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VS Battles Wiki
VS Battles Wiki
Terraria-Key-Art render

Summary

The Terrarian is the unnamed protagonist of the Terraria franchise. The Terrarian along with the Guide appears in a mysterious land filled with strange oddities named Terraria. Slowly but surely, they started defeating local monstrosities and removing corruption from the land.

Powers and Stats

Tier: 8-B | 8-A | 5-C | At least 5-C | At least 5-C | High 5-A | High 5-A

Key: Early Game | Post-Evil Bosses | Post-WoF | Post-Mech Bosses | Post-Plantera | Post-Lunatic | Post-MoonLord

Name: The Terrarian

Origin: Terraria

Gender: Variable

Age: Unknown

Classification: Terrarian

Powers and Abilities:

Innate:

  • Superhuman Physical Characteristics
  • Genius Intelligence
  • Weapon Proficiency
  • Damage Boost (Can deal critical damage at random)
  • Enhanced Senses (Can barely detect invisible enemies)
  • Dimensional Storage (Can carry thousands of 1x1x1 feet blocks, dozens of weapons, thousands of thrones, chairs, etc yet those things never slow them down or occupy space.)
  • Regeneration (Low-Mid; can regenerate from chopped off limbs, their faces being ripped off and such. This regeneration happens naturally, albeit slowly, but can be boosted via Regeneration Potions or Healing Potions)
  • Preparation (Can prepare for certain events in various ways in all stages of the game, via turrets, land mines, traps, etc)
  • Non-Physical Interaction (Can damage ghosts, wraiths and other enemies of the like. Can grab and use various "soul" items to craft weapons and armor)

Items:

  • Minor Light Manipulation (Via Torches, Glowsticks and the miner's helmet)
  • Magic
  • Limited Teleportation (Can teleport back to the center of the Terrarian island via recall potions and magic mirror, and teleport to other players via wormhole potions, can teleport to Ocean and Underworld with Magic and Demon conch respectively. Can Teleport into the random place of the map with Teleportation Potion)
  • Limited Portal Creation (With Potion of Return, that upon consuming teleports player to the spawn point and creates a portal that can be used once to return to place they returned from)
  • Surface Scaling (Can climb on walls through digging claws and shoe spikes)
  • Minor Earth Manipulation (Can use the dirt rod to fling dirt blocks)
  • Limited Flight (Can fly for a brief time through Fledgling Wings and Rocket Boots)
  • Limited Air Manipulation, Sand Manipulation and Water Manipulation (Via the Bundle of Balloons, which allows them to jump again using a stream of elements below their feet)
  • Limited Mind Manipulation (Passively makes slime-type monsters unwilling to harm the Terrarian with the Royal Gel)
  • Ice Manipulation and Fire Manipulation (Can use frostburn and fire arrows)
  • Regeneration Negation (Damaging status effects disable natural regeneration up to Low-Mid)
  • Transmutation
  • Explosion Manipulation (Through various items such as bombs and dynamite)
  • Summoning (Can summon a variety of mounts and attacking familiars)
  • Poison Manipulation (Can inflict damaging and regeneration-negating poison through the Thorn Chakram, Blade of Grass and Snapthorn)
  • Statistics Amplification (Can increase a variety of stats through potions and consuming food)
  • Limited Supernatural Luck (With Luck Potions)
  • Healing (With Healing Potions)
  • Water Walking (With Water Walking potion, which also allows to walk on Lava)
  • Enhanced Senses (Through potions, can detect valuable materials, enemies and danger through walls and darkness)
  • Invisibility (Through invisibility potions, though the effect wears off after being hit)
  • Gravity Manipulation (Can reverse their own gravity at will via Gravitation Potions)
  • Underwater Breathing (Through Gill potions)

Resistance to:

Same as before, plus:

  • Plant Manipulation (Can use the Axe of Regrowth to grow grass and increase the amount of seeds generated from a flower)
  • Light Manipulation (Can make use of a light pet to illuminate the nearby area)
  • Energy Projection (With various weapons)
  • Animal Manipulation (Can summon bees for attacking with various weapons)
  • Danmaku (With various weapons)
  • Weather Manipulation and Blood Manipulation (Can make it rain damaging blood with Crimson Blood)
  • Electricity Manipulation, Durability Negation (The Lightning Aura Staff can use an enemy's own durability against them, by using it to boost itself)
  • Limited Mind Manipulation (With Brain of Confusion; Can occasionally inflict confusion on nearby enemies when hurt, causing them to act in the opposite way that they want)
  • Rage Power (Can use Wrath and Rage potions to boost their damage output)
  • Limited Attack Reflection (Can cause the enemy to receive a bit of the damage the Terrarian has taken through Thorn Potions)
  • Damage Reduction (The Worm Scarf reduces incoming damage by 17%, and Endurance potions can enhance that by 10%)
  • Limited Biological Manipulation (Can change their gender at will with Gender potion)
  • Information Analysis (The Cell Phone gives information on the weather, the phase of the moon, nearby enemies and the number of them, nearby treasures, and the amount of damage and speed the Terrarian can output)

