Suiren is a supporting character from Izuna: Legend of the Unemployed Ninja and its sequel. She's the childish Goddess of Water and Peace, who can transform into a mermaid. As the youngest of the 6 Gods, she's by far the least mature of them, is selfish, has a short temper and enjoys playing tricks on others. She really likes Fuuka whom she sees as an older sister figure and somehow gets along with Kagen despite their opposite personalities. She and Izuna get along like cats and dogs.
Powers and Stats
Name: Suiren, Goddess of Water, Goddess of Peace, Swimmer
Age: Several hundred of years; Preteen appearance-wise
Powers and Abilities:
Superhuman Physical Characteristics, Weapon mastery in bows, dolls and ranged weaponry, Proficiency in shuriken, kunai, caltrops and bombs, Can turn her lower body into a fish tail, Water Manipulation, Bubble Manipulation, Sleep Inducement with her attacks, Doll Manipulation, Martial Arts and Proficiency in Hand-to-Hand combat, Enhanced Senses, Energy Projection, Explosion Manipulation, Forceful Teleportation of Others, Curse Manipulation (She can curse people into falling deeply asleep and making them extremely unlucky in everything they do)), Immortality (Type 1), Regeneration (Mid-Low), Very resistant to (status effects, Mind Control, Corruption, curses, poison and BFR) (unaffected by Yami-Uchi), 4th Wall Awareness, Fictional world acknowledgment, Can harm intangible and divine beings
Damage Boost (on demons and dragons), Very resistant to status effects and Corruption from various weapons, Probability Manipulation, Statistics Amplification, Fire Manipulation, Durability Negation, Resurrection, Her stamina can't be depleted, Can steal items, Shapeshifting, Curse Manipulation, Power Mimicry (via Doppelganger on Suiren herself)
Fire Manipulation, Wind Manipulation, Status Effect Inducement (paralysis, confusion, anchoring, binding, sleep, blindness), Statistics Reduction, Resuscitation, Item Repairing, BFR, Teleportation, Sleep Manipulation, Soul Manipulation, Damage Boost (critical hit guarantee), Statistics Amplification, Sealing, Invisibility, Healing
Speed: Likely Superhuman running speed, Subsonic+ combat/reaction speed (She can dodge arrows shot from right in front of her by jumping a few meters aside), up to Supersonic with some talismans and weapons (which increase her combat speed by x2 and x3), Faster casting speed/attack speed
Lifting Strength: Peak Human
Durability: At least Town level, Higher with weapons and defensive talismans (Scales to Izuna)
Range: Extended Melee range with dolls; Tens of meters with ranged weapons, water and energy manipulation; Hundreds of meters with bows and some talismans
Standard Equipment: Talismans, several weapons (ranged weaponry, dolls, bows & arrows, shuriken, kunai, caltrops, bombs), staves, healing items and pills
Intelligence: Suiren has good instincts and is capable in combat. She's also a trickster and has no qualm in using underhanded tactics.
Weaknesses: She is quite childish and selfish, and has a short temper. Talismans cost Spirit Points to use (SP) that Suiren has a limit of. Every time she gets hit, she loses 1 SP. The lower her SP gauge is, the weaker her attacks will be (Those aspects are likely exaggerated for gameplay balance purposes).
Gouka: Unleashes a devastating blast of fire in a wide area around the user. If stuck on a weapon, attacks may obtain the fire property bonus.
Jinrai: Paralyses all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may paralyze the enemy.
Reppu: Unleashes fierce winds that damage all enemies around the user and push them back several meters or until they hit an object. If stuck on a weapon, attacks may push the enemy back.
Mikiri: Severely decreases all enemies' vision in the user’s line of sight for some time. If stuck on a weapon, increases evasion rate.
Ashikase: Anchors and binds all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may anchor the enemy.
Suimin: Puts to sleep all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may put the enemy to sleep.
Kaishin: Grants a guaranteed critical hit on the next hit. If stuck on a weapon, increases the critical hit rate and proficiency with it.
Yami-Uchi: Kills an enemy instantly by sending him to the void. If stuck on a weapon, attacks may instantly kill the enemy.
Metsubou: Instantly annihilates all enemies in the user’s line of sight.
Ten’i: Teleports the user. If stuck on a weapon, attacks may cause the user and enemy to switch places.
Fukugen: Repairs a damaged or broken weapon
Fukusei: Duplicates a chosen talisman
Fuuma: The user throws the talisman at an enemy to seal and trap him in it
Kou’un: The user throws the talisman at an enemy to turn him into a random item
Suitai: The user throws the talisman at an enemy. If the talisman hits the enemy, his overall stats decrease. If it hits a weapon, its stats will decrease.
Seikan: Revives the user once upon death or KO. The talisman must be activated beforehand.
Seijyaku: The user becomes invisible for a short time
Kikan: Teleports the user away to a specific predetermined location. When thrown at an enemy, he is forcefully teleported away.
Zoufuku: Increases the SP capacity of a weapon
Shippu/Hayate: The user spins to strike all adjacent enemies twice consecutively. If several of these are stuck on a weapon, each attack will have two strikes.
Yuukon: The user is completely healed and is cured of all status effects
Tsukumo: Releases a weapon’s spirit that can be stuck onto another weapon. The second weapon will inherit all the first weapon's abilities and properties. This technique can be used indefinitely, so much that a single weapon can end up having the abilities of every weapon in the game.
Talismans can be stuck on Staves to obtain the same effect as normal, but with more uses.
Key: Base | With weapons | With talismans | With Orbs & Pills
Note: It is possible for a single weapon to have every talisman and weapon ability in the game through repeated use of the Tsukumo talisman.