
“ | A hooded figure stands in the doorway, their face obscured by shadows. They do not speak, but mysterious power crackles at their fingertips. Who are they? What do they want? Their fate has yet to be written. | „ |
Summary
The Planeswalker is one of, if not the most, powerful being within the Magic: The Gathering Multiverse. Throughout a multitude of games and series, they represent the Player and are the Protagonist throughout a multitude of adventures. They are shrouded in mystery, yet capable of defeating even the greatest Oldwalkers.
Powers and Stats
Tier: At least High 3-A likely Low 2-C, possibly 2-A, Varies via summoning
Name: The Planeswalker, The Adventurer
Origin: Magic: The Gathering
Gender: Varies
Age: Varies
Classification: Planeswalker, The Player, Oldwalker, Avatar
Powers and Abilities:
- Oldwalker Abilities
- Superhuman Physical Characteristics
- Stealth Mastery (With the Spell Stealth Mission The Planeswalker can make something hard to block or detect.)
- Invisibility (With the Spell Invisibility The Planeswalker can turn targets invisible.)
- Camouflage (With the Spell Camouflage The Planeswalker can blend in with their surroundings.)
- Weapon Mastery (With the Spells like Setessan Training & Archery Training The Planeswalker can give himself all kinds of weapon experience in an instant.)
- Vehicular Mastery (The Planeswalker can summon all kinds of Vehicles and utilize them, from The Fleetwheel Cruiser to a literal Time Machine.)
- Extrasensory Perception (With the Spell Sixth Sense they could enchant themselves, so they receive warnings about danger ahead of time.)
- Telekinesis (With the Spell Telekinesis The Planeswalker can use Telekinesis. Oldwalkers seemed to have the ability to use Telekinesis with no spells required[1])
- Psychometry (With the Spell Track Down The Planeswalker can use magic to reveal things that have long disappeared.)
- Forcefield Creation (With the Spell Forcefield The Planeswalker can create a Forcefield that negates almost all damage from a chosen target.)
- Clairvoyance (With the Spell Future Sight The Planeswalker can see into the future.)
- Precognition (With the Spell Precognitive Perception The Planeswalker can predict the future.)
- Omniscience (With the Spell Omniscience The Planeswalker obtains Omniscience. Alongside that, with the Spell Enter The Infinite they can have every possible Idea & Spell possible.)
- Limited Nonexistent Physiology & Acausality (Type 4, Nature Type; 1, Aspect Type; 1, 2, 3 & 4: With the Spells Teferi's Protection & Time and Tide The Planeswalker can phase out of Time & Existence entering a state of Nonexistence different from the Void/Nothingness/Emptiness of the Blind Eternities[2])
- Protection (With the Spell Spectra Ward The Planeswalker can make it so the enchanted target has protection from everything.)
- Invulnerability (With the Spell Indestructibility The Planeswalker can make it so enchanted target cannot be destroyed.)
- Teleportation (With the Spell Telport The Planeswalker can teleport.)
- Portal Creation (With the Spell Justiciar's Portal The Planeswalker can create portals.)
- BFR (With the Spell Temporal Machinations The Planeswalker can send a target to another time. With the Spell Journey to Nowhere The Planeswalker can send targets off to nowhere where they cannot return.)
- Sealing (With the Spell Detention Vortex The Planeswalker can seal targets away in a vortex. While inside they cannot attack, block or utilize their abilities.)
- Plane Manipulation & Creation (Oldwalkers could create their own Artificial Planes with each capable of being entirely different. Oldwalkers such as Urza could cause an entire Plane to collapse[3][4])
- Summoning (The Planeswalker is capable of summoning all kinds of Creatures, Artifacts, Enchantments and even other planeswalkers.)
- Elemental Manipulation (The Planeswalker is capable of using all five types of colored Mana. Each one can represent an assortment of elements with minor examples like Blue being Time & Water and Red being Lightning & Fire.)
- Fire Manipulation (With the Spell Obliterate The Planeswalker can obliterate almost anything with fire.)
- Explosion Manipulation (With the Spell Erratic Explosion The Planeswalker can generate explosions.)
- Electricity Manipulation (With the Spell Lightning Bolt The Planeswalker can summon lightning.)
- Plasma Manipulation (With the Spell Chain of Plasma The Planeswalker can attack uisng plasma.)
- Water Manipulation (With the Spell Hydroblast The Planeswalker can manipulate water to counter fire and destroy it.)
- Acid Manipulation (With the Spell Stream of Acid The Planeswalker can generate acid.)
- Ice Manipulation (With the Spell Encase in Ice The Planeswalker can control ice to freeze their targets.)
- Air Manipulation (With the Spell Plague Wind The Planeswalker can manipulate the wind to destroy their enemies and stop them from regenerating.)
- Sound Manipulation (With the Spell Warping Wail The Planeswalker can empower their voice with special abilities.)
- Smoke Manipulation (With the Spell Smoke The Planeswalker can create smoke to hinder their enemies.)
