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Main menu spy

This Spy has already breached our defenses...
You've seen what he's done to our colleagues!
And worst of all:
He could be any one of us.

~ The BLU Spy on the RED Spy

Summary

He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! But it is too late. You're dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically) and mankiller (for real).

Powers and Stats

Tier: 9-A, higher with Power Ups | At least 9-A

Key: Gravel War | Robot War/Australium Chase

Name: Spy

Origin: Team Fortress 2

Gender: Male.

Age: 47

Classification: Human, Assassin, Mercenary, Lady Killer, Rich Frenchman.

Powers and Abilities:

Superhuman Physical Characteristics, Master in Stealth and Espionage, Damage Boost (Can deal Critical Hits at random), Expert Hand-to-Hand Combatant, Expert Knife-wielder and Marksman, Invisibility with his various watches, Ice Manipulation, Petrification and Resistance to Fire with the Spy-cicle, Illusion Creation (Can copy the appearance of his target or one of their allies with the Disguise Kit, and can leave behind a fake corpse after taking damage with the Dead Ringer activated), Resistance Negation, Durability Negation, Power Nullification, Damage Boost with various of his knifes and revolvers, Paralysis, Information Analysis, Technology Manipulation, Enhanced Senses, Acupuncture, Can absorb Enemy health and increase his speed with some of his knives

Resistance to Fear Manipulation (The Saxton Hale Mask and the Horseless Headless Horsemann's Head give immunity to the Horseless Headless Horsemann's Boo Taunt)

Magic (Via Magic Spells), Fire Manipulation (with Fireball and Meteor Shower), Teleportation (with Shadow Leap), Invisibility (with Stealth), Explosion Manipulation (with Pumpkin MIRV), Summoning (with Skeleton Horde and Summon Monoculus), Electricity Manipulation (with Ball O' Lightning), Statistics Amplification and Size Manipulation (with Power Up), Invulnerability and Healing (with Overheal), Self-Healing (with Shadow leap, Blast Jump, Overheal, Stealth and Power Up), Regeneration (Unknown type) (with Regeneration, Vampire, and King), Damage Transferal with Reflect (80% of the damage dealt is reflected to the attacker), Disease Manipulation (Touching an enemy gives them the Plague), and Regeneration Negation (Block's King powerups regeneration), Status Effect Inducement (Supernova stuns all nearby players), Damage Reduction, Resistance to Disease Manipulation (with Resistance), Resistance to Damage Transferal (Resistance and Vampire give immunity to Reflect powerup)

Same as his base, Regeneration (Unknown type), Self-Healing with Health on Kill, Superior Durability Negation via Armor Penetration, Superior Technology Manipulation via Robot Sapper Power, Statistics Amplification (with Crits on Kill), Resistance to Fire Manipulation and Explosion Manipulation, Teleportation and Statistics Amplification with Teleport to Spawn Canteen (Teleports the user to spawn and gives a 5 second speed boost), Invulnerability with Become Ubercharged Canteen, Statistics Amplification with Become Crit Boosted Canteen, Immunity to Soul Manipulation (Due to the Medic surgically implanting himself with every other mercenary's soul)

Attack Potency: Small Building level (Easily overpowers many large men in his verse. killed Engineer in a single headshot with his revolver in Meet the Spy. Capable of harming Scout, who while injured, survived this explosion. Can destroy Gray Mann's robots), his backstab ignores durability against unarmored victims, higher with Power Ups | At least Small Building level (Stronger than before. Despite being called "the laughing stock in the mercenary world", becoming soulless allowed their team to defeat the Team Fortress Classic team, who defeated the Administrator's best echelon, Team Vanguard, which left her with "just the rejects"), his backstab ignores durability against unarmored victims

Speed: Superhuman movement speed with Subsonic to Subsonic+ reaction speed (Outfought a Sniper in Meet the Spy), Supersonic attack speed with Standard Equipment.

Lifting Strength: Class 5 (Comparable to other mercenaries)

Striking Strength: Small Building level (Despite his small stature, Spy has been known to fight on equal footing with larger men. Backhanded the Scout, who barely survived rockets from Soldier), higher with Power Ups | At least Small Building level (Stronger than before)

Durability: Small Building level (Can survive Pipe Grenades and Rockets from Soldier. Comparable to Scout, who while injured, survived this explosion), higher with Power Ups | At least Small Building level (More durable than before. Comparable to Pyro, who possibly survived a building exploding)

Stamina: Superhuman.

Range: Standard Melee Range with Knives, up to Hundreds of Meters with firearms (Spy can use a Revolver with high efficiency, which has 100 meters effective range).

Standard Equipment: A full list of his weapons can be found here.

Intelligence: Gifted (Is regarded by others as one of the best assassins in the world. Can easily make plans to kill whole rooms of people)

Weaknesses: His stealth is countered by any liquid as well as fire as it makes him visible while cloaked. His footsteps are still audible while cloaked and his outline is occasionally visible along with him being unable to attack until he undergoes a somewhat lengthy and loud decloaking process (which is even louder with the Dead Ringer)

Gallery

Others

Notable Victories:

Big Chungus (Looney Tunes World of Mayhem) Big Chungus' Profile (First key 9-B Spy used, both characters had all equipments, spells and powerups are restricted, and speed was equalized)

Rainbow Dash (Human World) (My Little Pony) Rainbow Dash's Profile (Gravel War Spy and Base Rainbow Dash used, Spy had prior knowledge, starting distance was 100 meters with no line of sight, Spy had Your Eternal Reward, L'Etranger, and Cloak and Dagger)

Impostor (Among Us) Impostor's Profile (9-B and 9-A Key Gravel War Spy and Impostor used, both are aware of each other, Impostor can Shapeshift, Power ups disabled, starting distance is roughly 50 meters within Dustbowl)

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Spy
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