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==Introduction==
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'''Striking Strength''' is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on '''[[Lifting Strength]]'''.
   
==Striking Strength==
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Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.
Striking Strength is the amount of physical force an individual can deal out. In other words, it is the physical Attack Potency of an individual. It may or may not depend on '''Lifting Strength'''.
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For more specific information regarding the meaning of the terms, see our [[Attack Potency]] and [[Tiering System]] pages.
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Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are [[Feats]] suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa.
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Following the same convention as Attack Potency, a "+" sign is used as "Mountain Class+", not "Mountain+ Class".
   
 
==Striking Strength levels==
 
==Striking Strength levels==
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'''Low Hypoversal'''
   
Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.
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'''Hypoversal'''
   
'''Class BH:''' Below Human class
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'''High Hypoversal'''
   
'''Class H:''' Human class (Physical Strikes are below superhuman.)
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'''Below Average Class'''
   
'''Class KJ:''' (Physical Strikes are Street level to Wall level attacks.)
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'''Human Class'''
   
'''Class MJ:''' (Physical Strikes are Room level to casual Room level)
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'''Athlete Class'''
   
'''Class GJ:''' (Physical Strikes are Building level to low end Multi-City Block level)
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'''Street Class'''
   
'''Class TJ:''' (Physical Strikes are high end Multi-City Block level to Large Town level. Punches comparable to low end nukes)
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'''Wall Class'''
   
'''Class PJ:''' (Physical Strikes are Small City level to Large City/Mountain level. Punches comparable to high end nukes)
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'''Small Building Class'''
   
'''Class EJ:''' (Physical Strikes are Large Mountain/Small Island level to Large Island level.)
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'''Building Class'''
   
'''Class ZJ:''' (Physical Strikes are Small Country level to Large Country level.)
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'''Large Building Class'''
   
'''Class YJ:''' (Physical Strikes are Small Continent level to Continent level.)
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'''City Block Class'''
   
'''Class NJ:''' (Physical Strikes are Large or Multi-Continent level to Moon level.)
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'''Multi-City Block Class'''
   
'''Class XJ:''' (Physical Strikes are casual Moon level to Planet level.)
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'''Small Town Class'''
   
'''Class XKJ:''' (Physical Strikes are casual Planet level to low end Large or Multi-Planet level.)
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'''Town Class'''
   
'''Class XMJ:''' (Physical Strikes are low end Large or Multi-Planet level to casual Large or Multi-Planet level.)
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'''Large Town Class'''
   
'''Class XGJ:''' (Physical Strikes are casual Large or Multi-Planet level to Star level.)
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'''Small City Class'''
   
'''Class XTJ:''' (Physical Strikes are Large Star level to Solar System level)
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'''City Class'''
   
'''Class XPJ:''' (Physical Strikes are casual Solar System level, but below Multi-Solar System level)
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'''Mountain Class'''
   
'''Multi-Solar System Class:''' (Physical Strikes are Multi-Solar System level to various degrees)
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'''Large Mountain Class'''
   
'''Galactic:''' (Physical strikes have enough energy to physically destroy our Milky Way Galaxy)
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'''Island Class'''
   
'''Multi-Galactic:''' (Physical strikes that contain enough energy to destroy several galaxies at once)
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'''Large Island Class'''
   
'''Universal''' (Physical strikes that can destroy everything in a Universe with a single punch)
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'''Small Country Class'''
   
'''Universal+''' (Blows that can destroy a universal spacetime continuum in a single punch)
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'''Country Class'''
   
'''Multi-Universal'''
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'''Large Country Class'''
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'''Continent Class'''
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'''Multi-Continent Class'''
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'''Moon Class'''
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'''Small Planet Class'''
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'''Planet Class'''
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'''Large Planet Class'''
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'''Dwarf Star Class'''
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'''Small Star Class'''
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'''Star Class'''
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'''Large Star Class'''
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'''Solar System Class'''
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'''Multi-Solar System Class'''
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'''Galactic'''
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'''Multi-Galactic'''
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'''Universal'''
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'''High Universal'''
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'''Universal+'''
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'''Low Multiversal'''
   