Resistance to:

  • Lava (Can use the Lava charm to much more easily withstand being submerged in lava, going so far as to become impervious to it for 7 seconds)
  • Knockback (Shields grant resistence to Knockback)

Same as before, plus:

Innate:

  • Enhanced Regeneration (After using Vital Crystal)
  • Enganced Mana Regeneration (After using Arcane Crystal)
  • Statistics Amplification (Aegis Fruit permanently increases Defense. Ambrosia permanently increases Mining and Building speed. Gummy Worm permanently increases Fishing skill)
  • Enhanced Supernatural Luck (Galaxy Pearl permanently increases luck)
  • Gains an additional Accessory slot with Demon Heart

Items:

  • Aura (Can use Inferno potions to generate an aura of flames around the Terrarian)
  • Enhanced Flight (Can craft a variety of wings that give a fair amount of flight time before the Terrarian needs to land)
  • Limited Time Manipulation (Can fast forward an entire day every 7 days, though most living beings are unaffected)
  • Limited Summoning (Can summon falling stars with Holy Arrows)
  • Limited Invulnerability (With Star Veil, which along with summoning falling stars when hurt, makes user temporarily invulnerable)
  • Teleportation (Can teleport anywhere within view via the Rod of Discord, however, it is limited due to State of Chaos debuff, which will damage the user when used)
  • Enhanced Fire Manipulation (Can use Cursed Flames, which cannot be put out by water and reduces the enemy's fortitude against being knocked back)
  • Statistics Reduction (Can reduce defense with Ichor)
  • Sound Manipulation (Can use various instruments, some of which serve as weapons)
  • Transformation, Underwater Breathing and Statistics Amplification (With Moon Shell; Can turn into a werewolf at night, increasing their statistics, and into Merfolk when entering water, granding underwater breathing and enhanced mobility underwater)
  • Limited Transmutation, Corruption and Purification (With Clentaminator, that allows him to spread or remove Hollow, Corruption, Desert, Jungle, Snow, Crimson or Mushroom Biomes)
  • Enhanced Damage Reduction (Can reduce damage by 25% when wounded using the frozen turtle shell, which stacks with the Worm Scarf)
  • Limited Attack Reflection (Turtle Armor reflects the twice the damage the Terrarian receives, though they themselves are still damaged in the process)
  • Homing Attack via Chlorophyte Bullets

Resistance to:

Same as before, plus:

  • Absorption & Life Manipulation (Can absorb enemies' lifeforce in order to heal using the Vampire knives)
  • Animal Manipulation and Statistics Amplification (With Beetle Armor, which summons beetles that can increase damage or defense of the user depending on type)
  • Fungus Manipulation (Can passively release spores that home in on and damage enemies with the Spore Sac)
  • Enhanced Flight (Can fly indefinitely and far quicker with the Soaring Insignia and various mounts)
  • Enhanced Invisibility (Can turn completely invisible with the psycho knife, only breaking it when attacking)

Possibly Resistance to:

  • Matter Manipulation (Atomic; Can withstand the blasts of Gigazappers, which are described to be capable of Atomizing "anything")

Resistance to:

  • Extreme Heat (Can withstand attacks from the Drakomire, who are described as firing attacks with the heat of the sun)

Same as before, plus:

  • Invisibility (With Vortex Armor, no longer breaks after a hit and boosts stats when active, at the cost of severely reduced speed)
  • Forcefield Creation (Solar Flare Armor passively creates a forcefield that explodes and damage the enemy when broken)
  • Enhanced Damage Reduction (Solar Armor reduces damage by 30% on top of previous augmentations)
  • Heat Manipulation
  • Portal Creation (Via the portal gun)
  • Limited Void Manipulation (Can use the void monolith to bring the power of the void into the local area)
  • Enhanced Teleportation (With Rod of Harmony, which allows one to teleport indefinitely, unlike with Rod of Discord)
  • Enhanced Limited Transmutation, Corruption and Purification (With Terraformer, which is an enhanced variant of Clentaminator)


