“ | You and I are not the same, are we?
There is a reason you continue to recreate this world. There is a reason you continue to destroy it. You. You are wracked with a perverted sentimentality. |
„ |
~ Chara |
“ |
OF COURSE. OF COURSE. OF COURSE THEY ARE THE SAME. |
„ |
~ The Voice in the Vessel Creation System if the player entity chooses to name itself and it's Vessel the same thing. |
Summary
The Player Entity is an enigmatic creature that influences Frisk throughout Undertale. Due to seeing Undertale's world as a mere game and its characters as fictional, they seem to lack empathy for the characters and are willing to even kill all of them just to see a different ending. While their existence is rarely alluded to, there are some characters that seem to directly communicate with them at times. In Deltarune, The entity is actively acknowledged as a being who uses a vessel - Kris - to hold their SOUL. They control this SOUL, and through it the vessel, exploring the similar yet different world of Deltarune. At the end of chapter I, Kris removes the SOUL, seemingly becoming freed of The Player's control.
Powers and Stats
Tier: 2-B
Name: Real name unknown, Chara (Mistaken by Flowey to be Chara), The Anomaly (Although that is likely someone else), Boss[1]
Gender: Unknown. The Discarded Vessel that the entity was meant to control is presumably Genderless.
Age: Unknown.
Classification: Mysterious Entity, Controller of Frisk and Kris.
Powers and Abilities:
Superhuman Physical Characteristics, Time Manipulation, Reality Warping, Existence Erasure and Information Manipulation (Type 2. Capable of performing a TRUE RESET, something Flowey wanted to achieve. Should be the same as Chara, as they were capable of reaching the Absolute thanks to the Player's DETERMINATION and showcased in Deltarune the ability to erase save files in a similar way as them), Type 1 Acausality Negation (Stated from Flowey that from using a TRUE RESET, other than the whole of the Undertale world being reset, they would also erase the memories that both he and Frisk gained through resets), Body Puppetry (Can control most of Frisk's movements, although they can act on their own sometimes. A possible example being in the fight with Snowgrave's Mother, of which Frisk decides to not follow the selected ACT, of which the narrator is confused by[2]), Acausality (Type 1. As the player, they exists completely outside of the Undertale world. Considering this, they are unaffected by the RESETs done by Frisk and are unbound by those), Supernatural Willpower and Empowerment (Can produce immense amounts of DETERMINATION, which Chara has harnessed), and likely many more left unseen.
Likely all previous, Existence Erasure and better Time Manipulation (Can have three saves at once, each seeming to be on a separate timeline, and they can also force the timelines to conform to another one or erase them altogether in a similar way Chara has erased the Undertale world), Possibly Avatar Creation (At the beginning of Deltarune, they create a vessel for their SOUL to inhabit, but it is discarded[3]), Possession (Whoever is the vessel for their SOUL is forced to do as they command, but they can cause hesitation if heavily opposed to what they are being forced to do[4]), Possibly Telepathy (Capable reading the minds of the characters in game, a good example being with Noelle in the Snowgrave Route[4][5]), Likely many more currently left unseen.
Attack Potency: Multiverse level (Presumably able to do a TRUE RESET, and with the entity's Determination, Chara was able to reach the absolute. Implied to be the one manipulating the Deltarune world as well, with it containing 3 timelines, as the Player is able to copy, overwrite, or also delete said timelines one per time)
Speed: Immeasurable (Exists beyond the game. While using the Player's Determination, Frisk managed to outrun dodge the Hyper Goner, an attack that consumed an entire timeline[note 1])
Lifting Strength: Unknown
Striking Strength: Multiverse level
Durability: Multiverse level (Comparable to Attack Potency. Has survived every action and the destruction of the game without ever being in danger, but this is due to them not being present within the game)
Stamina: Unknown
Range: Multiversal
Standard Equipment: Frisk in Undertale. Kris in Deltarune, although the entity is capable of losing control of them at times.
Intelligence: Unknown
Weaknesses: Can't directly interact with the Undertale world without a host like Frisk. Their host can perform actions on their own if their Determination is strong enough, such as Frisk attempting to access SAVEs during their fight with Asriel without the player's input, and their control over Frisk can even be overridden to an extent by someone powerful enough, such as the brief moments Chara controls Frisk near the end of the genocide route. In Deltarune, removing the SOUL can remove their control over a vessel[3] (though they can still reload to a time where the SOUL wasn't removed), and a vessel can refuse to do an action for a time if opposed to it (Kris refused to drop Lancer, and hesitated to drop the Ball of Junk, needing three commands from the player to do it)[4]
Notable Attacks/Techniques:
- RESET: Resets the current timeline by turning back time to the beginning of the game, different actions in done there make the timeline be one different from the previous one.
- TRUE RESET: As before, but this even wipes the memory of those who can remember information after a timeline gets reset multiple times. The only exception to this is Chara, and that is only if they are able to acquire the Player's SOUL.
- Copy: They can force one SAVE to become the copy of another one by what is described as "IT WILL BE SUBSUMED".
- Delete: Simply erases a SAVE, with a confirmed erasure stating "THEN IT WILL BE DESTROYED".
Note:
Note 2: This profile covers a character who, as of now, is still shrouded in mystery and subject to great amounts of speculation. This profile will attempt to only cover the little that is known about the character, and will likely be subject to updates in the future.
Gallery
References
- ↑ "Boss! You can ACT and SPARE on the same turn! If you know Kris's ACT will give an enemy 100% mercy..." - Jigsaw Joe
- ↑ True Lab
- ↑ 3.0 3.1 Deltarune Chapter 1: The Beginning
- ↑ 4.0 4.1 4.2 Deltarune Chapter 2: A Cyber's World
- ↑ "K-Kris...? What are you talking about!? /(I... I must have said that out loud...?)" - Noelle
Notable Matchups
Victories:
Losses:
Inconclusive:
Discussions
Discussion threads involving The Player |