 
'''Multiversal'''
 
'''Multiversal'''
   
 
'''Multiversal+'''
 
'''Multiversal+'''
 
'''High Multiversal+'''
 
   
 
'''Low Complex Multiversal'''
 
'''Low Complex Multiversal'''
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'''High Hyperversal'''
 
'''High Hyperversal'''
   
'''Hyperversal+'''
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'''Low Outerversal'''
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'''Outerversal'''
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'''Outerversal+'''
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'''High Outerversal'''
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'''Boundless'''
   
'''High Hyperversal+'''
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==Notes==
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We have revised the chart to mirror the naming conventions of our [[Attack Potency]] and [[Tiering System]] pages.
   
'''True Infinity'''
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If you encounter a page that was accidentally overlooked, and uses a different system than the one listed below, we would appreciate the help to correct it. You can do so by following the instructions in [[User blog:Kavpeny/New Striking Strength System|this blog post]].
== Other stats ==
 
[[Attack Potency]]
 
   
[[Speed]]
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We also had problems with accurately converting pages with different striking strength and attack potency statistics. If you encounter pages with either unknown or too high striking strength ratings, you can start a thread in [[Board:Content Revision|the content revision forum board]] in order to correct it.
   
[[Lifting Strength]]
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If you notice pages, featuring physically oriented characters, with comparable attack potency and striking strength values, but the former includes an "At least", "Likely", "Possibly", or "+" sign, and the second does not, it is also appreciated if you can help out by including this in the striking strength statistics.
   
[[Durability]]
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== Other statistics ==
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*[[Attack Potency]]
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*[[Speed]]
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*[[Lifting Strength]]
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*[[Durability]]
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*[[Range]]
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*[[Intelligence]]
 
[[Category:Terms]]
 
[[Category:Terms]]
[[Category:Important]]
 

Latest revision as of 12:02, November 12, 2019

IntroductionEdit

Striking Strength is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on Lifting Strength.

Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.

For more specific information regarding the meaning of the terms, see our Attack Potency and Tiering System pages.

Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are Feats suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa.

Following the same convention as Attack Potency, a "+" sign is used as "Mountain Class+", not "Mountain+ Class".

Striking Strength levelsEdit

Low Hypoversal

Hypoversal

High Hypoversal

Below Average Class

Human Class

Athlete Class

Street Class

Wall Class

Small Building Class

Building Class

Large Building Class

City Block Class

Multi-City Block Class

Small Town Class

Town Class

Large Town Class

Small City Class

City Class

Mountain Class

Large Mountain Class

Island Class

Large Island Class

Small Country Class

Country Class

Large Country Class

Continent Class

Multi-Continent Class

Moon Class

Small Planet Class

Planet Class

Large Planet Class

Dwarf Star Class

Small Star Class

Star Class

Large Star Class

Solar System Class

Multi-Solar System Class

Galactic

Multi-Galactic

Universal

High Universal

Universal+

Low Multiversal

Multiversal

Multiversal+

Low Complex Multiversal

Complex Multiversal

High Complex Multiversal

Low Hyperversal

Hyperversal

High Hyperversal

Low Outerversal

Outerversal

Outerversal+

High Outerversal

Boundless

NotesEdit

We have revised the chart to mirror the naming conventions of our Attack Potency and Tiering System pages.

If you encounter a page that was accidentally overlooked, and uses a different system than the one listed below, we would appreciate the help to correct it. You can do so by following the instructions in this blog post.

We also had problems with accurately converting pages with different striking strength and attack potency statistics. If you encounter pages with either unknown or too high striking strength ratings, you can start a thread in the content revision forum board in order to correct it.

If you notice pages, featuring physically oriented characters, with comparable attack potency and striking strength values, but the former includes an "At least", "Likely", "Possibly", or "+" sign, and the second does not, it is also appreciated if you can help out by including this in the striking strength statistics.

Other statistics Edit

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