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Credit for the artwork goes to isaiahjordan

Summary

The Thief is one of the Warriors of Light destined to restore light to the Crystals and save the world from the wrath of the Four Fiends. A sticky-fingered realist with a talent for helping his allies escape from dangerous situations, he is outclassed in terms of raw damage output compared to his allies but makes up for it with his cunning and swift movements as the fastest of the Warriors of Light. After receiving the blessings of Bahamut, the Thief also gained the ability to wield low-level Black Magic and more powerful weapons, evening the playing field and allowing him to take the front lines more easily.

Powers and Stats:

Tier: 2-A

Name: The Thief of Light

Origin: Final Fantasy I

Gender: Male

Age: Unknown

Classification: Human/Hero of Prophecy/The Warrior of Light, Thief/Ninja

Powers and Abilities:

Superhuman Physical Characteristics, Blessed (Is blessed by The Crystal, which grants him the abilities of the Crystal), Self-Sustenance (Type 1: Can breathe underwater via Oxyale), Acausality (Type 1; Was unaffected by the time paradox he made when stopping the timeloop Chaos made in the past), Master Swordsman, Magic, Subjective Reality (Magic,[1] in its basest form,[2] is projecting one's inner[3] mind onto reality[4], and is powered by intelligence and mental strength[1]), Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the flow of time itself[5], to Nonexistent beings like Exdeath and Cloud of Darkness), Law Manipulation (Magic is stated to rewrite[1] the natural order of things[6]), Limited Durability Negation, Forcefield Negation, and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the Mind and Spirit), Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic ability[7]), Conceptual Manipulation (Type 2), and Space-Time Manipulation (Magic is shown in the novels to remove concepts and warp space and time itself,[6] like the Devil's road, which the concept of time was lost,[8] and time and space were twisted to the point[9] the past, present and future[10] existed as one[11]), Fire Manipulation, Ice Manipulation and Matter Manipulation (Macro-Quantum; Can use different levels of Fire and Ice magic. Both Fire and Ice related abilities are stated to affect the target's electrons[12], being able to even negate durability in the process[12]), Electricity Manipulation and Pain Manipulation (via Thunder spells, which are capable of attacking the nerves[13]), Sleep Manipulation and Biological Manipulation (via Sleep, which can affect the target's cerebral cortex[12]), Time Manipulation (In the variety of speeding himself/his allies up via Haste and slowing opponents via Slow), Morality Manipulation and Madness Manipulation (Type 2; Can inflict the Confuse status ailment, which can drive the target insane to attack anyone, even their allies), Statistics Reduction (via Focus), Darkness Manipulation and Perception Manipulation (Can resist the darkness status ailment via various equipment, which would render the target blind<ref name=FF5GBAM/f>), Regeneration Negation (Mid-Godly) and Immortality Negation (Type 3, 4, 7, and 9; Is capable of killing the Undeads permanently, and the Fiends despite absorbing the Crystal's Essences and gaining its Regenerative and Immortality properties as a result), Paralysis Inducement (via Hold), Statistics Amplification (via Temper), Soul Manipulation (Is capable of interacting with and killing souls), Space-Time Manipulation and Time Travel (the 4 crystals are capable of warping space and time, as well as being able to send someone back in time)

