The Joker

Joker PoF Classic DC TR

Joker Faceless PoF DC TR

Red Hood PoF DC TR

A lion doesn't pass judgement on a gazelle. Cancer doesn't pass judgement on a brain. I've been saying this all along. Evil doesn't exist. There are only actions. We got to the same place--the top of the food chain--just on different paths. Mine was more fun.


Note: The scans linked in the profile may contain gory imagery. Discretion advised.

The Joker is a homicidal maniac and the archenemy of Batman. Though his precise origin is unknown even to him, he is known to have been forced to swim through a vat of chemicals which turned his skin white, his hair green, and left his face permanently locked in a double Glasgow grin.

Powers and Stats

Tier: 8-C

Name: Real Name Unknown, Red Hood One, The Joker, Eric Border, Jack Napier, Gelos, The Pale Man, Clown Prince of Crime

Origin: DC Comics

Gender: Male

Age: Unknown

Classification: Human, Mass Murderer, Terrorist, Criminal

Powers and Abilities: Superhuman Physical Characteristics, Regeneration (Low-Mid, as explained here), Genius Intelligence, Preparation, Martial Arts, Acrobatics, Analytical Prediction (Was able to know what Batman planned to do and detonate his explosive where Nightwing would arrive), Weapon Mastery, Enhanced Senses (Can see in the dark), Stealth Mastery & Social Influencing (See here), Resistance to Poison Manipulation and Pain Manipulation. His equipment and preparation grants him: Poison Manipulation, Empathic Manipulation, Fear Manipulation and Status Effect Inducement with the Joker Venom, Electricity Manipulation electric buzzer, Knock Out Gas, Sound Manipulation and Explosion Manipulation with detonator.

Attack Potency: Building level+ (Fought toe-to-toe with Bruce Wayne and Dick Grayson)

Speed: Massively Hypersonic Reactions and Combat Speeds (Potrayed as swifter than the Bat-family)

Lifting Strength: At least Athletic Human (Can easily toss around Batman)

Striking Strength: Building Class+

Durability: Building level+ (Can survive hits from Batman, Nightwing and Batgirl)

Stamina: Extremely High, can continue fighting despite being severely injured

Range: Standard Melee Range.

Standard Equipment: Joker Toxin and its variants, Joybuzzers, Knives

Intelligence: Extraordinary Genius (Expert chemist, engineer, detective, manipulator and master of disguise)

Weaknesses: Highly unpredictable and eccentric

Feats: Respect Thread

Notes: Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics.


Notable Victories:

Notable Losses: 

Yoshikage Kira (JoJo's Bizarre Adventure) Yoshikage's profile (Pre-Kosaku Yoshikage Kira was used, Joker had knowledge of stands, speed was equalized)

Inconclusive Matches:

Start a Discussion Discussions about The Joker (Post-Flashpoint)

Community content is available under CC-BY-SA unless otherwise noted.