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{{Statistics Explanation Pages}}
   
 
==Introduction==
 
==Introduction==
Striking Strength is the amount of physical force an individual can deal out. In other words, it is the physical Attack Potency of an individual. It may or may not depend on '''[[Lifting Strength]]'''.
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'''Striking Strength''' is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on [[Lifting Strength]].
   
 
Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.
 
Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.
   
  +
For more specific information regarding the meaning of the terms, see our [[Attack Potency]] and [[Tiering System]] pages.
The plus sign for Striking Strength works differently than the one for [[Attack Potency]]. It simply means that it is the highest tier that is relevant for a particular character. For example, Class KJ+ means "Wall level", and "Class ZJ+" means "Large Country level".
 
  +
  +
Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are [[Feats]] suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa.
  +
  +
Following the same convention as Attack Potency, a "+" sign is used as "Mountain level+", not "Mountain+ level".
   
 
==Striking Strength levels==
 
==Striking Strength levels==
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'''Low Hypoverse level'''
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'''Hypoverse level'''
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'''High Hypoverse level'''
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'''Below Average Human level'''
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'''Human level'''
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'''Athlete level'''
  +
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'''Street level'''
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'''Wall level'''
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'''Small Building level'''
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'''Building level'''
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'''Large Building level'''
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'''City Block level'''
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'''Multi-City Block level'''
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'''Small Town level'''
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'''Town level'''
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'''Large Town level'''
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'''Small City level'''
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'''City level'''
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'''Mountain level'''
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'''Large Mountain level'''
   
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'''Island level'''
'''Class BH:''' Below Human class
 
   
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'''Large Island level'''
'''Class H:''' Human class (Physical Strikes are below superhuman.)
 
   
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'''Small Country level'''
'''Class KJ:''' (Physical Strikes are Street level to Wall level)
 
   
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'''Country level'''
'''Class MJ:''' (Physical Strikes are Room level to casual Room level)
 
   
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'''Large Country level'''
'''Class GJ:''' (Physical Strikes are Building level to low end Multi-City Block level)
 
   
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'''Continent level'''
'''Class TJ:''' (Physical Strikes are high end Multi-City Block level to Large Town level. Punches comparable to low end nukes)
 
   
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'''Multi-Continent level'''
'''Class PJ:''' (Physical Strikes are Small City level to Large City/Mountain level. Punches comparable to high end nukes)
 
   
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'''Moon level'''
'''Class EJ:''' (Physical Strikes are Large Mountain/Small Island level to Large Island level.)
 
   
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'''Small Planet level'''
'''Class ZJ:''' (Physical Strikes are Small Country level to Large Country level.)
 
   
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'''Planet level'''
'''Class YJ:''' (Physical Strikes are Small Continent level to Continent level.)
 
   
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'''Large Planet level'''
'''Class NJ:''' (Physical Strikes are Large or Multi-Continent level to Moon level.)
 
   
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'''Dwarf Star level'''
'''Class XJ:''' (Physical Strikes are casual Moon level to Planet level.)
 
   
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'''Small Star level'''
'''Class XKJ:''' (Physical Strikes are casual Planet level to low end Large or Multi-Planet level.)
 
   
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'''Star level'''
'''Class XMJ:''' (Physical Strikes are low end Large or Multi-Planet level to casual Large or Multi-Planet level.)
 
   
'''Class XGJ:''' (Physical Strikes are casual Large or Multi-Planet level to Star level.)
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'''Large Star level'''
   
'''Class XTJ:''' (Physical Strikes are Large Star level to Solar System level)
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'''Solar System level'''
   
'''Class XPJ:''' (Physical Strikes are casual Solar System level, but below Multi-Solar System level)
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'''Multi-Solar System level'''
   
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'''Galaxy level'''
'''Multi-Solar System Class:''' (Physical Strikes are Multi-Solar System level to various degrees)
 
   
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'''Multi-Galaxy level'''
'''Galactic:''' (Physical strikes have enough energy to physically destroy our Milky Way Galaxy)
 
   
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'''Universe level'''
'''Multi-Galactic:''' (Physical strikes that contain enough energy to destroy several galaxies at once)
 
   
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'''High Universe level'''
'''Universal''' (Physical strikes that can destroy everything in a Universe with a single punch)
 
   
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'''Universe level+'''
'''High Universal''' (Physical strikes with countably infinite 3-Dimensional power)
 
   
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'''Low Multiverse level'''
'''Universal+''' (Blows that can destroy a universal spacetime continuum in a single punch)
 
   
'''Multi-Universal'''
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'''Multiverse level'''
   
'''Multiversal'''
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'''Multiverse level+'''
   
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'''Low Complex Multiverse level'''
'''Multiversal+'''
 
   
'''High Multiversal+'''
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'''Complex Multiverse level'''
   
'''Low Complex Multiversal'''
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'''High Complex Multiverse level'''
   
