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Summary

Takutanuva is the extremely powerful fusion of the Makuta and Takanuva, formed when the two of them fell into the Energized Protodermis. The fusion only lasted for a couple minutes, in which time it opened the gate to Metru Nui, resurrected Jaller, and then was crushed by the gate, unfusing it back into a dead Takanuva and Teridax, who survived in his Antidermis form.

Powers and Stats

Tier: At least 6-C

Name: Takutanuva

Origin: Bionicle

Age: A couple of minutes

Gender: Male

Classification: Fusion of Teridax and Takanuva

Powers and Abilities: Superhuman Physical Characteristics, Flight (He can fly by growing wings), Makuta Physiology, Darkness Manipulation (Possesses mastery over elemental Shadow), Energy Manipulation, Light Manipulation (Possesses mastery over elemental Light), Matter Manipulation (Transformed liquid Protodermis into solid spheres and pillars, capable of creating Rahi from Protodermis, and breaking down objects on a molecular level through various means), Mind Manipulation (His mental power should be comparable to Teridax's), Pain Manipulation (Teridax's mental powers can induce pain in others), Soul Manipulation (Can move the souls of others into different bodies and resurrect the dead by moving their consciousness into a new body and sacrificing his life), Virus Manipulation (Can engineer and control energy-based viruses that can infect mechanical or biomechanical beings, or create new Rahi), Absorption (Can absorb others and take on their traits, even in his Antidermis form, and can absorb energy and drain it from others), Corruption (Types 2 and 3; Makuta can infect Kanohi with Kraata, and seventh-stage Kraata can do this from a distance), Illusion Creation (Can create complex, long-term illusions that near-perfectly recreate people and their surroundings, and can even create illusory figures that have from the darkness in his opponent's hearts, replicating their powers and skill), Inorganic Physiology (Type 1), Non-Corporeal (In his true form, Takutanuva is a mass of Antidermis, which is pure energy), Possession (Can possess unoccupied bodies), Self-Sustenance (Types 1, 2, and 3), Shapeshifting and Sizeshifting, Telepathy (Can telepathically communicate with people across the Matoran Universe and read the minds of others, anticipating all of their movements and attacks from their thoughts), Teleportation, Transmutation (Can transmute Protodermis and light into Shadow or Light), Longevity, Immortality (Type 6), Resistance to Telepathy/Mind Manipulation (Has the combined mental defenses of Teridax and Takanuva)

Powers and Abilities: Air Manipulation (Can control air and vacuums), Anger and Fear Inducement (Can enrage even the Toa and overwhelm them with terror), Animal Manipulation, Density Manipulation (Possesses complete control of his own density, and can manipulate the density of others with a touch; can turn things intangible, and objects and beings that are rendered intangible for long enough will cease to exist), Electricity Manipulation, Explosion Manipulation (Can make things explode violently), Gravity Manipulation, Magnetism Manipulation, Plant Manipulation, Plasma Manipulation, Poison Manipulation (Can poison things, living and unliving, even soil), Sleep Manipulation, Sound Manipulation (Can generate and control powerful sound waves that can shake objects apart), Weather Manipulation, Adaptation (Can instantly adapt to any situation), Deconstruction, Elasticity, Forcefield Creation, Healing, Heat and Laser Vision, Illusion Creation (Can form complex, long-term illusions), Invisibility (Can blend into any environment), Regeneration (Low-Mid; Can instantly regenerate from serious wounds, and Icarax recovered from being devolved into a body that didn’t have room for his new internal organs), Statistics Amplification (Using Invulnerability, a Makuta can make themselves completely invulnerable to harm from an opponent that could've hurt them before), Statistics Reduction (A Makuta can slow down opponents using Slowness, eventually stopping them completely), Teleportation, Time Stop (Can freeze opponents in stasis fields that trap them in space and time), Resistance to cold or heat

Attack Potency: At least Island level (Has the combined power of Teridax and Takanuva, and is considerably stronger than either), can ignore conventional durability with many of his abilities.