- Weather Manipulation (With the Spell Lightning Storm The Planeswalker can create a thunder storm. With the Spell Snowfall The Planeswalker can create a snow storm.)
- Earth Manipulation (With the Spell Reshape the Earth The Planeswalker can control the earth.)
- Metal Manipulation (With the Spell Metal Fatigue The Planeswalker can cripple metal.)
- Breath Attack (With the Spell Frost Breath, Dragon Breath & Venomous Breath The Planeswalker can utilize breath attacks.)
- Thread Manipulation & Body Puppetry (With the Spell Puppet Strings The Planeswalker can make beings incapable of attack controlling them like puppets.)
- Cloth Manipulation (The Planeswalker can create clothing and summon them such as the Whispersilk Cloak.)
- Weapon Creation & Duplication (With the Spell Mythos of Illuna The Planeswalker can create a copy of almost anything.)
- Aura (With the Spell Spirit Mantle The Planeswalker can generate an unimpeachable mantle of aura that protects from any and all beings. With the Spell Clout of Dominuis The Planeswalker can enchant a being with hex proof making them impossible to target.)
- Power Nullification (With Counterspell The Planeswalker can nullify any kind of magic spell. With the Spell Stifle they can nullify all abilities. They can also nullify the abilities of artifacts and enchantments through the Spell Disenchant.)
- Regeneration Negation (With the Spell Wrath of God The Planeswalker can negate Regeneration done through Time Manipulation such as Wrap in Vigor.)
- Immortality Negation & Invulnerability Negation (Type 1, 3, 4 & 9; With the Spell Bonds of Mortality The Planeswalker can bound beings to reality making them Mortal, Vulnerable and Targetable. This can work even on the Eldrazi Titans Ulamog & Kozilek both described to be mere shadows of their true selves.)
- Resistance Negation (With the Spell Mystic Subdual The Planeswalker can remove all abilities from its target, including things like protection which work as immunities.)
- Power Absorption & Absorption (With the Spells Mana Drain, Essence Drain, Mind Drain, Drain Life & Drain Power The Planeswalker can absorb almost anything. This includes attacks and the power behind them, the very essence of a being, their mind, life and even the power they hold in their bodies.)
- Power Mimicry (With the Spell Reversal of Fortune The Planeswalker can copy any magic spell their opponent knows without paying any kind of cost.)
- Power Modification (With the Spell Hallow The Planeswalker can convert any and all damage directed at them into health. With the Spell Aethersnatch they can take control of a magic spell and choose new targets for it. With the Spell Staying Power The Planeswalker can make things not last.)
- Power Bestowal (With the Spell Eldrazi Conscription The Planeswalker can bestow the power of the eldrazi onto their target.)
- Attack Reflection (With the Spell Redirect The Planeswalker can reflect any targeting spell they wish.)
- Transmutation (With the Spell Kasmina's Transmutation The Planeswalker can turn beings into frogs causing them to lose their power and abilities.)
- Biological Manipulation (With the Spell Death Mutation The Planeswalker can mutate beings to death and convert their bodies to minions.)
- Transformation (With the Spell Angelic Destiny The Planeswalker can turn beings into angels.)
- Size Manipulation (With the Spell Enlarge The Planeswalker can make things grow in size augmenting their power. With the Spell Shrink The Planeswalker can make things shrink in size augmenting their power.)
- Petrification (With the Spell Vraska's Contempt The Planeswalker can turn beings into stone.)
- Damage Reduction (With the Spell Test of Faith The Planeswalker can reduce damage taken and add it to their own Attack Potency & Durability.)
- Damage Boost (With the Spell Fiery Emancipation The Planeswalker can triple any damage dealt by them.)
- Damage Transferal (With the Spell Channel Harm The Planeswalker can convert all damage directed at them back onto their enemy.)
- Statistics Amplification & Statistics Reduction (The Planeswalker has a number of spells that grant Statistic Amplifications & Reductions. With the Spell Forced Adaption The Planeswalker can have a target to grow stronger over time.)
- Corrosion Inducement (With the Spell Abrupt Decay The Planeswalker can cause things to rapidly decay and be destroyed.)
- Poison Manipulation (With the Spell Caress of Pyrexia The Planeswalker can poison their enemy. Once the Poison hits a certain threshold they will die.)
- Blood Manipulation (With the Spell Blood on the Snow The Planeswalker can Manipulate blood to attack and destroy their enemy. With Searing Blood The Planeswalker can make a targets Blood go ablaze.)
- Corruption (With the Spell Corrupted Conscience The Planeswalker can take control of a target.)
- Necromancy (With the Spell Necromancy The Planeswalker can bring the dead back to life.)
- Death Manipulation (With the Spell Death's Caress The Planeswalker can call death upon a target and absorb their life if they are Human. With the Spell Touch of Moonglove they can force death upon things simply by touching them and deal damage to their controller.)
- Unholy Manipulation (With the Spell Doom Blade The Planeswalker can destroy any create things that are not unholy in nature.)
