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    • Isn't this just Immortality Type 2?

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    • Nah, because they can still be killed, so it’s not immortality. It’s different enough for a separate page, unless we’re going to start giving anyone who survives a grave injury Type 2 immortality.

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    • I could swear we already had something similar. Strange.

      In that case, i agree.

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    • Type 2s can also still die.

      This can also just be listed in the stamina feats.

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    • Type 10s can die to things within the right circumstances.

      The difference here is that it’s not always something applicable and also includes pain tolerance. It also requires some level of ability to continue fighting, which Type 2 does not

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    • Wokistan wrote: Type 2s can also still die.

      This can also just be listed in the stamina feats.

      I don’t think that it’s just something that can be thrown in stamina when characters like Doctor Doom can bypass aging through sheer willpower.

      Stamina is usually used for duration of fights.

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    • Also, I don’t think you can really call Sturdy or Endure Type 2 immortality.

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    • And while we’re at it, Immorality Type 2 would only cover Type 2 Abnormal Endurance and is usually applied to characters who can exist without regeneration indefinitely, which is not the sam thing.

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    • Bypassing aging is just immortality 1 or resistance to age manip.

      Study/endure is durability amp/stamina/adrenaline boost type stuff then.

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    • Wokistan wrote: Bypassing aging is just immortality 1 or resistance to age manip.

      Study/endure is durability amp/stamina/adrenaline boost type stuff then.

      Its a resistance derived from Abnormal Endurance. It’s common in fiction to ignore durability Negation through willpower and similar attributes.

      I would agree, except it boosts none of those stats (PP or Defense, and nowhere is adrenaline mentioned)

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    • Unless we’re going to consider Stamina two separate attributes, it doesn’t make sense to lump in feats of this with Stamina.

      That would be a especially big double standard considering the existence of Superhuman Physical Characteristics

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    • We also don’t merge Superhuman Speed with the Speed page even if they cover similar things.

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    • Ignoring durability negation through willpower or whatever is still just a resistance to that effect.

      If the effect is to allow the user to survive more hits than they should be able to, it is by definition related in some way to durability regardless of what statistics are affected. The actual effect is more important than how the game classifies, and the effect here already fits into durability and stamina. People can push themselves further than they really should sometimes, past the point of the body failing, but that's not some sort of special power.

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    • Yes, but that would be derived from the ability in a similar manner to Inorganic Physiology, so unless we remove that page it would be another double standard.

      Even if it does fall under durability, we have multiple pages that fall under the category of other statistics. Pain Tolerance is also a important part of this ability, which seems to be a point you’ve missed. Endure and Sturdy are just two examples.

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    • And a power doesn’t have to be “superhuman” or special to be on this wiki. See Genius Intelligence, Superhuman Physical Characteristics, Vehicular Mastery, Weapon Mastery, and Martial Arts

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    • I’m also fairly certain fighting while implaed multiple times over, having been pulled apart, or having a hole in your chest is pretty superhuman.

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    • It’s also notable that you can have this ability without immortality Type 2.

      For example, Berserker (Fate/stay night) briefly survived being killed 12 times over despite only having 11 extra lives and almost killed Gilgamesh.

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    • Inorganic physiology was made a thing so we could just list that as opposed to a boatload of standard resistances. It's a list of defaults, whereas these are specific resistances that can't be assumed to scale to others.

      Pain tolerance is a redirect to pain resistance, usually.

      Never claimed that it did, but those powers were not made redundant by already existing parts of the classification system.

      This just qualifies for type 2 immortality.

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    • Yobo Blue wrote: It’s also notable that you can have this ability without immortality Type 2.

      For example, Berserker (Fate/stay night) briefly survived being killed 12 times over despite only having 11 extra lives and almost killed Gilgamesh.

      This just means he must not have been fully killed the last time, and just really badly injured instead.

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    • Wokistan wrote:

      Yobo Blue wrote: It’s also notable that you can have this ability without immortality Type 2.