Speed: Massively Hypersonic+ (Comparable to Toa, who can fight with Avohkah, lightning-based Rahi that possess the properties of lightning and were mistaken for lightning bolts, as well as Bohrok-kal, Rahkshi, and Makuta who can manipulate electricity), possibly Relativistic (The Toa Inika could react to and dodge Umbra in his light form).

Lifting Strength: At least Class M (Should be comparable or greater in strength to Roodaka, who once ripped Krahka, in the form of a Troller, a giant Rahi who can fit a city block in its mouth, from the ground with a single hand), possibly higher (Brutaka claims to have uprooted mountains, and Takutanuva lifted the gate to Metru Nui).

Striking Strength: At least Island Class

Durability: At least Island level. His immortality makes him hard to kill, as he can abandon his bodies whenever necessary.

Stamina: Extremely high. Takutanuva's stamina should be at least comparable to that of Toa, and the Toa Mangai fought against the Kanohi Dragon for an entire month. Teridax, one of his components, also fought against Icarax for several hours straight.

Range: Extended melee range, Kilometers (His range should be at least comparable to Pohatu's who destroyed the massive Odina Fortress with a single timed Stone Blast) to Hundreds of Kilometers (Can appear in shadows across all of Mata Nui, and his Power Scream can be heard from anywhere on Mata Nui) to Planetary (Takutanuva can teleport and affect things across the Matoran Universe) with his abilities

Standard Equipment:

  • Mask of Light and Shadow: A combination of Teridax's Kraahkan and Takanuva's Avohkii, allowing Takutanuva to manipulate both light and shadow, and see the moral lightness and darkness in the hearts of others. He can instill them with fear and anger, or peace and understanding.
  • Staff of Darkness: A large, bladed staff which Takutanuva can use to channel his control over shadows. It can also be used to convert light and Protodermis into shadow.

Intelligence: Genius. Takutanuva should be at least as intelligent as Teridax, a brilliant strategist, and he can look at any situation from a perfectly neutral viewpoint.

Weaknesses: Takutanuva can only use one of the Kraata powers at a time. In his Antidermis form, he can only access his mental powers, is weaker than normal, and needs a body to contain his essence so he doesn’t dissipate.

Abilities

Toa of Light: Takutanuva has the powers of Takanuva, the only Toa of Light, and can thus control, create, and absorb Light however he pleases. He can fire focused beams of light, create solid or intangible holograms, absorb light, and alter its appearance to disguise his real appearance. By changing how light reflects off his armor, he can blend into his environment and change colors. He can absorb light, as well, and with practice and discipline, can even move at the speed of light.

Makuta: Takutanuva, as a fusion containing Teridax, is one of the Makuta, a powerful race of hundred beings created at the beginning of the Matoran Universe by Mata Nui. Although once a biomechanical being, Teridax had evolved past a physical body like the rest of his kind, taking on a form of pure Antidermis, though he requires a body to fully utilize his power and prevent his essence from drifting apart.

