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Suzuri 1

Summary

Suzuri is a supporting character from Izuna 2: The Unemployed Ninja Returns. She's Ippitsu's granddaughter, the talisman smith of Kamiari Village, who lets her get away with everything. This lead to Suzuri being very spoiled, playing tricks on others and when she wants something, she'll whine until she gets it. After the Foreign Gods are defeated, Suzuri forces herself into Izuna's party to go on adventures, at Izuna's dismay who dislikes her.

Powers and Stats

Tier: At least 7-C, Higher with offensive talismans. Some talismans ignore durability

Name: Suzuri

Origin: Izuna: Legend of the Unemployed Ninja

Gender: Female

Age: 5

Classification: Human, Talisman Smith

Powers and Abilities:

Attack Potency: At least Town level (Scales to Izuna and Abyss,though she's the weakest character), Higher with offensive talismans. Some talismans ignore durability

Speed: Likely Superhuman running speed, Subsonic+ combat/reaction speed (She can dodge arrows shot from right in front of her by jumping a few meters aside), up to Supersonic with some talismans and weapons (which increase her combat speed by x2 and x3), Faster casting speed/attack speed

Lifting Strength: Peak Human

Striking Strength: At least Town Class, Higher with offensive talismans. Some talismans ignore durability

Durability: At least Town level, Higher with defensive talismans (Scales to Izuna; weaker than any other character)

Stamina: Vastly Superhuman (She can keep fighting even after getting severely beat up or having her stamina drained.)

Range: Extended melee range with her giant brush. Tens of meters with ranged weapons and energy manipulation. Hundreds of meters with some talismans and ink manipulation

Standard Equipment: Her giant brush, talismans, several weapons (shuriken, kunai, caltrops, bombs), staves, healing items and pills

Intelligence: Average for her age. She has no qualms about playing dirty to win and already has good mastery over talisman smithing and ink manipulation.

Weaknesses: Because of her age, she's very inexperienced in any forms of combat. Talismans cost Spirit Points to use (SP) that Suzuri has a limit of. Everytime she gets hit, she loses 1 SP. The lower her SP gauge is, the weaker her attacks will be (Those aspects are likely exaggerated for gameplay balance purposes).

Notable Attacks/Techniques:

Ink Manipulation: Being the talisman smith's granddaughter, she already has a lot of knowledge in the art of talisman-making and ink manipulation, despite her age. She's able to create any talisman on the spot for immediate use. However, she can also reproduce talisman effects without even needing to make talismans (and much more), instead using her giant ink-covered brush to paint on any surface. She can thus create explosions anywhere she brushes, forcefully pull and teleport objects and others to her, create items and living creatures made of ink (like dragons) she can control, and duplicate objects, even when they are on the move (like arrows and shuriken).

Talismans

Rekka: Unleashes a wave of fire in a small area around the user. If stuck on a weapon, increases attack.

Gouka: Unleashes a devastating blast of fire in a wide area around the user. If stuck on a weapon, attacks may obtain the fire property bonus.

Mikagami: Confuses all enemies in the user’s line of sight for some time, making them move and attack randomly. If stuck on a weapon, increases defense.

Jinrai: Paralyses all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may paralyze the enemy.

Reppu: Unleashes fierce winds that damage all enemies around the user and push them back several meters or until they hit an object. If stuck on a weapon, attacks may push the enemy back.

Mikiri: Severely decreases all enemies' vision in the user’s line of sight for some time. If stuck on a weapon, increases evasion rate.

Ashikase: Anchors and binds all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may anchor the enemy.

Suimin: Puts to sleep all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may put the enemy to sleep.

Kaishin: Grants a guaranteed critical hit on the next hit. If stuck on a weapon, increases the critical hit rate and proficiency with it.

Yami-Uchi: Kills an enemy instantly by sending him into the void. If stuck on a weapon, attacks may instantly kill the enemy.

Metsubou: Instantly annihilates all enemies in the user’s line of sight.

Ten’i: Teleports the user. If stuck on a weapon, attacks may cause the user and enemy to switch places.

Fukugen: Repairs a damaged or broken weapon

Fukusei: Duplicates a chosen talisman

Fuuma: The user throws the talisman at an enemy to seal and trap him in it

Kou’un: The user throws the talisman at an enemy to turn him into a random item

Suitai: The user throws the talisman at an enemy. If the talisman hits the enemy, his overall stats decrease. If it hits a weapon, its stats will decrease.

Seikan: Revives the user once upon death or KO. The talisman must be activated beforehand.

Seijyaku: The user becomes invisible for a short time

Kikan: Teleports the user away to a specific predetermined location. When thrown at an enemy, he is forcefully teleported away.

Zoufuku: Increases the SP capacity of a weapon

Shippu/Hayate: The user spins to strike all adjacent enemies twice consecutively. If several of these are stuck on a weapon, each attack will have two strikes.

Yuukon: The user is completely healed and is cured of all status effects

Tsukumo: Releases a weapon’s spirit that can be stuck onto another weapon. The second weapon will inherit all the first weapons abilities and properties. This technique can be used indefinitely, so much that a single weapon can end up having the abilities of every weapon in the game.

Talismans can be stuck on Staves to obtain the same effect as normal, but with more uses.

Others

Healing Items

  • Light of Healing: An orb that restores 500 HP
  • Light of Blessing: An orb that restores 2000 HP
  • Light of Grace: An orb that restores 5000 HP
  • Light of Divinity: An orb that restores all HP
  • Panacea: An orb that cures any and all status effects
  • Likeness of Pochi: A photograph of a god. Whoever looks at it is restored with 100 SP, before it vanishes
  • Likeness of [game character]: A photograph of one of the characters. Whoever looks at it is restored with 50 SP, before it vanishes
  • Likeness of Mother: A photograph that restores all SP to whoever looks at it
  • Picture of Hell: Increases the maximum stamina of whoever looks at the picture, but also causes fear.



Pills: While the primary use of pills is consumption, if they are thrown at an opponent, he will get affected by whatever effect the pill gives.

Key: Base | With talismans | With Orbs & Pills

Note: It is possible for a single weapon to have every talisman and weapon ability in the game through repeated use of the Tsukumo talisman.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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