      For example, Berserker (Fate/stay night) briefly survived being killed 12 times over despite only having 11 extra lives and almost killed Gilgamesh.

      This just means he must not have been fully killed the last time, and just really badly injured instead.

      Nope. He was explicitly supposed to be dead that extra time, and had God’s Hand delpletedt and was for all intents and purposes dead, but still managed to get one or two blows in.

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    • Wokistan wrote: Inorganic physiology was made a thing so we could just list that as opposed to a boatload of standard resistances. It's a list of defaults, whereas these are specific resistances that can't be assumed to scale to others.

      Pain tolerance is a redirect to pain resistance, usually.

      Never claimed that it did, but those powers were not made redundant by already existing parts of the classification system.

      This just qualifies for type 2 immortality.

      That is true, but this is more or less based on feats anyway. It’s also worth noting all Inorganic Physiology is treated differently in verse.

      Resistance to Pain Manipulation implies that pain Manipulation would not work while pain tolerance means that it the person can survive large amounts of pain, even outside of having it directly inflicted on them.

      Like Time Stop, Energy Projection, and literally any ability that can be considered Elemental Manipulation?

      See the above.

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    • Wokistan wrote: People can push themselves further than they really should sometimes, past the point of the body failing, but that's not some sort of special power.

      Eh, you kind of did.

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    • Also, Weapon Mastery, Martial Arts, Genius Intelligence, and Vehicular Mastery are all redundant due to the existence of Intelligence by that logic.

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    • Also, if something can kind of be considered a subset or three different abilities in the same example, it’s probably a different power altogether

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    • Yobo Blue
      Yobo Blue removed this reply because:
      A
      23:33, April 6, 2019
      This reply has been removed
    • 5 posts in a row lol

      Will respond in a little bit.

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    • The OP seems to make sense for me.

      About Endure and Sturdy, they are not really stats amps, since they don't amp anything, just allow the user to survive a hit that it would kill them

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    • I agree with this. This page can be for feats that just simply bypass the point of stamina. Like the servants with Battle Continuation who can fight with muscles torn and organs destroyed up until literally their last breath with no decrease in combat ability, or Kotomine Kirei who was literally ringed out like a towel and could still fight almost a day after with no healing

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    • Bump

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    • Bump

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    • Drite77 wrote:
      The OP seems to make sense for me.

      About Endure and Sturdy, they are not really stats amps, since they don't amp anything, just allow the user to survive a hit that it would kill them

      If there is anything that I would agree is with Type 3.

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    • Immortality implies long term tho, which that isn't

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    • I think that she means type 3 Abnormal Endurance

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    • Oh I see, then yeah

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    • This sounds like the combination of Superhuman Stamina, type 2 Immortality, Pain Supression and a minor version of Self-Sustenace; actually, that can be covered by only Stamina, so is kinda unnecessary.

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    • I already explained above that simply stamina cannot cover the extremes of this. Immortality type 2 does not apply to things like battle Continuation. Self sustenance only applies to some situations but not all. 

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    • Iapitus The Impaler wrote:
      I already explained above that simply stamina cannot cover the extremes of this. Immortality type 2 does not apply to things like battle Continuation. Self sustenance only applies to some situations but not all. 

      Immortality type 2 apply to things like battle Continuation, to be correct. Most the feats are display from battle, to be honest,

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    • Antoniofer wrote: This sounds like the combination of Superhuman Stamina, type 2 Immortality, Pain Supression and a minor version of Self-Sustenace; actually, that can be covered by only Stamina, so is kinda unnecessary.

      Pain suppression isn’t a power we have. And the fact it covers limited versions of so many powers is a sign it’s a different ability.

      Besides, redundancy alone isn’t grounds for rejection.