  • Antidermis: Takutanuva's true form is Antidermis, existing as gaseous energy and contained within his armor. Due to his energy-based body, Takutanuva does not need to eat, drink, or sleep, and if his armor is severely damaged or destroyed, he can leave it in his Antidermis form. In this form, he is left with only a shadow of his power and can use only his mental abilities, but he can regain his physical ones by possessing an empty body. Without a container to keep his essence together, Takutanuva will dissipate and die after around two weeks.
  • Kraata Creation: Takutanuva can create Kraata, slug-like shadow beings born from his own body. While Kraata by themselves are weak, they can infect and corrupt Kanohi, or they can be used to create and power the Rahkshi, the destructive "sons" of the Makuta. There are forty-two variants of Kraata, and thus forty-two variants of Rahkshi, each possessing a unique power of the Makuta.
  • Shadow: Takutanuva has control over the element of Shadow, allowing him to control and manipulate darkness. He can cast areas in deep shadows, and his Shadows are particularly strong against Light. Shadow can be used to cut off both Heat and Light.
    • Shadow Hand: By extending a hand of Shadow from his chest, which he can also channel through tools, Takutanuva can pull others into his body and absorb them, breaking them down into energy. To prevent danger to himself, Takutanuva must overpower their will as soon as possible.
  • Shapeshifting: Makuta are shapeshifters, able to change their forms as they please. Takutanuva can assume the appearances of others, and can grow new limbs and features, such as wings. By absorbing other beings, they can use the energy they gain through this to gain further mass and grow larger.
  • Telepathy: All Makuta are telepaths, and Takutanuva’s telepathic power is among the greatest of his kind. He can easily read and manipulate even the minds of Toa, and is capable of subtly guiding his opponents without them even being aware. His own mind is shielded from telepathic assault, making it difficult to see or affect his thoughts; just like Teridax.
  • Virus Creation: Takutanuva can create energy-based viruses from Protodermis, the material that makes up all things in the Matoran Universe. These viruses do not affect purely organic beings, but are very effective on even any partly mechanical organisms. These viruses are instrumental in the creation of Rahi, and Teridax once used one that was powerful enough to put Mata Nui into a deep sleep, even in the Great Spirit Robot.

Kraata Powers: As with most Makuta, Takutanuva possesses all forty-two of the powers used by the forty-two variants of Kraata and, thus, Rahkshi. Some of these powers are already provided otherwise due to his nature as a Makuta, such as shapeshifting and mind reading. He can only have one of these powers active at a time, but he can easily and rapidly switch between them.

