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+ | ==Introduction== |
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⚫ | |||
⚫ | Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system. |
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⚫ | |||
+ | |||
⚫ | |||
+ | For more specific information regarding the meaning of the terms, see our [[Attack Potency]] and [[Tiering System]] pages. |
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+ | |||
+ | Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are [[Feats]] suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa. |
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+ | |||
+ | Following the same convention as Attack Potency, a "+" sign is used as "Mountain Class+", not "Mountain+ Class". |
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==Striking Strength levels== |
==Striking Strength levels== |
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+ | '''Low Hypoversal''' |
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+ | '''Hypoversal''' |
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⚫ | Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system. |
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⚫ | |||
− | '''Class BH:''' Below Human class |
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+ | '''Below Average Class''' |
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− | '''Class H:''' Human class (Physical Strikes are below superhuman.) |
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+ | '''Human Class''' |
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− | '''Class KJ:''' (Physical Strikes are Street level to Wall level attacks.) |
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+ | '''Athlete Class''' |
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− | '''Class MJ:''' (Physical Strikes are Room level to casual Room level) |
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+ | '''Street Class''' |
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− | '''Class GJ:''' (Physical Strikes are Building level to low end Multi-City Block level) |
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+ | '''Wall Class''' |
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− | '''Class TJ:''' (Physical Strikes are high end Multi-City Block level to Large Town level. Punches comparable to low end nukes) |
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+ | '''Small Building Class''' |
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− | '''Class PJ:''' (Physical Strikes are Small City level to Large City/Mountain level. Punches comparable to high end nukes) |
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+ | '''Building Class''' |
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− | '''Class EJ:''' (Physical Strikes are Large Mountain/Small Island level to Large Island level.) |
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+ | '''Large Building Class''' |
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− | '''Class ZJ:''' (Physical Strikes are Small Country level to Large Country level.) |
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+ | '''City Block Class''' |
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− | '''Class YJ:''' (Physical Strikes are Small Continent level to Continent level.) |
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+ | '''Multi-City Block Class''' |
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− | '''Class NJ:''' (Physical Strikes are Large or Multi-Continent level to Moon level.) |
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+ | '''Small Town Class''' |
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− | '''Class XJ:''' (Physical Strikes are casual Moon level to Planet level.) |
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+ | '''Town Class''' |
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− | '''Class XKJ:''' (Physical Strikes are casual Planet level to low end Large or Multi-Planet level.) |
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+ | '''Large Town Class''' |
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− | '''Class XMJ:''' (Physical Strikes are low end Large or Multi-Planet level to casual Large or Multi-Planet level.) |
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+ | '''Small City Class''' |
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− | '''Class XGJ:''' (Physical Strikes are casual Large or Multi-Planet level to Star level.) |
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+ | '''City Class''' |
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− | '''Class XTJ:''' (Physical Strikes are Large Star level to Solar System level) |
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+ | '''Mountain Class''' |
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− | '''Class XPJ:''' (Physical Strikes are casual Solar System level, but below Multi-Solar System level) |
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+ | '''Large Mountain Class''' |
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− | '''Multi-Solar System Class:''' (Physical Strikes are Multi-Solar System level to various degrees) |
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+ | '''Island Class''' |
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− | '''Galactic:''' (Physical strikes have enough energy to physically destroy our Milky Way Galaxy) |
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+ | '''Large Island Class''' |
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− | '''Multi-Galactic:''' (Physical strikes that contain enough energy to destroy several galaxies at once) |
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+ | '''Small Country Class''' |
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− | '''Universal''' (Physical strikes that can destroy everything in a Universe with a single punch) |
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+ | '''Country Class''' |
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− | '''High Universal''' (Physical strikes with literally infinite 3-Dimensional power) |
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+ | '''Large Country Class''' |
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− | '''Universal+''' (Blows that can destroy a universal spacetime continuum in a single punch) |
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− | ''' |