- Curse Manipulation (With the Spell Curse of Exhaustion The Planeswalker can curse their opponent with exhaustion limiting the amount of abilities their opponent can utilize within a given time. With the Spell Curse of Misfortunes The Planeswalkers target will slowly accumulate more curses.)
- Darkness Manipulation (With the Spell Cast into Darkness The Planeswalker can weaken a target making them incapable of blocking.)
- Resurrection (With the Spell Breath of Life The Planeswalker can bring any things back to life.)
- Healing (With the Spell Heal the Scars The Planeswalker can Heal & Regenerate beings. With the Spell Lifelink The Planeswalker can gain as much life as damage dealt.)
- Life Manipulation (With the Spell Life // Death The Planeswalker can bring inanimate lands to life and bring back the dead.)
- Holy Manipulation (With the Spell Cleansing Nova The Planeswalker can utilize the power of grace in its purest form.)
- Light Manipulation (With the Spell Light of Day unholy beings cannot attack or block.)
- Mind Manipulation (With the Spell Mass Manipulation & Mind Control The Planeswalker can control targets minds.)
- Memory Manipulation (With the Spell Thought Distortion The Planeswalker can mold a persons mind.)
- Fear Manipulation (With the Spell Cower in Fear The Planeswalker can induce fear onto others to the point they become weaker.)
- Empathic Manipulation (With the Spell Pacifism The Planeswalker can turn beings into pacifist.)
- Pain Manipulation(With the Spell Pain // Suffering The Planeswalker can make beings feel pain and suffering. With the Spell Pain Magnification, they can amplify pain.)
- Morality Manipulation (With the Spell Morality Shift The Planeswalker can shift morality.)
- Paralysis Inducement (With the Spell Paralyze The Planeswalker can paralyze a target.)
- Dream Manipulation (With the Spell Drown in Dreams The Planeswalker can force others into a dream to the point it leaves them vulnerable.)
- Illusion Creation (With the Spell Summoner's Bane The Planeswalker can create physical illusions. With the Spell Phantasmal Image they can also create an exact illusionary copy of almost anything with the same abilities.)
- Sleep Manipulation (With the Spell Charmed Sleep The Planeswalker can force the enchanted target to sleep.)
- Soul Manipulation (With the Spell Soul Summons The Planeswalker can take the souls out from spells. With the Spell Seize the Soul they can destroy the physical body of a nonholy target and force a soul to fight for them. With Soul Manipulation The Planeswalker can manipulate the Soul to control Life & Death.)
- Astral Projection (With the Spell Astral Drift The Planeswalker can drift through the Astral Plane.)
- Possession (With the Spell Take Possession The Planeswalker can possess any target they wish and control them.)
- Time Manipulation & Age Manipulation (With the Spell Time Reversal The Planeswalker can reverse time. With the Spell Time Wipe The Planeswalker can make it so beings where never born. With the Spell Time Stretch The Planeswalker can stretch out time. With the card Temporal Mastery The Planeswalker can manipulate time like their plaything.)
- Time Stop (With the Spell Time Stop The Planeswalker can stop time.)
- Time Travel (With the Spell Nexus of Fate The Planeswalker can go back in time.)
- Chaos Manipulation (With the Spell Grip of Chaos The Planeswalker can consume everything into chaos changing targets of spells and abilities. With the Spell Chaos Warp The Planeswalker can manipulate warp beings utilizing chaos. With the Spell Reign of Chaos The Planeswalker can destroy things using Chaos.)
- Spatial Manipulation (With the Spell Spatial Binding The Planeswalker can keep a target from phasing out of existence and time. With the Spell Slip Through Space The Planeswalker can attack have targets attack by slipping through space.)
- Void Manipulation (With the Spell Void The Planeswalker can destroy beings and artifacts through the void.)
- Gravity Manipulation (With the Spell Defy Gravity The Planeswalker can defy gravity. With the Spell Gravity Sphere The Planswalker can make it so no being in the world can fly. With the Spell Gravitational Shift The Planeswalker can control gravity.)
- Possible Black Hole Creation (With the Spell Damnation The Planswalker can create a Black Hole.)
- Information Manipulation & Text Manipulation (Type 2; With Spells like Artifical Evolution & Alter Reality The Planeswalker can change the information of reality. With the Spell Look at Me, I'm R&D The Planeswalker can switch around all instances of one number with a lower number.)
- Information Analysis (With the Spell Deep Analysis The Planeswalker can analyze thing using magic.)
- Hacking & Technology Manipulation (With the Spell Magical Hack The Planeswalker can hack things using magic.)
- Subjective Reality (With the Spell Dissmiss into Dream The Planeswalker can turn things into illusions. With the Spell Ray of Erasure The Planeswalker can turn that which is real, unreal.)
- Immersion (With the Spell Into the Story The Planeswalker can cross the boundary of real and imaginary.)
