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Castlevania TimeReaper
I come from ten thousand years hence.
~ Time Reaper

Summary

The Time Reaper is Galamoth's equivalent of Death from ten thousand years in the future. In the Kid Dracula series, he is known as Shinigami-San (Mr. God of Death), and he faces off against Dracula-Kun as a boss in the Gameboy Version. In Castlevania Judgment, the Time Reaper is sent by Galamoth to erase the fabric of time, allowing him to take over the Dark Lord's Throne.

Powers and Stats

Tier: 2-C

Name: The Time Reaper, The God of Death, Shinigami-San, Mr. God of Death, Witchi Wench

Origin: Castlevania

Gender: Genderless, though appears male

Age: Unknown

Classification: Demon, God of Death, Reaper of Time

Powers and Abilities:

Superhuman Physical Characteristics, Scythe Mastery, Self-Sustenance (Type 1, 2 and 3; Lacks the need for sustenance as a parallel to Death), Abstract Existence (Type 1, Should be similar in nature to Death,[1] Who's[2] a[3] literal[4] abstract concept[4]), Extrasensory Perception (Can sense other beings[5]), Immortality (Types 1, 2, 3, 4, 5, 6, 7, 8 and 9; Can live forever, is superior to Innocent Devils who cannot die,[6] can live in other bodies to live,[7] and is capable of regenerating and resurrecting endlessly[4] based off on[8] the Chaos Entity,[9] and bounded by it,[4] always returning after being killed like other Creatures of Chaos,[10] with Chaos existing in an alternate dimension beyond the normal world.[11]), Statistics Amplification (The Powers of Chaos[12] can make one stronger[13]), Statistics Reduction (The powers of chaos can make the targets weaker[14]), Invulnerability (Creatures of Chaos are invincible when drawing out the powers of chaos,[7]), Acausality (Type 4; the laws of the human world do not apply to Creatures of Chaos[15]), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic,[16] who can dimension hop into other worlds inside paintings[16]), Magic, Quantum Manipulation and Spatial Manipulation (Magic[16] in Castlevania[16] is able to warp[16] Quantum Space barriers,[16] which is stated to be a paranormal Phenomena,[16] which makes it[9] common for even[9] creatures of the night[17]), Soul Manipulation (Magic[18] is[11] capable[7] of[18] attacking/[19] affecting the soul[20] in the[21] series,[21]), Immortality, Resurrection and Regeneration Negation (Mid-Godly and Types 2, 3, 4, 5, 6, 7, 8 and 9. Is capable of negating the creatures of chaos' regeneration, who are[21] capable of[21] forming back their bodies[4] and souls with no issues,[18] even Innocent devils are capable of[21] regenerating their body and soul[21] through magic.[6] Is also capable of permanently killing the Creatures of Chaos, which can survive lethal blows easily,[22] Can revive endlessly,[9] are beyond life and death due to being Conceptually Nonexistent,[23] can possess other objects to exist,[11] most of them are undead, some of them are souls and evil spirits,[10] and they all[4] are reliant on[24] the Chaos Entity,[9] and bounded by it,[4] always returning after being killed,[10] with Chaos existing in an alternate dimension beyond the normal world[11]), Vibration Manipulation and Electricity Manipulation (Can knock back his foes with an electric shockwave[25]), Plot Manipulation and Text Manipulation (Creatures of Chaos can utilize the power of chaos to write cruel endings for their targets into Reality[26] and rewrite[14] the narrative of the worlds[14] they reside in through the[27] chaos in their soul[14] which are one and the same as the real world[28]; with the results[29] of those changes[27] overturning events in the story it's tied to and overflowing into reality[14]), Non-Physical Interaction (Can attack and kill Intangible,[9] Non[9] Corporeal,[9] and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually Nonexistent[23]), Regeneration (High-Godly; Has Death's regeneration, which can bring itself back after being erased from existence while being the abstract concept of Death.[4]), Existence Erasure (Can erase other beings[30]), Sealing (Can seal other beings in the Time Rift[31]), Pocket Reality Manipulation (Can make an alternate universe[32]), Subjective Reality (Can make the impossible possible in the Time Rift[33]), Power Modification (Can alter the ability's function, such as making Cornell's wolf form be permanent[34]), Chain Manipulation (can control chains to bind his targets[25]), Necromancy and Homing Attack (can summon flying skulls to home in on the target[25]), Energy Manipulation (Can shoot out energy[25] blasts at his opponents[25])