Attack Potency: City Block level+ (Can harm the King Slime & Eye of Cthulhu) | Multi-City Block level (Defeated either the Eater of Worlds or the Brain of Cthulhu) | Moon level (Defeated the Wall of Flesh) | At least Moon level (Defeated the Three Mechanical Bosses) | At least Moon level (Defeated Plantera) | Brown Dwarf level (Defeated the Lunatic Cultist) | Brown Dwarf level (Defeated the Moon Lord, and became even more powerful through gear obtained in the process)

Speed: Subsonic+ (Can outrun King Slime) | At least Subsonic+ (Should be faster than before) | At least Subsonic+, Hypersonic+ via Hallowed Armor (It's blessing can allow the Terrarian to dodge any attack, including gunfire and explosions) | At least Subsonic+, Hypersonic+ via Hallowed Armor | At least Subsonic+, Hypersonic+ via Master Ninja Gear (Has a chance to dodge any attack in the game) | At least Subsonic+, Hypersonic+ (via various accessories/armor) | At least Subsonic+ Combat Speed, Hypersonic+ Reaction Speed (via various accessories/armor)

Lifting Strength: At least Class 5 (Can swing around multiple huge weapons and blocks of pure gold)

Striking Strength: City Block level+Multi-City Block level | Moon level | At least Moon level | At least Moon level | Brown Dwarf level | Brown Dwarf level (Comparable to Attack Potency)

Durability: City Block level+ | Multi-City Block level | Moon level | At least Moon level | At least Moon level | Brown Dwarf level | Brown Dwarf level (Can take hits from the following: KS&EoC, EoW/BoC, WoF, Three Mechanical Bosses, Plantera, Lunatic Cultist, The Moonlord)

Stamina: At least Superhuman (Can run indefinitely, never showed any sign of exhaustion); Below Average with flight and mana (Can easily run out of mana but has thousands of mana potions that can be used consecutively and instantly, and said mana potions can be used unconsciously if they possess a Mana Flower)

Range: Varies greatly depending on weapon, up to Kilometers with Teleportation and the Portal Gun.

Standard Equipment: An immense amount of weapons, armors and other items, including Healing and Mana potions, Bows, Arrows, Yo-Yos, Spears, and various magic staffs. A specific list of Post-Moonlord Gear (And some found earlier in progression) is as follows:

Star Wrath in action
Star Wrath in action
  • Meowmere: A very powerful sword that shoots kittens with rainbow trails.
  • Star Wrath: A powerful sword that makes shooting stars fall from the sky.
  • The Zenith: The culmination of a journey, a sword made out of a dozen other swords that swing rapidly at an extremely long range, passing through obstacles to strike enemies.
  • Solar Eruption: A selectively intangible, fiery flail that burns opponents.
  • Terrarian: A weaponized Yoyo that releases homing projectiles as it's used.
  • Daybreak: Fiery javelins that keep damaging the target with solar flame.
  • Solar Flare Armor: Boosts physical abilities and summons a protective shield that can be used to dash and ram enemies.

Vortex-

Vortex Beater in action

  • Phantasm: A bow that shoots four arrows at once at a rapid pace with a damaging after image that gets faster the more times it hits the enemy.
  • Vortex Beater: A gun that fires a rapid spray of bullets alongside homing rockets.
  • S.D.M.G: A machine gun with an extremely fast rate of fire.
  • Celebration Mk2: A rocket launcher that rapidly shoots various types of rockets, accompanied by fireworks.
  • Vortex Armor: Boosts ranged damage, can activate a stealth mode that grants invisibility and massively-increased damage at the cost of movement speed.

Last Prism in action "TASTE THE RAINBOW!"
Last Prism in action "TASTE THE RAINBOW!"
  • Last Prism: An extremely powerful series of lasers that all converge into a single point.
  • Lunar Flare: Magic spell which calls lunar flares from the sky to strike any target.
  • Nebula Blaze: Fires rapid blasts of homing magic from Orion's Belt.
  • Nebula Arcanum: Fires a slow, homing astral blast that will linger around the target for more damage.
  • Nebula Armor: Boosts magic damage, hitting the target makes them drop boosts of either mana, damage or life.

"My Stand, Stardust Guardian!"
"My Stand, Stardust Guardian!"
  • Rainbow Crystal Staff: Summons a crystal that attacks with multiple beams of light that hit enemies instantly.
  • Stardust Cell Staff: Summons teleporting, flying cells that deal damage over time.
  • Stardust Dragon Staff: Summons a long, intangible dragon to ram enemies.
  • Lunar Portal Staff: Summons a portal that fires a giant beam at the target.
  • Queen Spider Staff: Summons a stationary giant spider that shoots eggs.
  • Staff of the Frost Hydra: Summons a stationary frost hydra that blasts opponents with ice.
  • Stardust Armor: Boost number of minions and their strength, summons a Stardust guardian who attacks enemies with a rapid series of punches.