- Plot Manipulation (With the Spell Tale's End The Planeswalker can bring an end to one's story. With the Spell AWOL The Planeswalker can remove a target from existence, then remove it from the game, then puts it into the absolutely-removed-from-the-freaking-game-forever zone.)
- Reality Warping (With the Spell Wish The Planeswalker can turn their wishes into reality. With the Spell Reality Twist The Planeswalker can twist reality around making nothing as it seems. With the Spell Topsy Turvy The Planeswalker can reverse reality.)
- Deconstruction (With the Spell All Is Dust The Planeswalker can reduce everything permanent to dust.)
- Existence Erasure(High-Godly; With the Spell Rip Apart The Planeswalker can tear beings from Reality, Memory & History.)
- Causality Manipulation (With the Spell Angel's Grace The Planeswalker cannot lose and their opponent can not win. Any damage that would kill them does not. Spells with Split Second prevent oppoennts from being able to react to it using spells or activated abilities.)
- Law Manipulation & Breaking the Fourth Wall (With the Spell Sphinx's Decree The Planeswalker can enforce rules onto reality stopping their opponents from using certain spells. With the Spell Look at Me, I'm the DCI The Planeswalker can ban anything from the current match.)
- Fate Manipulation (With the Spell Avoid Fate The Planeswalker can avoid their Fate.)
These are passive abilities The Planeswalker can decide to have active when a battle begins.
- Automatic Attack (Due to Leyline of Combustion whenever The Planeswalker is targeted by a spell or ability the user of sed ability or spell will be attacked by fire.)
- Counter Anti-Summoning (Due to Leyline of Lifeforce The Planeswalkers summons cannot be stopped or counteracted.)
- Regeneration Negation & Damage Prevention Negation (Due to Leyline of Punishment no one within The Planeswalker's range including themself is capable of gaining life through any method or preventing damage through any method.)
- Power Modification (Due to Leyline of Sancity The Planeswalker cannot be targeted by any spells or abilities.)
- Duplication Nullification (Due to Leyline of Singularity everything that is not a spell or ability becomes Legendary. If something has a legendary status then only one of it can exist, with any copies or duplicates being destroyed.)
- Void Manipulation (Due to Leyline of the Void the result of something being destroyed, killed or sacrificed automatically results in it being erased from existence.)
- Life Manipulation (Due to Leyline of Vitality anything The Planeswalker summons causes them to gain life.)
Attack Potency: At least High Universal level, likely Universe level+, possibly Multiverse level+ (Upon awakening their spark an Oldwalker becomes one with the Universe and obtains infinite power through them. The Planeswalker is superior to Nicol Bolas having defeated him in Magic: The Gathering Arena. In their battle Nicol Bolas was amplified with the Elderspell and claimed to be capable of remaking the entire Multiverse in his image[5][6])
Speed: Infinite (Comparable to Nicol Bolas who could move so quickly that he appeared to be everywhere throughout the entire multiverse which is Infinite), possibly Immeasurable (With the Spell Time Walk The Planeswalker can walk through time), Infinite attack and reaction speed (Due to Leyline of Anticipation The Planeswalker can passively react to and cast spells as instantaneous speeds.)
Lifting Strength: Unknown
Striking Strength: High Universal (Comparable to Nicol Bolas whose attacks where strong enough to creates rifts that are stated to be endlessly deep[7][8])
Durability: High Universal, possibly Universe level+ (Was capable of fighting Nicol Bolas and getting hit by his spells while amped.)
Stamina: Infinite (Oldwalkers had infinite power through their sparks and an endless supply of magic energy at their disposal. Planeswalkers could also obtain mana and power from simply remembering places they have been before[9][10][11])
Range: Universal+, possibly Multiversal+ (Superior to Nicol Bolas as they were capable of defeating him.)
Standard Equipment: Has the ability to summon Artifacts & Equipment's to them as they wish.
- Pithing Needle: The Planeswalker chooses a name. Activated abilities of sources with the chosen name can't be activated.
- Grafdigger's Cage: Creatures can no longer enter the battlefield from the graveyard, nullifying resurrection and reincarnation. Players can no longer use the powers of the dead.
- Phyrexian Altar: Sacrificing a creature to the altar grants The Planeswalker more mana. They can synergize this with self-replenishing creatures to create endless amounts of mana.
- Icy Manipulator: Tap target artifact, creature, or land.
- Isochron Scepter: When Isochron Scepter enters the battlefield, The Planeswalker may exile an instant card with converted mana cost 2 or less from your hand. The Planeswalker may copy exiled card. They may cast the copy without paying the mana cost.
- Mindslaver: Sacrifice Mindslaver: Gain control of target player during that player's next turn.
- Mirage Mirror: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
- Panharmonicon: If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
- Ring of Three Wishes: Grants the user a wish of their choice. Can only be used up to three times.