  • Accuracy: Regardless of the environment and its condition, or the distance of its target and its size, Takutanuva can strike with pinpoint accuracy.
  • Adaptation: Takutanuva can instantly adapt in any situation so as to gain any advantage possible.
  • Anger: Takutanuva can easily turn even the closest allies against each other by filling their hearts with uncontrollable rage, making it difficult for them to see reason. Even the slightest differences in opinion lead to fights when this ability is active.
  • Chain Lightning: Takutanuva can control powerful bolts of lightning that jump between multiple targets.
  • Chameleon: By blending into his environment, Takutanuva can become essentially invisible.
  • Confusion: Takutanuva can form an aura that can reduce even the Toa Nuva to mindless fools.
  • Cyclone: Like a Toa of Air, Takutanuva can manipulate the wind to form powerful gale-force winds, tornadoes, and cyclones.
  • Darkness: Takutanuva can absorb all the light in an area, snuffing out even the smallest flames and leaving nothing but pure darkness.
  • Density Control: Takutanuva has absolute control over his own density, allowing him to make himself as hard as Protosteel, decrease his density to increase his agility, or even render himself temporarily intangible, allowing him to phase through matter. He can manipulate the density of others as long as he can make contact, as well. Objects and beings that are rendered intangible for long enough will cease to exist.
  • Disintegration: With ease, Takutanuva can reduce even the most durable of objects to dust, breaking down their molecular structure.
  • Dodge: Through this ability, striking Takutanuva becomes even more difficult, as he gains the ability to dodge even the swiftest of attacks.
  • Elasticity: Takutanuva can stretch his body to great lengths with ease, and can make himself flexible and elastic enough to simply snap back from physical blows and stretch around blades.
  • Electricity: Takutanuva can surround himself with an electric field, which he can manipulate to make forcefields and electrocute his opponents.
  • Fear: Those in Takutanuva’s presence are assaulted by a petrifying fear that can reach the hearts of even the great Toa Nuva, rendering them too horrified to fight back.
  • Fire Resistance: Takutanuva can survive in the deepest reaches of a volcano and bathe in magma without being harmed in the slightest.
  • Fragmentation: Takutanuva can cause objects to explode on contact, or from a distance, by firing beams of energy that cause what they strike to shatter.
  • Gravity: Takutanuva can manipulate gravity to lift and move around objects and opponents, or crush them with intense gravitational forces.
  • Heat Vision: Takutanuva can project long-range, high-power beams of heat from his eyes to ignite anything within his vision.
  • Hunger: With but a touch, Takutanuva can drain all the strength of an opponent and take it for himself.
  • Ice Resistance: Takutanuva can survive long periods of time spent frozen solid without harm.
  • Illusion: Takutanuva can shape complex, realistic, and long-term illusions to haunt and immobilize his foes, and can even create convincing doppelgangers with very real power from the darkness he detects in his opponent’s hearts.
  • Insect Control: Takutanuva can summon and control insects from across the Matoran Universe to serve and protect him, even entire hives of great, powerful insects.
  • Invulnerability: This power greatly increases Takutanuva’s resilience, granting him resistance to the powerful elemental attacks of Toa and making physical attacks almost useless.
  • Laser Vision: Takutanuva can fire high-power concentrated laser beams from his eyes.
  • Magnetism: Takutanuva can use magnetism to manipulate metals from his surroundings, shaping them into weapons and armor, or reducing them to an unrecognizable scrap.
  • Mind Reading: Takutanuva can invade the minds of the strongest Toa and Turaga and read their minds as if they were open books, allowing him to react to attacks before they occur.
  • Molecular Disruption: Takutanuva can completely disintegrate any inorganic object with a touch, and can form disruption fields that eat away at his surroundings.
  • Plant Control: All the plants in Takutanuva’s surroundings bow to his will, allowing him to grow and use them as he pleases. He can form toxic, poisonous thorns, and creepers that rapidly grow and ensnare his opponents.
  • Plasma: Takutanuva can fire superheated plasma to vaporize objects with ease, and can superheat the same objects on contact. He can also form solid constructs out of plasma.
  • Poison: Takutanuva’s presence alone is toxic, poisoning his surroundings, even the soil, preventing plants from growing and making his opponents severely ill.
  • Power Scream: Takutanuva can release a high-power scream that can be heard all across the island of Mata Nui, with enough power to shatter stone and deafen his opponents.
  • Quick Healing: Takutanuva heals from wounds at a rapid rate, even serious ones, and can heal others just the same.
  • Rahi Control: Takutanuva can control all the Rahi, the biomechanical lifeforms that make up the Matoran Universe’s wildlife.
  • Shapeshifting: Takutanuva has complete control over his body’s shape, though he must absorb other beings to increase his mass.
  • Silence: Takutanuva can surround himself with an aura of silence that absorbs all sound, deafening his opponents. He can even absorb sound with a touch.
  • Sleep: Takutanuva can immediately induce a deep sleep in his opponents.
  • Slowness: With his presence, Takutanuva can slow down his opponents, even completely stopping all movement in an area if he so wishes.
  • Sonics: Takutanuva can manipulate and produce intense sound waves capable of shaking objects apart and disrupting their molecular structure.
  • Stasis Field: By making eye contact with an opponent, Takutanuva can trap them nigh-indefinitely in a stasis field.
  • Teleportation: Takutanuva can easily teleport great distances, to places he cannot see.
  • Vacuum: Takutanuva can manipulate vacuums to absorb air, to pull and push himself or his opponents around, to tear them apart with great concussive force, or to suffocate them.
  • Weather Control: At will, Takutanuva can cause great rainstorms, thunderstorms and blizzards, or drape himself in a heavy fog.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Start a Discussion Discussions about Takutanuva

  • Teridax stuff

    36 messages
    • That's not resistance to possession? Like that's just a thing that a lot of absorption users have to do it's part of absorption
    • Okay i didn't know about that.
  • Teridax vs Takutanuva

    4 messages
    • Takutanuva is a fusion between Teridax and Takanuva
    • Exactly 
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