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• So could you walk me through it. It would be like

3 X 440,000

75

I did what you said and ended up with 5.114 by dividing 3 (how far the character moved) by .5866 (how fast it took to strike the ground from 75 meters at 440,000 m/s.

• Drellix wrote: I did what you said and ended up with 5.114 by dividing 3 (how far the character moved) by .5866 (how fast it took to strike the ground from 75 meters at 440,000 m/s.

Wait what how'd ya get .5866.

75/440,000 is 0.00017 seconds approx...

3/0.00017 = 17647.058 m/s or mach 51.9....

Also how'd ya get that the character moved 3 meters to doge the lightning... I hope that this isn't an assumption...

• SchutzenDunkelZiel1217 wrote:

Drellix wrote: I did what you said and ended up with 5.114 by dividing 3 (how far the character moved) by .5866 (how fast it took to strike the ground from 75 meters at 440,000 m/s.

Wait what how'd ya get .5866.

75/440,000 is 0.00017 seconds approx...

3/0.00017 = 17647.058 m/s or mach 51.9....

Also how'd ya get that the character moved 3 meters to doge the lightning... I hope that this isn't an assumption...

No I just threw a random number out there. What a t I'm trying to figure out is that if it's moving at 200 mach + why isn't the character just moving faster?

• Well if it (lightning) was dodged at point blank then yes the character would have to move faster to dodge it...

But as there is a considerable distance that isn't the case...

A character only needs to be mach 1 to dodge a projectile with a speed of mach 100 from 100 meters away by moving away one meter...

• Well I'll explain this in detail with a calc...

Let's say that a character dodges a projectile by moving away 1 meter . The speed of the projectile is mach 100...

Now we can't just say that the character is faster than the projectile as there is a considerable distance between the character and the place where the projectile was fired from and as the distance the character travelled is far less than the distance the projectile travelled...

So we have to calc the speed of the character...

We take the distance the projectile travelled and divide it by it's speed to get a timeframe...

For Mach 100 or 34,000m/s the timeframe is 100/34,000 which results in 0.00294 seconds approx...

Now the time taken by the projectile crossed the distance between it and the character is usually used as the time taken by the character to move away the distance needed to dodge...

We've already established that the character moved away 1 meter in order to dodge the projectile...

So all we need to do is divide the distance the character travelled in order to dodge by the timeframe we have. So 1/0.00294 = 340 m/s approx or mach 1...

By this calculation we can safely say that a character only needs to be mach 1 to dodge a projectile with a speed of mach 100 from 100 meters away by moving away 1 meter...

Regarding dodging feats in general the distance between the character who dodged and the thing he dodged is very important alongside the distance he travelled in order to dodge it...

• SchutzenDunkelZiel1217 wrote:
Well I'll explain this in detail with a calc...

Let's say that a character dodges a projectile by moving away 1 meter . The speed of the projectile is mach 100...

Now we can't just say that the character is faster than the projectile as there is a considerable distance between the character and the place where the projectile was fired from and as the distance the character travelled is far less than the distance the projectile travelled...

So we have to calc the speed of the character...

We take the distance the projectile travelled and divide it by it's speed to get a timeframe...

For Mach 100 or 34,000m/s the timeframe is 100/34,000 which results in 0.00294 seconds approx...

Now the time taken by the projectile crossed the distance between it and the character is usually used as the time taken by the character to move away the distance needed to dodge...

We've already established that the character moved away 1 meter in order to dodge the projectile...

So all we need to do is divide the distance the character travelled in order to dodge by the timeframe we have. So 1/0.00294 = 340 m/s approx or mach 1...

By this calculation we can safely say that a character only needs to be mach 1 to dodge a projectile with a speed of mach 100 from 100 meters away by moving away 1 meter...

Regarding dodging feats in general the distance between the character who dodged and the thing he dodged is very important alongside the distance he travelled in order to dodge it...

I get it now. And with that calc I calced Tatsumi to be MHS. The distance to Budo is roughly 3 to 5 meters. And he he moved maybe 10 meters behind to him to be able to get enough momentum to be in the air as high as him. I calced him to be roughly 200 mach.
• You're gonna have to do a proper calc for that using pixel scaling to verify that the character moved th e distance you say he moved to dodge the lightning...

• i'm almost convinced you are a master troll..

• LordAizenSama wrote:
i'm almost convinced you are a master troll..

Kiel asked me to message him here if I didn't understand something. So I don't appreciate that comment. I happen to not like trolls. And also got Night Raid to High Hypersonic because I was "trolling". I didn't quite understand the formula so up still thought it was MHS. But when I did do it they came up as HHS. Please do not refer to me as a troll. I only am here to correct mistakes.

• SchutzenDunkelZiel1217 wrote:
You're gonna have to do a proper calc for that using pixel scaling to verify that the character moved th e distance you say he moved to dodge the lightning...

Yeah I saw that. How exactly do I pixel scale?

• Hmmmmm... I'm not really all that much of an expert on that as I rarely ever do calcs... so it would be better to ask a calculation group member such as Kkapoios...

@Aizen: Let's not be hostile here...

• SchutzenDunkelZiel1217 wrote:
Hmmmmm... I'm not really all that much of an expert on that as I rarely ever do calcs... so it would be better to ask a calculation group member such as Kkapoios...

@Aizen: Let's not be hostile here...

Well I thank you for your help. I really appreciate it.