- Blightsteel Colossus: Blightsteel Colossus is a powerful creature whose Trample ability causes any excess damage dealt to a creature to be inflicted towards the opponent. Infect makes any damage afflict wounds that cannot be healed as well as a permanent debuff that lowers the targets max durability and attack power equivalent to the damage dealt. Also, if the target takes too much Infect damage, they instantly die. Since Blightsteel Colossus possess 11 power and the Infect triggers at 10, taking a full hit would result in a one hit kill. Blightsteel Colossus is indestructible, rendering it invulnerable to death manipulation and cannot be killed by lethal damage. Should Blightsteel Colossus enter the graveyard, it is instead returned to the summoner to be cast again.
- Duplicant: When Duplicant enters the battlefield, The Planeswalker may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It’s still a Shapeshifter.
- Ethersworn Canonist: Each player who has cast a nonartifact spell this turn can’t cast additional nonartifact spells.
- Painter's Servant: As Painter’s Servant enters the battlefield, choose a color. All cards that aren’t on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
- Platinum Angel: Has a passive effect where The Planeswalker cannot lose and the opponent can't win.
- Soul of New Phyrexia: Has trample and can pay mana to make permanents they control indestructible until end of turn. Exile Soul of New Phyrexia from the graveyard: Permanents they control gain indestructible until end of turn.
- Spellskite: Change a target of target spell or ability to Spellskite.
- Wurmcoil Engine: Artifact Wurm with Deathtouch and Lifelink. When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.
- Darksteel Plate: Darksteel Plate is indestructible. Equipped creature has indestructible.
- Godsend: Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, The Planeswalker may exile one of those creatures. Their opponents can’t cast spells with the same name as a card exiled with Godsend.
- Lightning Greaves: Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
- Swiftfoot Boots: Equipped creature has hexproof and haste.
- Sword of Body and Mind: Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, The Planeswalker creates a 2/2 green Wolf creature token and that player puts the top ten cards of their library (mind) into their graveyard.
- Sword of Feast and Famine: Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and The Planeswalker untap all lands they control.
- Sword of Fire and Ice: Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and The Planeswalker gains more power.
- Sword of Light and Shadow: Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, The Planeswalker gain 3 life and they may return up to one target creature card from the graveyard to their hand.
- Sword of War and Peace: Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and The Planeswalker gain 1 life for each card in their hand.
- Umezawa's Jitte: Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. Remove a charge counter from Umezawa’s Jitte: Choose one - Equipped creature gets +2/+2 until end of turn, Target creature gets -1/-1 until end of turn, The Planeswalker gain 2 life.
- Whispersilk Cloak: Equipped creature can't be blocked and has shroud.
Intelligence: Supergenius to Omniscient (The Planeswalker has mastery of every kind of Mana and has the ability and knowledge to utilize every kind of spell. These spells vary from being able to warp reality, time, space and even the fourth dimension. Some of these spells take Planeswalkers who are thousands of years old their entire lives to master. These spells can also edit The Planeswalkers personal attributes giving them mastery over practically every and any field they wish. This goes from compiling years' worth of combat training into an instant to creating perfect replicas of ancient artifacts that contain Infinite Realities. Even being capable of creating and replicating an infinite number of Time Machines is within their power. Within the plethora of spells such as Omniscience & Enter the Infinite that increase their intelligence to Omniscient levels.)
Weaknesses: None Notable
Notable Attacks/Techniques: List of all spells in Magic
Life Manipulation
- Axis of Mortality: The Planeswalker may have two target players exchange life totals.
- Karmic Guide: Flying angel with protection from black. When Karmic Guide enters the battlefield, resurrect target creature from the graveyard to the battlefield.
Protection
- Angel's Grace: The Planeswalker can't lose the game this turn and the opponents can't win the game this turn. Until end of turn, damage that would reduce The Planeswalker life total to less than 1 reduces it to 1 instead.
- Apostle's Blessing: Target artifact or creature The Planeswalker control gains protection from artifacts or from the color of their choice until end of turn.
- Avacyn, Angel of Hope: Summons Avacyn who has flying, vigilance, and indestructible. Other permanents The Planeswalker control have indestructible.
- Circle of Protection: Black: The next time a black source of your choice would deal damage to The Planeswalker, prevent this damage. Also has a circle of protection for each color.
- Cloudshift: Temporarily BFR themselves or allies to avoid damage or retrigger enter the battlefield effects.
- Comeuppance: Prevents all damage that would be dealt to The Planeswalker and other planeswalkers they control. If damage was done from a creature source, Comeuppance deals that much damage to that creature. If damage from a noncreature source was prevented this way, Comeuppance deals that much damage to the source's controller.
- Exquisite Archangel: Summons a flying archangel. Should The Planeswalker lose the game whether it be through death or some other means, they can instead exile Exquisite Archangel and their life total becomes equal to their starting life total.
- Glory: Creatures The Planeswalker controls gain protection from the color of their choice until end of turn. Effect can only be used if Glory is in the graveyard.
- Pariah: Enchant creature. All damage that would be dealt to The Planewalkers is dealt to enchanted creature instead.
