Suzuri is a supporting character from Izuna 2: The Unemployed Ninja Returns. She's Ippitsu's granddaughter, the talisman smith of Kamiari Village, who lets her get away with everything. This lead to Suzuri being very spoiled, playing tricks on others and when she wants something, she'll whine until she gets it. After the Foreign Gods are defeated, Suzuri forces herself into Izuna's party to go on adventures, at Izuna's dismay who dislikes her.
Powers and Stats
Classification: Human, Talisman Smith
Powers and Abilities:
Superhuman Physical Characteristics, Proficiency in shuriken, kunai, caltrops, and bombs, Enhanced Senses, Energy Projection, Ink Manipulation, Summoning, Duplication (limited to objects), Attraction Manipulation, She can forcefully switch places with a target, Fire Manipulation, Wind Manipulation, Status Effect Inducement (paralysis, confusion, anchoring, binding, sleep, blindness), Explosion Manipulation, Regeneration (Mid-Low), Very resistant to BFR (unaffected by Yami-Uchi), 4th Wall Awareness, Fictional world acknowledgment, Can harm intangible and divine beings
Fire Manipulation, Wind Manipulation, Status Effect Inducement (paralysis, confusion, anchoring, binding, sleep, blindness), Statistics Reduction, Resuscitation, Item Repairing, BFR, Teleportation, Sleep Manipulation, Soul Manipulation, Damage Boost (critical hit guarantee), Statistics Amplification, Sealing, Invisibility, Healing
Speed: Likely Superhuman running speed, Subsonic+ combat/reaction speed (She can dodge arrows shot from right in front of her by jumping a few meters aside), up to Supersonic with some talismans and weapons (which increase her combat speed by x2 and x3), Faster casting speed/attack speed
Lifting Strength: Peak Human
Durability: At least Town level, Higher with defensive talismans (Scales to Izuna; weaker than any other character)
Stamina: Vastly Superhuman (She can keep fighting even after getting severely beat up or having her stamina drained.)
Range: Extended melee range with her giant brush. Tens of meters with ranged weapons and energy manipulation. Hundreds of meters with some talismans and ink manipulation
Standard Equipment: Her giant brush, talismans, several weapons (shuriken, kunai, caltrops, bombs), staves, healing items and pills
Intelligence: Average for her age. She has no qualms about playing dirty to win and already has good mastery over talisman smithing and ink manipulation.
Weaknesses: Because of her age, she's very inexperienced in any forms of combat. Talismans cost Spirit Points to use (SP) that Suzuri has a limit of. Everytime she gets hit, she loses 1 SP. The lower her SP gauge is, the weaker her attacks will be (Those aspects are likely exaggerated for gameplay balance purposes).
Ink Manipulation: Being the talisman smith's granddaughter, she already has a lot of knowledge in the art of talisman-making and ink manipulation, despite her age. She's able to create any talisman on the spot for immediate use. However, she can also reproduce talisman effects without even needing to make talismans (and much more), instead using her giant ink-covered brush to paint on any surface. She can thus create explosions anywhere she brushes, forcefully pull and teleport objects and others to her, create items and living creatures made of ink (like dragons) she can control, and duplicate objects, even when they are on the move (like arrows and shuriken).
Gouka: Unleashes a devastating blast of fire in a wide area around the user. If stuck on a weapon, attacks may obtain the fire property bonus.
Jinrai: Paralyses all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may paralyze the enemy.
Reppu: Unleashes fierce winds that damage all enemies around the user and push them back several meters or until they hit an object. If stuck on a weapon, attacks may push the enemy back.
Mikiri: Severely decreases all enemies' vision in the user’s line of sight for some time. If stuck on a weapon, increases evasion rate.
Ashikase: Anchors and binds all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may anchor the enemy.
Suimin: Puts to sleep all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may put the enemy to sleep.
Kaishin: Grants a guaranteed critical hit on the next hit. If stuck on a weapon, increases the critical hit rate and proficiency with it.
Yami-Uchi: Kills an enemy instantly by sending him into the void. If stuck on a weapon, attacks may instantly kill the enemy.
Metsubou: Instantly annihilates all enemies in the user’s line of sight.
Ten’i: Teleports the user. If stuck on a weapon, attacks may cause the user and enemy to switch places.
Fukugen: Repairs a damaged or broken weapon
Fukusei: Duplicates a chosen talisman
Fuuma: The user throws the talisman at an enemy to seal and trap him in it
Kou’un: The user throws the talisman at an enemy to turn him into a random item
Suitai: The user throws the talisman at an enemy. If the talisman hits the enemy, his overall stats decrease. If it hits a weapon, its stats will decrease.
Seikan: Revives the user once upon death or KO. The talisman must be activated beforehand.
Seijyaku: The user becomes invisible for a short time
Kikan: Teleports the user away to a specific predetermined location. When thrown at an enemy, he is forcefully teleported away.
Zoufuku: Increases the SP capacity of a weapon
Shippu/Hayate: The user spins to strike all adjacent enemies twice consecutively. If several of these are stuck on a weapon, each attack will have two strikes.
Yuukon: The user is completely healed and is cured of all status effects
Tsukumo: Releases a weapon’s spirit that can be stuck onto another weapon. The second weapon will inherit all the first weapons abilities and properties. This technique can be used indefinitely, so much that a single weapon can end up having the abilities of every weapon in the game.
Talismans can be stuck on Staves to obtain the same effect as normal, but with more uses.
Key: Base | With talismans | With Orbs & Pills
Note: It is possible for a single weapon to have every talisman and weapon ability in the game through repeated use of the Tsukumo talisman.