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+ | {{Statistics Explanation Pages}} |
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==Introduction== |
==Introduction== |
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− | Striking Strength is the amount of physical force an individual can deal out. In other words, it is the physical Attack Potency of an individual. It may or may not depend on |
+ | '''Striking Strength''' is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on [[Lifting Strength]]. |
Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system. |
Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system. |
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+ | For more specific information regarding the meaning of the terms, see our [[Attack Potency]] and [[Tiering System]] pages. |
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− | The plus sign for Striking Strength works differently than the one for [[Attack Potency]]. It simply means that it is the highest tier that is relevant for a particular character. For example, Class KJ+ means "Wall level", and "Class ZJ+" means "Large Country level". |
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+ | Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are [[Feats]] suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa. |
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+ | Following the same convention as Attack Potency, a "+" sign is used as "Mountain level+", not "Mountain+ level". |
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==Striking Strength levels== |
==Striking Strength levels== |
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+ | '''Low Hypoverse level''' |
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+ | |||
+ | '''Hypoverse level''' |
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+ | '''High Hypoverse level''' |
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+ | |||
+ | '''Below Average Human level''' |
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+ | |||
+ | '''Human level''' |
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+ | |||
+ | '''Athlete level''' |
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+ | |||
+ | '''Street level''' |
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+ | |||
+ | '''Wall level''' |
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+ | |||
+ | '''Small Building level''' |
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+ | |||
+ | '''Building level''' |
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+ | |||
+ | '''Large Building level''' |
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+ | |||
+ | '''City Block level''' |
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+ | '''Multi-City Block level''' |
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+ | '''Small Town level''' |
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+ | |||
+ | '''Town level''' |
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+ | |||
+ | '''Large Town level''' |
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+ | |||
+ | '''Small City level''' |
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+ | |||
+ | '''City level''' |
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+ | |||
+ | '''Mountain level''' |
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+ | |||
+ | '''Large Mountain level''' |
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+ | '''Island level''' |
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− | '''Class BH:''' Below Human class |
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+ | '''Large Island level''' |
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− | '''Class H:''' Human class (Physical Strikes are below superhuman.) |
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+ | '''Small Country level''' |
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− | '''Class KJ:''' (Physical Strikes are Street level to Wall level) |
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+ | '''Country level''' |
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− | '''Class MJ:''' (Physical Strikes are Room level to casual Room level) |
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+ | '''Large Country level''' |
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− | '''Class GJ:''' (Physical Strikes are Building level to low end Multi-City Block level) |
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+ | '''Continent level''' |
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− | '''Class TJ:''' (Physical Strikes are high end Multi-City Block level to Large Town level. Punches comparable to low end nukes) |
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+ | '''Multi-Continent level''' |
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− | '''Class PJ:''' (Physical Strikes are Small City level to Large City/Mountain level. Punches comparable to high end nukes) |
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+ | '''Moon level''' |
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− | '''Class EJ:''' (Physical Strikes are Large Mountain/Small Island level to Large Island level.) |
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+ | '''Small Planet level''' |
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− | '''Class ZJ:''' (Physical Strikes are Small Country level to Large Country level.) |
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+ | '''Planet level''' |
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− | '''Class YJ:''' (Physical Strikes are Small Continent level to Continent level.) |
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+ | '''Large Planet level''' |
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− | '''Class NJ:''' (Physical Strikes are Large or Multi-Continent level to Moon level.) |
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+ | '''Dwarf Star level''' |
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− | '''Class XJ:''' (Physical Strikes are casual Moon level to Planet level.) |
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+ | '''Small Star level''' |
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− | '''Class XKJ:''' (Physical Strikes are casual Planet level to low end Large or Multi-Planet level.) |
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+ | '''Star level''' |
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− | '''Class XMJ:''' (Physical Strikes are low end Large or Multi-Planet level to casual Large or Multi-Planet level.) |
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− | ''' |
+ | '''Large Star level''' |
− | ''' |
+ | '''Solar System level''' |
− | ''' |
+ | '''Multi-Solar System level''' |
+ | '''Galaxy level''' |
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− | '''Multi-Solar System Class:''' (Physical Strikes are Multi-Solar System level to various degrees) |
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+ | '''Multi-Galaxy level''' |
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− | '''Galactic:''' (Physical strikes have enough energy to physically destroy our Milky Way Galaxy) |
