Shouldnt we add Power Manipulation to the wikia? When I say "Power Manipulation" I mean the ability to overide and take control of someone else's powers for your own purposes. I am very certain that this has been done enough in fiction to make it an actual power here.
ProfessorKukui4Life wrote: Shouldnt we add Power Manipulation to the wikia? When I say "Power Manipulation" I mean the ability to overide and take control of someone else's powers for your own purposes. I am very certain that this has been done enough in fiction to make it an actual power here.
like making the enemy's time stop heal and let you walk around while the enemy gets frozen or redirecting the attack while giving it new effects?
Antoniofer wrote:
Yes, but Power Modification is kinda specific and uncommon, so personally I would merge it with an hypotetical (Super)Power Manipulation.
Yeah, rarely there is food that isn't (or doesn't possesses) organic matter, unless it can control salt or similar (but in that case it would be Earth Manipulation [salt]).
Mm, I was expecting more elaboration than that (an one example at least). But going with the typical idea of "system", I guess you mean something like "manipulate the relationship and interaction between principles, ideas, laws and elementals that constitude a whole", that could vary between Biological Manipulation to Conceptual Manipulation, something that is pretty broad.
Mmm, broader powers are more acceptable than specific ones in general, but then we got powers that are the mix of other ones; I'm not the last word tho, other ones can say what they think, but I believe that not just system can cover several things, but also few characters have it (at least I do not remember any).
I imagine a imaginative writer could make that very interesting as an ability.
I myself when writing took “adding anything to anything” to its extremes, having the character add space between them and people, or add “death” to a person.
Hmm, what if it's evolution of an ability? Biological manipulation doesn't fit there.
Also what Procell does is evolve inorganic objects so doesn't really fit there either.
Procell's evolution can fit under time manipulation since his ability advances objects to their future forms, idk about Arifureta though, they can evolve objects, people and abilities.
The adding anything to anything isn’t system manipulation, I was giving an anecdote about my writing of a character having an ability and extending it to its logical extremes.
@Antioniofer In regards to who Procell or Arifureta characters?
For Procell off the top of my head only remember him being able to advance things to their future forms, he used it on a MOAB, making it far more powerful.
In regards to Arifureta, Evolution Magic allows the user to basically make themselves more powerful, it's explained as like changing a persons stats from level 1 to level 2.
In addition it strengthens their abilities and basically evolves all the other 6 abilities such as time manipulation, soul manipulation, gravity manipulation etc to create concept manipulation.
Later on it is explained that the version of the abilities the characters use is limited so really Evolution Magic is a limited form of Information Manipulation, still think listing whatever Evolution counts as an ability would be nice though.
I mean, cause progression via Time Manipulation its possible, but it do not help to turn stuff into anothers if they wouldn't eventually change without outside influence.
That magic sounds like it increase experience, thing that allows other to increase stats, in whose case, I believe it qualify as Variable Manipulation (that I guess its covered by our Information Manipulation).
Celestial Pegasus wrote: @Antioniofer In regards to who Procell or Arifureta characters?
For Procell off the top of my head only remember him being able to advance things to their future forms, he used it on a MOAB, making it far more powerful.
In regards to Arifureta, Evolution Magic allows the user to basically make themselves more powerful, it's explained as like changing a persons stats from level 1 to level 2.
In addition it strengthens their abilities and basically evolves all the other 6 abilities such as time manipulation, soul manipulation, gravity manipulation etc to create concept manipulation.
Later on it is explained that the version of the abilities the characters use is limited so really Evolution Magic is a limited form of Information Manipulation, still think listing whatever Evolution counts as an ability would be nice though.
Isn't that time manip? Evolve something to a future version. Or did I understand wrong?
@Antoniofer Yea i do think Procell's ability is time manipulation.
Evolution magic enhance all other forms of power, no matter how weak. As i said it is covered by information manipulation cause the true extent of the ability is interfering with information, it evolves stuff by interfering with a persons body's information that says level 1 and raises it to level 2.
Average users of the ability can only evolve things, proficient users like Hajime and Yue can interfere with the information in all objects and do things like erasing information on the internet on a planetary scale or erasing ppl's power.
Anyway i will just add time manipulation to Procell.
It was for anything that its inanimated, manufactured, tangible and not alive, if want to be more specific. Its basically telekinesis, but without psionics and/or limited to specific objects.
For characters like Miyako Hotsuin and The Player (Wizard101) who have a form of paradoxical existence. There are more examples, but I can think of those of the top of my head.