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    • Well no, because they are not immortal in any sense of the word. They will still die, age, etc. I do not know what the latter sentence refers to, but you should know I am referencing the fate skill, which is one of the most clear cut examples of what OP is describing but that does not fit into immortality in any sense of the word

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    • Yobo Blue wrote:

      Antoniofer wrote: This sounds like the combination of Superhuman Stamina, type 2 Immortality, Pain Supression and a minor version of Self-Sustenace; actually, that can be covered by only Stamina, so is kinda unnecessary.

      Pain suppression isn’t a power we have. And the fact it covers limited versions of so many powers is a sign it’s a different ability.

      Besides, redundancy alone isn’t grounds for rejection.

      Pain suppression likely is high pain tolerance here.

      Redundancy alone has been grounds for rejection and many redundant P&A have rejected or have their deleted.

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    • And yet, we have dozens upon dozens of redundant powers. Why? Because they’re common and extremely prevalent in fiction. There is no difference here

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    • Yobo Blue wrote:
      And yet, we have dozens upon dozens of redundant powers. Why? Because they’re common and extremely prevalent in fiction. There is no difference here

      Like what, if is the powers that you listed for example to counters Wokistan's points were not redunanted?

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    • That seems like something Whitebeard would qualify for, he doesnt have Type 2 Immortality but managed to continue to fight when most would have died.

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    • PsychoWarper wrote:
      That seems like something Whitebeard would qualify for, he doesnt have Type 2 Immortality but managed to continue to fight when most would have died.

      Most characters in fiction can do this.

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    • That just is more proof that it’s relevant ipenough to add.

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    • That is a broad brush to paint with. I do not think "most" characters in fiction can fight with their chest cavity partially blown in with magma

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    • Yobo Blue wrote:
      The one’s listed here

      Type 1 and 2 of your abilties wold be 100% redundant tough and this the reduncy that I have speaking of.

      The other powers have stand alone effeect

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    • Iapitus The Impaler wrote:
      That is a broad brush to paint with. I do not think "most" characters in fiction can fight with their chest cavity partially blown in with magma

      Mabye battle Shonen characters or fighting chracters to be me specific and it is listed as a Stamina feat.

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    • Elizhaa wrote:

      Yobo Blue wrote:
      The one’s listed here

      Type 1 and 2 of your abilties wold be 100% redundant tough and this the reduncy that I have speaking of.

      The other powers have stand aone effeect

      I’m sorry, but I still have absolutely no idea what you are trying to say.

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    • Elizhaa wrote:

      Iapitus The Impaler wrote:
      That is a broad brush to paint with. I do not think "most" characters in fiction can fight with their chest cavity partially blown in with magma

      Mabye battle Shonen characters or fighting chracters to be me specific and it is listed as a Stamina feat.

      Like Genius Intelligence in the intelligence page.

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    • Again, there is no way you can deal with that by stamina alone. Sure, stamina is needed, but it takes something more than just that. Even characters with infinite stamina often go down to less damage

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    • Iapitus The Impaler wrote:
      Again, there is no way you can deal with that by stamina alone. Sure, stamina is needed, but it takes something more than just that. Even characters with infinite stamina often go down to less damage

      Stamina is not health. Of couse, all characters goes down to damage even those with infinite stamina.

      Stamina is an attribute that allows a certain character to remain active, exert itself to prolonged periods of time, and recover from ordeals.

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    • That’s not quite the same as endurance though.

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    • So, basically you're looking for this power, reading through it is as we stated, a combination of stamina, immortality type 2, self-sustenance (limited), pain resistance/immunity and few others.

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    • Elizhaa wrote:

      PsychoWarper wrote:
      That seems like something Whitebeard would qualify for, he doesnt have Type 2 Immortality but managed to continue to fight when most would have died.

      Most characters in fiction can do this.

      True, also its not uncommon for Endurance and Stamina to be considered different things.

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    • Antoniofer wrote: So, basically you're looking for this power, reading through it is as we stated, a combination of stamina, immortality type 2, self-sustenance (limited), pain resistance/immunity and few others.

