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==Note== |
==Note== |
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− | + | We have revised the chart to mirror the naming conventions of our [[Attack Potency]] and [[Tiering System]] pages. |
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+ | If you encounter a page that was accidentally overlooked, and uses a different system than the one listed below, we would appreciate the help to correct it. You can do so by following the instructions in [http://vsbattles.wikia.com/wiki/User_blog:Kavpeny/New_Striking_Strength_System this blog post]. |
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+ | We also had problems with accurately converting pages with different striking strength and attack potency statistics. If you encounter pages with either unknown or too high striking strength ratings, you can start a thread in [http://vsbattles.wikia.com/wiki/Board:Content_Revision the content revision forum] in order to correct it. |
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+ | If you notice pages, featuring physical characters, with comparable attack potency and striking strength values, but the former includes an "At least", "Likely", "Possibly", or "+" sign, and the second does not, it is also appreciated if you can help out by including this in the striking strength statistics. |
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==Introduction== |
==Introduction== |
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Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system. |
Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system. |
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+ | For more specific information regarding the meaning of the terms, see our [[Attack Potency]] and [[Tiering System]] pages. |
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− | The plus sign for Striking Strength works differently than the one for [[Attack Potency]]. It simply means that it is the highest tier that is relevant for a particular character. For example, Class KJ+ means "Wall level", and "Class ZJ+" means "Large Country level". |
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==Striking Strength levels== |
==Striking Strength levels== |
Revision as of 13:07, 15 June 2017
Note
We have revised the chart to mirror the naming conventions of our Attack Potency and Tiering System pages.
If you encounter a page that was accidentally overlooked, and uses a different system than the one listed below, we would appreciate the help to correct it. You can do so by following the instructions in this blog post.
We also had problems with accurately converting pages with different striking strength and attack potency statistics. If you encounter pages with either unknown or too high striking strength ratings, you can start a thread in the content revision forum in order to correct it.
If you notice pages, featuring physical characters, with comparable attack potency and striking strength values, but the former includes an "At least", "Likely", "Possibly", or "+" sign, and the second does not, it is also appreciated if you can help out by including this in the striking strength statistics.
Introduction
Striking Strength is the amount of physical force an individual can deal out. In other words, it is the physical Attack Potency of an individual. It may or may not depend on Lifting Strength.
Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.
For more specific information regarding the meaning of the terms, see our Attack Potency and Tiering System pages.
Striking Strength levels
Below Average Class
Human Class
Athlete Class
Street Class
Wall Class
Room Class / Small Building Class
Building Class
Large Building Class
City Block Class
Multi-City Block Class
Small Town Class
Town Class
Large Town Class
Small City Class
City Class
Large City Class / Mountain Class
Large Mountain Class
Island Class
Large Island Class
Small Country Class
Country Class
Large Country Class / Small Continent Class
Continent Class
Large Continent Class / Multi-Continent Class
Moon Class
Small Planet Class
Planet Class
Large Planet Class
Dwarf Star Class
Small Star Class
Star Class
Large Star Class
Solar System Class
Multi-Solar System Class
Galactic
Multi-Galactic
Universal
High Universal
Universal+
Multi-Universal
Multiversal
Multiversal+
High Multiversal+
Low Complex Multiversal
Complex Multiversal
High Complex Multiversal
Low Hyperversal
Hyperversal
High Hyperversal
Outerversal
High Outerversal
True Infinity