transmutation (With Too Big Bomb, which turns bombs into much bigger and more powerful ones), Empowerment (With Shockproof Socks, which inflicts extra damage upon taking ten steps), Resistance to Explosion Manipulation and Electricity Manipulation (With Bomb Seed Bag and Shockproof Socks, which give immunity to bomb explosions and electric attacks, respectively)
Attack Potency: Building level (Though not as powerful as Shovel Knight, he is still capable of harming him[1]) | Building level (Vastly superior to Tinker Knight himself. Can harm and is comparable to Shovel Knight[1])
Speed: Subsonic with Massively Hypersonic combat speed (Comparable to Shovel Knight[1]) | Subsonic with Massively Hypersonic combat speed (Same as before)
Lifting Strength: Unknown, possibly Class K (Should vastly upscale from King Knight's mice, who could do this) | Class K (Should be far greater than before via size)
Striking Strength: Building level | Building level
Durability: Building level (Can take hits from the likes of Shovel Knight and Specter Knight[1][2] | Building level (Greater than before)
Stamina: High (Can engage in prolonged combat with Shovel Knight[1]) | Limitless (As a machine, the Tinker Tank cannot become exhausted)
Range: Standard Melee Range physically, Extended Melee Range with his wrenches | Extended Melee Range (Via size), at least Tens of Meters with attacks
Standard Equipment: Wrenches,[1] His own Mobile Gear[2]
- Optional Equipment: Tinker Tank. Relics only available in Shovel Knight: Pocket Dungeon, being:
- Bomb Seed Bag: Find more Bombs + bomb resistance.
- Chronos Glass: Freezes time on room enter or when board is nearly full.
- Desperation Talon: Fatal blows recover 2HP at low health.
- Diamond Dust: +1 Item damage and their Durability.
- Divine Liquid: +1 damage to Undead. 10+ Chains recover all health.
- Dynamallet: Your next Chain explodes. Recharges when opening chests.
- Fenix Feather: This feather will destroy everything and restore your Health if you fall in battle. But only once!
- Five String: +1 damage every fifth hit.
- Fizzle Wand: This broken Flare Wand leaves a damaging trail wherever you walk.
- Fury Horns: After you score a fatal blow with a Chain, your next hit will pack a furious wallop!
- Gem Beet: Slows down Gem Meter depletion and slain foes grants more Gem Meter.
- Gem Chain: More Gems from Chains.
- Gold Leaf Clover: Find rarer items.
- Meal Ticket: +2 Health.
- Mentor Manual: If you know the way, you can get out of the Dungeon faster!
- Nimbus Balloon: Don't float away... Just kiddin'. With this balloon, you'll hover just high enough to avoid floor hazards.
- Potion Napkin: Does not Chain Potions, letting them being drink singularly.
- Power Pail: +1 damage at max Gem Meter.
- Premium Meal Ticket: +3 Health.
- Obsidian Drill: Deal extra damage to all blocks.
- Shockproof Socks: Resist electric damage. +1 damage every 10 steps.
- Single Glove: +1 damage to single foes.
- Snoutin’ Charm: Find Gems in Blocks.
- Swift Dagger: First strikes do +1 damage.
- Third Amulet: +1 damage every 3rd hit on the same foe.
- Toad Totem: Attacks poison foes.
- Too Big Bomb: Bigger bomb explosion.
Intelligence: Extraordinary Genius (Invented the Tinker Tank, which could sustain and accomplish many functions at once. Programmed quasi-sentient robots in a medieval setting)
Weaknesses: Is rather clumsy, as one of his attacks is a "Definitely Intentional Trip". Can be taken out instantly by the Mobile Gear[1] | Is mostly stationary, making him prone to attacks
Notable Matchups
Victories:
Losses:
Inconclusive:
Discussions
Discussion threads involving Tinker Knight |