Removal
- Austere Command: Choose two - Destroy all artifacts, destroy all enchantments, all creatures with converted mana cost 3 or less, or destroy all creatures with converted mana cost 4 or greater.
- Divine Offering: Destroy target artifact. The Planeswalker gains life equal to its converted mana cost.
- Return to Dust: Exile target artifact or enchantment. The Planeswalker may exile up to one other artifact or enchantment.
- Wrath of God: Destroy all creatures. They can't be regenerated.
Enchantments
- Darksteel Mutation: Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and lose all other abilities, card types, and creature types.
- Opalescence: Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.
- Parallax Wave: Has five fade counters. Removes a fade counter to exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave. Can be combined with Opalescense to endlessly exile creatures without having to worry about the fade counters.
Sealing
- Aurification: Whenever a creature deals damage to you, put a gold counter on it. Each crature with a gold counter on it turns to gold and can't attack. When Aurifiaction leaves play, remove all gold counters from all creatures.
- Journey to Nowhere: Traps target in another dimension for as long as the enchantment is active.
- Oblivion Ring: Exiles target nonland permanent until Oblivion Ring leaves the field.
Lockdown
- Blazing Archon: Creatures can't attack The Planeswalker so long as the Blazing Archon exists.
- Grand Abolisher: Whenever The Planeswalker is performing an action, Grand Abolisher prevents opponents from casting spells or activating abilities of artifacts, creatures, or enchantments.
- Humility: All creatures lose all abilities and have base power and toughness 1/1.
- Iona, Shield of Emeria: An angel with flying that prevents opponents from casting spells of the chosen color.
- Orim's Chant: Target player can't play spells this turn. If kicked, creatures can't attack this turn.
- Overwhelming Splendor: Enchant player. Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities.
- Pacifism: Turns target creature into a pacifist, preventing them from attacking or defending.
- Prison Term: Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, The Planeswalker may attach Prison Term to that creature.
- Rule of Law: Each player can't play more than one spell each turn.
Counterspells
- Counterbalance: Whenever an opponent plays a spell, counter it if The Planeswalker has a spell with the same mana cost.
- Counterspell: Counter target spell.
- Mana Drain: Counter target spell. Adds an amount of mana to their mana pool equal to that spell's mana cost.
- Quash: Counter target instant or sorcery spell. Controller can no longer use that spell.
- Redirect: Choose new targets for target spell.
- Remove Soul: Counter target creature by removing their soul.
Time Manipulation
- Cast Through Time: Instant and sorcery spells The Planeswalker control have rebound. This means that those same spells are cast again in the future for free.
- Temporal Machinations: Freeze target in place using time manipulation.
- Time Ebb: Sends target creature across time. Backwards or forwards.
- Timetwister: Twists time to drastically age the surroundings or rewind time to restart the match.
Mind Manipulation
- Charisma: The Planeswalker is so charismatic that they can turn others into their followers by beating them.
- Control Magic: Enchants target creature and control it.
- Mind's Dilation: Whenever an opponent casts a spell, that player exiles a memory. If they forgot a spell, The Planeswalker may cast it without playing its mana cost.
- Omniscience: The Planeswalker may cast spells without paying their mana costs.
- Rhystic Study: Gets smarter everytime an opponent plays a spell.
- Traumatize: Target player loses half of their memories.
Precognition
- Foresee: See into the future.
BFR
- Imprisoned in the Moon: Seals enchanted permanent in the moon. They become a mana source for The Planeswalker and loses all other card types and abilities.
- Unsubstantiate: Makes target spell or creature disappear.
- Vapor Snag: Sends target to a different dimension then deals damage to its controller.
Copy
- Clone Legion: For each creature target player controls, create a copy of that creature.
- Eternal Dominion: Search target opponent’s library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under The Planeswalker's control.
- Followed Footsteps: Periodically creates a copy of enchanted creature onto the battlefield.
- Phyrexian Metamorph: Phyrexian Metamorph enters the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
- Spelltwine: Exile target instant or sorcery used by The Planeswalker and the opponent from the graveyard. Copies those spells and casts them without paying their cost.
Text Manipulation
- Artificial Evolution: Change the text of target spell or permanent by replacing all instances of one creature type with another.
- Sleight of Mind: Change the text of target permanent or spell by replacing all instances of one color word with another.
Notable Matchups
- Mana Short: Completely empties target player's mana pool.
- True-Name Nemesis: Choose a player. True-Name Nemesis has protection from chosen player.
Death
- Archfiend of Depravity: At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.
- Bile Blight: Target creature and all other creatures with the same name as that creature gets -3/-3 until end of turn. Since it deals damage in the form of negative counters, it ignores invulnerability and damage nullification as it lowers their maximum attack and durability and not actually damaging them.
- Black Sun's Zenith: Put X -1/-1 counters on each creature. Black Sun's Zenith returns to The Planeswalker.
- Damnation: Destroy all creatures. They can't be regenerated.
- Doom Blade: Uses the power of the void to destroy target nonblack creature.
- No Mercy: Destroys any creature that damages The Planeswalker.