I thought of something like rage power but instead of being limited to anger would include any emotions (i.e. getting stronger when being sad or happy)
Paradoxical Existence like, being alive and undead at the same time, existing despite having your parent being killed in the past and thus having no origin, and so on?
Antoniofer wrote: Paradoxical Existence like, being alive and undead at the same time, existing despite having your parent being killed in the past and thus having no origin, and so on?
I feel like in most case, its give Acausality Type 4
Antoniofer wrote:
Paradoxical Existence like, being alive and undead at the same time, existing despite having your parent being killed in the past and thus having no origin, and so on?
Like, being simultaneously light and darkness, or existing as two beings that have one set of information
People with time paradox immunity are paradoxes of the space time continuum, and there are other ones who ignores the laws of logic like Alis Color who's dead and alive at the same time, and reality warpers that can manipulate it altogether like The Doctor's TARDIS and Q Continuum.
Crzer07 wrote:
People with time paradox immunity are paradoxes of the space time continuum, and there are other ones who ignores the laws of logic like Alis Color who's dead and alive at the same time, and reality warpers that can manipulate it altogether like The Doctor's TARDIS and Q Continuum.
Well, think of people that basically still exist despite their origen were destroyed, whatever a time paradox or their creator were decreated, people that are alive but at the same time dead (not an undead).
Eh, no, Organic Manipulation is the power to control organic matter, it was made to cover character that can manipulate ink, oil, food, sugar, and all these compounds (there weren't a previous power that covered that). You're confusing it with Biological Manipulation, and yet its still different than Life Manipulation.
Why is it needed though? Bio manip pretty much covers that, sure its a bit weirder/esoteric form of bio manip but its still a character manipulating organic compounds from what I can tell....
I meant obscure, odd, very limited, getting late around here. I don't know it just seems bizzare to try and make up their own category but thats just my take.
I beliwve that there were a category of it even before the page itself was created. But either way, the power is not covered by neither Life or Biological Manipulation, and its pretty common.
I dunno if this has already been discussed elsewhere but I feel there should be a construction/building power, a large amount of characters would have this, especially from games like Minecraft or even Fortnite, but it obviously wouldn't be exclusive to game characters as others like Emmet would also have it, it'd simply be the ability to build large structures in a short amount of time (or just in general).
Fortification, maybe? I'm not adverse to it, it isn't exactly a supernatural power so much as the ability to create large structures in a short span of time. I agree the power does exist, whatever we call it. If it warrants an ability page, it at least isn't redundant.
I actually had intentions of creating a power like that, but never got around to it
The main thing to decide is what the requirements would be to have this power, because not fully supernatural abilities like these always run into the risk of being given to characters who really shouldn't have it
perhaps characters who are notably proficient such as the characters I mentioned above, like game charactes who's game revolves around building bases or characters like Emmet who are explicitly stated to be "master builders"
Maybe they didn't know about the Glyph Creation page, it's not really that common here tbh so a lot of people wouldn't know about it, I didn't until 5 minutes ago XD.
IR’s only glyph creation for characters that actually create some sort of platform (if it’s fancy it’s glyph creation, if not it’s platform creation but links to glyph creation). If it’s stuff like kicking the air, it’s only pseudo flight.
I feel like Glyph Creation should called Platform Creation instead, as its current name suggest more association to runes/magic (as the same page suggest).
Yeah, jumping off air like Mario's double jump. I guess it would be pseudo flight or even better if the character can continue jumping or even stack multiple jumps into a single one.
Power Manipulation. Summary: The power to manipulate powers.
Meaning - The user can create, manipulate, remove, change, etc, the supernatural energies/properties in all beings that give them their powers, including themselves, thus allowing every variation of powers and manipulative abilities.
Limitations - Universal Irreversibility, Omnilock, Probability Manipulation have slight resistance.
Users of Power Anchoring cannot have their powers manipulated.
May be unable to create powers, being limited to manipulating only already existing ones.
May be limited to a certain nature of the abilities (DNA, Magic, etc).
AConfusedPerson wrote:
Power Manipulation. Summary: The power to manipulate powers.
Meaning - The user can create, manipulate, remove, change, etc, the supernatural energies/properties in all beings that give them their powers, including themselves, thus allowing every variation of powers and manipulative abilities.
Limitations - Universal Irreversibility, Omnilock, Probability Manipulation have slight resistance.
Users of Power Anchoring cannot have their powers manipulated.
May be unable to create powers, being limited to manipulating only already existing ones.
May be limited to a certain nature of the abilities (DNA, Magic, etc).
