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You breathe in deeply as you look down from the summit. These mountains are really something else. You wonder how you will find the strength to withstand this madness. But your doubts soon give way to certainty. Deep down you know that every single climb gives as much as it takes. Every step provides experience, makes you better. And now it's time to keep going and reach your goal.

Summary

The Adventurer is a mountain climber who finds themselves on an island where time is looped, and forced to perform a series of particularly challenging and deadly expeditions to free themselves and return to civilization.

Powers and Stats

Tier: At least 10-A

Name: Unknown

Origin: Insurmountable

Gender: Unknown

Age: Unknown, appears to be fairly young

Classification: Mountain climber

Powers and Abilities: Superhuman Speed, Limited Surface Scaling (Capable of climbing vertical surfaces, even if they are hundreds of meters tall or completely made of ice), Acrobatics (Can leap from stone to stone on the edge of a precipice to rapidly leave a dangerous zone. Can cross entire crevasses by leaping), Regeneration (Capable of healing from injuries in less than a day. The Adventurer's health also regenerates with time), Accelerated Development (Capable of developing new abilities and enhancing their statistics and endurance to various elements across the duration of the game), Preparation (Can prepare for a mission ahead of time, bringing the right equipment and even training to face it), Minor Body Control (Can maintain their body temperature even better than their peers), Supernatural Willpower and Empowerment (Capable of increasing or replenishing their statistics simply by witnessing inspiring or calming events. Willing and able to withstand many deaths through the time loop, which would drive most into becoming mindless husks from the sheer agony. Various level up skills increase statistics under certain circumstances. Becomes a more effective climber during night time), Purification (Capable of undoing Time Loop sickness with a specific cure, as well as restoring part of their sanity with Moon Herb), Fire Manipulation and Light Manipulation (Has access to flare guns, torches and flashlights), minor Madness Manipulation (Various Charms lower sanity when worn), Temperature Manipulation (The Fire Charm increases body temperature), Air Manipulation (The Air Charm increases oxygen intake), Reactive Power Level (During a climb, can develop various skills and traits to help finish it, though they will only last for an amount of hours or at most, for the entire climb), Extrasensory Perception (Can sense temporal anomalies with a tracking device), Acausality (Type 1) and Resistance to Memory Manipulation (The time stone prevents one's memories from being reset upon a time loop), Temperature Manipulation (Wears extremely cold-resistant clothing, and is capable of enhancing and increasing their resistance to cold in other ways)

Attack Potency: At least Athlete level (Capable of surprising and overpowering people, as well as harming themselves through various low Sanity events. Can scare off large wildcats and hack through walls of ice overtime. Can cross entire crevasses by leaping. Has access to flare guns, which have occasionally seen success when used as weaponry)

Speed: Superhuman (Can dodge a rolling boulder or outrun cougars as well as react to and dodge a mountain hare mid-leap. Capable of surprising and overpowering wary, armed people), higher with Reactive Power level (Can increase their movement speed), Subsonic attack speed with flare guns

Lifting Strength: Athletic Human (Able to push heavy boulders. Capable of surprising and overpowering people. Can free themselves after sinking into neck-deep snow using nothing but a nearby rock or hold onto one to resist the strength of an avalanche)

Striking Strength: At least Athlete level

Durability: At least Athlete level (Can withstand being slammed into rock surfaces, ran into by a large boulder, hit in the head by a falling chunk of ice or in the torso by rolling stones. The Adventurer is more durable than their peers who can do the same)

Stamina: Superhuman. Can withstand heavy weather and extreme elements with relative ease. Has climbed various very tall and arduous mountains on their lonesome with little equipment, being able to climb for over a day even under extreme circumstances, such as the aforementioned heavy weather, high altitudes leading to rarefaction of oxygen or even after suffering injuries, and is capable of climbing even after completely running out of energy or right after suffering heinous wounds, though with great pain. Capable of restoring their statistics through sheer willpower.

Range: Standard Melee Range, extended melee range with tools,

Standard Equipment: Cold-resistant clothing and climbing gear. Material for makeshift bandages, Time Loop cure, a knife

  • Optional Equipment:
    • Hats
      • Oxygen Mask: Decreases oxygen loss in high altitudes
      • Warm Hat
      • Hard Hat: Protects from head trauma
    • Gloves
      • Climbing Gloves
      • Fur Gloves
    • Tools
      • Climbing Axe
      • Hiking Staff
      • Flashlight
    • Charms
      • Fire Charm: Increases body temperature, increases sanity loss
      • Stone Charm: Doubles energy loss, restores sanity slowly
      • Thunder Charm: Decreases energy loss, increases sanity loss
      • Wind Charm: Increases oxygen intake even in high altitude areas, decreases body temperature.
    • Boots
      • Crampons: Increases efficiency on ice
      • Heavy Boots: Increase efficiency on stone
      • Snow Boots: Increases efficiency on snow
    • Consumables
      • Flare Gun
      • Canned Food
      • Hot Tea
      • Bandages
      • Moon Herb: Restores sanity at the cost of some health
      • Oxygen Bottles
      • Ropes
      • Tent
      • Torch
    • Tracking device

Intelligence: Above Average. Climbed various incredibly arduous mountains on their lonesome, with the tallest being 9696 meters tall, even taller than Mt. Everest, possibly with little equipment and no breathing masks. Skilled in analyzing terrains and solving unexpected situations, as seen with the many potentially dangerous events in the game they are capable of surviving. The Adventurer's climbing skill is even superior to their peers with similar achievements. The Adventurer's stamina is increased as their skills develop, as well as their capability to breathe in low oxygen areas.

Weaknesses: None notable

Notable Matchups

Victories:

Losses:

Inconclusive:

Discussions

Discussion threads involving The Adventurer