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VS Battles Wiki
VS Battles Wiki
Articles about The Joker
Comics Post-CrisisPost-FlashpointMillerverse2008 Graphic Novel
Movies BurtonverseDark Knight TrilogyThe Killing Joke MovieDCEU2019 Movie
Shows DCAUThe Batman (2004)Gotham
Games Lego DCArkham SeriesInjusticeTelltaleMortal Kombat
A lion doesn't pass judgement on a gazelle. Cancer doesn't pass judgement on a brain. I've been saying this all along. Evil doesn't exist. There are only actions. We got to the same place--the top of the food chain--just on different paths. Mine was more fun.

Summary

The Joker is a homicidal maniac and the archenemy of Batman. Though his precise origin is unknown even to him, he is known to have been forced to swim through a vat of chemicals which turned his skin white, his hair green, and left his face permanently locked in a double Glasgow grin.

Powers and Stats

Tier: At most 8-C

Name: Real Name Unknown, Red Hood One, The Joker, Eric Border, Jack Napier, Gelos, The Pale Man, Clown Prince of Crime

Origin: DC Comics

Gender: Male

Age: Unknown

Classification: Human, Mass Murderer, Terrorist, Criminal

Powers and Abilities: Superhuman Physical Characteristics, Regeneration (Low-Mid, as explained here), Genius Intelligence, Preparation, Martial Arts, Acrobatics, Analytical Prediction (Was able to know what Batman planned to do and detonate his explosive where Nightwing would arrive), Weapon Mastery, Enhanced Senses (Can see in the dark), Stealth Mastery & Social Influencing (See here), Resistance to Poison Manipulation and Pain Manipulation. His equipment and preparation grant him: Poison Manipulation, Empathic Manipulation, Fear Manipulation and Status Effect Inducement with the Joker Venom, Electricity Manipulation electric buzzer, Knock Out Gas, Sound Manipulation and Explosion Manipulation with detonator

Attack Potency: At most Building level (Fought toe-to-toe with Bruce Wayne and Dick Grayson)

Speed: At least Supersonic+, possibly Hypersonic+ reactions and combat speed (Portrayed as swifter than the Bat-family)

Lifting Strength: At least Athletic Human (Can easily toss around Batman)

Striking Strength: At most Building level

Durability: At most Building level (Can survive hits from Batman, Nightwing and Batgirl)

Stamina: Superhuman (Can continue fighting despite being severely injured)

Range: Standard Melee Range

Standard Equipment: Joker Toxin and its variants, Joybuzzers, Knives

Intelligence: Extraordinary Genius (Expert chemist, engineer, detective, manipulator and master of disguise)

Weaknesses: Highly unpredictable and eccentric

Notes: Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics.

Notable Matchups

Victories:

Losses:

Inconclusive:

Discussions

Discussion threads involving The Joker (Post-Flashpoint)