While the Type 2 Immortality seems reasonable, the Heavy example is invalid. The scene quite visibly shows that he’s able to survive with his chest open because of the Medic’s devices, not any inherent ability. Even so, the other reasonings seem valid, so it’d surely be fine to scale Heavy from the other feats.
Didn't I suggest those resistances for Demoman before? Anyways, acid resist should be resistance to corrosion inducement since he can resist the effects of Sniper's corrosive moonshine. It's an alcoholic beverage, not an acid.
How can they all survive without their heart? Also type 2 Immortality makes it very unclear if just survive for a while something that would kill you qualifies or not. Idk the context of the Demoman feat (I started the comic but never finished it), Heavy was being healed and attended by Medic so i disagree, and I don't think Scout's feat qualifies either.
Transmutation via the Saxxy and Golden Pan is correct, needing to kill the target first would need to be added with it.
Multiple Personalities is correct I guess.
Energy Projection and Fire Inducement is correct.
Intangibility for the Righteous Bison projectile seems wrong.
Rage Power is correct.
Healing as limited is correct.
Resistance to Pain Manipulation is just Resistance to Pain.
Pseudo-Flight via Sticky Jumping seems like it should not be that but sence it's as pseudo I'm gonna guess it's fine.
Explosion Manipulation is obviously correct
Body Control is fine
Nor sure if I agree on the resistances.
Explosion Manipulation is correct.
Resistance Negation for Fire Manipulation is correct.
Breath Attack is correct.
Resistance to Explosion Manipulation and Fire Manipulation is correct.
Multiple Personalities is correct.
Information Analysis is correct.
At the same time, every merc should have the stuff that isn't Standard Equipment put as OP.
The context of the Demoman feat was him converting his organs to alcohol distillery since he didn't have any alcohol to drink in a while. He was functioning without his lungs, bone marrow and stomach performing their intended functions, implying he didn't need them.
Intangibility for the projectile is so as it can go through multiple enemies, so at the very least it is limited intangibility.
Resistance to poison manipulation is due to him being alive even though he drank massive amounts of alcohol, which are sure to cause Alcohol poisoning, and Sniper's statements seem pretty solid to justify the resistance to corrosion inducement.
I'll be working on separating the abilities given by equipment and base stats, as I have done so with Heavy, Engineer and Sniper
Agnaa wrote: That's just the game's visuals not representing it properly.
I do want to add that TF2 is known for doing this on occasion. A prime example would be Scout's BONK! Energy Drink, which makes him flatout invulnerable in-game even when standing still, despite the fact that the description of the powerup says it makes him "too fast for anyone to hit". (or something to that effect)
So "the game's visuals not representing it properly" could be a perfectly valid interpretation.