Also, please don’t just copy pages from the superpower wiki
Power Modification only changes the function of powers. Power Manipulation lets you change them, give them, remove them, copy them, and anything more esoteric like fusing them.
Power Modification only changes the function of powers. Power Manipulation lets you change them, give them, remove them, copy them, and anything more esoteric like fusing them.
Power Modification only changes the function of powers. Power Manipulation lets you change them, give them, remove them, copy them, and anything more esoteric like fusing them.
I only mentioned it making power bestowal redudant due to this :P
That was a statement that had a limit, read. Plus, I exaggerated it. They give themselves Logic/Data Manipulation, Meta-reality warping and then they have pretty much no virtual limitations. Something like Superman (Original/OP).
AConfusedPerson wrote:
That was a statement that had a limit, read. Plus, I exaggerated it. They give themselves Logic/Data Manipulation, Meta-reality warping and then they have pretty much no virtual limitations. Something like Superman (Original/OP).
I don’t think you really understand how things work here. A power doesn’t suddenly have infinite potency in any case without extreme amounts of evidence, especially generic power pages that are not verse specific.
We can only rate a character based on what they've shown, and assume that's their cap. For instance, Saitama's best feat is stopping Boros' surface busting attack, and although he is likely far more powerful, that's where we assume his limit to be.
GyroNutz wrote:
You mean Saitama's moon jump? That's about 8x lower than Boros' SCRC, which is backed up by a guidebook to be able to wipe the surface of a planet.
Power Modification feels a little redundant, but would Power Creation be useful? Off the top of my head I can only remember one character with it, are there any others?
Possibly any user under these pages: Ability Creation and Meta Ability Creation. Although, I feel it could be covered under Power Manipulation (if its made).
Everything on it, besides Power Creation, is already covered by other profiles, and it'd basically be a combination of those. It seems better to just make Power Creation, and give any character with Power Manipulation all the sub-abilities they demonstrate.
EDIT: Sorry, I meant Power Manipulation's redundant, not Power Modification.
Agnaa wrote:
Everything on it, besides Power Creation, is already covered by other profiles, and it'd basically be a combination of those. It seems better to just make Power Creation, and give any character with Power Manipulation all the sub-abilities they demonstrate.
EDIT: Sorry, I meant Power Manipulation's redundant, not Power Modification.
Well, the current issue is that Power Modification should have some of the applications of Manipulation as described above, but not all of them. That’s what the revision I made was for.....
Agnaa wrote:
Power Modification feels a little redundant, but would Power Creation be useful? Off the top of my head I can only remember one character with it, are there any others?
One quick ability I know could share in a lot of characters (or I at least know a few). What about a page for Adhesive or like stickyness. Quite a few characters who use this offensively to hold opponents down or stick them to an area. But I’ve never seen a page on it. So Adhesive Manipulation. Or some other better name
I see. While i'm here are we allowed to make powers & abilities pages, i've only ever seen staff members that've made them so I just assumed it was left to staff, never really confirmed it to myself though.
I think Surface Scaling was originally called Adhesivity or something along that line. Dunno why it got changed tho because it's so much more than just climbing walls, like the stuff you mentioned too.
KieranH10 wrote:
I see. While i'm here are we allowed to make powers & abilities pages, i've only ever seen staff members that've made them so I just assumed it was left to staff, never really confirmed it to myself though.
I think Surface Scaling was originally called Adhesivity or something along that line. Dunno why it got changed tho because it's so much more than just climbing walls, like the stuff you mentioned too.
I read the page as making sure on that. And it doesn’t cover it being a form of attack. Only what the page calls it. Scaling surfaces.
“Surface Scaling is the ability to move along walls, ceilings and similar surfaces without the risk of falling from gravity. This could involve a variety of different methods ranging from creating attraction between a part of one’s body and the surface to making use of spiked footwork. What’s important is that the user be granted a free range of motion across all conventional walls and ceilings without needing to significantly alter the wall or ceiling itself or rely on specific features present on them that wouldn’t be found in smooth surfaces.”
So doesn’t actually cover those who can manipulate and use stickiness offensively or defensively
There's a thread on it happening rn if you want to add some input there. I fully agree Adhesion should have stayed as it was, surface scaling could have been it's own thing, they are 2 seperate powers.
I disagree with Trap Mastery as a power due to being a normal skill anyone can have that can just be elaborated within a characters' Feats part, in its Intelligence and as Preparation, which they will always have anyway. Trap Mastery is redundant.