+ | '''Continent Class''' |
+ | |||
+ | '''Multi-Continent Class''' |
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+ | |||
+ | '''Moon Class''' |
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+ | |||
+ | '''Small Planet Class''' |
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+ | |||
+ | '''Planet Class''' |
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+ | |||
+ | '''Large Planet Class''' |
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+ | |||
+ | '''Dwarf Star Class''' |
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+ | |||
+ | '''Small Star Class''' |
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+ | |||
+ | '''Star Class''' |
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+ | |||
+ | '''Large Star Class''' |
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+ | |||
+ | '''Solar System Class''' |
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+ | |||
+ | '''Multi-Solar System Class''' |
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+ | |||
+ | '''Galactic''' |
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+ | |||
+ | '''Multi-Galactic''' |
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+ | |||
+ | '''Universal''' |
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+ | |||
⚫ | |||
+ | |||
+ | '''Universal+''' |
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+ | |||
+ | '''Low Multiversal''' |
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'''Multiversal''' |
'''Multiversal''' |
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'''Multiversal+''' |
'''Multiversal+''' |
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− | |||
⚫ | |||
'''Low Complex Multiversal''' |
'''Low Complex Multiversal''' |
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'''High Hyperversal''' |
'''High Hyperversal''' |
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− | ''' |
+ | '''Low Outerversal''' |
+ | |||
+ | '''Outerversal''' |
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+ | |||
+ | '''Outerversal+''' |
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+ | |||
+ | '''High Outerversal''' |
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+ | |||
+ | '''Boundless''' |
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+ | ==Notes== |
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⚫ | |||
+ | We have revised the chart to mirror the naming conventions of our [[Attack Potency]] and [[Tiering System]] pages. |
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+ | If you encounter a page that was accidentally overlooked, and uses a different system than the one listed below, we would appreciate the help to correct it. You can do so by following the instructions in [[User blog:Kavpeny/New Striking Strength System|this blog post]]. |
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− | '''True Infinity''' |
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⚫ | |||
⚫ | |||
+ | We also had problems with accurately converting pages with different striking strength and attack potency statistics. If you encounter pages with either unknown or too high striking strength ratings, you can start a thread in [[Board:Content Revision|the content revision forum board]] in order to correct it. |
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⚫ | |||
+ | If you notice pages, featuring physically oriented characters, with comparable attack potency and striking strength values, but the former includes an "At least", "Likely", "Possibly", or "+" sign, and the second does not, it is also appreciated if you can help out by including this in the striking strength statistics. |
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− | [[Lifting Strength]] |
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+ | *[[Range]] |
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+ | *[[Intelligence]] |
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[[Category:Terms]] |
[[Category:Terms]] |
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− | [[Category:Important]] |
Revision as of 12:02, 12 November 2019
Introduction
Striking Strength is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on Lifting Strength.
Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.
For more specific information regarding the meaning of the terms, see our Attack Potency and Tiering System pages.
Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are Feats suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa.
Following the same convention as Attack Potency, a "+" sign is used as "Mountain Class+", not "Mountain+ Class".
Striking Strength levels
Low Hypoversal
Hypoversal
High Hypoversal
Below Average Class
Human Class
Athlete Class
Street Class
Wall Class
Small Building Class
Building Class
Large Building Class
City Block Class
Multi-City Block Class
Small Town Class
Town Class
Large Town Class
Small City Class
City Class
Mountain Class
Large Mountain Class
Island Class
Large Island Class
Small Country Class
Country Class
Large Country Class
Continent Class
Multi-Continent Class
Moon Class
Small Planet Class
Planet Class
Large Planet Class
Dwarf Star Class
Small Star Class
Star Class
Large Star Class
Solar System Class
Multi-Solar System Class
Galactic
Multi-Galactic
Universal
High Universal
Universal+
Low Multiversal
Multiversal
Multiversal+
Low Complex Multiversal
Complex Multiversal
High Complex Multiversal
Low Hyperversal
Hyperversal
High Hyperversal
Low Outerversal
Outerversal
Outerversal+
High Outerversal
Boundless
Notes
We have revised the chart to mirror the naming conventions of our Attack Potency and Tiering System pages.
If you encounter a page that was accidentally overlooked, and uses a different system than the one listed below, we would appreciate the help to correct it. You can do so by following the instructions in this blog post.
We also had problems with accurately converting pages with different striking strength and attack potency statistics. If you encounter pages with either unknown or too high striking strength ratings, you can start a thread in the content revision forum board in order to correct it.
If you notice pages, featuring physically oriented characters, with comparable attack potency and striking strength values, but the former includes an "At least", "Likely", "Possibly", or "+" sign, and the second does not, it is also appreciated if you can help out by including this in the striking strength statistics.