The Player is the playable character of all the games of the Counter-Strike franchise. As a counter-terrorist, players must prevent terrorists from detonating the bomb at a determined station, save hostages, and eliminate the terrorists to win the match. Or, on the other hand, being a terrorist, having the goal of detonating the bomb, prevent counter-terrorists from saving hostages, etc. Players can also turn into a VIP, where your goal is to get alive in the rescue zone to escape from the map.
Powers and Stats
Tier: 9-C. Higher with weapons
Name: Variable (Player's Choice)
Gender: Male and Female
Classification: Humans, Terrorists, Counter-Terrorists
Powers and Abilities: Superhuman Physical Characteristics, Expert with weapons, Explosion Manipulation (With Grenades), Fire Manipulation (With Molotovs), Light Manipulation and Sound Manipulation (With Flashbangs), Illusion Creation (With Decoys), Stealth Mastery (Player-dependent)
Attack Potency: Street level (Can hit-kill another player with a backstab). Higher with weapons (Has access to heavy weaponry like AK-47s, AWPs and grenades. Terrorists have access to powerful explosives, like C4)
Lifting Strength: Above Average Human
Striking Strength: Street Class
Durability: At least Street level (Can barely survive explosions at close range and being shot by powerful weapons), Wall level with armor (Can withstand point-blank grenades)
Stamina: High (Can constantly fight even with severe injuries)
Range: Standard Melee Range with knife. Tens of meters with weapons
Intelligence: Variable (Player-dependent)
Weaknesses: Cannot handle many hits without armor.
Note: This profile counts as all the playable characters of all Counter-Strike games made by Valve, from its original Counter-Stike (2000) to the current, Global Offensive (2012). Other Counter-Strike games or modifications not made by Valve like Nexon Zombies are not counted in this profile.