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+ | {{Statistics Explanation Pages}} |
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− | We have revised the chart to mirror the naming conventions of our [[Attack Potency]] and [[Tiering System]] pages. |
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⚫ | If you encounter a page that was accidentally overlooked, and uses a different system than the one listed |
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⚫ | We also had problems with accurately converting pages with different striking strength and attack potency statistics. If you encounter pages with either unknown or too high striking strength ratings, you can start a thread in [ |
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⚫ | If you notice pages, featuring |
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==Introduction== |
==Introduction== |
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− | Striking Strength is the amount of physical force an individual can deal out. In other words, it is the physical Attack Potency of an individual. It may or may not depend on |
+ | '''Striking Strength''' is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on [[Lifting Strength]]. |
Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system. |
Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system. |
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− | For more specific information regarding the meaning of the terms, see our [[Attack Potency]] and [[Tiering System]] pages. |
+ | For more specific information regarding the meaning of the terms, see our [[Attack Potency]] and [[Tiering System]] pages. |
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+ | Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are [[Feats]] suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa. |
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+ | Following the same convention as Attack Potency, a "+" sign is used as "Mountain level+", not "Mountain+ level". |
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==Striking Strength levels== |
==Striking Strength levels== |
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− | ''' |
+ | '''Low Hypoverse level''' |
+ | |||
+ | '''Hypoverse level''' |
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+ | '''High Hypoverse level''' |
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+ | |||
+ | '''Below Average Human level''' |
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+ | |||
+ | '''Human level''' |
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− | ''' |
+ | '''Athlete level''' |
− | ''' |
+ | '''Street level''' |
− | ''' |
+ | '''Wall level''' |
− | ''' |
+ | '''Small Building level''' |
− | ''' |
+ | '''Building level''' |
− | '''Building |
+ | '''Large Building level''' |
− | ''' |
+ | '''City Block level''' |
− | '''City Block |
+ | '''Multi-City Block level''' |
− | ''' |
+ | '''Small Town level''' |
− | ''' |
+ | '''Town level''' |
− | '''Town |
+ | '''Large Town level''' |
− | ''' |
+ | '''Small City level''' |
− | ''' |
+ | '''City level''' |
− | ''' |
+ | '''Mountain level''' |
− | '''Large |
+ | '''Large Mountain level''' |
− | ''' |
+ | '''Island level''' |
− | '''Island |
+ | '''Large Island level''' |
− | ''' |
+ | '''Small Country level''' |
− | ''' |
+ | '''Country level''' |
− | '''Country |
+ | '''Large Country level''' |
− | ''' |
+ | '''Continent level''' |
− | '''Continent |
+ | '''Multi-Continent level''' |
+ | '''Moon level''' |
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− | '''Large Continent Class''' / '''Multi-Continent Class''' |
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− | ''' |
+ | '''Small Planet level''' |
− | ''' |
+ | '''Planet level''' |
− | '''Planet |
+ | '''Large Planet level''' |
− | ''' |
+ | '''Dwarf Star level''' |
− | ''' |
+ | '''Small Star level''' |
− | ''' |
+ | '''Star level''' |
− | '''Star |
+ | '''Large Star level''' |
− | ''' |
+ | '''Solar System level''' |
− | '''Solar System |
+ | '''Multi-Solar System level''' |
− | ''' |
+ | '''Galaxy level''' |
− | ''' |
+ | '''Multi-Galaxy level''' |
− | ''' |
+ | '''Universe level''' |
− | ''' |
+ | '''High Universe level''' |
− | ''' |
+ | '''Universe level+''' |
− | ''' |
+ | '''Low Multiverse level''' |
− | ''' |
+ | '''Multiverse level''' |
− | ''' |
+ | '''Multiverse level+''' |
+ | '''Low Complex Multiverse level''' |
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− | '''Multiversal+''' |
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− | ''' |
+ | '''Complex Multiverse level''' |
− | ''' |
+ | '''High Complex Multiverse level''' |
− | ''' |
+ | '''Hyperverse level''' |
− | '''High |
+ | '''High Hyperverse level''' |
− | '''Low |
+ | '''Low Outerverse level''' |
− | ''' |
+ | '''Outerverse level''' |
− | ''' |
+ | '''Outerverse level+''' |
− | ''' |
+ | '''High Outerverse level''' |
− | ''' |
+ | '''Boundless''' |
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− | '''True Infinity''' |