InfernoPotion

Inferno Potion in action

  • Invisibility Potion: Self explanatory.
  • Inferno Potion: Creates a ring of fire that burns everything around the user.
  • Ironskin Potion: Increases defense by 8 when used.
  • Danger Sense Potion: Allows to see nearby danger sources.
  • Endurance Potion: Reduces taken damage by 10%.
  • Archery Potion: Increases arrow damage and projectile speed.
  • Ammo Reservation Potion: Increases chance to not waste ammo by 20%.
  • Hunter Potion: Shows location of Enemies.
  • Rage Potion: Increases chances of Crit by 10%.
  • Wrath Potion: Increases damage by 10%
  • Night Owl Potion: Increases night vision.
  • Obsidian Skin Potion: Gives immunity to lava.
  • Lifeforce Potion: Increases max health by 20%.
  • Gills Potion: Allows the user to breathe in any liquid.
  • Water Walking Potion: Self Explanatory, also allows the user to walk on other liquids too, such as lava.
  • Obsidian Skin Potion: Gives immunity to lava.
  • Summoning Potion: Increased amount of summonable minions by 1.
  • Warmth Potion: Decreases damage from cold sources.
  • Titan Potion: Increases knockback.
  • Thorn Potion: Attackers also take damage when harming them.
  • Swiftness Potion: 25% increase in Speed.
  • Hunter Potion: Gives the user sight of every hostile enemy around him, even if they are hidden, invisible, or behind walls.
  • Gravity Potion: Allows the user to reverse their own gravity at will, as well as return their gravity to normal.
  • Gender Change Potion: Self Explanatory.

  • Ankh Shield: Improves defense while providing immunity to many debuffs and most forms of knockback
  • Wings: Gives limited flight
  • Soaring Insignia Allows unlimited flight with wings or rocket boots, and increases their acceleration speed
  • Bundle of Balloons: Gives quadruple jump
  • Star Veil: Summons falling stars and allows for 1.33 seconds of invulnerability upon being hit
  • Celestial Stone: Increases physical abilities, and turns the terrarian into a Werewolf at night and a Merfolk in water, further boosting his physical abilities and underwater mobility respectively. Also grants the ability to breathe in any liquid.
  • Frozen Turtle Shell: Reduces damage taken by 25% when he drops below half health.
  • Gravity Globe: Allows the Terrarian to reverse Gravity while on a surface.

  • LunarHook
    • Lunar Hook: A 4-sided magical hook forged from every Lunar Fragment, allowing the user to grapple multiple objects at once.
    • Master Ninja Gear: Lets the user dodge any attack with a 10% chance and gives them the ability to dash.
    • Rod of Harmony: An upgrade to the Rod of Discord obtained after defeating the Moon Lord. Retains its teleportation ability, but no longer costs any health to use in quick succession.
    • Portal Gun: Allows for the creation of a blue portal at one point, and an orange portal at another.
    • Cosmic Car Key: Summons a UFO that the Terrarian can ride indefinitely.
    • Cell Phone: Teleports the Terrarian home, and displays basic information about damage per second, speed, enemies, etc.

    Intelligence: Genius (A survivor capable of crafting magical artifacts, guns, fine swords, and complex mechanical devices, as well as potions and all sorts of gadgets. They're a skilled miner, farmer, herbologist, architect, fisher, electrician, and craftsman. Able to effectively use weapons and magical artifacts right after gaining them, even those of alien origin and those working under a different system of mana. Highly skilled in sword fighting, Archery, Magic Singlehandedly defeated armies multiple times and killed all sorts of abominations and monsters)

    Weaknesses: Magic uses a limited supply of mana which regenerates over time. The usage of a mana potion weakens magic power for a short while. Healing potions have a cooldown of about 60 seconds (later 45). Has very limited combat option without weapons.

    Note: The Terrarian's powers and tiering varies exclusively on their massive variety of weapons and armors. As such, all the armors sets and weapons cannot be listed solely here and have been compiled on this blog. This blog also precises the keys of the Terrarian, explaining which sets of armors and which weapons give the Terrarian each of their keys. While creating a match, it is important to specify which set(s) of armor are used, and optionally, which weapons.

    Notable Matchups

    Victories:

    Wither (Minecraft) Wither's Profile (Speed was equalized, both were 8-B, Starting Distance was 17 m)

    Steve (Minecraft) Steve's Profile (Early Game Terrarian vs Steve with all equipment)

    Father (KND) Father's Profile (Post-Plantera Terrarian was used. Speed was equalized)

    Losses:

    Inconclusive:

    Discussions

    Discussion threads involving The Terrarian