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Articles about
The Player
MinecraftMinecraft Dungeons

Summary

The Player is the protagonist of Minecraft. Known as either Steve or Alex depending on the player's choice, they are a lone miner in an endless blocky world, trying their best to survive.

Powers and Stats

Tier: 9-A physically, up to 8-B with Equipment

Name: Steve or Alex

Origin: Minecraft

Gender: Unknown (While referred to as Male or Female respectively, WoG mentions that gender does not exist in Minecraft)

Age: Varies

Classification: Human, Miner

Powers and Abilities:

Superhuman Physical Characteristics, Survival Expert, Preparation, Underground Mobility (With Pickaxes), Regeneration (Mid; Can regenerate from several arrows through their skull), Non-Physical Interaction (Can directly damage intangible beings like Vex), Attack Reflection (Can hit and reflect a Ghast's fireball back at them), Animal Taming, Age Manipulation (Can make baby animals instantly grow into adults by feeding them), Immortality (Type 4; They can respawn after being killed, and be instantly resurrected when killed with a Totem of Undying), Dimensional Storage (With Inventory, Shulker Boxes, and Ender Chests), Weapon Mastery, Construction, Self-Sustenance (Type 3; They don't require sleep), Fire Manipulation, Summoning (Can summon a Snow Golem, an Iron Golem or even a Wither depending on the materials they have), Statistics Amplification, Statistics Reduction, Magic, Poison Manipulation, Status Effect Inducement, Invisibility, Teleportation (With Ender Pearls), Damage Reduction (With the Resistance Effect), Healing, Enhanced Senses, Underwater Breathing (Type 4; Can use doors, stairs, and the other object that are affected by "water lock" to make air pockets), Death Manipulation (With Decay Potion), Supernatural Luck (With the Fortune Enchantment), Purification (Type 3; Can cure status effects by drinking milk), Curse Manipulation, Ice Manipulation and Water Walking (With Frost Walker), Damage Transferal (With Thorn Enchantment), Damage Boost (Deals extra damage to anthropods or the undead with Smite and Bane of Anthropods Enchantments), Limited Weapon Control (With Loyalty Enchantment), Explosion Manipulation (With Firework Launchers, TNTs, and End Crystals), Portal Creation (With Nether Portal), Limited Resurrection (With Totem of Undying), Gravity Manipulation (Can slow down their own fall or other entities'), Electricity Manipulation (Can channel electricity to cause thunder to fall on an enemy when it's raining with Channeling Enchantment and can use lightning rods to divert lightning into one spot), Water Manipulation (Can use water to propel themselves in the air at high speeds when water is nearby), Flight (With Elytra), Light Manipulation (Can cause enemies to glow making them able to be seen through walls with Spectral Arrow)

Resistance to Disease Manipulation (Can't get infected by Zombies), Heat Manipulation (Unaffected by the immense heat of the Nether, which causes water to instantly evaporate), Fire (With Fire Protection), Poison (Unable to be killed by poison), Magic, Explosions (With Blast Protection), Death Manipulation (Can endure the Wither Effect), Acid Manipulation, Electricity (Can survive being hit by lightning), and Cold (With Protection Enchantments), Enhanced Resistance to Fire, Heat (The Fire Resistance Potion provides full immunity to fire and lava), and Cold (With Leather Armor)

Attack Potency: Small Building level physically (Superior to, and can easily kill a Siverfish with their bare fists, who can violently fragment a whole cubic meter of stone, equivalent to 0.016 tons of TNT. Can destroy cubic meters of rock and wood over several punches), up to City Block level with Equipment (Can injure the Ender Dragon and the Wither, who can no-sell the explosion of a Charged Creeper, which can destroy 478 cubic meters of basalt), Can ignore conventional durability with Splash Potions (Instant Damage, Poison and Decay) and Thorn Enchantment (An enchantment that causes attackers to be damaged when they deal damage to the wearer, regardless of the type of attack or its range)

Speed: Average Human movement speed (Can run at 5.61 m/s normally, and up to 7.12 m/s with sprinting and jumping), Athletic Human with Swiftness Potion (Able to sprint at 8 m/s under the effects of a potion), with Subsonic reactions and combat speed (Can easily hit Endermans, who can dodge 100 m/s arrows point-blank). Subsonic attack and flight speed with Equipment (Can fire arrows at 60 m/s in normal circumstances. Can fly at 33 m/s with the Elytra), Superhuman movement speed with Horses (A horse's maximum speed is 14.57 m/s)

Lifting Strength: At least Class 100 (Able to run and jump in full armor while holding solid blocks of gold), up to Class K with Equipment (Can create pistons capable of pushing up to 12 cubic meters of gold, equivalent to 231.6 tons)

Striking Strength: Small Building level physically, up to City Block level with Equipment

Durability: Building level physically (Able to take hits from Ghast's fireballs, which are this powerful, even with no armor), up to City Block level with Armor (Can survive attacks from the Ender Dragon and the Wither, both of which are capable of breaking blocks that no-sell Charged Creeper explosions, which are able to destroy 478 cubic meters of basalt), higher with Shield (It can be used to block even the Wither's strongest attack), Resurrection makes Steve difficult to kill permanently

Stamina: Superhuman (Can regenerate their wounds and recover their endurance as long as they are well fed. Can take arrows to the head and endure being deeply immersed in lava without showing any reaction of pain)

Range: Standard Melee Range, Extended Melee Range with Swords and Axes, Hundreds of Meters with Bows and Crossbows, Low Multiversal with Portals (Can travel to the Nether, a dimension of infinite size with different rules than the Overworld)

Standard Equipment: Swords, Bows and Arrows, Crossbows, Axes, Pickaxes, Shovels, Armors, Shields, Fishing Rods, Pistons, Flint and Steel, TNTs, Elytra, and many others.