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+ | Before 2017, striking strength used to be measured and named based on abbreviated Joule values of '''[KJ/MJ/BJ, etc.] Class''', which we changed in 2017 to align with the [[Attack Potency]] and [[Tiering System]] ratings. We also more recently changed the word "'''Class'''" to "'''level'''" in 2022 to mirror the other ratings perfectly to make it easier to edit and keep track of. Higher levels have consistently been named in adjectives ending an "'''-al'''" or "'''-ic'''" such as Galactic or Universal; those have also been changed to '''Galaxy level''' and '''Universe level''', respectively. |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | We also had problems with accurately converting pages with different striking strength and attack potency statistics. If you encounter pages with either unknown or too high striking strength ratings, you can start a thread in [[vsforum:forums/content-revision.11/|our content revision forum board]] in order to correct it. |
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⚫ | |||
⚫ | If you notice pages, featuring physically oriented characters, with comparable attack potency and striking strength values, but the former includes an "At least", "Likely", "Possibly", or "+" sign, and the second does not, it is also appreciated if you can help out by including this in the striking strength statistics. |
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+ | *[[Range]] |
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+ | *[[Intelligence]] |
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+ | *[[Stamina]] |
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+ | {{discussions}} |
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[[Category:Terms]] |
[[Category:Terms]] |
Latest revision as of 22:00, 11 November 2023
Articles about Statistics Explanation Pages |
Tier • Attack Potency • Speed • Lifting Strength • Striking Strength • Durability • Intelligence • Range • Stamina |
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Introduction
Striking Strength is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on Lifting Strength.
Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.
For more specific information regarding the meaning of the terms, see our Attack Potency and Tiering System pages.
Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are Feats suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa.
Following the same convention as Attack Potency, a "+" sign is used as "Mountain level+", not "Mountain+ level".
Striking Strength levels
Low Hypoverse level
Hypoverse level
High Hypoverse level
Below Average Human level
Human level
Athlete level
Street level
Wall level
Small Building level
Building level
Large Building level
City Block level
Multi-City Block level
Small Town level
Town level
Large Town level
Small City level
City level
Mountain level
Large Mountain level
Island level
Large Island level
Small Country level
Country level
Large Country level
Continent level
Multi-Continent level
Moon level
Small Planet level
Planet level
Large Planet level
Dwarf Star level
Small Star level
Star level
Large Star level
Solar System level
Multi-Solar System level
Galaxy level
Multi-Galaxy level
Universe level
High Universe level
Universe level+
Low Multiverse level
Multiverse level
Multiverse level+
Low Complex Multiverse level
Complex Multiverse level
High Complex Multiverse level
Hyperverse level
High Hyperverse level
Low Outerverse level
Outerverse level
Outerverse level+
High Outerverse level
Boundless
Notes
Before 2017, striking strength used to be measured and named based on abbreviated Joule values of [KJ/MJ/BJ, etc.] Class, which we changed in 2017 to align with the Attack Potency and Tiering System ratings. We also more recently changed the word "Class" to "level" in 2022 to mirror the other ratings perfectly to make it easier to edit and keep track of. Higher levels have consistently been named in adjectives ending an "-al" or "-ic" such as Galactic or Universal; those have also been changed to Galaxy level and Universe level, respectively.
If you encounter a page that was accidentally overlooked, and still uses a different system than the one listed above, we would appreciate the help to correct it. You can do so by following the instructions in this blog post.
We also had problems with accurately converting pages with different striking strength and attack potency statistics. If you encounter pages with either unknown or too high striking strength ratings, you can start a thread in our content revision forum board in order to correct it.
If you notice pages, featuring physically oriented characters, with comparable attack potency and striking strength values, but the former includes an "At least", "Likely", "Possibly", or "+" sign, and the second does not, it is also appreciated if you can help out by including this in the striking strength statistics.
Other statistics
Discussions
Discussion threads involving Striking Strength |