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+ | '''Universe level''' |
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− | '''Multi-Galactic:''' (Physical strikes that contain enough energy to destroy several galaxies at once) |
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+ | '''High Universe level''' |
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− | '''Universal''' (Physical strikes that can destroy everything in a Universe with a single punch) |
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+ | '''Universe level+''' |
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− | '''High Universal''' (Physical strikes with countably infinite 3-Dimensional power) |
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+ | '''Low Multiverse level''' |
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− | '''Universal+''' (Blows that can destroy a universal spacetime continuum in a single punch) |
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− | ''' |
+ | '''Multiverse level''' |
− | ''' |
+ | '''Multiverse level+''' |
+ | '''Low Complex Multiverse level''' |
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− | '''Multiversal+''' |
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− | ''' |
+ | '''Complex Multiverse level''' |
− | ''' |
+ | '''High Complex Multiverse level''' |
− | ''' |
+ | '''Hyperverse level''' |
− | '''High |
+ | '''High Hyperverse level''' |
− | '''Low |
+ | '''Low Outerverse level''' |
− | ''' |
+ | '''Outerverse level''' |
− | ''' |
+ | '''Outerverse level+''' |
− | ''' |
+ | '''High Outerverse level''' |
− | ''' |
+ | '''Boundless''' |
+ | ==Notes== |
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− | '''True Infinity''' |
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+ | Before 2017, striking strength used to be measured and named based on abbreviated Joule values of '''[KJ/MJ/BJ, etc.] Class''', which we changed in 2017 to align with the [[Attack Potency]] and [[Tiering System]] ratings. We also more recently changed the word "'''Class'''" to "'''level'''" in 2022 to mirror the other ratings perfectly to make it easier to edit and keep track of. Higher levels have consistently been named in adjectives ending an "'''-al'''" or "'''-ic'''" such as Galactic or Universal; those have also been changed to '''Galaxy level''' and '''Universe level''', respectively. |
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+ | If you encounter a page that was accidentally overlooked, and still uses a different system than the one listed above, we would appreciate the help to correct it. You can do so by following the instructions in [[User blog:Kavpeny/New Striking Strength System|this blog post]]. |
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+ | We also had problems with accurately converting pages with different striking strength and attack potency statistics. If you encounter pages with either unknown or too high striking strength ratings, you can start a thread in [[vsforum:forums/content-revision.11/|our content revision forum board]] in order to correct it. |
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⚫ | |||
+ | If you notice pages, featuring physically oriented characters, with comparable attack potency and striking strength values, but the former includes an "At least", "Likely", "Possibly", or "+" sign, and the second does not, it is also appreciated if you can help out by including this in the striking strength statistics. |
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+ | *[[Range]] |
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+ | *[[Intelligence]] |
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+ | *[[Stamina]] |
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+ | {{discussions}} |
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[[Category:Terms]] |
[[Category:Terms]] |
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− | [[Category:Important]] |
Latest revision as of 22:00, 11 November 2023
Articles about Statistics Explanation Pages |
Tier • Attack Potency • Speed • Lifting Strength • Striking Strength • Durability • Intelligence • Range • Stamina |
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Introduction
Striking Strength is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on Lifting Strength.
Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.
For more specific information regarding the meaning of the terms, see our Attack Potency and Tiering System pages.
Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are Feats suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa.
Following the same convention as Attack Potency, a "+" sign is used as "Mountain level+", not "Mountain+ level".
Striking Strength levels
Low Hypoverse level
Hypoverse level
High Hypoverse level
Below Average Human level
Human level
Athlete level
Street level
Wall level
Small Building level
Building level
Large Building level
City Block level
Multi-City Block level
Small Town level
Town level
Large Town level
Small City level
City level
Mountain level
Large Mountain level
Island level
Large Island level
Small Country level
Country level
Large Country level
Continent level
Multi-Continent level
Moon level
Small Planet level
Planet level
Large Planet level
Dwarf Star level
Small Star level
Star level
Large Star level
Solar System level
Multi-Solar System level
Galaxy level
Multi-Galaxy level
Universe level
High Universe level
Universe level+
Low Multiverse level
Multiverse level
Multiverse level+
Low Complex Multiverse level
Complex Multiverse level
High Complex Multiverse level
Hyperverse level
High Hyperverse level
Low Outerverse level
Outerverse level
Outerverse level+
High Outerverse level
Boundless
Notes
Before 2017, striking strength used to be measured and named based on abbreviated Joule values of [KJ/MJ/BJ, etc.] Class, which we changed in 2017 to align with the Attack Potency and Tiering System ratings. We also more recently changed the word "Class" to "level" in 2022 to mirror the other ratings perfectly to make it easier to edit and keep track of. Higher levels have consistently been named in adjectives ending an "-al" or "-ic" such as Galactic or Universal; those have also been changed to Galaxy level and Universe level, respectively.
If you encounter a page that was accidentally overlooked, and still uses a different system than the one listed above, we would appreciate the help to correct it. You can do so by following the instructions in this blog post.
We also had problems with accurately converting pages with different striking strength and attack potency statistics. If you encounter pages with either unknown or too high striking strength ratings, you can start a thread in our content revision forum board in order to correct it.
If you notice pages, featuring physically oriented characters, with comparable attack potency and striking strength values, but the former includes an "At least", "Likely", "Possibly", or "+" sign, and the second does not, it is also appreciated if you can help out by including this in the striking strength statistics.
Other statistics
Discussions
Discussion threads involving Striking Strength |