Intelligence: Gifted (They are an expert warrior, miner, architect, blacksmith, alchemist, farmer, painter, designer, and many others. Their sense of survival and creativity are unparalleled)

Weaknesses: Non-splash potions take a bit over a second to drink, and can be interrupted. Splash Potions can hurt the user if they are too close. TNT takes several seconds to explode, giving enemies some time to escape. They can be interrupted while slinging arrows. Death will cause them to drop all the items they were holding at the time until they can retrieve them from where they died. Shields are only able to be used when they're sneaking, which heavily decreases their mobility.

Notable Attacks/Techniques:

  • TNT: An ignitable block of explosives, which can easily kill/harm beings with similar durability to their own. Takes a few seconds to explode.
  • Potion: A consumable item that can be used to give buffs to the player.
    • Healing: Can be used to heal themselves quickly.
    • Regeneration: Increases their regenerative capacities.
    • Fire Resistance: Renders them nigh-immune to fire and heat-related attacks.
    • Slow Falling: Slows down their falls.
    • Potion of the Turtle Master: Dramatically increases their offenses at the cost of speed.
  • Splash Potion: A throwing kind of potion that can apply negative status effects or just instant damage to the enemy.
    • Poison: Inflicts a poison which can greatly weaken the enemy, although it cannot kill them.
    • Slowness: Slows down the enemy's movements to a crawl.
    • Weakness: Reduces the enemy's physical strength greatly.
    • Decay: Causes the target to slowly wither and decompose away.
    • Instant Damage: A kind of poison that instantly dishes out damage against the enemy. This potion ignores any armor that the target possesses and deals direct damage to their body.
    • Invisibility: A Kind of poison that makes the Player disappear. Mobs will only detect and track the player at very close range, a range which is increased when the player wears armor.
  • Lingering Potion: Another throwing potion that leaves the surrounding area of impact full of the effect of the potion for a few seconds.
  • (Enchanted) Golden Apple: Massively increases regenerative abilities, gives them a higher maximum healthpool. Enchanted variant has all previous effects except much more drastic, in addition to also providing fire resistance. Both apples can cure zombie infestation.
  • Elytra: A pair of wings that can be used to glide when in the air. The usage of fireworks can transform this into high-speed flight.
  • Bow: A simple bow weapon. Arrows can be tipped with any of the potion effects mentioned or be turned into "Spectral Arrows", which helps the Player track enemy hits by it.
    • Crossbow: A less versatile similar variation of the bow which can use the same arrows, but takes a few seconds to charge an attack, but is always gonna do the same powerful damage that's comparable to a fully-charged attack from a traditional bow.
  • Trident: A throwing weapon that can also be used in melee situations. Various enchantments can have a variety of effect on it, allowing it to come back to the player once thrown, allowing it to summon lightning under a thunderstorm or allowing the Player to propel themselves in the air at high speed when raining or when underwater.
  • Totem of Undying: When held, this item will resurrect the Player once from death. It gives the Player a moderate amount of health to deal with after being resurrected. Note that this resurrects the Player immediately, otherwise they would respawn without any of their equipment.
  • Enchantment: Possible boosts applied to the Player's weapons. They can be made sharper, more durable, enable them to produce flames or make them stronger against a specific type of enemy. Enchantments on armor can make it more durable against certain types of attacks or even damage the enemy if the Player is hit.
  • Snowballs: Does little to no damage to traditional non-elemental enemies, but can do a sustainable great amount of damage to fire-based foes like blazes which are yellow-hovering mobs which are partly made up of fire.
  • Shield: A defensive technique only usable when the Player is sneaking. When used, it allows them to completely nullify any damage to non-piercing attacks as long as he's facing the source of the damage. In some cases, it can even deflect solid physical projectiles like arrows from a skeleton if close enough.
  • Sneaking: A technique that can be used by the Player to prevent themselves from being able to walk off edges (although they're still able to get knocked back). It also allows them to stop bouncing from certain gelatin-like objects like slime blocks, and keeps them from taking damage from magma while standing on top of it. In addition, it makes the Player not able to emit vibrations while moving, or jumping.

Notable Matchups

Notable Victories:

Thanos (Fortnite) Thanos' Profile (Both were 8-B. Speed was equalized)

Peter Griffin (Family Guy) Peter's Profile (Both were 9-A. Speed was equalized)

Marcy Wu (Amphibia) Marcy's Profile (Both were 8-B and bloodlusted. Speed was equalized)

Notable Losses:

The Terrarian (Terraria) The Terrarian's Profile (Both were 8-B, and the Player had full access to their equipment)

Inconclusive Matches:

Discussions

Discussion threads involving The Player
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