Resistance to the Following: Illusion Creation (Can resist the effects of the castle which can create illusions[35]), Ice Manipulation and Absolute Zero (Can withstand ice attacks, which are are shown to reach absolute zero[10] across numerous different[36] creatures and is deemed[37] a normal ability even by creatures of the night[38]), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attack[39]), Statistics Reduction (Can resist the Curse and Poison effects[39] making one far weaker than normal[40]), Mind Manipulation and Disease Manipulation (Can resist[41] the mental effects of[41] a werewolf bite,[41] which can inflict[42] diseases upon others[42]), BFR (Can resist the Castle's power to send one to another dimension[43]), Perception Manipulation (Can resist the castle's power to warp one's senses[44]), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other[45]), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations[23] and separate them into numerous planes at once,[23] is also unfazed by the gravitational effects of the castle[44]), Magic, Quantum Manipulation and Spatial Manipulation (Can resist magic[46], which[16] can[16] warp[16] Quantum Space barriers,[16] which is stated to be a paranormal Phenomena,[16] which makes it[9] common for even[9] creatures of the night[47]), Soul Manipulation (Can resist the effects of magic, which[18] is[11] capable[7] of[18] attacking/[48] affecting the soul[49] in the[21] series[21]), Technology Manipulation (Can resist the castle's influence, which can mess with satellite images[4]), Law Manipulation and Physics Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle[9]), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,[26] which is capable of working on Type 4 Acausals), Transmutation and Corruption (Type 2; Is able to resist the effects of the castle which transmutate one into a soul[11] and corrupt the victims[50]), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets[9] and growing[11] them in size[7]), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existence[50]), Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind,[50] and affect one's memories and emotions[50]), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being[50]), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process[10] and corrupt their very soul[10]; can resist the magical effects of the Mandragora,[11] which can drive one[51] insane through its scream,[52] and can resist the effects of Dracula's magic which can drive one insane by its mere presence[50]), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes[4]), Sound Manipulation (Can resist the effects of the Mandragora's scream[11] which can inflict death to those who hear its cry[7]), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality[26] and rewrite[14] the narrative of the worlds[14] they reside in through the[27] chaos in their soul[14] which are one and the same as the real world[28]; with the results[29] of those changes[27] overturning events in the story it's tied to and overflowing into reality[14]), Body Puppetry (Can fight off the effects[9] of the Imp controlling[53] the targets like a puppet[54] and the castle's influence to[55] control its targets like a puppet[56]), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can[7] instantly copy[7] one's[7] abilities,[7] analyze them throughout their entire lifetime and past lives,[7] and absorb one's power[16]), Time Stop (Can move in the abyss, where time is frozen[57]), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality[35]), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact[10] and is Acidic[58]), Fear Manipulation (Can resist the Castle's power to inflict fear onto others,[4] and withstand the Malachi's presence which can inflict fear upon those near its presence[59] and withstand the presence of a vampire which can inflict fear onto others[4]), Paralysis Inducement (Can resist the Imp's paralysis ability[48] and can stare into a vampire's eye without being paralyzed on the spot[60]), Age Manipulation (Can resist the effects of Ectoplasms[45] which can age its targets[45]), Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets[45]), Resistance Negation (Can resist the effects of different creatures of the night which can bypass[61] one's resistance[61] to Curse[62] and[50] Poison[50] effect,[63] can exist in the dimensional rift,[64] which can kill beings[65] that are naturally resistant to death manipulation[66]), Possession (Can resist the Une's effect to possess others[67] and Dracula's magic[35] to possess others[50])

Attack Potency: Low Multiverse level (Threatened[68] to erase[69] all the[33] Castlevania timelines[30])

Speed: At least Massively FTL+ (Should be comparable to Galamoth, who can run away from the universe in a few seconds), possibly Infinite (Should be comparable to Death, who's able to kill distance itself to attack his enemies instantly[4])

Lifting Strength: Immeasurable (Should be comparable to Dracula's weakened state, who is able to lift the entirety of Castlevania at his weakest state[6], which is an[11] entire world[11] with[70] another dimension below it[4]),

Striking Strength: Low Multiverse level

Durability: Low Multiverse level Invulnerability and his connection to Chaos makes him hard to kill.

Stamina: Infinite (Never tires due to his nature as a concept)

Range: Standard Melee Range, likely Low Multiversal with magic (Can travel across numerous dimensions such as the Abyss)

Standard Equipment: His magic rod

Intelligence: Genius (Is an expert on magic, which requires one to understand Quantum Physics to utilize it to its fullest[16])