Walker21232123 wrote:
Soda Manipulation. Pepsiman has it.
No. We're not going to have a different Manipulation page for every food or drink a handful of characters can manipulate. We're not the powerlisting wiki.
That can be said About Stuff like Weapon Mastery and Martial arts. Technically anyone can have it. the degree can vary. Like Dan Hibiki and James Bond. Both have it to vary different degrees. Saying a random character could have it through just trying to make one shouldn’t be used if they haven’t ever displayed trap making.
Trap creation I think is different enough to be a variation. It’s significantly different enough. Trap mastery focuses on waist to restrain and or incapacitate an opponent.
Preparation usually is equipment they have Already have but need prep for, Increasing physical status through certain mean, or mentally preparing.
On top of that. Trap mastery doesn’t require prep to say. If one is quick enough. They could theoretically make traps mid fight. People like naughty bear make traps mid fight. One using their environment and other such things to trap opponents is a trap mastery skill which plenty of fictional characters have displayed. This skill specifically should be different enough from prep to have its own page.
As said before, it can just be added to a character's Feats part or its Intelligence, it has no reason to be yet another new power. Having many unnecessary powers is harmful to the wiki as it can be expected to many users to like, pay some (unnecessary) attention to them, and the amount of powers we already have is overwhelming.
also trap creation can just be part of creation, matter manipulation or the construction power that may be accepted, it is unnecessary and its variant, trap mastery, is obtainable with intelligence and speed, kinda like the constructiuon power.
but even the mastery was a actual supernatural abilty, it would probaly be related with genius intelligence
We rather create Innate Capability or similar to cover any knowledge about certain ability or knowledge other than weapons and combat: architech, craftmanship, traps, cooking, etc. So, if people do not want to write it on the intelligence part (fair enough, a character can be suited in a certain field without the need to be smart), at least they would have a power that cover several others.
Has something like Shockwave Manipulation been considered? This power happens way too much to bother to count, unless something else already covers that.
If construction gets accepted and posted. Trap mastery can be a possible Variant of it
Yeah it could be, i've already mentioned how it could be used to build traps on the page, I don't think it should be it's own variant but it could be discussed.
Not really. While traps can be built with prep. Trap mastery is just a great skill of creating traps, and don’t even require prep to even make them. People like naughty bear utilize trap building mid fight. Even Homer once created a trap within a few seconds using a small tree.
By the logic of traps being used quickly within combat then the same still applies to Preparation, you can prepare a trap in less than a second, it is still Preparation as long as the trap wasn't there before. Just try to change the wording in Technological Preparation, that would be better than making a new power.
Also question. Would Synchronization work as a power? I’ve seen a few characters use this ability. But not sure if it has a page already or something that defines it. Someone in very early naruto used it in early naruto to synchronize with someone in a class for a test so he could get the right answers. (I’m talking early early. First few episodes possibly.) As well, Andy and Ollie as twins are able to move synchronized with each other perfectly due to their mental states. This also could maybe apply for Thunder McQueens stand. Since it sort of synchronizes him and his opponent.
Should we make a page about Passives in general? I noticed there isnt one and you have stuffs like Hax who have their own page and Passives are more common in this wiki
A few people on this thread agree that adding a Dynamax ability to the Pokemon within SwSh would be better than adding Dynamax as a key for every Pokemon (Plus, having a Dynamax and Gigantamax key on the same Pokemon is redundant). Gigantamax Pokemon will receive a key in addition to the ability, as it's a unique form for only a limited amount of Pokemon, like Megas.
The Pokemon/keys that would receive this ability are every Pokemon that appears in SwSh within the first (pre-evolution) key. Pokemon with a Gigantamax/Mega key (which I'll be adding soon) would note that they do not have this ability ("All previous abilities, except Dynamax")
Verse-exclusive powers don't have the Powers and Abilities category on them, idk if they should be discussed beyond the threads of their respective verses. This is because they are mostly good to go, they just facilitate writing and other stuff like that.
Eficiente wrote: Verse-exclusive powers don't have the Powers and Abilities category on them, idk if they should be discussed beyond the threads of their respective verses. This is because they are mostly good to go, they just facilitate writing and other stuff like that.
Eficiente wrote: Verse-exclusive powers don't have the Powers and Abilities category on them, idk if they should be discussed beyond the threads of their respective verses. This is because they are mostly good to go, they just facilitate writing and other stuff like that.
TBF gem physiology is more about several abilities inherent to an entire race, rather then a single ability common across several character. Everything else fair game.