      And as I’ve said, a limited combination of things is usually a superate power

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    • Elizhaa wrote:

      Stamina is not health. Of couse, all characters goes down to damage even those with infinite stamina.

      Stamina is an attribute that allows a certain character to remain active, exert itself to prolonged periods of time, and recover from ordeals.

      I would argue in many cases it is. Or at least, when trying to translate something like HP into a physical stat it is usually some combo of durability and stamina. My point is, survivability is related but distinct to stamina, since characters with less stamina than white beard go down to less damage that he is. 

      If we use it as a catch all term, then we need to make sure we do not treat it as a monolith. Survivability and conventional stamina are not the same

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    • Antoniofer wrote:
      So, basically you're looking for this power, reading through it is as we stated, a combination of stamina, immortality type 2, self-sustenance (limited), pain resistance/immunity and few others.

      It can be said to be a kind of composite power. It deserves it's own page, since it cannot be summed up by a greater power without cutting out some of its understanding

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    • I think that this power makes sense.

      Abnormal Endurance (Type 1) covers the characters, who can survive fatal injuries through the abnormal physiology that would make their important organs/components get intact, while Immortality (Type 2) covers the characters, who can survive fatal injuries despite their organs'/components' functionality being corrupted or broken.

      Abnormal Endurance (Type 2) covers the resistance to the pain in general, when lots of lots of pain signals get to your mind, not specifically Pain Manipulation when someone specially make you feel the pain through supernatural means or directly affecting nerves.

      Abnormal Endurance (Type 3)... It's fine as well, although I can't really explain why it should stay. I'm going neutral on Type 3.

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    • Bump

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    • Mmm, welp, I'm a little more neutral now, but if something new is added I feel like people will confuse this with type 2 Immortality. I also see the types/classes quite unnecessary, with ageneral description is good enough.

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    • I am not sure if this is necessary. Can't it just be mentioned in the Stamina sections?

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    • Antvasima wrote:
      I am not sure if this is necessary. Can't it just be mentioned in the Stamina sections?

      Type 2 is already listed as a Stamina feat.

      Type 1 super redundant, to mr, because if characters has one of these abilties: Non-Corporeal, Abstract Existence (Type 1), Nonexistent Physiology, Intangibility, then they would have it.

      Type 3 could be because of limited Invulnerability or Game Mechanics.

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    • Fair then.

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    • Type 1 can be held without any of those

      Type 2 extends beyond stamina

      Type 3 is neither of those, as they exist in places other than video games and still allow for damage to be taken.

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    • The stamina sections aren't supposed to be just for explaining how long a character can fight, but also if they can continue despite taking damage.

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    • Yes, but I think there is clearly a point where that extends beyond stamina and becomes a superhuman feat/power, which should have a page in its own right.

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    • Yobo Blue wrote:
      Yes, but I think there is clearly a point where that extends beyond stamina and becomes a superhuman feat/power, which should have a page in its own right.

      Roughly all action verses characters have feat level of Type 2. Accordingly, anyone, best if althelic, under flight/flight, or with traning, can have similar feats on real-life. Type 2 seems like a stamina things.

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    • Point me in the direction of one real life person who can box while missing vital organs and half their body. I’ll wait.

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    • Yobo Blue wrote:
      Point me in the direction of one real life person who can box while missing vital organs and half their body. I’ll wait.

      You do know the case that you mentioned, the characters eventually die right. There should be cases where people performs in dangerous situation like in illegal fightings or life threatning situations where feat is performed.

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    • I also think that this would affect too many characters/cause too much revision work for little gain, as most fictional characters tend to have superhuman stamina, in one way or another. This is already usually mentioned in the stamina sections.

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    • Antvasima wrote:
      I also think that this would affect too many characters/cause too much revision work for little gain, as most fictional characters tend to have superhuman stamina, in one way or another. This is already usually mentioned in the stamina sections.

      I agree.

