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Summary

Kara Zor-El is the daughter of Superman's uncle Zor-El and his wife Alura. Kara is actually older than Kal-El (Superman); she was a teenager when he was a baby. When Krypton was attacked by Brainiac, he took Kandor with him, while Kara and her parents remained in Argo. After Brainiac's attack, her father created a force-field around Argo using a Brainiac Probe. When Brainiac came to consume Argo City, her parents had no choice but to send her in a rocket headed for Earth. However, her rocket was caught in a large kryptonite-encrusted meteor and she arrived on Earth years after her cousin did.

Power and stats

Tier: 4-B

Name: Kara Zor-El/Claire Connors/Supergirl

Origin: DC Comics

Gender: Female

Classification: Alien (Kryptonian)

Age: Roughly 18 years old (physically), 53-60 (chronologically)

Powers and Abilities: Superhuman Physical Characteristics, Flight, Heat Vision, Ice Breath, X-ray vision, Enhanced Senses, Energy Absorption, Torquasm-Vo Expertise, Resistance to many different types of attacks, Skilled with alien technology, under a blue sun her powers are boosted and she gains the ability to imbue others with her powers

Attack Potency: Solar System level (A Kryptonian in a similar league to Superman)

Speed: Massively FTL+ Combat, Reaction and Movement Speed (Scaling from Superman. Superior to Karate-Kid, who hurled Mon-El into another Solar System)

Lifting Strength: Multi-Stellar

Striking Strength: Solar System Class

Durability: Solar System level

Stamina: Basically inexhaustible as long as she is under yellow/blue sunlight

Range: Planetary

Standard Equipment: None

Intelligence: Capable of processing information extremely quickly and storing it in vast quantities, expert in various alien technologies, martial arts skills, good deductive and leadership skills, extensive battle experience against all kinds of powerful beings

Weaknesses: Kryptonite, red sunlight, magic, cannot see through lead

Notable Attacks/Techniques:

Heat Vision: Can accurately target things smaller than human beings from orbit, narrow or wide-beam, heat intensity can be greater than the core of the sun, can modulate it to deliver different frequencies and types to best affect her opponent after analyzing them with her sensory powers, can generate enough power to move entire planets.

Freeze breath: She freezes opponents with her breath by blowing upon them with her super breath.

Notes: Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics.

Others

Notable Victories:

Notable Losses:

Wonder Woman (DC Comics) Wonder Woman's Profile (Speed was equalized)

Inconclusive Matches:

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