- Shriekmaw: Summons an elemental whose fear manipulation prevents it from being blocked by non artifact and/or black creatures. When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
- Toxic Deluge: All creatures get -X/-X, X equal to the amount of life payed. This bypass invulnerability.
Life and Death
- Exsanguinate: Each opponent loses X life. The Planeswalker gains life equal to the life lost this way.
- Exquisite Blood: Whenever an opponent lose life, you gain that much life.
- Sanguine Bond: Whenever you gain life, target opponent loses that much life. When combined with Exquisite Blood, the effects will constantly activate each other, dealing an infinite damage loop while simultaneosly healing The Planeswalker for the damage dealt.
Mind Attacks
- Bitter Ordeal: Search target player's library (mind) for a card and exile it. Gravestorm effect copies the Bitter Ordeal spell for each permanent that recently entered the graveyard.
- Painful Quandry: Enchantment that, whenever an opponent casts a spell, makes them lose life unless they lose their memories.
- Praetor's Grasp: Search target opponent's mind for a card and exile it face down. The Planeswalker may look at and play that card for as long as it remains exiled.
- Thoughtseize: Checks target's mind removes some of their knowledge. The Planeswalker loses some life.
Necromancy
- Endless Ranks of the Dead: Continuously summon X amount of Zombies where X is half the number of Zombies The Planeswalker controls, rounded down.
- Geth, Lord of the Vault: Intimidate prevents this creaqture from being blocked except by artifact creatures and/or creatures that share a color with it. Can pay mana to put target destroyed artifact or creature onto the battlefield under The Planeswalker control tapped. Then that player goes insane depending on the cost of said artifact or creature.
- Living Death: Replaces the living with the dead and the dead with the living.
- Necrotic Ooze: As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creatures in all graveyards.
- Reanimate: Puts target creature from a graveyard under The Planeswalker's control. They lose life equal to its mana cost.
Notable Matchups
- Phyresis: Enchant creature. Enchanted creature has infect.
- Profane Command: Choose two - Target player loses X life, Return target creature card with converted mana cost X or less from The Planeswalker's graveyard to the battlefield, Target creature gets -X/-X until end of turn, Up to X target creatures gain fear until end of turn. (They can’t be blocked except by artifact creatures and/or black creatures.)
- Sudden Spoiling: Creatures target player controls lose all abilities and have base power and toughness 0/2. It has Split Second meaning that once cast no one can react to it and must wait until it resolves.
Chaos
- Act of Treason: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
- Alpha Brawl: Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
- Charmbreaker Devils: Summons a pack of devils that cast a random instant or sorcery spell used by The Planeswalker every moment. Whenever The Planeswalker casts an instant or sorcery spell, Charmbreaker Devils temporarily gain a large attack bonus.
- Insurrection: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Destruction
- Banefire: Deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
- Bonfire of the Damned: Deals X damage to target player and each creature he or she controls. Cost less when used in a pinch.
- Grapeshot: Fires a grapeshot for every spell cast before it.
- Rolling Thunder: Summons a storm of thunder and fire. Deals damage to targets depending on the amount of mana used.
- Vandalblast: Destroys target artifact The Planeswalker does not control. May pay the overload cost to destroy each artifact they don't control.
Probability Manipulation
- Chaos Warp: Sends target permanent into a different dimension and replaces it with a random permanent.
- Mirror March: Whenever a nontoken creature enters the battlefield under The Planeswalker, flip a coin until you lose a flip. For each flip you won, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Support
- Braid of Fire: Exponentially gains red mana every moment.
- Furnace of Rath: If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Buff
- Triumph of the Hordes: Until end of turn, creatures they control get +1/+1 and gain trample and infect.
Creatures
- Acidic Slime: A slime who has the Deathtouch, meaning it can destroy any creature by dealing any amounts a damage to it. When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
- Craterhoof Behemoth: Summons a beast with haste. When Craterhoof Behemoth enters the battlefield, creatures The Planeswalker control gain trample and get +X/+X until end of turn, where X is the number of creatures they control.
- Omnath, Locus of Mana: Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
- Vigor: Elemtal Incarnation with Trample and if damage would be dealt to another creature The Planeswalker control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
Destruction
- Beast Within: Destroy target permanent by creating a live beast inside of them.
- Krosan Grip: Destroy target artifact or enchantment. Has Split Second meaning opponents can not cast spells in response.
Enchantment
- Bonds of Mortality: Can spend green mana to have opponents lose their resistances and immortality.
- Death's Presence: Whenever a creature The Planeswalker control dies, put X +1/+1 counters on target creature they control, where X is the power of the creature that died.
- Lignify: Enchanted creature loses all abilities and is a Treefolk with base power and toughness 0/4.
- Lurking Predators: Summons a creature from THe Planeswalker's arsenal everytime an opponent casts a spell.
Life
- Asceticism: Creatures The Planeswalker control can't be targets of spells or abilities their opponents control. Also it regenerates them back to full health upon taking fatal damage.