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    • Elizhaa wrote:

      Yobo Blue wrote:
      Point me in the direction of one real life person who can box while missing vital organs and half their body. I’ll wait.

      You do know the case that you mentioned, the characters eventually die right. There should be cases where people performs in dangerous situation like in illegal fightings or life threatning situations where feat is performed.

      Not as immediately as a normal person would.

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    • Antvasima wrote: I also think that this would affect too many characters/cause too much revision work for little gain, as most fictional characters tend to have superhuman stamina, in one way or another. This is already usually mentioned in the stamina sections.

      This is not about overall stamina tho

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    • Antvasima wrote:
      I also think that this would affect too many characters/cause too much revision work for little gain, as most fictional characters tend to have superhuman stamina, in one way or another. This is already usually mentioned in the stamina sections.

      Yes, it would be a alot. At the very least, we can have the page to move forward. Even in my earliest days on this wiki, I could tell something was majorly off with many of the characters who currently have type 2 immortality even though they obviously were not immortal but just had (what I did not have a proper name for at the time) now know as the power named in this very thread

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    • Well, fighting despite having taken abnormal amounts of damage is a type of stamina.

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    • Honestly I really dislike the idea that we shouldn’t be more accurate because it would cause more work, especially with comparatively low difficulty revisions like a power addition

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    • Antvasima wrote: Well, fighting despite having taken abnormal amounts of damage is a type of stamina.

      Using energy or reality warping is AP. There are many powers that fall under categories on the page, as was discussed on other threads.

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    • Well, I suppose that you have a point, and that it could be a gradual addition, rather than a project.

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    • Antvasima wrote:
      Well, fighting despite having taken abnormal amounts of damage is a type of stamina.

      It is endurance and it is synomous with stamina.

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    • Yobo Blue wrote:

      Antvasima wrote: Well, fighting despite having taken abnormal amounts of damage is a type of stamina.

      Using energy or reality warping is AP. There are many powers that fall under categories on the page, as was discussed on other threads.

      These examples are not really tthe same cases

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    • They are just a few however. And the redundancy part was already decided to be merely a guideline a while ago.

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    • @Ant Only up to a point. Servants with the Battle Continuation skill for example can fight with muscles torn past the point that they should be able to move them, have their heart be pierced through with a spear, literally lose half their body, or be decapitated, and still fight just like they were at full energu until the actual moment they drop dead. No amount of "stamina" can allow this.

      Or even apart from this skill. Kirei Kotomine was literally wringed out like a rag to the point that he likely does not even have a single intact bone in his body, yet can still fight on his feet up to a day later until he actually just dropped Dead. Again, he isn't immortal, but no amount of stamina can let you do this.

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    • @Iapitus

      That is a valid point.

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    • bump

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    • Well, this seems like a borderline case, given that it overlaps with what we already describe in the stamina section and Immortality type 2. As such, it may not be worth all of the extra effort.

      What do you think Wokistan?

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    • It was decided a while ago that notability, not redundancy, should be the deciding factor in power additions.

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    • Well, we generally try to avoid adding powers that are already covered by previous entries.

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    • Well this is very clearly different from Type 2 immortality, and as my examples prove, they often excede what endurance can cover

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    • Well, let's wait to see what Wokistan thinks.

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    • @Wokistan

      Would you like to reply, please?

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    • You can place a polite request on his message wall if you wish.

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    • I definitely agree with this.

      In regards to Type 1, while many characters with Nonexistent Physiology, Incorporeality, etc. would automatically have it, it also applies to those with non-standard physiology such as robots and slimes, for example. Besides, it's not like we can get rid of Empathic Manipulation or Memory Manipulation just because it would automatically grant Mind Manipulation to their users.

      As for Type 2, this is clearly shown with the example of Fate's Battle Continuation skill. The ability to continue fighting effectively, disregarding broken bones, shredded muscles and massive blood loss - to continue fighting even when it is physically impossible to move due to the nature of the sustained injuries, is a clear superpower.