Weaknesses: Specific Holy weapons are capable of bypassing his invulnerability

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. Castlevania Judgement Death's True Story Mode
  2. Castlevania: The Arcade
  3. Castlevania Judgement Death True Story Mode
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 Demon Castle Dracula: Reminiscence of the Divine Abyss
  5. Castlevania Nocturne of Recollection Chapter 2: Omen
  6. 6.0 6.1 6.2 Castlevania: Curse of Darkness
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 Castlevania: Dawn of Sorrow
  8. Castlevania: Portrait of Ruins BradyGames strategy guide page 2
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 Castlevania: Symphony of the Night
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Castlevania: Lament of Innocence
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 Castlevania: Aria of Sorrow
  12. Castlevania: Grimoire of Souls chapter 3: Ash Banquet
  13. Castlevania: Grimoire of Souls chapter 4: That Witch Writhes
  14. 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 Castlevania Grimoire of Souls Chapter 2: A City of Fog
  15. Castlevania: Grimoire of Souls Chapter 9: A Vessel for the Dark Lord
  16. 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 16.11 16.12 16.13 Castlevania: Portrait of Ruin
  17. Castlevania: Portrait of Ruins BradyGames strategy guide page 151
  18. 18.0 18.1 18.2 18.3 18.4 Castlevania Nocturne of Recollection Chapter 6: Counterattack
  19. Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92
  20. Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168
  21. 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 Castlevania: Curse of Darkness manga chapter 2
  22. Castlevania: The Belmont Legacy Issue 3
  23. 23.0 23.1 23.2 23.3 Castlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators
  24. Castlevania: Portrait of Ruins BradyGames strategy guide page 2
  25. 25.0 25.1 25.2 25.3 25.4 Castlevania Judgement
  26. 26.0 26.1 26.2 Castlevania: Lords of Shadow - Mirror of Fate
  27. 27.0 27.1 27.2 27.3 Castlevania Grimoire of Souls Chapter 6: Accursed Cranium
  28. 28.0 28.1 Castlevania: Grimoire of Souls chapter 7: Death's Reign
  29. 29.0 29.1 Castlevania: Grimoire of Souls chapter 8: Demonic Visions
  30. 30.0 30.1 Castlevania Judgement Golem's True Story Mode
  31. Castlevania Judgement Simon's True Story Mode
  32. Castlevania Judgement Shanoa's True Story Mode
  33. 33.0 33.1 Castlevania Judgement Alucard's True Story Mode
  34. Castlevania Judgement Cornell's True Story Mode
  35. 35.0 35.1 35.2 Castlevania: Harmony of Dissonance
  36. Castlevania: Curse of Darkness BradyGames official strategy guide page 132
  37. Castlevania Nocturne of Recollection Chapter 3: Hunter
  38. Castlevania Nocturne of Recollection Chapter 5: Recollection
  39. 39.0 39.1 Castlevania: Portrait of Ruins BradyGames strategy guide page 17
  40. Castlevania: Order of Ecclesia Brady Games strategy guide page 96
  41. 41.0 41.1 41.2 Castlevania Lords of Shadow: Lesser Lycanthrope
  42. 42.0 42.1 Castlevania Lords of Shadow - Mirror of Fate Act 2
  43. Haunted Castle
  44. 44.0 44.1 Castlevania Bloodlines
  45. 45.0 45.1 45.2 45.3 Castlevania Lords of Shadow - Mirror of Fate Act 1
  46. Castlevania: Portrait of Ruins BradyGames strategy guide page 9
  47. Castlevania: Portrait of Ruins BradyGames strategy guide page 151
  48. 48.0 48.1 Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92
  49. Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168
  50. 50.0 50.1 50.2 50.3 50.4 50.5 50.6 50.7 50.8 Castlevania: Order of Ecclesia
  51. Castlevania: Portrait of Ruins BradyGames strategy guide page 153
  52. Castlevania: Order of Ecclesia Brady Games strategy guide page 135
  53. Castlevania: Portrait of Ruins BradyGames strategy guide page 147
  54. Castlevania: Order of Ecclesia Brady Games strategy guide page 88
  55. Castlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem
  56. Castlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton
  57. Castlevania: Lords of Shadow Chapter 11: Necromancer's Abyss
  58. Castlevania: Portrait of Ruins BradyGames strategy guide page 111
  59. Castlevania: Portrait of Ruins BradyGames strategy guide page 150
  60. Demon Castle Dracula: Demon's Blood, Blood Nightmare
  61. 61.0 61.1 Castlevania: Circle of the Moon
  62. Castlevania: Curse of Darkness BradyGames official strategy guide page 148
  63. Castlevania: Order of Ecclesia Brady Games strategy guide page 134
  64. Castlevania Judgement
  65. Castlevania: Lords of Shadow Reverie: Founders' Quarters
  66. Castlevania: Lords of Shadow
  67. Castlevania: Order of Ecclesia Brady Games strategy guide page 135
  68. Castlevania Judgement Aeon's True Story Mode
  69. Castlevania Judgement Sypha's True Story Mode
  70. Castlevania: Lords of Shadow 2

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