- Eternal Witness: Brings back a card from the graveyard.
- Gaea's Blessing: Returns up to three target cards from target player's graveyard back to them. When Gaea's Blessing is put into the graveyard from The Planeswalker's library (mind), then shuffles graveyard into their library. This renders mind hax virtuously useless against The Planeswalker as they would regain all of their memories whenever they lose them.
Mana
- Channel: The Planeswalker may pay life for mana. The more life they pay the more mana they gain.
- Vorinclex, Voice of Hunger: Trample and The Planeswalker can tap lands for an additional one mana. Whenever an opponent uses mana, they don't regain their mana.
Creatures
- Altered Ego: This spell can't be countered. Altered Ego enters the battlefield as a copy of any creature except stronger by X amount, X being the amount of extra mana used to cast this.
- Experiment Kraj: Summons a giant ooze mutant. This creature has all activated abilities of each other creature. Can be tapped to give a creature a +1/+1 counter.
- Progenitus: Summons Progenitus who has protection from everything. Returns to The Planeswalker whenever it enters the graveyard.
- Progenitor Mimic: Progenitor Mimic enters the battlefield as a copy of any creature on the battlefield, except it creates copies of itself over time.
Enchantment
- Detention Sphere: Exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the Battlefield, return the exiled cards to the battlefield under their owner's control.
- Everlasting Torment: Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. A source with Wither deals damage to creatures in the form of -1/-1 counters bypassing invulnerability and decreasing maximum attack and durability.
Instant
- Anguished Unmaking: Exile target nonland permanent. The Planeswalker loses some life.
- Fate Transfer: Move all counters from target creature onto another target creature. This includes effects like poison, transmutation, stat amplification, stat reduction, targeting etc.
- Putrefy: Destroy target artifact or creature. It can't be regenerated.
Sorcery
- Maelstrom Pulse: Destroy target nonland permanent and all other permanents with same name as that permanent.
- Merciless Eviction: Can exile all artifacts, all creatures, all enchantments, or all planeswalkers.
- Supreme Verdict: Supreme Verdict can't be countered. Destroy all creatures.
Creatures
- Emrakul, the Aeons Torn: This spell can't be countered. Stops time when this spell is cast. Can fly and has protection from colored spells. Whenever it attacks, defending player sacrifices six permanents. When Emrakul, the Aeons Torn is put into the graveyard from anywhere; all spells, creatures, and memories are returned to The Planeswalker.
- Emrakul, the Promised End: Costs less mana for each card type among cards in The Planeswalker's graveyard. When casted, The Planeswalker gains control of target opponent. Emrakul has flying, trample, and protection from instants.
- Kozilek, the Butcher of Truth: The Planeswalker gains power when they play this spell. Kozilek has annihilator of 4 and whenever Kozilek is put into the graveyard from anywhere; all spells, creatures, and memories are returned to The Planeswalker.
- Reality Smasher: An eldrazi with trample and haste. Whenever Reality Smasher becomes target of a spell an opponent controls, counter that spell unless its controller discards a card (memory).
- Ulamog, the Ceaseless Hunger: When cast, exile two target permanents. Defending player goes insane whenever Ulamog attacks.
- Ulamog, the Infinite Gyre: When cast, destroy target permanent. Indestructible and has Annihilator 4. When Ulamog, the Infinite Gyre is put into the graveyard from anywhere; all spells, creatures, and memories are returned to The Planeswalker.
Noncreatures
- All is Dust: Each player sacrifices all colored permanents they control. This spell is so powerful it bypasses all resistances to death manipulation, regeneration, as well as protection from magic.
- Eldrazi Conscript: Enchanted creature gets +10/+10 and has trample and annihilator 2.
- Scour from Existence: Exile target permanent.
- Titan's Presence: Can exile target weaker creature with their presence.
Note: Counter spells, despite its name, has shown to counter things beyond just magic. It has shown to be capable of countering a barrage of arrows, artifacts, matter, living beings, and even countering someone's existence.
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ Time Streams- Artifacts Cylce 3; Chapter 14, Page 166
- ↑ Time Spiral - Time Spiral Cylce 1; Chapter 18, Page 206
- ↑ Bloodlines - Artifacts Cylce 4; Chapter 25, Page 191
- ↑ Bloodlines - Artifacts Cylce 4; Chapter 2, Page 22
- ↑ The Shattered Alliance - Ice Age 3; Chapter 18, Page 295
- ↑ Future Sight - Time Spiral Cylce 3; Chapter 23, Page 255
- ↑ Future Sight - Time Spiral Cycle 3; Chapter 20, Page 228
- ↑ Future Sight - Time Spiral Cycle 3; Chapter 16, Page 182
- ↑ Future Sight - Time Spiral Cylce 3; Chapter 23, Page 255
- ↑ Time Spiral - Time Spiral Cylce 1; Chapter 25, Page 282
- ↑ Bloodlines - Artifacts Cylce 4; Chapter 8, Page 67
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