      Type 3 is difficult to explain, due to coming mostly from games with Endure mechanics. It could be argued that it could be fused with Type 2, since Fate's Battle Continuation is technically classified as a skill. Regardless, they work effectively the same way: being able to endure fatal wounds and fight effectively despite being at a metaphorical or literal "1 HP".

      Definition-wise, I think Types 2 and 3 should be combined into just Type 2.

      Type 2 can be the ability to fight effectively in spite of wounds that should make movement extremely difficult if not impossible (i.e. Battle Continuation), while a new Type 3 can be the ability to withstand blows that should by all means one-shot the user (e.g. surviving a blow that deals 999 damage with 1 HP, despite having only 2 HP before getting hit, i.e. Endure mechanics in RPGs).

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    • Are we still waiting on Wokistan's input? Has he been contacted? Is it okay to contact him about this at this time?

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    • Yes, you can contact him if you wish.

      For the record, I still do not think that this power seems necessary to add.

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    • I still don't think the power's needed either. I'm not arguing that it isn't notable, I'm arguing that it's already covered by other things we have on the profile format and a separate power would be redundant. I don't see how battle continuation is at all different from Immortality 2, given that the explanation for that power straight up says "Characters with this degree of immortality can survive injuries that would otherwise be lethal to a normal person, without needing to heal from it." The fact that a realistic view of stamina doesn't allow for something isn't really relevant either, because that's essentially saying that terms with solid deifnitions have no meaning in fantastical settings because of the presence of impossible things. Stamina is defined as "the bodily or mental capacity to sustain a prolonged stressful effort or activity", "the ability to sustain prolonged physical or mental effort", or other variations depending on the exact source. Heavy injury is definitely a stressor, so sustaining activities while under the duress of that stressor is still stamina by its very definition.

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    • I agree with Wokistan. We should preferably close this thread.

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    • Antvasima wrote:
      I agree with Wokistan. We should preferably close this thread.

      I agree Wokistan made great points. I am fine if the thread is close.

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    • Okay. Thank you.

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    • Yobo requested that I should reopen this thread, as he did not get the chance to reply, but I definitely think that this seems like a neverending waste of time and energy that is not going to lead anywhere, due to that it would be severely redundant and a pointless addition of massive amounts of work for no gain.

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    • I agree with Wokistan here

      This power is basically just type 2 immortality+the stamina section of profiles

      Tbh there was no need to reopen this thread

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    • I'm a lot more inclined to agree with Iapitus, Skalt, and Solacis on this.

      Not only is there the whole issue of Battle Continuation, but you have characters like Nanami Yasuri whose body keeps her alive against her will, far beyond being mere stamina (especially because her actual stamina is pathetic) but not quite to the point of type 2 immortality because it can still be overwhelmed to kill her.

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    • Yeah, the big issue I have with what Wokistan has said is that we A. Really overstate what Type 2 should cover. We shouldn’t be giving Type 2 to someone like Lavos who can just survive with missing parts of his body, and it should probably be more reserved for those who exist regardless of how much damage they take like Riordan’s Greek Gods. B. Abnormal Endurance is much more limited and based around what the person can do while damaged that is combat applicable, which isn’t the same thing and C. Being redundant via the stamina page isn’t really a big issue anyway since a lot of powers are redundant with things like intelligence and speed, and additionally, we don’t consider things like Endure stamina anyway.

      Ant, if you really have that much of a issue, I can message more staff so we can get this over quickly.

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    • You can message some other administrators and discussion moderators if you wish, yes.

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    • To be honest, while this type of stuff should be covered in Stamina, I think the Stamina field in profiles itself is vague, as overtime battle endurance and enduring heavy damage are vastly different from one another.

      Rarely, but still, there are some battles where the debaters compare the stamina of say, Character A, who can keep fighting despite losing an arm, to Character B, who fought for three consecutive days. Both of these things are unquantifiable in comparison.