Resistant to the Following: Subjective Reality, Magic, Conceptual Manipulation (Type 2), and Space-Time Manipulation (Characters are capable of surviving and resisting magical abilities, Which is[1] shown to[2] project one's inner[3] mind onto reality[4], and as shown with the creation of the Devil's road[6], remove entire concepts[8] and warp space and time[9] to where the past, present, and future[10] exists as one[11]), Law Manipulation (Resists magic, which can rewrite[1] the natural order of things[6]), Spatial Manipulation, Deconstruction, and BFR (Can withstand the attacks of Atomos, who manipulates space[4], crush enemies down to a molecular level[14], and can warp them into another dimension[14]), Electricity Manipulation and Pain Manipulation (Is able to resist the Lightning spells, which are capable of attacking the nerves[15]), Fire Manipulation, Ice Manipulation, and Matter Manipulation (Macro-Quantum; Is capable of resisting these elements, the Fire and Ice spell in particular being capable of affecting the[12] target's electrons[12]), Poison Manipulation and Corrosion Inducement (Can resist the Poison status effect, which is also stated to corrode the target[12]), Darkness Manipulation and Perception Manipulation (Can resist the darkness status ailment via various equipment, which would render the target blind[16]), Power Nullification (Can resist the Silence status, which would render the target's ability to use magic null), Petrification (Can resist the petrification status effect), Death Manipulation and Blood Manipulation (Can resist the Death spell, which is even stated to solidify the victim's blood,[12]), Paralysis Inducement (Can resist the Paralysis status effect), Status Effect Inducement (Is capable of resisting a wide variety of status ailments with the Ribbon), Morality Manipulation and Madness Manipulation (Type 2; Can resist the Confuse status ailment, which can drive the target insane to attack anyone, even their allies), Sleep Manipulation (Can resist the Sleep status effect), Power Nullification (can resist the Silence status effect, which renders the target powerless), Time Stop (Can resist the Stop spell), Earth Manipulation (Can resist Earth based attacks), Curse Manipulation, Void Manipulation Biological Manipulation, Time Stop, Mind Manipulation, Statistics Reduction, and Corruption (Type 2, Can resist the powers of the darkness from FF3, which have shown to have these abilities), Regeneration Negation (High-Godly) and Immortality Negation (Type 1, 2, 3, 4, 5, 7, and 8; Is capable of withstanding hits from numerous foes blessed by the crystals and is still capable of healing from his wounds and not lose his immortality)

Holy Manipulation (via Lightbringer, which can cast Holy), Light Manipulation (via Light Axe, which can cast Diara), Healing (via the Rune Axe, Healing Helm, and Rune Staff, which can cast Curaga, Heal and Healara respectively), Heat Manipulation (via the Judgement Staff, which can cast Flare), Invisibility (via the White Robe, which can cast Invisira), Statistics Amplification (via Giant's Glove, which can cast Saber), Power Nullification (via Mage Masher, which can cast Silence), Death Manipulation and Blood Manipulation (Can inflict the Death spell, which is even stated to solidify the victim's blood,[12]), Afterimage Creation (via Defender, which can cast Blink), Forcefield Creation (via Murasame, which can cast Protect), Resurrection (via Sage's Staff, which can cast Life)

Attack Potency: Multiverse level+ (Is comparable to the Warrior of Light)

Speed: Massively FTL+ (Can keep up with the Warrior of Light)

Lifting Strength: Superhuman

Striking Strength: Multiverse level+

Durability: Multiverse level+ (Comparable to the Warrior of Light)

Stamina: Very high

Range: Extended Melee Range with weapons, much higher with magic

Standard Equipment: Katana, Armor, Shield, Crystal, Oxyale

Intelligence: Skilled thief and combatant, bested Garland in mortal combat, previously Cornelia's greatest Knight (Of which was implied to be worth the entirety of Cornelia's remaining military might alone due to the Kingdom's failure to rescue Princess Sara themselves), fairly competent at problem solving with little information available

Weaknesses: None notable

Note: This profile assumes the Thief of Light is the Ninja class from the original game.

Other:

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. 1.0 1.1 1.2 1.3 1.4 Final Fantasy IV Novel 1, chapter 1, page 29
  2. 2.0 2.1 Final Fantasy IV Novel 1, chapter 3, page 107
  3. 3.0 3.1 Final Fantasy IV: The After Years Novel, chapter 2, page 109
  4. 4.0 4.1 4.2 Final Fantasy IV: The After Years
  5. Final Fantasy I
  6. 6.0 6.1 6.2 6.3 Final Fantasy IV Novel 1, chapter 5, page 198
  7. Final Fantasy IV: The After Years Novel, chapter 2 page 114
  8. 8.0 8.1 Final Fantasy IV Novel 1, chapter 5, page 199
  9. 9.0 9.1 Final Fantasy IV: The After Years Novel, chapter 1, page 67
  10. 10.0 10.1 Final Fantasy IV: The After Years Novel, chapter 1, page 73
  11. 11.0 11.1 Final Fantasy IV: The After Years Novel, chapter 3, page 147
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Final Fantasy IV Settings Guidebook
  13. Final Fantasy IV Volume 2 Novel, chapter 7, page 54
  14. 14.0 14.1 Dissidia Final Fantasy
  15. Final Fantasy IV Volume 2 Novel, chapter 7, page 54
  16. Final Fantasy V GBA Manual
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