'''Complex Multiversal'''
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'''Hyperverse level'''
   
'''High Complex Multiversal'''
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'''High Hyperverse level'''
   
'''Low Hyperversal'''
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'''Low Outerverse level'''
   
'''Hyperversal'''
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'''Outerverse level'''
   
'''High Hyperversal'''
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'''Outerverse level+'''
   
'''Outerversal'''
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'''High Outerverse level'''
   
'''High Outerversal'''
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'''Boundless'''
   
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==Notes==
'''True Infinity'''
 
  +
Before 2017, striking strength used to be measured and named based on abbreviated Joule values of '''[KJ/MJ/BJ, etc.] Class''', which we changed in 2017 to align with the [[Attack Potency]] and [[Tiering System]] ratings. We also more recently changed the word "'''Class'''" to "'''level'''" in 2022 to mirror the other ratings perfectly to make it easier to edit and keep track of. Higher levels have consistently been named in adjectives ending an "'''-al'''" or "'''-ic'''" such as Galactic or Universal; those have also been changed to '''Galaxy level''' and '''Universe level''', respectively.
   
  +
If you encounter a page that was accidentally overlooked, and still uses a different system than the one listed above, we would appreciate the help to correct it. You can do so by following the instructions in [[User blog:Kavpeny/New Striking Strength System|this blog post]].
== Other stats ==
 
[[Attack Potency]]
 
   
  +
We also had problems with accurately converting pages with different striking strength and attack potency statistics. If you encounter pages with either unknown or too high striking strength ratings, you can start a thread in [[vsforum:forums/content-revision.11/|our content revision forum board]] in order to correct it.
[[Speed]]
 
   
  +
If you notice pages, featuring physically oriented characters, with comparable attack potency and striking strength values, but the former includes an "At least", "Likely", "Possibly", or "+" sign, and the second does not, it is also appreciated if you can help out by including this in the striking strength statistics.
[[Lifting Strength]]
 
   
 
==Other statistics==
[[Durability]]
 
 
*[[Attack Potency]]
 
*[[Speed]]
 
*[[Lifting Strength]]
 
*[[Durability]]
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*[[Range]]
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*[[Intelligence]]
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*[[Stamina]]
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{{discussions}}
 
[[Category:Terms]]
 
[[Category:Terms]]
[[Category:Important]]
 

Latest revision as of 22:00, 11 November 2023

Articles about
Statistics Explanation Pages
TierAttack PotencySpeedLifting StrengthStriking StrengthDurabilityIntelligenceRangeStamina

Introduction

Striking Strength is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on Lifting Strength.

Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.

For more specific information regarding the meaning of the terms, see our Attack Potency and Tiering System pages.

Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are Feats suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa.

Following the same convention as Attack Potency, a "+" sign is used as "Mountain level+", not "Mountain+ level".

Striking Strength levels

Low Hypoverse level

Hypoverse level

High Hypoverse level

Below Average Human level

Human level

Athlete level

Street level

Wall level

Small Building level

Building level

Large Building level

City Block level

Multi-City Block level

Small Town level

Town level

Large Town level

Small City level

City level

Mountain level

Large Mountain level

Island level

Large Island level

Small Country level

Country level

Large Country level

Continent level

Multi-Continent level

Moon level

Small Planet level

Planet level

Large Planet level

Dwarf Star level

Small Star level

Star level

Large Star level

Solar System level

Multi-Solar System level

Galaxy level

Multi-Galaxy level

Universe level

High Universe level

Universe level+

Low Multiverse level

Multiverse level

Multiverse level+

Low Complex Multiverse level

Complex Multiverse level

High Complex Multiverse level

Hyperverse level

High Hyperverse level

Low Outerverse level

Outerverse level

Outerverse level+

High Outerverse level

Boundless

Notes

Before 2017, striking strength used to be measured and named based on abbreviated Joule values of [KJ/MJ/BJ, etc.] Class, which we changed in 2017 to align with the Attack Potency and Tiering System ratings. We also more recently changed the word "Class" to "level" in 2022 to mirror the other ratings perfectly to make it easier to edit and keep track of. Higher levels have consistently been named in adjectives ending an "-al" or "-ic" such as Galactic or Universal; those have also been changed to Galaxy level and Universe level, respectively.

If you encounter a page that was accidentally overlooked, and still uses a different system than the one listed above, we would appreciate the help to correct it. You can do so by following the instructions in this blog post.

We also had problems with accurately converting pages with different striking strength and attack potency statistics. If you encounter pages with either unknown or too high striking strength ratings, you can start a thread in our content revision forum board in order to correct it.

If you notice pages, featuring physically oriented characters, with comparable attack potency and striking strength values, but the former includes an "At least", "Likely", "Possibly", or "+" sign, and the second does not, it is also appreciated if you can help out by including this in the striking strength statistics.

Other statistics

Discussions

Discussion threads involving Striking Strength