      So, I think this is a efficient method to get across the idea of combat resilience to users effectively.

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    • Eh, this seems like a decent enough addition.

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    • 1: Physiological Endurance: Characters with this form of endurance can survive normally lethal blows through a form of abnormal physiology, such as lacking a physical form, being devoid of vital organs, or through some form of Inorganic Physiology.

      Type 1 is basically the barebone definition that special physiologies like Nonexistent Physiology, Abstract Existence give adbnormal endurance. While the definition is true, the definition brings nothing new to the table and still required the physiologies definition from page like Non-Corporeal, Nonexistent Physiology, Abstract Existence, Inorganic Physiology, Intangibility to be properly be properly defined for the characters.

      If Type 1 was accepted then for characters that have one of the special physiologies, they would also have Abnormal Endurance (Type 1) added to the pages which is super redundant and a pointless addition of massive amounts of work for no gain which would involve over 4000 pages.

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    • IDK, I can remove that part if necessary, but the wiki has always been a work in progress. It even says so on the home page. Workload has never actually been a issue.

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    • I agree with Eli on type 1

      Types 2 and 3 both seem reasonable

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    • Yobo Blue wrote:
      IDK, I can remove that part if necessary, but the wiki has always been a work in progress. It even says so on the home page. Workload has never actually been a issue.

      Ok

      Edit: Removal is the best course of action, in my opinions. I won't back down from this point.

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    • 2: Tolerant Endurance: Characters with this form of endurance can survive normally fatal blows through pain tolerance, willpower, or determination, and continue fighting.

      I want to say. Type 2 could be okay but I want this guideline. I want characters with regeneration (Low-Mid and Up [Regeneration from fatal blows start at Low-Mid]) like Hulk to disqualified because these characters can only survive because of regenera tion only and not though pain tolerance, willpower, or determination to continue fighting like definition said.

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    • Unless the regen isn't combat applicable ,or is very slow. I can't think of any specific examples, it just seems like that would be an exception.

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    • Creaturemaster971 wrote:
      Unless the regen isn't combat applicable ,or is very slow. I can't think of any specific examples, it just seems like that would be an exception.

      Then, a note should be characters that only survive through regeneration only should not qualified for Type 2 because these characters can not survive because of pain tolerance, willpower, or determination to continue fighting

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    • Right

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    • I feel like this is already covered by existing powers but not really interested in getting into a heated debate over an arbitrary add on to the P&A category so

      sure why not

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    • Yobo Blue wrote: IDK, I can remove that part if necessary, but the wiki has always been a work in progress. It even says so on the home page. Workload has never actually been a issue.

      It is a major issue if a suggested revision would bring with it potential updates to thousands of profiles for little or almost no gain whatsoever. We reserve that for massive revisions that are actually highly beneficial and necessary. As such, I strongly oppose this, and am not going to change my mind in this regard. Sorry.

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    • have seen things to the effect of "can keep fighting through severe injuries" as stamina feats but I guess having this page would make it easier to distinguish between that and full Immortality Type 2, so I'll support its addition.

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    • I don't have any issue with this. Ant and Elizhaa has a point about potential workload though. If this is applied it would probably take a long while to fully implement across every profile that needs it.

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    • @POTM

      Exactly. It is redundant but harmless in itself, but not remotely worth the resulting workload.

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    • Could just be added slowly as we look at the profiles. Doesn't really need a full organised revision does it?

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    • It would still technically involve every single page in this wiki for which the character has displayed superhuman degrees of stamina/endurance, which would naturally involve several thousands of them, all for no profit whatsoever, which turns all of this very unnecessary.

      We should always weigh the benefits against the disadvantages when evaluating these types of wide-reaching wiki revisions.

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    • We could just use it like Superhuman Speed and only have this ability for Stone Walls with otherwise human characteristics.

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    • A FANDOM user
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