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==Introduction== |
==Introduction== |
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− | Striking Strength is the amount of physical force an individual can deal out. In other words, it is the physical Attack Potency of an individual. It may or may not depend on '''[[Lifting Strength]]'''. |
+ | '''Striking Strength''' is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on '''[[Lifting Strength]]'''. |
Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system. |
Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system. |
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− | For more specific information regarding the meaning of the terms, see our [[Attack Potency]] and [[Tiering System]] pages. |
+ | For more specific information regarding the meaning of the terms, see our [[Attack Potency]] and [[Tiering System]] pages. |
+ | |||
+ | Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are [[Feats]] suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa. |
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+ | |||
+ | Following the same convention as Attack Potency, a "+" sign is used as "Mountain Class+", not "Mountain+ Class". |
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==Striking Strength levels== |
==Striking Strength levels== |
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+ | '''Low Hypoversal''' |
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+ | |||
+ | '''Hypoversal''' |
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+ | |||
⚫ | |||
+ | |||
'''Below Average Class''' |
'''Below Average Class''' |
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'''Wall Class''' |
'''Wall Class''' |
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− | + | '''Small Building Class''' |
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'''Building Class''' |
'''Building Class''' |
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'''Large Town Class''' |
'''Large Town Class''' |
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− | '''Small City Class''' |
+ | '''Small City Class''' |
'''City Class''' |
'''City Class''' |
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− | + | '''Mountain Class''' |
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'''Large Mountain Class''' |
'''Large Mountain Class''' |
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'''Country Class''' |
'''Country Class''' |
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− | '''Large Country |
+ | '''Large Country Class''' |
'''Continent Class''' |
'''Continent Class''' |
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− | + | '''Multi-Continent Class''' |
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− | '''Moon Class''' |
+ | '''Moon Class''' |
'''Small Planet Class''' |
'''Small Planet Class''' |
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'''Planet Class''' |
'''Planet Class''' |
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− | '''Large Planet Class''' |
+ | '''Large Planet Class''' |
− | '''Dwarf Star Class''' |
+ | '''Dwarf Star Class''' |
'''Small Star Class''' |
'''Small Star Class''' |
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'''Universal+''' |
'''Universal+''' |
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− | ''' |
+ | '''Low Multiversal''' |
'''Multiversal''' |
'''Multiversal''' |
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'''Multiversal+''' |
'''Multiversal+''' |
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− | |||
⚫ | |||
'''Low Complex Multiversal''' |
'''Low Complex Multiversal''' |
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'''High Hyperversal''' |
'''High Hyperversal''' |
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+ | |||
+ | '''Low Outerversal''' |
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'''Outerversal''' |
'''Outerversal''' |
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+ | |||
+ | '''Outerversal+''' |
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'''High Outerversal''' |
'''High Outerversal''' |
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− | ''' |
+ | '''Boundless''' |
==Notes== |
==Notes== |
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− | We have revised the chart to mirror the naming conventions of our [[Attack Potency]] and [[Tiering System]] pages. |
+ | We have revised the chart to mirror the naming conventions of our [[Attack Potency]] and [[Tiering System]] pages. |
If you encounter a page that was accidentally overlooked, and uses a different system than the one listed below, we would appreciate the help to correct it. You can do so by following the instructions in [[User blog:Kavpeny/New Striking Strength System|this blog post]]. |
If you encounter a page that was accidentally overlooked, and uses a different system than the one listed below, we would appreciate the help to correct it. You can do so by following the instructions in [[User blog:Kavpeny/New Striking Strength System|this blog post]]. |
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If you notice pages, featuring physically oriented characters, with comparable attack potency and striking strength values, but the former includes an "At least", "Likely", "Possibly", or "+" sign, and the second does not, it is also appreciated if you can help out by including this in the striking strength statistics. |
If you notice pages, featuring physically oriented characters, with comparable attack potency and striking strength values, but the former includes an "At least", "Likely", "Possibly", or "+" sign, and the second does not, it is also appreciated if you can help out by including this in the striking strength statistics. |
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− | == |
+ | ==Other statistics== |
− | [[Attack Potency]] |
+ | *[[Attack Potency]] |
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
+ | *[[Range]] |
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⚫ | |||
+ | *[[Intelligence]] |
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− | |||
⚫ | |||
[[Category:Terms]] |
[[Category:Terms]] |
Revision as of 09:48, 21 May 2020
Introduction
Striking Strength is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on Lifting Strength.
Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.
For more specific information regarding the meaning of the terms, see our Attack Potency and Tiering System pages.
Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are Feats suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa.
Following the same convention as Attack Potency, a "+" sign is used as "Mountain Class+", not "Mountain+ Class".
Striking Strength levels
Low Hypoversal
Hypoversal
High Hypoversal
Below Average Class
Human Class
Athlete Class
Street Class
Wall Class
Small Building Class
Building Class
Large Building Class
City Block Class
Multi-City Block Class
Small Town Class
Town Class
Large Town Class
Small City Class
City Class
Mountain Class
Large Mountain Class
Island Class
Large Island Class
Small Country Class
Country Class
Large Country Class
Continent Class
Multi-Continent Class
Moon Class
Small Planet Class
Planet Class
Large Planet Class
Dwarf Star Class
Small Star Class
Star Class
Large Star Class
Solar System Class
Multi-Solar System Class
Galactic
Multi-Galactic
Universal
High Universal
Universal+
Low Multiversal
Multiversal
Multiversal+
Low Complex Multiversal
Complex Multiversal
High Complex Multiversal
Low Hyperversal
Hyperversal
High Hyperversal
Low Outerversal
Outerversal
Outerversal+
High Outerversal
Boundless
Notes
We have revised the chart to mirror the naming conventions of our Attack Potency and Tiering System pages.
If you encounter a page that was accidentally overlooked, and uses a different system than the one listed below, we would appreciate the help to correct it. You can do so by following the instructions in this blog post.
We also had problems with accurately converting pages with different striking strength and attack potency statistics. If you encounter pages with either unknown or too high striking strength ratings, you can start a thread in the content revision forum board in order to correct it.
If you notice pages, featuring physically oriented characters, with comparable attack potency and striking strength values, but the former includes an "At least", "Likely", "Possibly", or "+" sign, and the second does not, it is also appreciated if you can help out by including this in the striking strength statistics.